Nethys

Nyx Xyn's page

229 posts. Alias of into the aether.


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Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

Thanks for the bot; my PbP games got away from me again. "Ugh, everything feels so heavy." Nyx says in an exasperated tone. "I can pray to Nethys tomorrow for magic to restore our strength."


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

"I'm afraid we don't want my channeling before we rest unless we want to be confused and dead..." I channel negative, variant Madness (eventually I will channel both neg and pos but not yet). I suppose we'll need to dip into the CLW wand some more.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

will DC 15: 1d20 + 6 ⇒ (2) + 6 = 8
stabilize DC 15: 1d20 + 1 ⇒ (1) + 1 = 2
After the brief inspiring message Nyx is down for another dirt nap.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

Nyx looks around from the floor groggily, trying to figure out what's what. Noticing the battle still going strong, he mumbles as loud as he can, "MAGIC! (pant) is in ... (pant) all things. It will (wheeze) nurture you. It will (groan) consume you. And it will ALWAYS (big inhale) BE YOUR MASTER!"
IC +1/+1
Nyx then shakily hauls himself to his feet.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

stabilize DC15: 1d20 + 1 ⇒ (8) + 1 = 9


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

"I could start extolling the virtues of MAGIC just as you're about to toss the explosive."


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

Apologies in advance: probably can't make another gameplay post until Monday. I'm out of town at my parents' house, still working my day job remotely and trying to juggle family hang-out time around my crazy work deadlines. If I can get a post in before bedtime I will, but no promises. Thanks!


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

Quick "I've been following along" check-in. I've been reading progress at least every few days. Couldn't really think of anything meaningful for my character to do during the chase. I'm away from home visiting family so I gotta keep it short. Nyx has been, you know, casting detect magic a lot. Speaking of...

Before the Heroes of Sandpoint advance much further into the lower level, Nyx asks, "Might I have a bit of room? Best see if there's magic about." Then he casts detect magic into the room.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

Inspire Courage was perfect for botting. I should be able to actively/regularly post again now. Thanks!


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

Hey all! I got way behind on my PbP last week. Had some kinda rough IRL personal stuff and also work was kicking my butt, finishing 2 really big projects. But those projects are done! Gonna read through everything I missed now.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

Dude who almost killed me is still blind, correct?

Nyx promptly exits the room and begins his sermon about the virtues of MAGIC!

Inspire Courage +1:
An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist’s performance skill.

A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

posting in all my groups: besides the whole COVID thing, and the bizarre earthquake that hit my area this morning, I'm going through a couple of pretty rough (but temporary) personal things in my life. I appreciate getting some slack as my posting hasn't been as often as I should. I don't want to drop and I should be back to posting more regularly soon-ish. Thanks for understanding.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

I'll address this too, since this is the first time I've used it, and you mentioned it.

GM Dak wrote:
That confusion would have been brutal had they not made their saves.

Yes, my variant channel to confuse is powerful and a key part of how I built this character. Aasimars make excellent channel+caster-focused clerics because of the bump to both WIS and CHA—usually, you gotta pick one or the other to be good at. But anyway, it does have its limitations:

• Mind-affecting so it doesn't work on 20% of foes.

• Only lasts 1 round/channel (so if I want to try to confuse for multiple rounds I burn through my channels and they get a new save every round)

• I can only use Selective Channel to exclude 3 people currently, so with a 6-person party I have to be more than 30' away from at least 2 allies, or around a corner, to not risk confusing my own friends.

• Confusion itself still lets you act normally 1 out of 4 turns.

• The 1 out of 4 "attack nearest creature" part can be a double-edged sword if the foe is a hard-hitter and is near a squishy ally.

It's still a very nice control option but really it's a 1-turn-at-a-time save-or-suck that I have to position myself very carefully to use. It's really funny when it makes enemies start attacking each other though.

I am a big fan of variant channeling for clerics. We just finished a home campaign where I played a cleric of Calistria with Envy variant channeling—enemies had to perform a steal combat maneuver on a failed save (provoking AOOs because no one ever has Improved Steal). The "best" variant negative channeling is Ale/Wine, which makes you nauseated on a failed save. It used to be Rulership, which makes you dazed, until variant channeling got Paizo clarification that if the effect mimics a spell, it acts as the spell, and Daze only works on humanoids, with 4 HD or less.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

I know Pathfinder breaks down really quickly as far as being a real-life-simulator, but just as an example, think of the game "Marco Polo". The person who can't see doesn't typically run right up to the person they're trying to get and touch them in 6 seconds the first time the person says "Polo".


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

Okay, this took longer than I meant. We had a long meeting at work at the end of the day and we're all working from home for at least a week. Then I stopped at Costco and wow, it was pretty crazy. Anyway...

relevant rules discussion thread

The main things are, RAW it takes a perception check—min DC 20 (reasonably read as to know the general area, not the square) and DC 40 (to locate the exact the square)

And there's this:

CRB, Perception skill wrote:
Intentionally searching for stimulus is a move action.

So he'd have needed a perception check (probably DC 40, as a move action) to try to figure out where I was. And if he succeeded on the check all he'd be able to do is move up to me.

Without all that, just handwaving "knowing" where someone is who you can't see negates abilities like scent, tremor sense, blindsight, etc.

Blind Fight feat just helps with your miss chance once you (think you) know where you're trying to attack. And even if you have made the DC 40 Perception to know the square, you still have the miss chance (which was done correctly—just adding it in for clarity in this demonstration)


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

If I'm dead I'm dead, no worries—dice happen. And I made a risky move. But I'm just wondering about how he pinpointed my square if he's blind. I think there are mechanics for that. I'll see if I can find them after I finish this project at work.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

Let’s hope I don’t regret this…
Instead of starting his usual rant about magic, Nyx foolishly bravely enters the room, presents his holy symbol, and cries out, ”By the power of Nethys, I … HAVE … THE MAGIC!!!” A maddening wave of negative energy bursts forth, filling the room.
neg energy dmg: 1d6 ⇒ 5 /2 = 2 dmg
Madness variant channelling—DC 17 WILL or be confused. Selective channel to exclude Uvara.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

"MAGIC!" Nyx says with obvious glee, just before stuff goes down.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

Nyx continues his sermon and once more activates the wand on Sven.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Inspire Courage +1:
An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist’s performance skill.

A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

WILL DC 12: 1d20 + 6 + 4 ⇒ (11) + 6 + 4 = 21

”Not again, Sven my friend! I’ll get to him shortly. But first, MAGIC is all things...” Nyx goes into another of his sermons (standard) as he moves up adjacent to Sven (move) and pops the party’s wand of cure light wounds from the spring-loaded wrist sheath on his forearm (swift).

Inspire Courage +1:
An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist’s performance skill.

A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

--
Nyx continues ranting about magic as he activates the wand on Sven.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

Nyx's eyes open wide as he exclaims with his usual half-grin, "There could be MAGIC here!" He promptly casts detect magic.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

Nyx lingers a short distance behind the others, letting them lead and constantly casting detect magic—all the while muttering about magic with his half-grin. (Letting y'all drive for now, thanks)


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

Sorry I haven't posted since Tuesday. I'm just finishing this HUGE project at work I've been working on since October. After work, I have my home Pathfinder game so I won't be able to post until tomorrow. But I will post as soon as I can tomorrow morning.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

Nyx steps 5 feet back away from the bugbear and casts a spell at it while continuing his sermon.
Hold Person, DC 15 WILL

Inspire Courage +1:
An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist’s performance skill.

A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

Nyx continues ranting about MAGIC as he casts a spell then runs up to deliver the healing magic to Sven, squeezing against Sven's faithful companion as he does so.
cure light wounds: 1d8 + 3 ⇒ (7) + 3 = 10

Inspire Courage +1:
An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist’s performance skill.

A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

Nyx hustles back towards the action. "MAGIC is all things, and in all things. It is in the air, the stone, the flame, the water. It is time, space, and the void. It will nurture you, it will consume you, and always will it be your master!.." Nyx proclaims forcefully with his strange grin, rallying his allies.

Inspire Courage +1:
An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist’s performance skill.

A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

Nyx calls out, ”In the name of the All-Seeing Eye, I bless you with MAGIC!” Then he moves to the corner of the room.
Nyx casts bless


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

Nyx defers to the others, just constantly checking for—and muttering about—MAGIC!


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

d'oh! Yeah, Bart has just seemed so normal-human-from-Sandpoint the whole time, I didn't realize. I'm sure I've even read it in his stat bar.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

I must say, I'm digging having a tiefling and an aasimar together in the party.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

”I don’t mind lending a hand. Just tell me which strap goes with which buckle.” Once Uvara is properly armed and armored, Nyx looks at the rest of his fellow adventurers. ”You all decide where to next. I’ll be sure to locate any…” Nyx’s usual half-smile spreads into a somewhat maniacal grin, ...”MAGIC.” Nyx then waits for someone else to take the lead.

When we come upon closed doors I’ll cast detect magic through each door. And down hallways, etc.


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Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

Nyx, being a taller-than-average humanoid with a distinctly angelic look about him, with purple eyes and hair that is half black on one side and half white on the other, asks with a strange half-grin, ”That symbol you wear on your tabard—is it,” Nyx titters, ”MAGIC?”


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

Nyx checks out the whole area with detect magic, including through each of the 6 doors.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

(Not feeling super motivated to post much in the way of RP at the moment but I want to stop holding things up.)

Nyx mutters about magic and prays to Nethys upon awakening. ”Nethys has granted me more MAGIC! I guess I am as ready as I can be.”

Did anyone have ability damage I may have overlooked? If so I’ll prep a lesser restoration instead of one of my other spells.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

I've been tracking our party CLW wand in Hero Lab. I'll note the recent uses and scroll back a bit to make sure they're all accounted for. Checking in on gameplay now...


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

So sorry for the sparse posting! Work has been kicking my butt with tons of overtime and I've had other stuff going on in my life interfering with my PbP games. I just finished working late yet again and need to run right to another thing. But I’ll post tomorrow for sure, and REALLY try to get back to posting daily.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

Should have been 1d8+1 per charge; not sure how I typed that. I'm following along—stuff's still hectic for me at the moment.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

Nyx listens to the exchange with Gogmurt and tries to follow along. "Sven, you're still not looking so great. Let's fix that," Nyx says as he waves the wand of cure light wounds.

Gotta keep it short but I wanted to make sure I was following along etc. LMK how many charges off the wand you need and I'll mark them off in my hero lab. And anyone else who needs healing. It's 1d8+4 per charge.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

Apologies again for the sparse posting lately—I've had some life things that have kept me from making PbP a daily priority. But I definitely don't want to drop or anything and I'll do my best to keep up and hopefully things will smooth out soon and i'll be back to posting daily-ish. Thanks for understanding.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

”Come on, hang in there Sven!”
Nyx steps a bit to his right, continues his sermon, and uses the wand again on Sven.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Inspire Courage +1:
An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist’s performance skill.

A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

Hey all, I had a life emergency today and I can't focus enough to post in my PbP games. I apologize and I promise I will post tomorrow.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

"I'll do my best to keep you alive, my friend." Nyx says, taking out the group’s wand of cure light wounds and activating it on Sven—all the while ranting about magic.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Inspire Courage +1:
An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist’s performance skill.

A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

Hey all, I'm headed out of town tonight through Sunday to hang out with family. I'm bringing my laptop and I'll try to make time to post while I'm gone but I may be a bit slow. Probably won't post on Thursday.

Happy Thanksgiving!


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

REF DC 14: 1d20 + 2 ⇒ (3) + 2 = 5
Nyx is stuck in the weeds as well. Seeing Sven get mauled, he casts a healing spell as he continues ranting about magic.
CLW: 1d8 + 3 ⇒ (8) + 3 = 11

Inspire Courage +1:
An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist’s performance skill.

A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

Nyx would have begun performing as soon as foes were in attack range, as per my previous post. It would be a standard action, as I had presumably ceased performing.

Nyx's familiar, incomprehensible sermon once more fills the air. As he's injured by one of the approaching goblins he yelps, then steps a little bit away.

Inspire Courage +1:
An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist’s performance skill.

A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

Nyx's sermon halts as Khalbar kills the last dog. "Did you hear that? There's someone or something coming up behind us!"

I'll ready to start Inspire Courage again when there's an ally in position to attack a foe.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

"Magic is all things, and in all things. It is in the air, the stone, the flame, the water. It is time, space, and the void. It will nurture you, it will consume you, and always will it be your master!.." Nyx proclaims forcefully with his strange grin, rallying his allies.

Inspire Courage +1:
An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist’s performance skill.

A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

I gotta try this seldom-used domain power… Nyx continues sermonizing as he steps forward and quickly etches a magical rune on the floor between himself and the goblin dog. ”Um, don’t step there—let the mangy beast come forward instead.”
If the goblin dog enters that square: blast rune (acid): 1d6 + 1 ⇒ (1) + 1 = 2 Well that was fairly craptastic, haha


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

Nyx's strangely inspiring nonsense fills the air. "The memory we used to forget to share approaches terminal velocity!" Seeing his half-orc ally bitten by the filthy goblin dogs, Nyx retrieves the newly-purchased wand of cure light wounds and activates it on Sven.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Inspire Courage +1:
An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist’s performance skill.

A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

Earlier… ”No magic,” Nyx says with a bit of disappointment in his voice. His usual half grin is replaced with more of a disgruntled scowl as he’s forced to crouch. ”Well, I guess we just push on. I’ll follow the rest of you. I’ll keep checking for magic, just in case.” Nyx will continue regularly casting detect magic.

As the party ventures further into the tunnels and the goblin dogs become alerted, Nyx moves in nearer his fellow Heroes of Sandpoint, lights up, and starts rambling about MAGIC!

Inspire Courage +1:
An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist’s performance skill.

A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


Male N Aasimar Cleric of Nethys (evangelist) 3 | HP -6/23 | AC15 T11 FF14 | CMB+2 CMD13 | F+4 R+2 W+6 | Ini+3 | Prcp+7 SM+3 | Spd 30 | Perform: 8/11 | Channel: 1/6 | Blast Rune: 0/6 | Active:

I finally just got some time today to sit down and do my PbP games and ... I feel queasy from something I ate, and can't concentrate. I'm gonna see if a nap helps and hopefully post a bit later tonight.

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