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Hello,
Hello everyone,
Hello,
Hello everyone,
I was looking eventually for the holy gun paladin archetype but I don't know if it's good. My characteristics are 16 14 14 12 12 10 and I can move 4 points but not less than 10. We will be playing from level 1 to 15 with a slow progression. The other players are playing a musket master and a melee monk. I'm open to all classes. Thank you very much!
Hello everyone, I'm starting a new campaign and I'm looking for ideas. We are going to play a group of fiends and/or celestial who have been summoned imperfectly on the material plane. We'll start level 1 to 15. In term of rules, we will be playing normal races (tieflings, aasimars, fetchlings,...) and have access to almost all the official PF classes and archetypes.
I was thinking of a bloodrager with the abyssal bloodline. When raging he will be closer to his original form and fighting with claws.
I'm open to a LOT of things as long as it fit the theme. It won't be a dark and serious campaign and I really don't need it to be overpower and optimized. I will always prefer something fun and with a roleplay potential. Thank you for reading!
Hello everyone,
(Sorry for the writing mistakes english is not my native tongue.)
Hello everyone,
Hello everyone, I read, over and over that synthesist were really overpowered. And I really don't want an overpowered character. But when I read about this archetype, I had an idea, a frail gnome in a mech suit protecting his friends. So I'm looking for advice, not to make the most powerful character (we already have a rogue and an inquisitor in the group who tried their best to max their damages), but to create a great controller that will prevent them of being crushed by our enemies. We will start at level 1 up to level 13-15 depending on how we roll.
Thank you very much for reading me and for your help!
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