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When it says "if you are invisible or the attacker is blind,..." means that you must proceed as if there was no Mirror Image in place, which means the attacker can not interact with the images.

If someone casts Mirror Image and Protection from Fire, and then is targeted by Scorching Ray rays, would you say that the rays hitting the images won't dispel them?

The same answer applies to Blur, Displacement.

In my opinion, and this is just a stand as a possible answer to those questions posed, the Images might looked like blurred, but they do not get any benefit from any spell casted on the defender.

Applying real world logic into how a magic system works, is not a good approach. I rather take in consideration the rule, brought into this debate by RV, that a spell does what it says it does, nothing less, nothing more.


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If you were looking for an analogy, would have been more precise to say: in order to eat spaghetti, in most cases you also need spaghetti.

As others have said already, even though you count as an ally to yourself, the Feats in the Teamwork section require 'another' ally than yourself in order to work out.

What you imply with your interpretation of the Feat is that you do not need, in most cases, at least two allies with the given Feat in order to work, and this is where we do not agree; we think that any specific Teamwork Feat that requires no other allies than yourself would specify that condition on its description with a sentence such as: this Teamwork Feat does not require another ally to work out.

We think that because our interpretation of the word "Teamwork" and the sentence "In most cases, these feats require an ally who also possesses the feat to be positioned carefully on the battlefield."

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To put it in other words, lets take the Combat Medic Teamwork Feat. That Feat allows its use on a paralyzed, stunned, unconscious ally, which normally, you can not. If we interpret Teamwork Feats as you do, which is that you do not necessarily need another ally other than yourself if not specified in the Teamwork Feat description, then, by thus, if you are paralyzed by a venom, you could use Combat Medic on yourself just to treat the poison and remove the paralysis, or even if you are unconscious due negative HP, you could First Aid yourself, since, the Combat Medic Feat specifically says that you can use it on allies that are unconscious as long as they have the Feat.

You must understand that if this sounds absurd to you, the way we understand "in most cases...an ally who also..." makes us think that your interpretation of the necessity or its absence of another ally for the rest of Teamwork Feats is absurd as well.


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The rule we have for resolving AoO is simple, as some of us have pointed out:

"An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you."

Not an ally, not anyone, not even yourself, because you are always considered your own ally and you occupy your own square which you are also threatening.

As I said before, the critical question should be: when can we declare that someone goes from enemy to ally or from ally to enemy status? Is that even possible?

The sentence that referes to damage -"even those that don’t damage opponents"- is probably talking about spells like Hold Person, which do not incur in any kind of damage but it is obviously offensive; it is not talking about cure serious or cure light spells, at least, not when they are used to heal and not harm.

AoO of opportunity were not designed as ally buffers as the sentence pointed out before goes to show; if you want to give some credit and validity to that use, you must find a rule that favors your cause because, at the moment, all we have is a rule that says the contrary.


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Stuck arrows break Dominate Monster spell effect, because there is nowhere in the rules where you can find they do not...err, wait, I think I'm missing something out here.

"Since the rules aren't clear on what should happen, you will have to simply make something up.". I do not agree with this sentence. Rules pretty much cover everything up, and we should restrain our "making ups" to corner, exceptional cases, and arrive to a consensus on the out of the corner cases.


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It would be a reach problem if wasn't because those who say that the attacker (B) can't keep moving after the readied action takes place.

For me is a problem defining readied actions. There are some that should not be allowed because allowing them would imply meta-game knowledge from the character.

No character has knowledge of when exactly an attack starts, more even, the precise moment of a movement ending and the start of an attack.

For me, makes sense that the kobold waits til Mr. Fighter gets close enough, then attacks and retreats 5-Feet away. That is ok. But leaving Mr.Fighter stuck there, staring blankly at the kobold, unable to move 5 more feet and hit because the kobold knew the precise instant that would block Mr. Fighter's actions? No, sorry.

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And as I did not make myself clear enough, the idea with the two archers was: A: when the arrow leaves the bow, I shoot one arrow and 5-Feet sidestep.

If you believe this is a non-possible ready action declaration, you should not allow the Dancing Kobold either.


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The way I see it is:

If everyone knew the presence of each other, there should be no surprise round.

Nobody should attack out of combat. Everybody who is in combat should have an initiative.

Once the combat has started, no surprise round could happen.

In the case everyone readied actions but the person who opened the door, I would proceed in the initiative order, as: everyone readied the action "as soon as the door opens I will...".

The important thing is that everyone should know that they are engaged in combat so they can declare accordingly to this situation, and the best way to inform the players of this situation is rolling initiative.


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There is no conclusive argument for any interpretation.

The way I see it, this is what would happen to a human who is under the effect of a Fly Spell and fails her saving throw versus a Hold Person Spell.

That person will linger frozen and hovering in the air.

Why do I believe this is what would happen?

A) Why she does not fall? Just check CRB, on Hold Person Spell, that grants the target Paralyzed condition if she fails her saving throw, it reads:

"A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown."

It clearly states that a winged creature falls, so we have to assume that flying non-winged creatures do not fall. If the general case had been "flying creatures fall", then the spell would have not specified 'winged', just like the sentence for swimmers, which does not specify any kind of locomotion.

B) Why she can not move?

That is what Paralysis does. You can not move. To understand this, just imagine there is a spell that grants the ability to breath -water-underwater, but prevents the recipient to breath air. Would you say that if that person is paralyzed would be able to breath air just because breathing can be considered a mental task -if was not a mental task then all paralyzed creatures will choke, and they don't- ? Answer: of course not. Paralysis does not affect other spells, affects creatures in a very specific way: they can not move.

So, paralysis prevents any kind of movement, regardless the type of movements you are able to do. Consider them mental, physical or whatever, if it is a movement, paralysis forbids it.

Bonus:

Could you move things -or even yourself- via Telekinesis? Of course. But I'm not referring to the concept of Telekinesis, I'm referring to the Spell, because Hold Person targets persons, and not spells, so Telekinesis would have not been dispelled.

Saying that Fly spell grants you Telekinesis (the Spell) is not right, even though we could understand that, conceptually, that is what actually happens.


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What happens to the Fly spell if you get paralyzed?
Answer: nothing.

What happens to the recipient of a Fly spell if he/she gets paralyzed?
Answer: he/she gets paralyzed.

Does he/she falls? No.
Does he/she can move around? No, paralysis forbids it.

Is Fly a mental spell? It does not matter.

Could the recipient fly if he/she was not paralyzed and move around? Yes, independently of the number of limbs he/she had.

Paralyzed condition is explicit on what you can do and what you can not do. Can you move? No. Can you do purely mental actions? Yes. Can you do a purely mental action of moving? No, you can not move, even if its only by the power of your mind.

Yoooouuu Shall not pass!


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On Hold Person spell:

"...A winged creature who is paralyzed cannot
flap its wings and falls. A swimmer can’t swim and may drown."

All swimmers drown if paralyzed, only winged flyers fall if paralyzed.

Why only winged ones? Because nowhere says others do, and it specifies winged.

Does this imply a creature under the effects of a Fly spell can move if paralyzed? No. It only implies that it does not fall. Can we assume it can move? Maybe yes, maybe no, so it is a good candidate for the FAQ request.

We can all make assumptions, but we must know when we do it and expect variation on any rule around them.

EDIT: on swimmers, actually they all may drown, depending on if they can breath water, if they fail the ST, et cetera.


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I would refer to Terrain and Obstacles and Special Movement Rules.

A)
Obstacles

Like difficult terrain, obstacles can hamper movement. If an obstacle hampers movement but doesn't completely block it, each obstructed square or obstacle between squares counts as 2 squares of movement. You must pay this cost to cross the obstacle, in addition to the cost to move into the square on the other side. If you don't have sufficient movement to cross the obstacle and move into the square on the other side, you can't cross it. Some obstacles may also require a skill check to cross.

On the other hand, some obstacles block movement entirely. A character can't move through a blocking obstacle.

Flying and incorporeal creatures are able to avoid most obstacles.

B)
Special Movement Rules

These rules cover special movement situations.

Accidentally Ending Movement in an Illegal Space

Sometimes a character ends its movement while moving through a space where it's not allowed to stop. When that happens, put your miniature in the last legal position you occupied, or the closest legal position, if there's a legal position that's closer.

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We all agree that having a movement type does not confer it to a grappled victim.

Comparing a block of earth, a stone wall or a concrete building to a water surface or a wind wall makes no sense in regards to movement types, so saying that: if your assumption -you can not grapple people through solid objects- is correct, then flying attackers could not grapple people away,is absurd.

So, I'm a giant eagle, could I grapple or grab someone and fly away? Yes. Because, usually, air is not an obstacle. Does the grappled victim gain the Fly movement type? No.

I'm a huge earth elemental, could I grapple or grab someone and earthglide away? No. Solid barriers will be an obstacle to my movement because they are an obstacle to the target I'm trying to move, so, if I want to keep the grapple, stone walls will be considered obstacles to my movement.