Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
Folllowing Kuntaxl, he does his best to give the plants ample space. Perception: 1d20 + 7 ⇒ (10) + 7 = 17 OH! I never updated my profile to level 2. I'll try to get that converted today
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
"Well, that's not natural...well I suppose it could be. There are a few carnivorous plants I've encountered in my research, though never seen them with my own eyes." "We may wish to watch our step moving forward."
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
Turning to Aurumvorak, Nuktik stares at him a long moment. "You realize you are saying you should be considered a possible accomplice to this villain? Don't forget we came into town with that caravan." "The sheriff keeping the caravan for questioning for an indeterminate amount of time means WE are stuck here doing His job for an indeterminate amount of time as well." Turning back to the sheriff, a sly smile crosses his face. "You know...there is a good point you are making in all this sheriff. We've only just met you as well. How do we know YOU weren't involved?" "We should lock you up as well and go through all your personal belongings and letters to ensure you had nothing to do with this troublesome development and subsequent murder." Pulling a vial from his pouch, he slowly begins to pour some ingredients into it. Not actually making anything at the moment, but hoping the sheriff isn't skilled enough in alchemy to realize that.
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
"We did most of your job for you. Think you're capable of detaining this beast until the proper authorities arrive to doll out his punishment?" snarls Nuktik. "If you're not capable, we can lock you in there with him and deal with it for you."
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
Jace was actually considering it for 2 purposes. 1) you are being targetted by an enemy, I toss it towards you and prevent enemy from seeing you. 2) force enemy to move from current location to be able to see us again
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
GM Nayr wrote: Oh, crap right....I have to level up Tolgy lol. Forgot I was playing with myself...and now it got weird What a man/woman does in their bunk is....well... The point is it's natural GM and we're not going to judge you. ;-)
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
Would be an alchemical check to determine what that is? "Great...so we have stumbled into an indentured servitude to this hamlet then?" With a loud groan, he pulls his weather tome from his pack. Thumbing through it's pages, he offers a wry smile. "There's a few things in here that could help encourage the sheriff to pay..."
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
"Do we have to get him back alive?" inquires Nuktik. "They'll just execute him for what he's done anyway. AND if he can't answer their questions, he can't weasel out of the justice he deserves. The Sheriff did put us in charge of this."
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
"Well bugger it all...." *THUMP* Then awake again due to spirit link Opening his eyes again, "JERK!" Bomb, ic: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26 for Sonice: 1d4 + 1 ⇒ (1) + 1 = 2
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
Smiling viciously, Nuktik announces "In his defense 'Justice' is death." With a flurry of wild swings, Nuktik is sure he gives the man reason to consider his actions... Poisoned Gauntlet 1: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9 for Bludgeoning: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
Moving around the foe, Nuktik snarls. "Not going to make it that easy for you punk!" (Yeah...I'm hoping he's not one with a attack of opportunity reach :-P) Poisoned Gauntlet 1: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9 for Bludgeoning: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Guessing that's a miss. DC 17 Fort if by some miracle it hit for poison though
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
Aurumvorak wrote:
I forget the page, but the CRB specifically states its up to the GM if you can split up a 2 action like that. In my mind it would be as follows... Action 1: Draw back the bow and snap it in place
With that in mind, I'd personally allow it.
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
Moving around the big lizard, Nuktik swings again. "Ah...gotcha!" he shrieks. "You'll be perishing now in no time!" Poisoned Gauntlet: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24 for Bludgeoning: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4
[ooc]Fort DC 17 on a hit for the following spoiler]
Poison: Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage (1 round); Stage 2 1d8 poison damage and flat-footed (1 round); Stage 3 1d12 poison damage, clumsy 1, and flat-footed (1 round)
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
Making his way across the field, he cautiously steps over the trip wires. "So, you feel confident with your current situation, then? We came in mass. You came alone. If you wish to survive this, I recommend you drop your weapons and surrender." Without waiting for an answer, the hobgoblin swings at the man twice. Gauntlet: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15 for Bludgeoning: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
If either hit, I'll need a fort save vs Giant Centipede Poison
Poison: Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage (1 round); Stage 2 1d8 poison damage and flat-footed (1 round); Stage 3 1d12 poison damage, clumsy 1, and flat-footed (1 round)
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
Stopping short of finishing the concoction, he narrows his eyes at Tolgy. "Right...I should let you handle your job..." Mid creation, he switches the batch, adding a few...more volatile chemicals. Dumping the contents over his gauntlet, he grins. "It'll be my turn soon." Making Centipede poison instead and applying it to my gauntlet
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
Nuktik seemingly way out of it as he simple grunts a few times during their travels, watches the bard drop like a bag of turnips. Stepping behind the man, he mixes up a vile-smelling concoction and shoves it down the mans throat. "Quit sleeping on the job. It's my turn for that!" Jace Gain: 1d6 ⇒ 3 Health
"So, you're the one that likes poisons, eh? If it weren't for your actions trapping us in this blasted town, I'd wish to share notes!" Actions: Step, Quick Alchemy, Force Feed Jace
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
If Fort Still Needed:
I feel weak: 1d20 + 6 ⇒ (1) + 6 = 7 Ouch! "I'm not *ACK* keen on waiting too lon *COUGH* ong. We can't allow him to regroup. We can't allow him to get aw *ACK* way." Taking a few ragged breaths, he grimaces. "I hate this town."
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
"It feels quite like a poison of some kind, though I've not tried to figure out which one." growls Nuktik, obediently sitting down. "Don't be stern with them, I assured them I was doing fine. Though...I may have exaggerated my state a bit." "This shall pass in time, I've no doubt. Though, if it doesn't, you lot will have another charge to bring up our quarry." he adds with a grin.
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
Fort: 1d20 + 6 - 1 ⇒ (5) + 6 - 1 = 10 'Diseased creatures...I could likely weaponize the disease...' Shaking his head to perish the thought, he turns to Vorak and Kuntaxl. 'Tis a good question. If she's so unliked...perhaps she could be bate?'
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
I'm taking it as everyone except Nuktik has an interest in a tactical retreat currently. Nuktik won't push on alone, unless he feels he must. In this situation, he would begrudgingly retreat with his companions. As a player, I certainly see the wisdom in a retreat currently even if Nuktik is against it. ;-)
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
"It makes sense to assume he observed, at least in part, our actions. Giving him time to prepare himself to specifically combat us could prove troublesome." Gesturing towards the caverns they'd been traversing, he adds "I mean look how he did when he was only preparing for a generic threat?"
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
"You lot needing some more boost to your constitution it seems." remarks Nuktik, looking over his companions. "Give me but a moment." Mixing up a pair of bluish concoctions, he passes on to Jace and one to Vorak. Elixir of Life Vorak: 1d6 ⇒ 5
"How's that? Your courage refreshed?"
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
With a heavy grunt, Nuktik gets to his feet. 'The thing utilizes electricity...and it's in a pool of water...that means electric and fire bombs likely won't...' "OH!" he exclaims with a smile. "What if I..." In a frenzy he whips up a concoction and chucks it at the serpeant. Bomb: 1d20 + 6 ⇒ (9) + 6 = 15 for Sonic: 1d4 ⇒ 1 and 1 Sonic Splash
Made a Thunderstone (level 1)
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
Wiping drool from his chin, Nuktik snatches the crossbow laying next to him. "Seems I may have dropped this." Shoving another bolt into the device, he fires a round at the beast. Hand Crossbow, IC: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 for Piercing: 1d6 + 1 ⇒ (1) + 1 = 2 Interact, Load, Strike
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
Reflex Save DC 17: 1d20 + 8 ⇒ (1) + 8 = 9
Reloading his crossbow, a strang sound causes the hobgoblin to look up. "BLIMEY!" he shrieks as the light slams full into him. Blinking a few times, an unusually soft smile spreads across his face. "Mommy...save me a seat at the table..." *THUMP* Dying 2 as I crit failed the save Assuming I'm not made stable or anything prior to the creatures turn: Flat Check DC12: 1d20 ⇒ 3 Dying 3
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
'Snake? Seems they get a bit excited over mundane...' Nuktik's thoughts trail off as he sees the beast in question. "Well then...that's not normal." Slipping a small crossbow from his sleeves, he fires off a shot at the snake. Hand Crossbow: 1d20 + 6 ⇒ (16) + 6 = 22 for Piercing: 1d6 ⇒ 3 Stride, Draw, Shoot
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
Oooo I've looked at drained before. That's a rough debuff. Blinking a few times Nuktik slowly withdraws his fingers. Gently rubbing the puncture wound, he glances towards his fellow hobgoblin. 'Well...this is a setback. Do I let on to them? No! Must show them hobgoblins are a strong race! Not like those pesky... well that's not fair. All races have their own strengths...some are even good at cleaning. This place could certainly use a good scrub.' Pursing his lips, he grunts. "I'll be fine. Just need a bit...caught me by surprise is all" Eyeing the strongbox again, he frowns. "Lets take this with us. It seems to be a rather stout lock."
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
Seeing most of his companions halting in the previous room, he sighs. Looking down the winding tunnel the hobgoblin hesitates a moment. Mentally checking his supply of reagents, he prepares to sprint onward. 'Oh Dis...they almost died to a pig when I wasn't there to save them...' "Fine!" he growls. Turning back, he almost runs into his cousin. "Thank you for joining me, but it seems he may have bought himself enough time with the dogs. You and I could stay on his heels...but having to move slower due to his predilection of setting traps would increase his lead." "Lets go see what they found then. As long as we found the evidence we need, we can acquire his sorry self later. If we didn't find the items in question...well then we'll have a bigger issue to deal with." Making his way back to the others, Nuktik pulls Jaces tools out of his pack and slams them into the lockbox. "Almost had him. Almost... Almost only works in bombs and horeshoes." he grumbles to no one in particular. Thievery(Trained): 1d20 + 6 ⇒ (13) + 6 = 19
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
I never played D&D myself. I started with Pathfinder 1e and have done some SFS and the obvious PFS 2e. Some aspects of 1e, I like better. Others I prefer the way 2e handles them. I know this is contradictory, but I am a huge fan of the amount of damage the bosses can put out. I find it much less bland than some of the Pathfinder 1e fights. A level 20 boss shouldn't be able to be defeated in under 3 rounds...I felt a lot of the fights in PFS 1e were nerfed to make it harder to loose. If there's not a chance of failure, then what's it matter what our characters do? Where's the heroics? Just my 2 cents worth. :-P
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
Glancing towards the rope, Nuktik shrugs. "You're not wrong Kuntaxl. Perhaps we'll check next time." Following his companions, he keeps his eyes open for trouble as well. Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
Jacinto "Jace" Cailean wrote: Jace was never meant to be a frontline fighter, so ranged healing is what he can contribute to a fight. Unfortunately, at only two spells a day, he cannot keep up with healing the entire party like a cleric can. Not yet anyway. We have faith in your godliness Jace. You just need to believe in yourself. ;-)
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
Aurumvorak (Link) here's the spell Jace cast. It lasts 10 minutes. Healing 2 for you and taking 2 from him each round for the 10 minute period until. If you are less than max health at any point during the duration, it triggers.
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
Moving across the room, Nuktik thwacks the dog on the nose. "Down boy!" Gauntlet: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22 for Bludgeoning: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4 Agile, Free-Hand
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
Mixing a few ingredients into a vial, a crackling blue energy can be seen through the clear flask. "Nicely done. Keep it up guys!" Bottled Lightning vs dog behind dead dog: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16 for Electric Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
'Why's it have to be dogs' Moving across the room to the opposing door, the hobgoblin slips a crossbow out from his sleeve and loads it. Move, draw hand crossbow, load as a move
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
Seeing as the group is stuck in the narrow passage, Nuktik shrugs. Slowing pushing the door open, he steps into the room and looks around. Hmm...this could be interesting for Nuktik... lol
Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
Darkvision here "There are handholds carved in...though they weren't done by a skilled carver. Watch yourselves and be careful." whispers the alchemist. Reaching for the nearest hand hold, he tries to slowly make his way down the tunnel. Athletics(Trained): 1d20 + 4 ⇒ (9) + 4 = 13
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