Scarvinious

Nuktik's page

151 posts. Alias of RePete.


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Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Sorry for the delay

Moving south to get a better angle, Nuktik mixes together a firey brew and tosses it at plant to the south west of his companion.

Hoping to shed some insight, he tries to recall what he can about the creatures.

Alchemist's Fire: 1d20 + 6 ⇒ (5) + 6 = 11 for Fire: 1d8 ⇒ 1 +1 Persistent and 1 splash

Nature?: 1d20 + 0 ⇒ (9) + 0 = 9
Yep...that's a plant


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Folllowing Kuntaxl, he does his best to give the plants ample space.

Perception: 1d20 + 7 ⇒ (10) + 7 = 17

OH! I never updated my profile to level 2. I'll try to get that converted today


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

"Well, that's not natural...well I suppose it could be. There are a few carnivorous plants I've encountered in my research, though never seen them with my own eyes."

"We may wish to watch our step moving forward."


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Turning to Aurumvorak, Nuktik stares at him a long moment. "You realize you are saying you should be considered a possible accomplice to this villain? Don't forget we came into town with that caravan."

"The sheriff keeping the caravan for questioning for an indeterminate amount of time means WE are stuck here doing His job for an indeterminate amount of time as well."

Turning back to the sheriff, a sly smile crosses his face. "You know...there is a good point you are making in all this sheriff. We've only just met you as well. How do we know YOU weren't involved?"

"We should lock you up as well and go through all your personal belongings and letters to ensure you had nothing to do with this troublesome development and subsequent murder."

Pulling a vial from his pouch, he slowly begins to pour some ingredients into it.

Not actually making anything at the moment, but hoping the sheriff isn't skilled enough in alchemy to realize that.


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Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

"We did most of your job for you. Think you're capable of detaining this beast until the proper authorities arrive to doll out his punishment?" snarls Nuktik.

"If you're not capable, we can lock you in there with him and deal with it for you."


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

"Sure. Seems as good an idea as any."

"Though, I'd venture a guess the lazy slob is sitting at home...unless the bars open." he growls.


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Jace was actually considering it for 2 purposes.

1) you are being targetted by an enemy, I toss it towards you and prevent enemy from seeing you.

2) force enemy to move from current location to be able to see us again


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Crafting(Trained): 1d20 + 7 ⇒ (11) + 7 = 18
In case there is more to learn


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
GM Nayr wrote:
Oh, crap right....I have to level up Tolgy lol. Forgot I was playing with myself...and now it got weird

What a man/woman does in their bunk is....well...

The point is it's natural GM and we're not going to judge you. ;-)


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

I'm considering "Smoke Bomb" for defensive/control type reasons. I loved the smoke bomb stuff in 1e. Though I know it works a tad different in 2e.


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Would be an alchemical check to determine what that is?

"Great...so we have stumbled into an indentured servitude to this hamlet then?"

With a loud groan, he pulls his weather tome from his pack. Thumbing through it's pages, he offers a wry smile. "There's a few things in here that could help encourage the sheriff to pay..."


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

"Do we have to get him back alive?" inquires Nuktik. "They'll just execute him for what he's done anyway. AND if he can't answer their questions, he can't weasel out of the justice he deserves. The Sheriff did put us in charge of this."


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

"Well bugger it all...."

*THUMP*

Then awake again due to spirit link

Opening his eyes again, "JERK!"

Bomb, ic: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26 for Sonice: 1d4 + 1 ⇒ (1) + 1 = 2
Tossed a Thunderstone - Fort DC 17 or deafened until end of his next turn


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Smiling viciously, Nuktik announces "In his defense 'Justice' is death."

With a flurry of wild swings, Nuktik is sure he gives the man reason to consider his actions...

Poisoned Gauntlet 1: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9 for Bludgeoning: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Poisoned Gauntlet 2: 1d20 + 4 + 1 - 4 ⇒ (9) + 4 + 1 - 4 = 10 for Bludgeoning: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Poisoned Gauntlet 3: 1d20 + 4 + 1 - 8 ⇒ (15) + 4 + 1 - 8 = 12 for Bludgeoning: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

I'll go ahead and risk it to get around behind him - he may roll low


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Moving around the foe, Nuktik snarls. "Not going to make it that easy for you punk!" (Yeah...I'm hoping he's not one with a attack of opportunity reach :-P)

Poisoned Gauntlet 1: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9 for Bludgeoning: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Poisoned Gauntlet 1: 1d20 + 4 + 1 - 4 ⇒ (11) + 4 + 1 - 4 = 12 for Bludgeoning: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Guessing that's a miss. DC 17 Fort if by some miracle it hit for poison though


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
Aurumvorak wrote:

I’ll stay as is, and finish loading next turn...

That is assuming you can do such a thing, finish an action in a different turn...

I forget the page, but the CRB specifically states its up to the GM if you can split up a 2 action like that. In my mind it would be as follows...

Action 1: Draw back the bow and snap it in place
Action 2: Put the bolt in place

With that in mind, I'd personally allow it.


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Moving around the big lizard, Nuktik swings again. "Ah...gotcha!" he shrieks. "You'll be perishing now in no time!"

Poisoned Gauntlet: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24 for Bludgeoning: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Poisoned Gauntlet 2: 1d20 + 4 + 1 - 4 ⇒ (15) + 4 + 1 - 4 = 16 for Bludgeoning: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

[ooc]Fort DC 17 on a hit for the following spoiler]

Poison:

Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage (1 round); Stage 2 1d8 poison damage and flat-footed (1 round); Stage 3 1d12 poison damage, clumsy 1, and flat-footed (1 round)


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Making his way across the field, he cautiously steps over the trip wires. "So, you feel confident with your current situation, then? We came in mass. You came alone. If you wish to survive this, I recommend you drop your weapons and surrender."

Without waiting for an answer, the hobgoblin swings at the man twice.

Gauntlet: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15 for Bludgeoning: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Gauntlet: 1d20 + 4 + 1 - 4 ⇒ (11) + 4 + 1 - 4 = 12 for Bludgeoning: 1d4 + 1 ⇒ (1) + 1 = 2

If either hit, I'll need a fort save vs Giant Centipede Poison

Poison:

Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage (1 round); Stage 2 1d8 poison damage and flat-footed (1 round); Stage 3 1d12 poison damage, clumsy 1, and flat-footed (1 round)


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Stopping short of finishing the concoction, he narrows his eyes at Tolgy. "Right...I should let you handle your job..."

Mid creation, he switches the batch, adding a few...more volatile chemicals. Dumping the contents over his gauntlet, he grins.

"It'll be my turn soon."

Making Centipede poison instead and applying it to my gauntlet
Can't access the map right now, but would use final action to move closer


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Nuktik seemingly way out of it as he simple grunts a few times during their travels, watches the bard drop like a bag of turnips.

Stepping behind the man, he mixes up a vile-smelling concoction and shoves it down the mans throat. "Quit sleeping on the job. It's my turn for that!"

Jace Gain: 1d6 ⇒ 3 Health
Also +1 status vs Disease and Poison for 10 minutes

"So, you're the one that likes poisons, eh? If it weren't for your actions trapping us in this blasted town, I'd wish to share notes!"

Actions:

Step, Quick Alchemy, Force Feed Jace


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

If Fort Still Needed:

I feel weak: 1d20 + 6 ⇒ (1) + 6 = 7
Ouch!

"I'm not *ACK* keen on waiting too lon *COUGH* ong. We can't allow him to regroup. We can't allow him to get aw *ACK* way."

Taking a few ragged breaths, he grimaces. "I hate this town."


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

"It feels quite like a poison of some kind, though I've not tried to figure out which one." growls Nuktik, obediently sitting down.

"Don't be stern with them, I assured them I was doing fine. Though...I may have exaggerated my state a bit."

"This shall pass in time, I've no doubt. Though, if it doesn't, you lot will have another charge to bring up our quarry." he adds with a grin.


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

"Never felt...ACK!"

"Well...honestly, I've felt better..."


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Very nice!

Sorry for my being MIA...


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Fort: 1d20 + 6 - 1 ⇒ (5) + 6 - 1 = 10

'Diseased creatures...I could likely weaponize the disease...'

Shaking his head to perish the thought, he turns to Vorak and Kuntaxl. 'Tis a good question. If she's so unliked...perhaps she could be bate?'


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

I'm taking it as everyone except Nuktik has an interest in a tactical retreat currently. Nuktik won't push on alone, unless he feels he must. In this situation, he would begrudgingly retreat with his companions.

As a player, I certainly see the wisdom in a retreat currently even if Nuktik is against it. ;-)


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

"It makes sense to assume he observed, at least in part, our actions. Giving him time to prepare himself to specifically combat us could prove troublesome."

Gesturing towards the caverns they'd been traversing, he adds "I mean look how he did when he was only preparing for a generic threat?"


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

"You lot needing some more boost to your constitution it seems." remarks Nuktik, looking over his companions. "Give me but a moment."

Mixing up a pair of bluish concoctions, he passes on to Jace and one to Vorak.

Elixir of Life Vorak: 1d6 ⇒ 5
Elixir of Life Jace: 1d6 ⇒ 1
[ooc]Ha! Well...at least one of them was decent. You also get +1 vs poison/disease for the next 10 minutes for what it's worth.

"How's that? Your courage refreshed?"


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

With a heavy grunt, Nuktik gets to his feet. 'The thing utilizes electricity...and it's in a pool of water...that means electric and fire bombs likely won't...'

"OH!" he exclaims with a smile. "What if I..."

In a frenzy he whips up a concoction and chucks it at the serpeant.

Bomb: 1d20 + 6 ⇒ (9) + 6 = 15 for Sonic: 1d4 ⇒ 1 and 1 Sonic Splash
Need a Fort DC 17 for anything within 10 feet (which on maps appears to just be the creature) vs deafened for 1 round

Made a Thunderstone (level 1)


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Wiping drool from his chin, Nuktik snatches the crossbow laying next to him. "Seems I may have dropped this."

Shoving another bolt into the device, he fires a round at the beast.

Hand Crossbow, IC: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 for Piercing: 1d6 + 1 ⇒ (1) + 1 = 2

Interact, Load, Strike


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

No worries GM.

Expiring is always a risk in this game. :-)

Besides, I've yet to play an oracle or a cleric in 2e. lol


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Reflex Save DC 17: 1d20 + 8 ⇒ (1) + 8 = 9
Well damn. lol

Reloading his crossbow, a strang sound causes the hobgoblin to look up. "BLIMEY!" he shrieks as the light slams full into him.

Blinking a few times, an unusually soft smile spreads across his face. "Mommy...save me a seat at the table..."

*THUMP*

Dying 2 as I crit failed the save

Assuming I'm not made stable or anything prior to the creatures turn:

Flat Check DC12: 1d20 ⇒ 3

Dying 3


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

'Snake? Seems they get a bit excited over mundane...'

Nuktik's thoughts trail off as he sees the beast in question. "Well then...that's not normal."

Slipping a small crossbow from his sleeves, he fires off a shot at the snake.

Hand Crossbow: 1d20 + 6 ⇒ (16) + 6 = 22 for Piercing: 1d6 ⇒ 3

Stride, Draw, Shoot


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Oooo I've looked at drained before. That's a rough debuff.

Blinking a few times Nuktik slowly withdraws his fingers. Gently rubbing the puncture wound, he glances towards his fellow hobgoblin. 'Well...this is a setback. Do I let on to them? No! Must show them hobgoblins are a strong race! Not like those pesky... well that's not fair. All races have their own strengths...some are even good at cleaning. This place could certainly use a good scrub.'

Pursing his lips, he grunts. "I'll be fine. Just need a bit...caught me by surprise is all"

Eyeing the strongbox again, he frowns. "Lets take this with us. It seems to be a rather stout lock."


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Fort: 1d20 + 6 ⇒ (5) + 6 = 11
Nice!
Gonna take a guess that I failed


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Seeing most of his companions halting in the previous room, he sighs. Looking down the winding tunnel the hobgoblin hesitates a moment. Mentally checking his supply of reagents, he prepares to sprint onward.

'Oh Dis...they almost died to a pig when I wasn't there to save them...'

"Fine!" he growls. Turning back, he almost runs into his cousin. "Thank you for joining me, but it seems he may have bought himself enough time with the dogs. You and I could stay on his heels...but having to move slower due to his predilection of setting traps would increase his lead."

"Lets go see what they found then. As long as we found the evidence we need, we can acquire his sorry self later. If we didn't find the items in question...well then we'll have a bigger issue to deal with."

Making his way back to the others, Nuktik pulls Jaces tools out of his pack and slams them into the lockbox. "Almost had him. Almost... Almost only works in bombs and horeshoes." he grumbles to no one in particular.

Thievery(Trained): 1d20 + 6 ⇒ (13) + 6 = 19


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Assuming I don't hear anyone running along through the cavern or anything?


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

I never played D&D myself. I started with Pathfinder 1e and have done some SFS and the obvious PFS 2e.

Some aspects of 1e, I like better. Others I prefer the way 2e handles them.

I know this is contradictory, but I am a huge fan of the amount of damage the bosses can put out. I find it much less bland than some of the Pathfinder 1e fights. A level 20 boss shouldn't be able to be defeated in under 3 rounds...I felt a lot of the fights in PFS 1e were nerfed to make it harder to loose.

If there's not a chance of failure, then what's it matter what our characters do? Where's the heroics?

Just my 2 cents worth. :-P


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

"Grab what you can and lets go. He can't be too far." orders Nuktik, making his way down the tunnel.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Glancing towards the rope, Nuktik shrugs. "You're not wrong Kuntaxl. Perhaps we'll check next time."

Following his companions, he keeps his eyes open for trouble as well.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None
Jacinto "Jace" Cailean wrote:
Jace was never meant to be a frontline fighter, so ranged healing is what he can contribute to a fight. Unfortunately, at only two spells a day, he cannot keep up with healing the entire party like a cleric can.

Not yet anyway. We have faith in your godliness Jace. You just need to believe in yourself. ;-)


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Aurumvorak (Link) here's the spell Jace cast. It lasts 10 minutes. Healing 2 for you and taking 2 from him each round for the 10 minute period until. If you are less than max health at any point during the duration, it triggers.


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Moving across the room, Nuktik thwacks the dog on the nose. "Down boy!"

Gauntlet: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22 for Bludgeoning: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4 Agile, Free-Hand
Gauntlet: 1d20 + 4 + 1 - 4 ⇒ (4) + 4 + 1 - 4 = 5 for Bludgeoning: 1d4 + 1 ⇒ (3) + 1 = 4 Agile, Free-Hand


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Mixing a few ingredients into a vial, a crackling blue energy can be seen through the clear flask.

"Nicely done. Keep it up guys!"

Bottled Lightning vs dog behind dead dog: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16 for Electric Damage: 1d6 + 1 ⇒ (4) + 1 = 5
On a hit, it's flat footed till my turn starts, 1 splash damage


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

'Why's it have to be dogs'

Moving across the room to the opposing door, the hobgoblin slips a crossbow out from his sleeve and loads it.

Move, draw hand crossbow, load as a move
I left the space open for Aurumvorak.


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Acrobatics(Trained): 1d20 + 6 ⇒ (9) + 6 = 15


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Seeing as the group is stuck in the narrow passage, Nuktik shrugs. Slowing pushing the door open, he steps into the room and looks around.

Hmm...this could be interesting for Nuktik... lol


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Kewl! Mod there is 2 higher --> so 15 woule be the total for my roll


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Darkvision here

"There are handholds carved in...though they weren't done by a skilled carver. Watch yourselves and be careful." whispers the alchemist.

Reaching for the nearest hand hold, he tries to slowly make his way down the tunnel.

Athletics(Trained): 1d20 + 4 ⇒ (9) + 4 = 13
Assuming this will be a climb (athletics) check?

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