| Northman77 |
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With Thief, choose any of the obvious weapons and you'll be fine - just learn to use Sneak Attack efficiently and you can't really fail to contribute in combat. Anything else you pick after that will pretty much work. Highly recommend Gang Up though, just less of a headache in combat overall.
Unless you got someone else in the party that can do it, I would always go the Thievery route for all the disarm trap skills as it is hard to come by otherwise. Between locks and traps and everything else you will always be great out of combat. Stealth is a given of course.
I would then think about choosing the WIS or CHA route on top of the Thievery/Stealth route - WIS works well with being a (great) Medic and got good synergy with Perception and finding traps. The bonus to Will saves is also very good. You can also go Nature/Survival/Religion here.
With CHA you can go feint/Deception route and/or demoralize/Intimidation route. Both also good and got synergies with class feats. Obviously also makes you more of a face character which is great if your party doesn't have one. Even if party got another one, it is still nearly always good, especially in Paizo campaigns.
For Ancestry, you can get by with most of them - they all got some useful things. Nothing stands out as truly amazing nor truly bad, just comes down to preference and how you envision your character.
I would try to start with CON 14 although it isn't a must - you are running around a lot to get your flanks in so might get hit by AoOs and just generally being in combat.