Halfling

Norbert Smallfoot's page

60 posts. Organized Play character for Eric Parker 82.


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Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

That theme sounds good to me, although it might make everyone here hungry after a while.

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

I'll propose Buzzy for that one. Norbert suggests as he points to one of the pups.

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

We all have good days and bad days. I think I hit about one shot in three myself.

Profession (Musician): 1d20 + 7 ⇒ (3) + 7 = 10 Day job

Norbert misses the cue for the song about teamwork and co-operation.

Norbert keeps watch while the others pull up the injured individual.

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Norbert continues his assault

Bluff check to Trick attack, final number is CR tricked: 1d20 + 14 - 20 ⇒ (16) + 14 - 20 = 10
Attack roll versus EAC: 1d20 + 5 ⇒ (20) + 5 = 25
Electrical damage: 1d4 ⇒ 4
Trick attack damage: 1d4 ⇒ 2

Extra damage for Critical Attack: 1d4 ⇒ 1

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Norbert moves along the catwalk, conveniently out of reach of the creatures.

Bluff check to Trick attack versus EAC, final number is CR tricked: 1d20 + 14 - 20 ⇒ (18) + 14 - 20 = 12
Attack roll: 1d20 + 5 ⇒ (3) + 5 = 8
Electrical damage: 1d4 ⇒ 1
Trick attack damage: 1d4 ⇒ 3

Maybe one of these days. . .

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Norbert moves across the catwalk and down the ladder. He will try to Trick the big crab-type creature

Bluff check to Trick attack versus EAC, final number is CR tricked: 1d20 + 14 - 20 ⇒ (20) + 14 - 20 = 14
Attack roll: 1d20 + 5 ⇒ (3) + 5 = 8
Electrical damage: 1d4 ⇒ 3
Trick attack damage: 1d4 ⇒ 3

I have no words.

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Norbert tries to Trick the big crab-like creature.

Bluff check to Trick attack versus EAC, final number is CR tricked: 1d20 + 14 - 20 ⇒ (19) + 14 - 20 = 13
Attack roll: 1d20 + 5 ⇒ (7) + 5 = 12
Electrical damage: 1d4 ⇒ 3
Trick attack damage: 1d4 ⇒ 2

If I did the geometry right, I am barely within the 30 foot first range increment.

That's a pretty ugly critter.

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

I have fifty feet of titanium alloy cable, if we can figure out how to rig something.

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Norbert will move out on the catwalk, moving toward the ladder down.

Moving cautiously, Norbert looks around

Perception: 1d20 + 8 ⇒ (10) + 8 = 18

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Norbert proceeds toward the signal with Pulsecaster pistol drawn, looking for trouble.

Perception as he moves: 1d20 + 8 ⇒ (3) + 8 = 11

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Acrobatics to avoid the electricity: 1d20 + 10 ⇒ (11) + 10 = 21

Computers to Aid CHip or whoever makes the main check: 1d20 + 5 ⇒ (15) + 5 = 20

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Chip, you're better with computers than I am. Only Computers +5 here.

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Norbert tries to move ahead again

Acrobatics to avoid the electricity: 1d20 + 10 ⇒ (12) + 10 = 22

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

When Chip arrives, Norbert attempts to help him understand the computer controls.

Computers to assist Chip: 1d20 + 5 ⇒ (14) + 5 = 19

I think this control might close the doors.

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

So what do I do, or should I wait for help? I'm not that good with computers.

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Norbert has none of the knowledges, so he will just try to Acrobatics through.

Acrobatics to avoid the electricity: 1d20 + 10 ⇒ (7) + 10 = 17

Maybe?

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Having spotted a drop about to fall, Norbert grabs a bottle and attempts to catch a drop.

Sleight of hand to catch a drop: 1d20 + 9 ⇒ (17) + 9 = 26

He might have even succeeded.

I hope this will suffice?

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Perhaps we can show you some techniques for catching droplets? I am pretty good at such things. Norbert contributes as he puts he weapon away and looks for another drop about to fall.

Perception check to find another drop about to fall: 1d20 + 8 ⇒ (13) + 8 = 21

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Peace, friend. We mean you no harm. Norbert says as he lowers his weapon.

Bluff to calm the creature: 1d20 + 10 ⇒ (15) + 10 = 25

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Norbert will attempt to move quietly move forward and look at the figure at the lake's edge.

Stealth to move forward quietly: 1d20 + 9 ⇒ (3) + 9 = 12

Perception to look at the figure: 1d20 + 8 ⇒ (3) + 8 = 11

I have made about half a dozen rolls this morning and nothing above a 5.

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

No survival, so improvising.

Profession (Musician): 1d20 + 7 ⇒ (4) + 7 = 11

Norbert pulls out his Ukulele and tries to play soft, soothing music to help calm the situation. His playing is mediocre.

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Culture: 1d20 + 7 ⇒ (1) + 7 = 8

Some days. . .

Norbert is clueless

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Let's get going. The sooner we get there, the better the chance to rescue her.

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Acrobatics to avoid getting burned: 1d20 + 10 ⇒ (17) + 10 = 27
Bluff to keep the Goblins on task: 1d20 + 10 ⇒ (19) + 10 = 29

Babz, Yabz, don't wander off. We need to finish this piece. And keep that welding torch under control. You're going to burn the burritos.

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

I can best help as either a Guard or Welder/Fabricator.

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Computers: 1d20 + 5 ⇒ (13) + 5 = 18

Watch for stray electrical discharge. These are spark gaps that help regulate the flow of energy across electrodes. The instructions on how to correctly pass seem accurate enough.

I wonder if this is relevant

Norbert will discharge his static on one of the metal rods and pass through one of the gaps right after it has discharged, when the other pair should be discharging.

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Norbert moves up to attack Red.

Bluff to Trick attack, result is max CR Tricked: 1d20 + 14 - 20 ⇒ (13) + 14 - 20 = 7
Attack Roll with Pulsecaster Pistol on Red: 1d20 + 5 ⇒ (16) + 5 = 21
Electrical nonlethal damage: 1d4 ⇒ 2
Trick Attack damage, also Electrical nonlethal : 1d4 ⇒ 1

Well, it all counts, right?

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

You can still run away.

He takes a shot at Blue

Attack Roll: 1d20 + 5 ⇒ (5) + 5 = 10
Non-lethal Electricity damage: 1d4 ⇒ 1

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Norbert moves up, pulling his Pulsecaster Pistol as he moves. He addresses the thugs.

Move along folks. You really don't want to hang around here.

Intimidation : 1d20 + 7 ⇒ (9) + 7 = 16

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Sounds like we'll have some interesting choices, and the pastries sound good as well. says a young halfling as he approaches the table.

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Isolation and investigation of Rec Room 247 should be done as covertly as possible. The Organization Iroiveth worked for, and even her sister, may still be monitoring our activities, and the less they know about what we know the better. Also, I believe RZMR recovered some Hard Drives that were too heavily encrypted to recover data on site, but could be turned over to the Dataphiles for further analysis.

Almina mentioned the name "Lubose" but her memories seemed to be corrupted.

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Perception Check: 1d20 + 8 ⇒ (3) + 8 = 11

Grumble, Grumble no Medicine here

Reflex Save with Evasion: 1d20 + 7 ⇒ (11) + 7 = 18

What the heck was that?

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

After aiding RZMR (assuming we have time) Norbert will search the incinerator, just in case something didn't completely burn.

Perception to search: 1d20 + 8 ⇒ (11) + 8 = 19

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Norbert will try to Aid RZMR on the Computers check.

Computers check to Aid: 1d20 + 5 ⇒ (9) + 5 = 14

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

I'll do my best to get you out.

Bluff for Trick Attack, last number is CR: 1d20 + 14 - 20 ⇒ (5) + 14 - 20 = -1
Attack roll with Tactical Semi-auto Pistol: 1d20 + 5 ⇒ (14) + 5 = 19
Piercing Damage: 1d6 ⇒ 3
Trick Attack damage if applicable: 1d4 ⇒ 4

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

What in the name of Desna's Shadow is that thing

He pulls his tactical semi-auto pistol as he moves

Bluff for Trick Attack, last number is CR: 1d20 + 14 - 20 ⇒ (7) + 14 - 20 = 1
Attack roll with Tactical Semi-auto Pistol: 1d20 + 5 ⇒ (4) + 5 = 9
Piercing Damage: 1d6 ⇒ 4
Trick Attack damage if applicable: 1d4 ⇒ 3

Dataphiles

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Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Research Rat, I'll do what I can.

Computer to Aid RZMR: 1d20 + 5 ⇒ (16) + 5 = 21

I like to watch Spaceman Spiff!

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Norbert will take a look at the computer terminal.

Computers DC 15 to access the computer console: 1d20 + 5 ⇒ (5) + 5 = 10

I just wish I understood computers better

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Norbert reloads his pistol.

Perception DC 15: 1d20 + 8 ⇒ (8) + 8 = 16

That is an odd looking symbol

Culture to try to identify the symbol: 1d20 + 7 ⇒ (11) + 7 = 18
Probably not relevant, but theme knowledge is to reduce the DC of Culture or Mysticism checks by 5 when recalling information about dragons' ways, abilities, or general personal details of adult or older dragons

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Norbert continues to move up and try to shoot Yellow

Bluff for Trick Attack, last number is CR: 1d20 + 14 - 20 ⇒ (17) + 14 - 20 = 11
Attack roll with Tactical Semi-auto Pistol: 1d20 + 5 ⇒ (2) + 5 = 7
Piercing Damage: 1d6 ⇒ 3
Trick Attack damage if applicable: 1d4 ⇒ 3

Curse of the Operative. Great Trick Attack, lousy attack roll.

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Norbert moves up and tries to shoot Yellow

Bluff for Trick Attack, last number is CR: 1d20 + 14 - 20 ⇒ (4) + 14 - 20 = -2
Attack roll with Tactical Semi-auto Pistol: 1d20 + 5 ⇒ (2) + 5 = 7
Piercing Damage: 1d6 ⇒ 4
Trick Attack damage if applicable: 1d4 ⇒ 1

Trick fails and the shot goes wide. Bad round

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Perception DC 17: 1d20 + 8 ⇒ (17) + 8 = 25

Here words don't make any sense to me either. Maybe we can understand more once these Bots are out of the way.

Norbert will draw his Tactical semi-auto pistol as he carefully moves away (Guarded Step) from Red.

I'll leave it at that to avoid all the questions whether a Guarded Step counts as moving your speed to draw a weapon, much less trying to Trick Attack in that scenario.

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

We'll do what we can to help. Do you need for us to look for anything in particular, or just keep and eye out for you? And where was the trap, so we can avoid it.

Perception check to look around: 1d20 + 8 ⇒ (11) + 8 = 19

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

We found this area abandoned and are looking for information about previous Starfinders.

Bluff: 1d20 + 10 ⇒ (8) + 10 = 18

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Computers, Aid for anyone who wants to make a main check: 1d20 + 5 ⇒ (16) + 5 = 21

I think it's that key over there.

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Norbert also agrees and positions himself in the hallway.

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Norbert will also look around as he walks forward.

Perception: 1d20 + 8 ⇒ (6) + 8 = 14

Dataphiles

Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Assuming I can get to the terminals without going into the laser turret range

Computers to Inspect workstations DC 15: 1d20 + 5 ⇒ (10) + 5 = 15

It looks like somebody didn't want to leave evidence. The system was purposefully wiped and destroyed, likely via digital fail-safe. There are some trace elements on these workstations indicate that these might have been where data was scanned and loaded into this hidden network. There is no sign of what data might have made it onto these terminals.

Dataphiles

1 person marked this as a favorite.
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

Perception: 1d20 + 8 ⇒ (3) + 8 = 11

Norbert can't see the panel, but moves to outline the door with tape.

Dataphiles

2 people marked this as a favorite.
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.

We are investigating an incident that occurred over one hundred years ago. so I am not we will find any witnesses hanging around, but I agree we should still be cautious. There are some long lived folks that could still be watching, and mechanical traps can hang around a long time. Norbert says as he starts to position himself to use the device to cover the maximum amount of that wall.

I will refrain from playing during restricted hours. Norbert says as he puts away his ukulele.