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Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() We all have good days and bad days. I think I hit about one shot in three myself. Profession (Musician): 1d20 + 7 ⇒ (3) + 7 = 10 Day job Norbert misses the cue for the song about teamwork and co-operation. Norbert keeps watch while the others pull up the injured individual. ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() Norbert continues his assault Bluff check to Trick attack, final number is CR tricked: 1d20 + 14 - 20 ⇒ (16) + 14 - 20 = 10
Extra damage for Critical Attack: 1d4 ⇒ 1 ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() Norbert moves along the catwalk, conveniently out of reach of the creatures. Bluff check to Trick attack versus EAC, final number is CR tricked: 1d20 + 14 - 20 ⇒ (18) + 14 - 20 = 12
Maybe one of these days. . . ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() Norbert moves across the catwalk and down the ladder. He will try to Trick the big crab-type creature Bluff check to Trick attack versus EAC, final number is CR tricked: 1d20 + 14 - 20 ⇒ (20) + 14 - 20 = 14
I have no words. ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() Norbert tries to Trick the big crab-like creature. Bluff check to Trick attack versus EAC, final number is CR tricked: 1d20 + 14 - 20 ⇒ (19) + 14 - 20 = 13
If I did the geometry right, I am barely within the 30 foot first range increment. That's a pretty ugly critter. ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() Norbert will move out on the catwalk, moving toward the ladder down. Moving cautiously, Norbert looks around Perception: 1d20 + 8 ⇒ (10) + 8 = 18 ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() Norbert proceeds toward the signal with Pulsecaster pistol drawn, looking for trouble. Perception as he moves: 1d20 + 8 ⇒ (3) + 8 = 11 ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() Acrobatics to avoid the electricity: 1d20 + 10 ⇒ (11) + 10 = 21 Computers to Aid CHip or whoever makes the main check: 1d20 + 5 ⇒ (15) + 5 = 20 ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() When Chip arrives, Norbert attempts to help him understand the computer controls. Computers to assist Chip: 1d20 + 5 ⇒ (14) + 5 = 19 I think this control might close the doors. ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() Norbert has none of the knowledges, so he will just try to Acrobatics through. Acrobatics to avoid the electricity: 1d20 + 10 ⇒ (7) + 10 = 17 Maybe? ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() Having spotted a drop about to fall, Norbert grabs a bottle and attempts to catch a drop. Sleight of hand to catch a drop: 1d20 + 9 ⇒ (17) + 9 = 26 He might have even succeeded. I hope this will suffice? ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() Perhaps we can show you some techniques for catching droplets? I am pretty good at such things. Norbert contributes as he puts he weapon away and looks for another drop about to fall. Perception check to find another drop about to fall: 1d20 + 8 ⇒ (13) + 8 = 21 ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() Peace, friend. We mean you no harm. Norbert says as he lowers his weapon. Bluff to calm the creature: 1d20 + 10 ⇒ (15) + 10 = 25 ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() Norbert will attempt to move quietly move forward and look at the figure at the lake's edge. Stealth to move forward quietly: 1d20 + 9 ⇒ (3) + 9 = 12 Perception to look at the figure: 1d20 + 8 ⇒ (3) + 8 = 11 I have made about half a dozen rolls this morning and nothing above a 5. ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() No survival, so improvising. Profession (Musician): 1d20 + 7 ⇒ (4) + 7 = 11 Norbert pulls out his Ukulele and tries to play soft, soothing music to help calm the situation. His playing is mediocre. ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() Acrobatics to avoid getting burned: 1d20 + 10 ⇒ (17) + 10 = 27
Babz, Yabz, don't wander off. We need to finish this piece. And keep that welding torch under control. You're going to burn the burritos. ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() Computers: 1d20 + 5 ⇒ (13) + 5 = 18 Watch for stray electrical discharge. These are spark gaps that help regulate the flow of energy across electrodes. The instructions on how to correctly pass seem accurate enough. I wonder if this is relevant Norbert will discharge his static on one of the metal rods and pass through one of the gaps right after it has discharged, when the other pair should be discharging. ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() Norbert moves up to attack Red. Bluff to Trick attack, result is max CR Tricked: 1d20 + 14 - 20 ⇒ (13) + 14 - 20 = 7
Well, it all counts, right? ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() You can still run away. He takes a shot at Blue Attack Roll: 1d20 + 5 ⇒ (5) + 5 = 10
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Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() Norbert moves up, pulling his Pulsecaster Pistol as he moves. He addresses the thugs. Move along folks. You really don't want to hang around here. Intimidation : 1d20 + 7 ⇒ (9) + 7 = 16 ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() Sounds like we'll have some interesting choices, and the pastries sound good as well. says a young halfling as he approaches the table. ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() Isolation and investigation of Rec Room 247 should be done as covertly as possible. The Organization Iroiveth worked for, and even her sister, may still be monitoring our activities, and the less they know about what we know the better. Also, I believe RZMR recovered some Hard Drives that were too heavily encrypted to recover data on site, but could be turned over to the Dataphiles for further analysis. Almina mentioned the name "Lubose" but her memories seemed to be corrupted. ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() Perception Check: 1d20 + 8 ⇒ (3) + 8 = 11 Grumble, Grumble no Medicine here Reflex Save with Evasion: 1d20 + 7 ⇒ (11) + 7 = 18 What the heck was that? ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() After aiding RZMR (assuming we have time) Norbert will search the incinerator, just in case something didn't completely burn. Perception to search: 1d20 + 8 ⇒ (11) + 8 = 19 ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() I'll do my best to get you out. Bluff for Trick Attack, last number is CR: 1d20 + 14 - 20 ⇒ (5) + 14 - 20 = -1
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Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() What in the name of Desna's Shadow is that thing He pulls his tactical semi-auto pistol as he moves Bluff for Trick Attack, last number is CR: 1d20 + 14 - 20 ⇒ (7) + 14 - 20 = 1
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Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() Research Rat, I'll do what I can. Computer to Aid RZMR: 1d20 + 5 ⇒ (16) + 5 = 21 I like to watch Spaceman Spiff! ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() Norbert will take a look at the computer terminal. Computers DC 15 to access the computer console: 1d20 + 5 ⇒ (5) + 5 = 10 I just wish I understood computers better ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() Norbert reloads his pistol. Perception DC 15: 1d20 + 8 ⇒ (8) + 8 = 16 That is an odd looking symbol Culture to try to identify the symbol: 1d20 + 7 ⇒ (11) + 7 = 18
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Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() Norbert continues to move up and try to shoot Yellow Bluff for Trick Attack, last number is CR: 1d20 + 14 - 20 ⇒ (17) + 14 - 20 = 11
Curse of the Operative. Great Trick Attack, lousy attack roll. ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() Norbert moves up and tries to shoot Yellow Bluff for Trick Attack, last number is CR: 1d20 + 14 - 20 ⇒ (4) + 14 - 20 = -2
Trick fails and the shot goes wide. Bad round ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() Perception DC 17: 1d20 + 8 ⇒ (17) + 8 = 25 Here words don't make any sense to me either. Maybe we can understand more once these Bots are out of the way. Norbert will draw his Tactical semi-auto pistol as he carefully moves away (Guarded Step) from Red. I'll leave it at that to avoid all the questions whether a Guarded Step counts as moving your speed to draw a weapon, much less trying to Trick Attack in that scenario. ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() We'll do what we can to help. Do you need for us to look for anything in particular, or just keep and eye out for you? And where was the trap, so we can avoid it. Perception check to look around: 1d20 + 8 ⇒ (11) + 8 = 19 ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() We found this area abandoned and are looking for information about previous Starfinders. Bluff: 1d20 + 10 ⇒ (8) + 10 = 18 ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() Computers, Aid for anyone who wants to make a main check: 1d20 + 5 ⇒ (16) + 5 = 21 I think it's that key over there. ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() Assuming I can get to the terminals without going into the laser turret range Computers to Inspect workstations DC 15: 1d20 + 5 ⇒ (10) + 5 = 15 It looks like somebody didn't want to leave evidence. The system was purposefully wiped and destroyed, likely via digital fail-safe. There are some trace elements on these workstations indicate that these might have been where data was scanned and loaded into this hidden network. There is no sign of what data might have made it onto these terminals. ![]()
Male NG kobold sometimes halfling operative 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 17; KAC 17 | Fort +2; Ref +7; Will +3 | Init: +5 | Perc: +8, SM: +5 | Speed 30ft | | | Active conditions: None.
![]() We are investigating an incident that occurred over one hundred years ago. so I am not we will find any witnesses hanging around, but I agree we should still be cautious. There are some long lived folks that could still be watching, and mechanical traps can hang around a long time. Norbert says as he starts to position himself to use the device to cover the maximum amount of that wall. I will refrain from playing during restricted hours. Norbert says as he puts away his ukulele. |