| NoobLord |
So. According to the rules there is supposed to be a certain amount of money dropped from every encounter. Problem is: i played the first two adventures of the campaign now, and the money outcome is nowhere near what is suggested in the rules. In fact, the money my players get is barely enough to buy basic commodities. Looking at the basic prices of equipment there is no chance for y whole team of players to keep up with equipment and buy updates. Heck, our Soldier still uses her first weapon cause there simply is not enough loot in the whole two adventures to afford better. The 10% rule when it comes to selling loot also doesnt help.
How did you solve this? Did you just drop more money? Or do you keep your players hopelessly underequipped?