Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
Noldoli charges ahead. (Weal's Champion is still up) +1 MW CI Longsword: 1d20 + 8 + 5 + 2 ⇒ (15) + 8 + 5 + 2 = 301d6 + 8 + 5 ⇒ (1) + 8 + 5 = 14 Assuming that hits, everyone gets +2 to hit / +2 damage
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
Noldoli continues Weal's Champion and continues to attack the spectre +1 MW CI Longsword (Ghosttouched): 1d20 + 4 + 5 ⇒ (9) + 4 + 5 = 181d6 + 8 + 4 ⇒ (5) + 8 + 4 = 17
If either of those hit, everyone gets continues to get:
crit confirmation: 1d20 - 1 + 5 ⇒ (20) - 1 + 5 = 241d6 + 8 + 4 ⇒ (4) + 8 + 4 = 16 I eventually learn to pay attention.
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
Noldoli activates Weal's Champion and channels energy into his sword and takes a significantly diminished strike at the spectre. +1 MW CI Longsword (Ghosttouched): 1d20 + 4 + 5 ⇒ (10) + 4 + 5 = 191d6 + 8 + 4 ⇒ (3) + 8 + 4 = 15
Weal’s Champion:
Once per day as swift action, a holy tactician can call on the powers of good to aid her against evil. Against evil targets, the holy tactician gains her Charisma bonus (if any) on her attack rolls against evil creatures, and if she hits, she adds 1/2 her paladin level on her weapon damage rolls as well. These bonuses last for 1 round for every two paladin levels the holy tactician has attained (minimum 1 round). In addition, for 1 round after the holy tactician successfully strikes an evil creature, all non-evil allies within 30 feet of her gain a competence bonus on attack rolls equal to 1/2 her Charisma bonus against that creature as well as a +1 competence bonus on damage rolls. The bonus on damage rolls increases by +1 for every five levels the holy tactician attains (to a maximum of +5 at 20th level). She can grant this bonus against more than one creature at a time. To gain this benefit, the holy tactician’s allies must be able to see or hear her, and she must be conscious.
At 4th level, and every three levels thereafter, the holy tactician may use weal’s champion one additional time per day (to a maximum of seven times per day at 19th level). This ability replaces smite evil. If either of those hit, everyone gets +2 to hit and +2 to damage
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
Noldoli sacrifices channeled energy to grant his weapon ghost touch. Bless Equipment feat. As a move action, he grants all his allies an extra 5' of movement that doesn't provoke.
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
Noldoli swiftly uses the concentrated long sword to accept some of Iomedae's power into his sword. He then charges into a flanking position: +1 consecrated cold iron longsword: 1d20 + 8 + 2 + 2 ⇒ (12) + 8 + 2 + 2 = 241d6 + 8 + 2d6 ⇒ (1) + 8 + (1, 2) = 12 The 2d6 is positive energy that will stay charged if I miss.
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
Noldoli uses a Divine Fighting Technique to inspire his allies: Iomedae's Inspiring Sword:
Initial Benefit: While wielding a longsword, you can perform an impressive display of prowess as a full-round action. All allies within 30 feet who can see your display gain a +2 sacred bonus on attack rolls, saving throws, and skill checks for 1 round + 1 round per 5 points of base attack bonus you have. He continues to inspire, for the length of the ritual.
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
power attack off Defend the Site: 1d20 + 11 ⇒ (11) + 11 = 22 iterative if allowed Defend the Site: 1d20 + 6 ⇒ (15) + 6 = 21
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
Noldoli shares that the baby spiders will affect anyone around the big'uns. "Well, it seemed to work last time..." Channel DC 19: 4d6 ⇒ (5, 2, 2, 4) = 13 Move action: Everyone gets a free 5 ft step (no AOO's)
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
Give me something on the "thousands of living spiders that fall from its body like drops of blood", cause that sounds pretty weird.
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
Blessing of Fervor (attack/AC/Ref) Rider: Know religon: 1d20 + 6 ⇒ (7) + 6 = 13
Noldoli moves and channels to harm undead: Channel: 4d6 ⇒ (3, 5, 6, 4) = 18 DC 19
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
Noldoli takes a swing, with flank bonus and the extra attack from the blessing: +1 cons. CI longsword: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 261d6 + 8 ⇒ (1) + 8 = 9
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
I think the mohrg is still on the map, unless there were 2 of them, and I am remembering wrong. Noldoli moves up to one of the archers and uses his second action to give every one a free 5 ft of movement that doesn't provode. Remeber to use your free movement
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
Knowledge Religion: 1d20 + 6 ⇒ (10) + 6 = 16 Noldoli comes back in, focuses a channel into his sword, and swings away: +1 conc CI longsword: 1d20 + 8 ⇒ (3) + 8 = 111d6 + 8 ⇒ (4) + 8 = 12
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
For Saves: Shake it off is still up, Noldoli chooses the reflex from blessing of Fevor reflex: 1d20 + 9 + 1 + 1 + 2 ⇒ (17) + 9 + 1 + 1 + 2 = 30 Noldoli begins a Divine Fighting Technique (Iomedae's Inspiring Sword): All allies within 30 feet who can see your display gain a +2 sacred bonus on attack rolls, saving throws, and skill checks for 2 rounds Note: Shake it off, Holy Light, and Divine all stack so:
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
Noldoli calls down a holy light and moves forward. Holy Light:
This causes a nimbus of light to emanate from the warrior of the holy light in a 30-foot radius. All allies in this area (including the warrior of the holy light) receive a +1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear as long as they remain in the area of light. This power lasts for 1 minute. Everyone keep track of your bonuses: +1 morale bonus to AC, attack rolls, damage rolls, and saving throws against fear
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
+1 longsword: 1d20 + 11 ⇒ (13) + 11 = 241d6 + 2 ⇒ (2) + 2 = 4 Noldoli whispers under his breath "There's got to be an easier way."
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
Not sure if there is a base speed penalty, but Noldoli's is 25 after armor and boots of striding and springing If you will let Noldoli sacrifice his movement to allow others to ignore difficult terrain, per Guide the battle, he would do so Guide the battle:
At 8th level, the paladin can direct her allies into an advantageous position once per round as a move action. Each ally (if physically able to) can move 5 feet without expending an action. This movement does not provoke attacks of opportunity. The allies must be able to see or hear the paladin in order to make this movement and cannot be flat-footed. At 15th level, her allies can make this 5- foot move and ignore difficult terrain. This ability replaces aura of resolve. acrobatics: 1d20 + 0 ⇒ (2) + 0 = 2 (+1 to Jump)
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
Detects Evil "Hail disembodied voice. You mistake our alliance, we walk in Iomadae's righteous light" Diplomacy: 1d20 + 13 ⇒ (20) + 13 = 33
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
I had intended the diplomacy to be a more general "crowd" diplomacy, but the third one calm) if I have to pick.
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
Sorry for missing yesterday, go pulled to work To the group: "Let me know if anyone needs a lay-on-hands, or a channel." Sense Motive on spirits: 1d20 + 8 ⇒ (5) + 8 = 13 Diplomacy: 1d20 + 13 ⇒ (3) + 13 = 16 "That's a lot of questions, we are pathfinders, and I for one, love games, however, we are here due to the solstice and to prevent the invasion. Will you help us defeat Eshimka and end the threat forever?"
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
I did not count either the dark-vision or the aid token, so my rolls were: 18 to hit and 14 damage Everyone remember to take your free 5 ft step
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
Noldoli makes a single attack and orders everyone to move 5 ft for their benefit. Reminder: This does not invoke an AOO longsword (last roll concealment, high is good): 1d20 + 8 ⇒ (8) + 8 = 161d6 + 8 ⇒ (4) + 8 = 121d100 ⇒ 15
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
Reflex: 1d20 + 9 ⇒ (14) + 9 = 23 (plus any adjacent allies) Either something is wrong with the map, or something is wrong with my browser. I'm assuming I can move up to the creature based on wher it was this morning, I also assume I will be taking an attack of opportunity Noldoli steps up to attack the creature:
I'm not using this ability this round, but will likely use it soon, so I wanted to make people aware of it: Holy Tactician. 8th lvl power: At 8th level, the paladin can direct her allies into an advantageous position once per round as a move action. Each ally (if physically able to) can move 5 feet without expending an action. This movement does not provoke attacks of opportunity
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
"Ho there good sir..err being.... Perhaps have you see any evil afoot... err do you have eyes?" Diplomacy: 1d20 + 13 ⇒ (5) + 13 = 18 Noldoli then moves up
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
The green haired gnome, clad fully in armor takes one look at the brambles and knows that he has no chance of making it through unscathed, and that powering straight through is his only option. "Iomedae guide my feet" Acrobatics: 1d20 + 0 ⇒ (11) + 0 = 11 I am currentily sharing the "Shake it off" teamwork feat: Benefit: When you are adjacent to one or more allies who also have
FORTITUDE: 1d20 + 13 ⇒ (7) + 13 = 20 So this plus however many players would be adjacent as we go through: GM's discretion, and would apply to everyone
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
Looking forward to the fun, I need to update the character profile for this one. 1. Ballistic
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
Sense Motive: 1d20 + 4 ⇒ (6) + 4 = 10 Following Shayna's lead, Noldoli says: We Pathfinder seek only peace and acknowledge the unfortunate situation we have put your highness in and submit to your mercy. Noldoli checks on Vlazis, but his wounds are beyond the skills of a humble Gnome: Heal: 1d20 + 0 ⇒ (9) + 0 = 9 Noldoli starts patting him down for a potion.
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
Can Noldoli hear where Shayna and the kobold are? If so, I'll take a 5 ft step in that direction and take a swing Longsword: 1d20 + 6 ⇒ (16) + 6 = 221d100 ⇒ 371d6 + 1 ⇒ (6) + 1 = 7
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
I'm going to charge. I don't know the exact area of the fog cloud, but I'm going straight up from where I am now. I'll move myself forward, please reposition me if you think appropriate. Charge w/ Longsword: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 141d6 + 1 ⇒ (3) + 1 = 4
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
It's a verbal thing, not visual. Unfortunately, I'm out of lay-on-hands, and my archetypes give up spells for other benefits, so no wand use either. Adjusting my heading: HP 19/28
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
Noldoli moves 15, then attempts a Sense Motive, followed by a Antagonize: Sense Motive: 1d20 + 3 ⇒ (15) + 3 = 18
DC equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier. Diplomacy: You fluster your enemy. For the next minute, the target takes a –2 penalty on all attacks rolls made against creatures other than you and has a 10% spell failure chance on all spells that do not target you or that have you within their area of effect.
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
Noldoli attempts to dodge out of the way. reflex: 1d20 + 6 ⇒ (11) + 6 = 17 Noldoli uses his last lay on hands on Natula: lay on hands: 1d6 ⇒ 3 Noldoli uses Sense Motive to gain an insite on the king sense motive: 1d20 ⇒ 14 (DC20 to get an bonus on his next round's "Antagonize") Noldoli moves away from the group (towards the throne)
Male Gnome (holy tactician, warrior of the holy light) Paladin 8 AC 29 T 14 FF 27| CMD 20 | hp 76| F+13 R+9 W+11 (+2 v ill,fear,despair)| Spd 25| Init +2| Kn(Rel)+6, Perc+2(low-light), SensM +8|
"Good Chief of the Sewer Dragons of Absalom, we bring you greetings from the Pathfinder Society and bring wishes of good fortune and a desire to work together for the good of both our groups. We know you have had beneficial dealings with those of us from the surface previously, was it not Xarcious who taught your children the magic arts. Further gifts from the Pathfinders, such as the leanings of others schooled in the mystic arts are certainly available for discussion. We beseech you to begin negotiations for a bright future, and to start with a truce ending the raids on our caverns. Noldoli looks to Valis, indicating he (Noldoli) is aiding his (Valis's) Diplomacy, and indicates the others should do likewise: Diplomacy: 1d20 + 9 ⇒ (9) + 9 = 18 |
