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Hello!
I'm starting 8 lvl witch+1lvl barbarian, and I'm confused when reading familiar section. My familiar is tiny Scorpion, Greensting.
I have a few question:
1) Does a familiar gain skill point when master (witch) gain lvl up? Or familiar is always stand at 1 lvl, and gain skill point at this lvl depending on type of creature?
Intelligence Vermin have skill points equal to 2 + Int modifier (minimum 1) per Hit Die.
Familiars Hit Dice = master HD (in class that gain familiar ability).
So... It have 8 skill points or 1 or doesn't have?
2) Does a familiar gain feat at 1 lvl?
3) Does a familiar gain access to masters knowledge skill (without class skill bonuse), taking masters ranks?

And now I need help to calculate familiar skills.
My witch have different skills, but we do not need all.
Acrobatic: 3 points
Climb: 1 point
Swim: 1 point
Fly: 5 points
Perception: 9 points
Stealth: 0 points

The Greensting Scorpion have next racial, size modificator and stats:
Str 3, Dex 16, Con 10, Int 9, Wis 10, Cha 2
+4 climb
+4 perception
+4 stealth
+8 size mod to stealth
+3 class skill bonus to Acrobatic, Climb, Swim, Fly, Perception and Stealth.
+3 Dexterity

Does my calculating Scorpion skills correct?
Acrobatic: +3 DEX, +3 class, +3 master (witch)= +9
Climb: +3 DEX, +4 racial, +3 class, +1 master = +11
Swim: +3 DEX, +3 class, +1 master = +7
Fly: +3 DEX, +3 class, +5 master = +11 (I know - he doesn't have a wings=))
Perception: +4 racial, +3 class, +9 master = +16
Stealth: +3 DEX, +3 class, +4 racial, +8 size, +1 scorpion skill = +19


Hello!
Help me plz! What type of damage can reflect Retribution hex?

If attacker is barbarian, he reflect physical damage. Nice!

But if attacker is wizard with Chill Touch, does this damage reflect to attacker?

Or if the attacker have combined type of damage, like magus with Shocking Grasp when using Spellstrike?

Sacred Weapon Damage from warpriest?

What about Precision Damage like Sneak Attack? Can it reflected?

Special ability like constrict?


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Hi all!
Please help me! I want to play str slayer with TWF combat style, and use two Falcata, one of they wrapped the effortless lace.

The effortless lace effect is:

click:
the weapon is treated as a light melee weapon when determining whether it can be used with Weapon Finesse, as well as with any feat, spell, or special weapon ability that can be used in conjunction with light weapons.

The Two-Weapon Fighting (feat) doesn't say nothing about light melee weapon:

click:
Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting.

And finally, if we read the Two-Weapon Fighting in combat chapter, there is a mention of light weapons:

click:
If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. You suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand when you fight this way. You can reduce these penalties in two ways. First, if your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light. Second, the Two-Weapon Fighting feat lessens the primary hand penalty by 2, and the off-hand penalty by 6.

Now we can see:
1) The effortless lace make effect on feats/spells/special abilities.
2) TWF feat doesn`t say anything about light weapon
3) The rules about TWF is not a feat for determining effortless lace effect

So... Effortless lace doesn`t work in my build?
The penalty is -4/-4, or -2/-2?


Hello all! I have a question about compatibility next build: Diehard feat + greater Guarded Life rage power + Raging Vitality feat + Invulnerable Rager barbarian!
At the first seems this barbarian will stay at negative hitpoints (Diehard feat or ferocity ability), and "ignore" tons of damage (up to his MAX HP), because he continuous raging (Raging Vitality) and guarded life is always active, and he have big DR/- !
For example: The Invulnerable Rager barbarian 9lvl. PC stay at 1 HP and the enemy will attack at 20 damage. The DR (4) down damage to 16, and G.Guarded Life can convert up to 18 damage to nonlethal. After this attack PC's looks a little beaten, and stay with 0 HP and 15 nonlethal damage, because he have Diehard feat.
All in this build is nice, but what about nonlethal damage in negative hitpoints?
"...when it (nonlethal) exceeds your current hit points, you fall unconscious", and diehard feat doesn't say nothing about nonlethal dmg.

So this character must falling if he have some nonlethal dmg?
I can't see the reason to take Diehard feat! This barbarian will fall in all variants with nonlethal damage, right?


Hi everyone!
Does the flaming weapon shine like a torch?

Yes, in description of flaming ability we can't see any word about shine or a light. But... It's look like a cazus: fire without light...
I can't find any answers on this question... Maybe somebody help me? =)


Hi everyone!
I'm little bit confused!

DESCRIPTION of Quick Runner’s Shirt:
Once per day as a swift action, the wearer can take an additional move action to move and then immediately end his turn, losing any unspent actions.

Do I'm understand correct? This item gives to wearer one additional move action?
Can the character make at one round next action:
1) make 5 foot step from "natural" move action
2) drink the potion as standard action
3) make additional move action from shirt, and then immediately end his turn?


Hi everyone!
Plz help me in one question, how does worked orc ferocity and Guarded Life rage power together?
I'm playing the barbarian half-orc (8lvl), and I'm little confused!
A) When half-orc with orc ferocity have 1 HP (for example), and take 10 damage - he:
1) take 1 lethal damage (from 1 to 0)
2) converted lethal damage to non-lethal (8HP)
3) take 1 lethal damage (from 0 to -1)
and he can fight on for 1 more round as if disabled? Yes?

What's happening in another round, if he takes 10 damage after his turn again?
Lets continue previous example:
4) he convert 8 damage to nonlethal again?
5) his HP drop to -3 (and 16 non-lethal)
6) on his turn he falling and unconscious but immediately stabilizes?
OR
4) he falling down immediately after his turn and than immediately stabilizes?

B)What's happening if this half-orc have Ferocious Resolve racial feat?
Continues previous example, he:
4) he convert 8 damage to nonlethal again?
5) his HP drop to -3 (and 16 non-lethal)
6) on his turn he....? He falling down, because his non-lethal dmg exceeds his current HP? Or he continues fighting?

Sorry for my English =)


Hi everyone! I'm playing a barbarian and today I'm found spell Blood Rage.

Blood Rage:
The targets of this spell become angrier as they fight, the pain of their wounds fueling their strength. An affected creature gains a cumulative +2 morale bonus to Strength and a cumulative -1 penalty to AC for every 5 points of damage it takes (maximum +10 Strength, -5 AC) for the duration of the spell. These bonuses last until the spell expires or the target falls unconscious.

Tell me plz! What kind of bonus does this spell give?
Does it stack with barbarian rage?


Hi all! I'm looking for official answer about "Vestigial Arm" discovery. In this threat I cannot find answer: can the alchemist with two Vestigial Arm use two weapon fight using two two-handed weapons?
For example, 1 round:
attack with falchion at right hand and right vestigial arm
attack with greataxe at left (off hand) hand and left vestigial arm?

Only 2 two-handed weapons in 4 hands! This is legal?

Sorry for my English ;)