Tsadok Goldtooth

Nodrog's page

118 posts. No reviews. No lists. No wishlists.




5 people marked this as a favorite.

Now I know some groups have different levels of humor and tone of game play. But I thought just for fun, what are those items that have come up during more lighthearted or silly moments in the games or just in game discussion.

Today, Coffee of Frog transmutation came up. It's coffee that turns who ever drinks it into a frog.

Last week I came up with an item for venerable aged female characters.
A handbag of whippersnapper bane. Adds a +10 to hit any character half the wielder's age or younger. Does non lethal damage.


Been thru the core and UM and didn't find what I was looking for. So maybe someone has seen it in another book or I just over looked it.

What I would like is the Cold or Ice equivalent of Fireball. For flavor reasons, as the spell caster is a Sorcerer with white dragon bloodline.

I like double checking with others before just making up spells, so what I am thinking is this.

Iceball
School: evocation
Level: Sorcerer 3, Wizard 3,
Casting time: 1 standard action
Components: V,S,M (stuff)
Range: Long (400ft + 40 ft/level)
Area: 20 ft radius
Duration: Instant
Saving throw: Reflex half
Spell resistance: yes

Summary: 1d6 cold damage per level in a 20ft radius

Iceball creates and freezing explosion of ice that detonates with a cracking sound dealing 1d6 per level (maximum 10d6) to every creature within the area. Unattended objects also take this damage.

Iceball freezes most liquids and can make certain materials brittle.


I admit to liking variety in the party, and so created a starting port city large enough to allow any race Paizo has put in a book to be a player character...

My wife is a Samsaran, and the rest are humans. So five humans and a Samsaran.

Same with class any published class and I get: fighter, cleric, paladin, monk, sorcerer. And a swashbuckler.

So the only interesting character to me is the Samsaran Swashbuckler.

And they are all human for the same reason, +2 to what ever they want and the bonus feat. So human just cause they are more concerned with character optimization than making a fun character.

I kind of blame the class build guides put out by lots of people. Which takes away some of the creativity in character creation. Sure a Kitsune isn't a numbers perfect race for a war priest, but the concept is interesting and the high dex with the right weapon makes for an effective melee. Yes the -2 to str hurts the damage dealt, however the sacred weapon and the weapon enhancements the war priest can do evens it out a bit.

Still in a fantasy world where you can pretty much be anyone or thing, why would you not want to try and think of something unique and interesting? I understand that everyone's idea of fun is a bit different, but how is playing a character laid out for you every step of the way fun? At that point it is like picking a character in a video game.


So we are starting a new game and to skip a little drudgery, everyone of the players will be starting at level 4. No big deal, and 4th level is when most classes start getting the fun stuff.

One of the PCs is a full blood orc, and a fighter at that. Since the setting starts in a city known for whaling; and the player isn't good at coming up with back stories I suggested his orc be a whaler.

Now the game has stats for harpoons, but I am tempted to tweak the range increment from 10ft to 20ft. For the following reasons: orcs are pretty damn strong and secondly the character has spent years doing it. To me it would make sense a well seasoned orc whaler would be pretty darn good with hurling harpoons.

It would make the weapon a bit better, but not so overwhelming. Unless I am over looking something, so that is the question. Would an additional 10ft unbalance the weapon?

The bigger problem I am having is setting how much loot the druid will start with. Yes the book has a guide, but that is for actively adventuring PCs... Not a hippy sitting alone in a forest communing with nature. The swashbuckler and paladin are easy as they will have been out doing adventury type things.

Gear I figure she would have a little magic in a staff or armor, but gold and silver she would be pretty coin-less. From a thematic and usual druid behavior standpoint as they don't tend to own lots of stuff. Cause 6k gold is a lot of money for a character that hasn't done much.

Those are what I am stumped on, and any suggestions are welcomed.


Most of the time I usually just have them sell the pelt/skin/hide what ever you want to call it. Couple gold here or maybe trade in a few for a leather item.

My problem is actually a Dire Wolf pelt, that they rolled for and rolled just ridiculously high for. Both the skill check to skin it and how good of shape the pelt was in. They have a pristine dire wolf pelt, and I have no idea how to reward them for it.

Giving them more gold for it seems a little anti climatic. I thought maybe someone would value it for more than a set gold value, but am unsure what they would exchange the party for it.

The second problem is "dibs". The elf ranger thinks it is hers, since she got the first blow and the wolf bit her. The human barbarian thinks its his since he landed the killing blow. The party spotted it at the same time.