Wow, Feels like I've been waiting for the Advanced Players Guide for ages...
Anyway, my group finally has it, and the game master has officially approved it for our campaign. I had originally made a cleric, but some issues cropped up due to some disputes on the nature of alignments, and the GM using custom gods. I used an evil monk till the APG came out, but now I can use an Oracle, which has a LOT less restrictions. I enjoy being the party healer, so I chose oracle of life. I'm liking it so far, but have some questions about some of the class features that seem a bit vague.
* The book I have lists the bonus spells as level 3, 5, 7 etc... instead of the 2,4,6 etc... of the other mysteries. Is this something specific to the life mystery, or is it a typo?
* Tongues Curse, it says "In times of stress or unease, you speak in
tongues." But later refers to only understanding those languages in combat. There are MANY situations that can be stressful that might apply...like sinking in quick sand or walking down a dark path in the woods late at night. Is this curse effect meant only in combat or in stressful situations in general?
* The Energy Body Revelation... Seems cool but it seems like it needs more description. Does it give you the benefits of the elemental sub-type (like not needing to breath) or is that just for spell effects? Is it a polymorph effect, or something else? The polymorph thing I ask due to armor, as it loses a LOT of effectiveness if you lose armor bonus. Also does it allow for spell casting? It says like a fire elemental, which should be possible.
* In the spell casting section it says oracles do not need divine focus for spells... which makes sense. But does that give them the equivalent to eschew materials?
I know some of these things are a GM decision, but I would kind of like to know what the writers intended when they made it so I can have a better understanding of the class as a whole.