Water Elemental

No Feather's page

Organized Play Member. 1 post (19 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 1 alias.



The Exchange

I am playing an "un-scilenced" Monk. For those not familure with the Lore in Nidal, a land that worships by torture, kids that can perform magic are taken to be trained in the nations schools if you fail your tests. The kids are taken out of the school and have the vocal cords removed and turned into silent enforcers which are enslaved monks. If a party frees them they are considered un-scilenced. The bad stuff done in the name the god Zon kuthual. Who is the brother of a the Good God Sheyln. The other good gods do not step in on the behalf of Sheyln who loves her brother.

My character hates gods. The bad ones for what was done to him the good ones for knowingly letting it happen. He destroys any alters he comes across good or bad. He hasn't come across any good ones yet but if he does will it be evil to destroy one.

I play him in path finder society but I could conceivably play one in another game.

The Exchange

I am considering taking kinetic blade. Questions I have been wondering.
A. Can I put it on a weapon or it is it just a blast shaped like a blade. If it is the latter what benefit does it have blast are only consider weapons when calculating damage. Using a kinetic blade would still provoke even if it is a part of an attack because you would not be considered armed. Thus being pointless.
B.If I can put it on a weapon it says that the blast eliminates magical effects, understandable a flame burst great ax the does an additonal 3d6+15 cold damage would be overpowering. BUt does it eliminate material effect such as silver, cold steal ect. Because a that would be a great way to overcome creatures that have Multiple DR Requirements.

The Exchange

No Feather is a Kinetisist and he has slick which says to use the stats for grease. It says that the DC for not slipping at half speed is 10. What is the Dc for slipping at full speed.

DM1 says it is equal to the spell casters dc to negate the effects of the spell. Which would be Dc 16

DM 2 says is the value of slick surface which is Dc15

The difference is negligible. I agree with DM 2 but hope DM 1 is correct because the DC will do up as I go up.

The Exchange

So I was reading to find the new Infusion I'm going to get at lv 5 and one of the infusions said it does not require the save against the kinetic blast like is normally required.
I have read that thing backwards and forwards a million times and I hadn't read anything about a save against a kinetic blast. I found some information on it in at the bottom of the infusions section. Turns out a successful save negates damage from the blast entirely and a second save role is required to negate the effect of the infusion.

Save DC for a blast is 10+1/2 caster level+ con modifier.
In my case 16 but what is someone rolling to beat a 16.

The Exchange

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NG I hate laws but recognize their benefit and necessity in a society that is not purely good.

I would be a God of Nature Knowledge and "Monsters"

While Gozreh focuses more on the Air And Water and Plants and animals second. I am the reverse.

Knowledge- I focus on gaining knowledge and it's uses, whether it use is making a good story or inventing something.

By monsters I mean things that are viewed as monstrous but are actually good people. Focusing on forgiveness. So I would be a god that looks out for the Neutral or good goblin. Or the Drow that repents.

My domains are Plants Animals Good Artifice and Lore.

Weapon- 2 Wooden Stun Baton that look like tonfas

My symbol is an acorn, or an Acorn on a book. Or being held by a monstrous race with a halo. Acorns start small and sprout into giant trees that can shelter and shade people and animals, just as a little knowledge can do the same.

Relations-
I think I would get along with Gozreh Erstil and Brigh the most. I would also enjoy the presence of all the good deities. Except Iomedae, she always seems quick to judge and destroy.

My main enemy's would be Norgorber because he destroys knowledge to keep secrets. And Lamashtu because I don't think she will like any one hording in on her domains of animals and monsters.

The Exchange

I do organized play and I am going to buy a sailing ship. I want to put a gun on top that is movable. I also want to put a door/ ramp that folds down by the cannon holes so I can blast a hole in the side and board from bellow. I would also like to fortify my hull. They did that pre-steam to increase damage to to other ships and reduce damage to their own ships when ramming. The Ultimate combat state that you can not put the siege weapons on a rotating platform, but they do it in ships of the inner sea, but they don't give a way to do it to your own ships. I need a reference book on cost, materials and crew if needed.

The Exchange

This is the description.

Element(s) aether, earth, or water; Type utility (Sp); Level 1; Burn 0

You call up elemental matter to defend yourself and your allies from attacks. As a standard action, you can select one face of a square within 30 feet of you and move elemental matter to block that face, providing total cover from that direction. The face you select must be supported by the ground, and the kinetic cover cannot support more than 5 pounds of weight. Water, ice, and telekinetic force are translucent, but earth, metal, mud, and the like are opaque and block line of sight. A creature who strikes the cover can easily destroy it. Regardless of its composition, the cover has hardness 0, AC 5, and 2 hit points per kineticist level you possess. You can have a number of kinetic covers in existence equal to your Constitution modifier + 1/2 your kineticist level.

I interpret the selection of a face of a square to indicate placement of the wall. You can't make an entire square a block of ice but you can encase a square. It does not refer to how many walls you can raise at a time. Because it is not referred to you can raise your limit and I use my walls to encase range fighters and place wall in front of characters with low health to prevent a full round of attack.

I have one DM who agrees and one who does not.

The one that disagrees says that the wording 'selecting one face" means that I can only put up one wall at a time. I haven't seen anything written on it and would like a call from a creator.

The Exchange

I call them Recaps. All of the Modules and Adventure Paths and many of the Campaign Setting have a mini bestiary and only 1/3 of the ones get from the Adventure Paths get into the Bestiaries. I would like all of them in their own separate books. I would like to see a Bestiary Recap, an Equipment Recap, and Towns/ Cities Recap.

Also I love lore and I would like reading more on the cultures of the various races.