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Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() Oh, that sounds bad - What kind of complications?
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Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() Aye, as said, no hurries, at all. But after a longer break, a quick check makes sense.
I believe I did a quick pass on Helgash a while ago and I think I haven't seen other posts from him, not 100% sure though, so we may need one more person... right now I believe our frontline would be slightly...lacking, but my comrades may correct me on that. ![]()
Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() "I think that's trouble.", Nivian responds, "I was already worried when the idea was to sell the ship in a larger harbor. But if that had been the case, he'd be stuck in the harbor until the Captain would have picked him up, and there was a chance he'd part ways with us with no trouble. If he intends to keep the ship, however, I am almost certain he will not want to keep us on his payroll."
For the record, Nivian could be convinced either way, but she plans on having Helgash spike some spicy meals with the Oil of Taggit for Plugg, Scourge and 2 of their closest allies, and hope at least one of them fails their saves, then get surprise on them. Technically, we could try that now, but I think we are short both a player and a level for better chances of success.. ![]()
Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() "You're an adherent of Sun Wukong? Now that's a troublemaker. I like you already. Don't stay too sober, we may need his favor before we're through with this mess-", Nivian acknowledges the additional information Yar provides with a grin. ![]()
Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() "Aye, here's hoping we watch nobody kill anybody in the near future. We may not have the luxury of waiting until we arrive at the port we're headed towards, but lets keep our heads low and see how things go. If things go from bad to worse, I may have an idea on how to proceed, but we should talk on that in private, later. Expect to get the shittiest shifts in the worst jobs, and punishment for failure with glee on their part. But you're alive, which is more than can be said for a lot of the others who were on the 'Man's Promise'. Here's hoping it stays that way.", Nivian adds, then waves Sebastion over to also say his welcomes to their new companion. ![]()
Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() With Helgash having gone missing/AWOL at the beginning of February, I'll pick that up. Now that we know GM has not run out on us, we may as well get in some RP and keep things active until such time as we proceed. Nivian raises an eyebrow when one of the new converts speaks up to her. She was used to being somewhat memorable to people, with her blue skin, but made no effort the remember all the people she met in passing. But his story did ring a bell: "Ah...I do remember. You got the situation all wrong, my friend. It was not a beating they were after, but something more carnal in nature. And I WAS trying to lure them to the alley behind that warehouse, where a few other local gals that had business with them were waiting, armed and ready. With your "rescue", I had little reason to hang around and run into a dead-end."
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Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() All that's been said.
Looking forward to reading from him, whenever he feels well enough(as said, no rush there). ![]()
Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() If we are going to make a move on them, the Oil may shift things in our favor. I think both Plugg and Scourge have a decent chance to make the save, but if either one fails, that's a huge win, and up to 2 of their cronies may also sit the fight out. That's assuming our cooks mate returns to spike some meals while Ambrose is drunk. ![]()
Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() "Thank you! I mean it. Report it stolen a day after we part ways, wouldn't want this to cause any trouble for you.", she hugs the Half-Orc back.
As she gathers her things, she quickly marks the vials "Healing", but keeps them hidden all the same as she transfers over to the Man's Promise. ![]()
Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() Not openly. But I may ask for something strong and deadly that gives me an easy way out if I find myself locked up as a toy to be used. Diplomacy: 1d20 + 1 ⇒ (19) + 1 = 20 (or bluff, or whatever else seems relevant) "Grok...I had bad experiences in the past. I spent years as a prisoner on a ship before, as novelty, and....to satisfy the urges of my captor. I know neither Plugg nor Scourge think highly of me - or the others who were forced on board with me - and to be honest, I am afraid they did not choose us for their crew with our best interest in mind. I do not want to be locked up as a toy again. Do you have anything that could give me, or others with me, a swift and honorable death? I'd prefer to die proud over living as a slave." ![]()
Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() Nivian raises her eyebrow when the picks are announced. Scourges smile did nothing to alleviate her concerns.
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Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() Weaklings..., Nivian thinks to herself as the prisoners are paraded. Alas, not that they had captured a fully intact ship, as well as plenty of plunder, it seemed likely that they would head to a port.
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Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() For the record, the officer is still affected by Misfortune, so he has to roll that D20 twice and use the worse result - obviously disregard if he failed on the first roll(as then it won't make a difference), but just wanted to mention that I kept the penalty going for all affected... Nivian raises her Crossbow and fires a bolt at the officer, but it flies past, embedding itself in the sideboat instead.
5-foot step, Standard to attack, move to cackle ![]()
Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() I _do_ try and be more regular, yeah, but it's still all a bit irregular :)
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Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() Nivian focuses her attention on the next most dangerous i.e. strongest/healthiest-looking) opponent, attempting to extend her misfortune to them while prolonging it for those affected. Misfortune for one of the Sailors as Standard, extend duration as move action. ![]()
Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() Thank you, as said, i simply assumed mage Armor was my action last Turn when I was "on hold" for not being here.
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Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() Expecting the officer to be trouble, Nivian targets him with her misfortune, starting to sing as she does so.
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Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() Thanks a lot! :) (Also, I just noticed that for some reason the mage armor I have prepped is not active. I would certainly have activated that during the approach, once ranged weapons started raining projectiles on the deck. But alas, I can have done it last round - it lasts 2 hours so I should be good, but would much prefer to have it over wasting the spell slot :D ![]()
Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() Hej, just to let you know: My most recent(and likely final) little one arrived a few days ago - been spending most of the last few days either in the hospital or taking care of the other young-ones.
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Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() Nivian wills Misfortune on her attacker, then starts a deep-throated sing-sang that will extend his bad luck.
Perception: 1d20 + 7 ⇒ (19) + 7 = 26 19 galore... ![]()
Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() In position, assuming the Sailor did attempt to attack her, she turns and presents her hands, blowing what first seems to be sand into a colorful spread hopefully knocking some of them out. Move to provoke as per Carth post, then cast Color Spray, should hit all except the one above Helgash. DC 15 Will.
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Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() Nivian moves up behind the others, and seeing the grievious blow Sebastion took, decides to provide some healing to him.
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Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() Hey, belated merry christmas.
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Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() *points at Yar*
J/K.
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Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() Sebastion(and others): Recruitment wrote: HPs - max at 1st and 2nd level. After that you can opt for average rounded up or roll. If you roll low you can take average rounded down instead (essentially you take a 1 hp hit for the chance to get a high roll). No roll this time. Level-Up-Summary: +8 HP(6 class, 1 con, 1 FCB)
Hex: Cackle(reflavored as singing).
Skills:
+1 Heal
Carth
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Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() "You searched them for weapons. How come someone had a dagger?"
She had not been directly antagonistic towards any of the officers, trying to keep a low profile until such time as they reached a port - or at least inhabited islands. But the lines seemed drawn, and there was much at stake here. To be clear, I am playing on this part of your narrative: 'The next morning, the punishment hour is moved up to first thing before jobs are assigned. Captain Harrigan is in a foul mood, and it is obvious that he is almost as mad at Scourge as he is at the rest of you. Instead of Plugg announcing punishments as usual, Harrigan does it himself (something that does not sit well with Plugg).' - in the hopes that Scourge decides not to test the Captains patience by bringing the incident up/blaming Sebastion. We already do have someone in the Sweatbox and I doubt it's comfortable for multiple people, so I'd rather not have a keelhauling scheduled. ![]()
Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() Nivian will give a short nod to Ioney, then follow along towards the bilges as well:"Has there been an accident?" Also, just for reference to an earlier post: this was the event I had hoped was replaced with the above-deck situation that cost us Onnello. :P At least Sebastion Fourthirty managed to survive and turn it around. ![]()
Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() We get that. I understand that - no control over fate and all that.
Not looking for a discussion, I trust you will handle it in a fitting way.
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Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() It seems that way.
To be clear, I liked the character and would like to have him around as NPC, but if the player wants the "exit by death"-scenario... ![]()
Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() When you are in campaign overview and "edit campaign", below the information boxes, there's a list of players to the left, and characters to the right. You'll want to remove the checkmark for Robert Henry, and move Onnello over to NPC side.
Nivian considers fleeing the ship...but the same thing that held her here for the past 2 weeks remains true: They were on the high sea, cruising for potential prey - she had no idea where exactly they were, or where she could head from here.
That day, she simply kept her head low, working diligently, and trying to easy Onnellos suffering, bringing some water or cooling his head with wet rope, if allowed - Harrigan wanted to punish him, but if the goal were to kill, there would've been a keelhauling. ![]()
Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() At Level 5, it's 3d6 - or 10.5 points of healing.
Getting Selective Channel, Purifying Channel, and Swift Channel is a 3-Feat Investment, the Phylactery for Channeling takes the Headband Slot - so in most games you want the extra wisdom and increase that price by 1.5 for an additional ability.
Look, of COURSE you can make it work, if you dedicate yourself entirely to it. But at that point, you have to wonder why you are playing a Cleric and didn't go for an Oradin with Life-Link and swift action lay-on-hands that does the same thing essentially AND contributes in combat. Everybody has their own style, and by all means, you do your healer clerics the way you prefer. I am just saying in absolute terms, you have a LOT of investment going there, basically spending most of your Feats and WBL to get it to work, only for the Heal spell to roll around shortly and vastly outperform anything channel could offer. So I am not convinced that Channeling is as big a selling point as you present it, considering that it would lock the new person into a very specific build. @Frontliner going down because the healer had to choose one target: If the healer is tanky, he can often take a place up front, and too many frontliners disregard the existance of "Withdraw" and try for a glorious last-ditch effort because withdraw is more boring than a full attack. That said, if both frontliners in a 4 person party are so low they are in danger of being felled, then the stats and composition may need review - one glass cannon or DPS is fine, but at least one frontliner should have SOME staying power(via high AC, self-healing, DR, spell buffs, ...) - in that case the tank gets the heal, and the DPS temporarily withdraws and regroups. @Ioney: I am not trying to present this as absolute truth. I LOVE niche builds, too, and will often do things or try builds that defy common tropes.
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Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() The general consensus is that it's mostly a waste of action economy. If someone is in critical need of healing, then the limited healing provided by a channel will not be enough. (Thats 5d6 at Level 9, or ~18 points average...pretty much anything will do more than that in a single hit - and at level 11 for clerics(or 13 for witches) Heal is available, which is a far superior single-target tank refresher)). Pretty much it's only decent in-combat if the enemy spreads chip damage all around the party. Otherwise spells(wether buffs or else) or direct contribution(via weaponry) will often be superior - unless the wounds subsystem is used, there is hardly a need to keep everybody topped off healthwise.
Same thing for bursting undead - most damaging spells provide double the scaling of channel, and some specifically target undead to do even more damage to them. It's great if you have nothing else available, but if you know you will likely face undead there are vastly superior options.(plus those which REALLY matter usually have resistance which further reduces the damage) Don't get me wrong, I love channel. In another game, I even picked up the Blossoming Light Archetype to get even more channeling.
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Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() Only some - I can for example remove blindness/deafness, and of course I get the break enchantment and remove curse stuff as most arcane casters(albeit at the lower level, 3) and some other stuff.
I did not mean to imply a cleric is only cure spells, only that healing should not be a primary concern for a replacement. It's good IF the replacement can heal or status remove, but a warpriest, shaman, or inquisitor could also be decent matches. Your point regarding Channeling, I don't really understand - beside very specific circumstances, that's simply out-of-combat healing. (which is of limited need)
I did go on to suggest one more person, I just attempted to point out that I can take on some of the needs mentioned, so that whoever comes in as replacement has some "wiggle room" when it comes to needs.
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Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() I am in PM contact with Onnello, and understand his reasoning. I'll let it go here, and will reply to him later in PM. So just focusing on our situation:
I would also switch to the alternate path fetching Natures Soul/Animal Ally/Boon Companion - so eventually there's be another frontliner available, too. So I can pick up some of that slack, but it's all "in the long run" - we could probably function between the 4 of us, but it will be rough. Having one more person would be welcome.
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Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() I am very sorry to hear that. I liked Onnello, and was looking forward to seeing more of him once we got past that first hurdle.
That said, by all means you should have dragged us into an untenable situation if that is what Onnello would do. As said, at least one person is supposed to be in one, by design. The more, the merrier.
You said yourself that discussion and dialog are ways to resolve situations, to understand - if you do not wish to do that of course I'll accept, or if you would prefer to do so in private, by all means, I would love to hear you out. But I'd prefer if we could somehow salvage this, it would be sad to see you(and Onnello) go. ![]()
Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() I am currently a bit unsure about what Onello is going for here?
That, and we knocked them out, nobody was killed, so even if scourge would love a keelhauling the captain would probably not have approved of that.
I'll gladly jump in after him but I'd like to understand the plan. Minor meta knowledge I remember: Someone IS going to be taken into custody. Then something happens that changes things again. ![]()
Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() Not a free shot, but I believe this may be a replacement for a similar event in the bilges, in the AP raw.
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Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() Trevor0828 wrote:
Ah, good to know, so it's the information table that is unreliable :) (I only skimmed the influence posts, not checking rolls in-depth, so just went by campaign overview after your re-calculation) ![]()
Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() Seeing both are blinded, Nivian would hold her action, fearing more enemies to appear. That said, is it only Syl and Maheem we see there? Because according to the crew overview, Syl is "friendly" to us and Maheem "unfriendly" - neither of those are hostile or flat out enemies.(like Tate, Japs or Chumlett).
(I think it's a relatively big deal, because if those two DID work alone, then that means nobody on the ship outside our core group is safe. Someone helpful could also be pushed to e.g. poison us, and comply rather than disobey and warn us...)
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Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() Nivian slowly opens her eyes when Onello speaks to her. The Dagger in her hand is visible only briefly before vanishing in her clothes again.
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Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() Diplomacy: 1d20 + 1 + 2 ⇒ (10) + 1 + 2 = 13 Nivian approaches Barefoot Samms Toppin in the evening - the rigger had seemed distant the last few days - where Nivian had been busy talking with others.
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Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() Hm. It does seem like a penalty. But then, thereis one in the RAW ap as well where everybody beyond a treeshold drops one rank.
I think I would mind less if this was timed with the incoming level-up, which could give us some new options(such as finally getting intimidate up and running instead of depending purely on luck of the dice). Don't get me wrong, I generally do think your system is decent and the vanilla variant is too simple if people focus on it(and you gave some people generous boni), so it's all good. Still feels like a "surprise penalty system" which is hardly ever welcome. ![]()
Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() Days gone:
Rosie is still listed as indifferent to me despite jumping in to save her in the storm :P if she should have better opinion of me, apply the rolls to some other crew member: Day 11 Diplomacy day - Rosie DC 15: 1d20 + 1 ⇒ (20) + 1 = 21 Rosie Friendly
Also got some left on friendly, lets push those to helpful Day 12 Diplomacy day - Tilly DC 10: 1d20 + 1 ⇒ (7) + 1 = 8 No cookie
Day 13 Diplomacy day - Grok DC 10: 1d20 + 1 ⇒ (8) + 1 = 9 No cookie
Not many indifferent ones left Day 14 Diplomacy day - Scrimshaw DC 15: 1d20 + 1 ⇒ (9) + 1 = 10 Critical Failure - Scrimshaw unfriendly
Day 15 Diplomacy day - Grok DC 15: 1d20 + 1 ⇒ (9) + 1 = 10 Critical Failure - Grok Unfriendly
Day 16 Diplomacy day - Conchobar DC 15, woman: 1d20 + 1 + 2 ⇒ (18) + 1 + 2 = 21 Critical Success, Conchobar helpful
That was...mixed... During the following days, Nivian does her best to befriend more members of the crew - but it seems the lines are drawn. It becomes harder and harder not to step on someone's toes while trying to align interests with others. In the end, she manages to get on helpful terms with Tilly, Rosie and Conchobar, but alienates Grok, Scrimshaw and Ratsberger into being unfriendly towards her.
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