Niven performs a variation of the hammer dance. Normally this is just adding a bit of percussion, but in this case he's focusing on slamming it down on the bone thing.
Niven keeps quiet. He doesn't mind talking, but he doesn't think it's a good idea for everybody to speak at once. His weapon is inhand, but in a guard position.
"Well, I was prepared enough to bring ghost bombs." he says, always buoyed by Quis. He ruffles his hair and moves up to the front line, ready to investigate the house.
"Oh, I'm stupid and foolish and unworthy of being called your brother." he says, sighing what would be overdramatically for a human, but just ordinary dramatics for a gnome. "I didn't make up any alchemist's fire this morning."
Niven is less concerned with the gate than with the potentials for trouble about and stands ready until they move in. As they enter, he pulls up his weapon to ready.
"Oh, he's good with the portions. But you might need to get used to the flavor combinations. He's always trying out something new, but it usually works." he says with pride over his little brother.
Niven looks at her, and a tension he didn't realize he had slips away. "Oh, that explains a lot. I'm sorry, but my mind kept trying to figure out how a human got herself bleached."
he turns to his brother and ruffles his hair. "Oh, I'm always looking out for Quis-Quis. And he's always pulling me off on grand adventures. Between us we make a great team."
Niven nods his agreement. "Oh, if they were merely visions, they wouldn't be hiring people like us to visit them." He pats a couple of vials at his belt. They seem empty, but then you catch a hint of of shimmer within. "But I've got something to deal with ghosts that won't stay quiet."
Smore feats? Do they give you an extra morale bonus due to the chocolate?
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Learning PF2 was like learning 4e for me. At first there was a lot of confusion because so many terms were the same as previous versions. But after a bit of practice it just clicked.
I haven't seen anybody use the snare feats. But I can see some ways to make them work at times. When you are defending, or when you can goad the enemy into the places you've prepared.
Niven continues to engage in banter as they approach. "I wouldn't let the bird hear you comparing him to pidgeon, Morsun. Ravens have pride. If we do get a flock, it would be a sign that the haunting is lifted. Unless they have red eyes..."
Niven will look up at the raven. People said that they were harbingers of the dead, spies for witches, the ghosts of murdered lovers, or bringers of good fortune.
But sometimes a bird is just a bird.
Still, he pulled out some dried berries and tossed them towards the ground under the raven.
Do I look like a dwarf to you? Admittedly, I do have the musculature to pull that off, but I also try to be light on my feet, ready to spring into action and rush to where I'm needed. Nay, it's is fine Chelaxian leather for me. The people there may be a bunch of devil-banging pricks, but they do good work.
My apologies, I was taken aback in correcting the misconception that I have failed to introduce myself. I am Niven Steeldrake, at your service.
While I may be taller than my brother, I tend to be the more down-to-earth one as well. I didn't get the magic in the family, so I keep to the practical skills. Fighting and building. Construction and destruction. You can be assured of my practicality by my armaments. This little darling can be used for smashing, piercing and firing projectiles powered by alchemy. Useful in every situation.
It would make sense that I learned about guns and alchemy as you were growing, and then as you began showing your powers we went for a place with more potential to let you explore this and train up your skills.
Little brother works well. I see him as the kind who would let you run free but keep a good watch. He's the kind who will let you try to talk us out of the trouble you talked us into but be ready to take more decisive action when needed. After all, being a little out of touch with reality has literally given you magical power.
Oh, he's going to admit that he has the best of both worlds. Except for the eyes. He'll have an issue when anyone thinks him lesser due to his hybrid heritage.
So do you want to be older or younger? And do you have a preference to which parent we have in common? Mother or father?
Playing out the dragon fight as a fight.
Hour per level effects up - Shield companion, ablative barrier
Round 1 (me):
Swift action: Arcane Strike
Free action: Haste from boots of Speed
Full Action: Pounce on Dragon, power attack
Dragon AoO:1d20 + 36 ⇒ (2) + 36 = 38Miss
Swift action arcane Strike
Maintain Haste
Fast heal 1 THP, 1 nonlethal (94 total damage to THP, 22 to HP, 29 nonlethal)
Full attack on Dragon, power attack
Tail Attack:1d20 + 33 ⇒ (16) + 33 = 49Hit Tail damage:2d8 + 19 ⇒ (8, 1) + 19 = 28133 total damage to THP, 72 to HP, 44 nonlethal
133 total damage to THP, 72 to HP, 44 nonlethal
Round 3 (me):
Swift action arcane Strike
Drop Haste
Fast heal 1 THP, 1 nonlethal (132 total damage to THP, 72 to HP, 43 nonlethal)
Full attack on Dragon, power attack
Gore Attack:1d20 + 29 ⇒ (5) + 29 = 34 Gore damage:1d8 + 30 ⇒ (8) + 30 = 38
Dragon overkilled by 86 points
13 minutes and 7 wand charges later I'm basically fine. If I'd have rolled better in the first round, I'd have taken him out before his second round of attacks.
Here's Niven, my synthesist summoner. Essentially he adventures as something like a six-legged dragon. Outside of that, he's a support caster. When he's not adventuring, he's hanging out in his own private demiplane.
[spoiler=Questions]
What would you rather play: A slightly modified high level module like WarWitch legacy or the Moonscar, a modified end of an Adventure path such as Rise of the Runelords, or a short original adventure written by a guy that you have no idea if he is any good at that sort of thing or not?
1) high level adventure. 2) custom 3) DM's creation
Your character walks into a bar. What is the first thing they do?
He'll walk in with a smile and ask the bartender about the local brew. You'll usually find out quite a bit about the place that way.
Your character learns that an evil wizard is gathering power to try and invade the country that is the enemy of your native homeland. No one else seems to notice or care. What do you do?
He'll head over to the local tavern to look for people willing to take on an evil wizard to get their stuff. While they may not care about the political status, there's always profit as a motive.
Your ally is on the ground unconscious and bleeding out. Standing 5 ft behind their body is a Gargantuan Great Wyrm Black Dragon. You are 35 ft away, and it is your turn. What do you do (with rolls please!)
I move in, probably taking an AoO. My focus is helping my ally, so I plane shift, casting defensively. concentration:1d20 + 27 ⇒ (16) + 27 = 43. Then, when we're both at full, we come back here to deal with the dragon. My numbers are pretty good, but it's just more fun to do it as a group.
You are given 30,000G. However with it you can only buy 1 non magical thing from Ultimate Equipment. You simply get 30,000G worth of that thing. What do you choose?
I have a home. I'd buy furniture! 30,000 will buy lots of really good quality stuff.
Okay Catman, if RL is hectic, then say so and say when you expect to get time. But you need to do more. You are our window to the world. If you don't give us feedback and description, then this whole thing doesn't work. Right now, I don't know what is going on, which means you aren't doing your job.
Each person should know where they are in respect to the combat and what the results of their previous action was before we go on.
If you aren't going to take this game seriously, why should we?
"Either path is fine with me," quips the scaly gnome, "All paths are the same from above." Either way it was good. The clear paths would allow the walkers to move as fast as they were able. The overgrown path would allow for more surprises to keep the trip interesting.