BigNorseWolf wrote:
Was 'inexplicable hard drive failure' number eleven?
Stephen Ross wrote:
My reports, haiku, In honor of the Songbird.The Ten may hate me.
TomG wrote: I'm nearing completion of my fourth run of GM-ing this. As others mentioned, the lack of notes on lighting in the sewer was frustrating the first time. After that, I simply made sure the PCs had light, and described Laszo as working in light. I got overly worried on this when I ran it as well, but the beetle gives off light for Laszo to use in his work. I kinda forgot that in the heat of the moment.
I don't have a problem with scenarios which have hard modes built into them, so long as that doesn't become the norm. I've already been the guy who put the kibosh on hard mode once, and I offered to leave the table to let the rest of the party do it. The concern that might arise if hard mode became more prevalent is that 'play-up pressure' becomes 'hard-mode pressure'. Given that the campaign has already done away with optional playing up, I don't know if essentially introducing that feature again is feasible.
Daniel Myhre wrote:
That was my point, really.
Daniel Myhre wrote: Hero lab is great for factoring in neg levels, but paper... not so easy. And don't forget that neg levels reduce your hit points by one HD per neg level too. Quick point here -- negative levels don't affect your hit points quite like that. PRD wrote: . . . In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses.
Male Dwarf Wizard (Conjurer) 3 | HP: 21/21 | Init. +2 | AC 12/T12/F10 | CMD 12 | Fort +2/Ref +3/Will +6 | Perception +6 | Sense Motive +5
Stealth: 1d20 + 2 ⇒ (2) + 2 = 4 Though Modnar tries valiantly to remain undetected, he stumbles into Miku and falls to one knee. His mouth curls into a grimace as he realizes his shortfall. Spoiler: I GOT A 2!
Claxon wrote: You're sarcasm is irrelevant considering the foundation of this game is combat. It is a role playing game, but the foundation of the mechanics is very very pointed at combat. You don't want to fight? Fine. But you're playing the wrong game. See, this bit of your post stuck in my brain and wouldn't quit wobbling around. Back in the late 90's through the mid aughts, I played a collectible card game (Iron Crown Enterprises' MECCG, still one of my favorite games of all time) that was known for having convoluted rules. Many of those rules dealt with the game's combat system. Similarly, many of the cards published for the game were combat-related. However, almost no one who played the game heavily would have called combat the foundation of MECCG. I took fifth place in one year's world championships with a deck that avoided as much combat as possible, and most top-tier strategies focused on never allowing combat to happen in the first place. Conflating the amount of rules text devoted to something with its importance to the game does the whole system a disservice.
For my money, the order of the replayable scenarios is pretty malleable. Master of the Fallen Fortress can make a solid 'final test' for level one PC's. When I ran it last, I had three 0-XP characters and three 'experienced' Pathfinders. I had Ambrus Valsin send the non-newbies to the Wounded Wisp to pick up some Society hopefuls so they could track down that idiot Forsend who charged into the Fortress without support.
Personally, I like the idea of using Core Campaign gameplay as a bridge for new players. I can totally see how a Core Campaign player might want to transition to standard PFS play, simply by exposing them to new material via Core Campaign scenarios. The Dalsine Affair spoiler:
Player: "Holy crap, that was like fighting Doctor freaking Doom."
GM: "Yeah, Chalfon is a beast. He's actually a magus, a class from the book Ultimate Magic. You can make one in standard PFS play if the idea of magic-wielding duelists appeals to you." Shades of Ice spoiler: Player: "What the heck? How were those goblins throwing grenades at us?"
GM: "These goblins have levels of alchemist, a class from the Advanced Player's Guide. They can chuck bombs and drink a magical concoction that turns them into Mr. Hyde. Cool, huh?"
As of now, I've played The Confirmation five times, including a rather aggressive speed-run after our party was wiped out in Thornkeep. I'm probably in the minority on this, but I actually find the 'fixed' bits more interesting. I've enjoyed seeing the different spin a GM brings to the NPC's, and watching how different parties handle the final encounter can make for a potentially harrowing experience. On the other hand . . . Spoiler: . . . to Oblivion with swarms.
. . . or the fault of the player's hard drive. I find it troubling that one of my characters could effectively be retired from the campaign due to circumstances beyond my control -- especially over something as situational as Hunter's Eye. Were someone's physical books destroyed in a house fire, I would not be surprised at all to see other PFS players gift a PDF to the unfortunate soul. However, that same person would have no way to obtain his or her own legitimate copy of the text for Meridian Strike. That bothers me.
Hi! I don't really have any advice as to the specific situation in the original post, but I wanted to chime in as a relatively new PFS player (for reference, I started playing in January) who considered posting something about character death in these forums. My first PC was part of a TPK in his fifth scenario, and I've lost two more novice Pathfinders since then. For what it's worth, I'm pretty sure my body count is unusual, and the scenarios/modules involved all have deadly/swingy reputations. Beyond that, though, I love the opportunity to get together with folks on a regular basis and play a game we all enjoy. I hope your next PFS experience goes more smoothly, and that the next thirty-three scenarios offer you and your wife a rip-roaring good time.
Zirul, The Red Boar of Taldor wrote: I have already registered for Asheville PFS on Warhorn. What do I do next (I am completely new at this)? Once you're logged into Warhorn, you should see Asheville PFS under 'Events you're attending' on the left. From here: 1.) Click on the name, then on 'Event schedule' in the upper-left.b.) At this point, you should be looking at a calendar. Find the day you're wanting to play, and click on a game you want to join. III.) Mash on that 'Play' button to the right of the scenario description to make sure you beat the throng. |
