Gozreh

Nimeton's page

34 posts. Alias of Kayakers6.


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N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

This was the pbp I was most excited for. I'm sad it is ending.


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

gather power 2:3: 3d6 + 2 + 3 ⇒ (6, 3, 4) + 2 + 3 = 18

"Sea Drakes, prepare defenses for your city. Karassus prepare defenses for the Chitter. The Venerate go to the Titans and learn as much as you can about their healing magic and attempt to stem the losses from this sickness." where the rivers from the mountain and the rivers from the fjords join, they split one traveling west and one east. The east river empties into a lake.

Command City 4
Command Avatar 1
Command Order 3
Shape Land 5
Points Spent 13
Points Leftover 5
Turn done


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

has every one had their turn 2? I think we were waiting for someone to do something.


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

As long as one reaches the Library at Twinstar, emissaries are dispatched from my order. Any advice is better than none.


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

Gather Power 2:2: 3d6 + 4 + 2 ⇒ (4, 2, 3) + 4 + 2 = 15

Nimeton listens to the council of The Dreamers and Commands The Venerate 3 "Send emissaries out to the races living on the surface to educate the leaders of the armies in tactics, as well as prepare themselves."

The divine spark in the Sea Drakes flashes as they are endowed with advanced military tactics Advance Civilization: 5

The Emissaries dispatched to the Sea Drakes learn as much as they can about tactics as well as instruct them to build a city 4. Some of the Sea Drakes will travel to the other races to aid in instruction. while the rest stay behind to build their under water City.

Karassus takes wing to visit the Chitter in the desert and assists them in constructing their city. Command Avatar: 1

finished 2:2 with 2 left over.


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

I still might do something with the Wendigo yet. I just need to wait for the right series of events. Karmesh some of your people are at Twinstar, I have followers of every race, it may not be a large following, but I should have a couple from each.


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

Karmesh your race was too perfect for me to pass up, I couldn't help myself. I was thinking of using a wendigo with a slight modification.

I am curious at to the twin's reaction to a number of every race taking up residence in Twinstar.


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

Gather power 2:1: 3d6 + 4 + 1 ⇒ (1, 6, 6) + 4 + 1 = 18

command order 3"All of you who seek knowledge must share everything you know. Seek out the Lamassu, teach them everything, answer all of their questions, live and work along side them. When there is nothing you can share with each other, march on Twinstar to add to their volumes. Only after you have scribed everything you know in your fashion and multiplied the collection at the library continue your pursuits of gaining knowledge, and sharing it. From the greatest teacher I shall raise my Avatar"

Small groups from each race begin to seek out the Lamassu, after about a century the mixed group of races begins their pilgrimage to the Library at Twinstar. One of the Lamassu begins to teach and put his teachings to writing. His name is Karassus.

Create Avatar 7, and Command Avatar (Command City: Twinstar) 1"Karassus I have found you to be the greatest teacher, and have selected you to be my voice among the mortals. Do me and Karmesh proud! My first task for you is to expand the Library at Twinstar. You and The Venerate are to guard, protect and share the works held there."

Command Order 3"From among your ranks find your greatest military minds and create a force to protect the works at the Library at Twinstar from harm and damage"
A small military is posted at the Library at Twinstar to enforce due dates and ensure all original manuscripts are protected.

Thank you Karmesh for creating the perfect beings for my avatar

Turn 2:1 complete with 4 remaining.


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

That was an exciting last round. WOW!


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

gather power 8: 3d6 + 14 ⇒ (4, 4, 4) + 14 = 26

"The seas seem to be devoid of sentient life, time to make a change." tiny motes of light fly out of every sentient being and disappear into the ocean. After about 100 years a huge winged serpent comes flying out of the water, circles for about a mile then dives back into the sea. "Well that is thrilling. I wonder what will be happening next"

Next phase I guess


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

Gather Power #7: 3d6 + 2 + 2 ⇒ (5, 2, 3) + 2 + 2 = 14


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

Nimeton could really care less about the name in all honesty, so any races I create can be named by the race that first encounters them.


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

Nimeton understands that even as a deity, power is limited, so seek power from the source that will most likely give it. Acknowledge and respect all of the deities, and know they have an intermediary if they need one. "Ask the right person for the right answer, know and use your resources and proper tools."


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

As Nimeton continues to gather strength: 3d6 + 2 + 1 ⇒ (4, 6, 4) + 2 + 1 = 17 there are individuals within each race that begin to notice the divine presence that seems to permeate all sentient creatures (Create order "The Venerate" 8 points). Upon meditation with the presence (Me) they hear "Pray to Pyreous for inspiration and begin to craft items with metal and imagination. Ask Zurakar to make those items duplicate-able. Consult Altresse to define your defenses. Honor Olmaz Almas and be stewards of the land while gathering resources. During your downtime display your desire with Dyrm, and enjoy yourselves. Acknowledge Nyakushuur for his strength and ressurection. Respecty Eyero and his creations, never underestimate anything you encounter. Befriend Belisous, her madness may prove to be inspiration, and attempt to avoid her blade. Always know with what and whom you are dealing, and deal in proper respect. Honor the correct God for the correct task, as they will aid you most in their bailiwick."(command order 4)

Shape land 3 Create river from fjord coastline north and to the east and south from the mountains to combine and irrigate the land.

end turn 6 with 2 points remaining


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

Man oh man do I have some messes to clean up. This all got REALLY interesting I love all the changes, but Nimeton is not happy with a few of them and is lacking the power to fix them at the moment. I am excited to see what will be happening next.


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

Nimeton's mournful cry of anguish is heard from Estella as souls begin to be tortured. Gather power 5: 3d6 + 3 + 1 ⇒ (3, 3, 2) + 3 + 1 = 12"Come to me all of you souls who still have more stories to tell! I shall help you avoid the torment of torture or the unpleasantness of undeath."

Event: Reincarnation for the followers of Nimeton 10p. Reincarnation is 95% a different race. When a soul is reincarnated they have very few memories of previous lives, but devout worship can reveal more.

turn 5 done 2 remain


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

If I missed any symbols on the keys or something is incorrectly labeled, getting help correcting these would be greatly appreciated.

I'm game for anything it could be fun to extend the ages double but I'm ok either way.


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

Race 4 on the board, desert dwelling insects, I guess I should think about stats and abilities. Nimeton should be finished with land shaping now there is sentience on the world


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

With the new sentient beings Nimeton flashes down to the surface splinters into thousands of motes of light and disappears into each intelligent creature to begin chronicling and learning each of their individual stories. "Finally my greatest source of power!"
Massive Gathering Power 4: 5d6 + 8 ⇒ (3, 2, 4, 4, 4) + 8 = 25
"So many stories in just these 3 races alone. I must make MORE!"
All of the created creatures glow slightly for a brief moment then fade back to normal as a tiny mote of light streaks to the desert and circles a few times "hmmm... YOU!" and all of the motes disappear into the sand as it begins to shift from the race of insects out-growing their tunnels and moving to the surface

Create race 22, 3 left over

The insects have a Queen/Drone hierarchy. The Queen has vestigial wings while the drones have functional wings during one part of their life cycle, then molt off. The phases for drones are Larva (mostly helpless slug like appearance, venomous head), Pupae (Rigid Chitinous shell, soft vestigial wings and limbs, rigid mandibles with a venomous bite), Adolescent (Functional wings, rigid chitinous shell, functional legs), Adult (Rigid chitinous shell, Strong legs for jumping, very powerful mandibles, soldier/guard mandibles are overgrown, wings molt off but keep wing covers can "Fall with style")

The Queen has a similar life cycle with the exception of the abdomen never leaves the larval stage and continues to grow. Queens only pass to full adulthood when another queen is born and subsequently assassinated by her harem to make room for the new queen. To protect the Queen, she is placed in a burrow near the "garden" with her harem, guards, and larvae, the pupae are the gardeners.

Adolescents scout for enemies and food and relay that information to the adult drones who head out in force to either harvest or protect the territory.

This race will eat anything, but usually subsists on mold and fungus grown in shallow burrows, when it can't catch live prey. A portion of the prey is always thrown into the "Garden". When one of the race is about to die or has died, the shell is rubbed on the "garden" walls to help reinforce them as well as make it easier for the molds and lichens to consume the corpse.

Their shell has a waxy coating to trap in water and repel enemies. It is also used to reinforce the mold and fungus colonies.


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

I think a key for the map would be very useful. I also cant erase the line in the middle if someone could help.


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

"Hmmmm"Nimeton sighs and stares longingly at the land devoid of sentient lifegathering power: 3d6 + 4 + 2 ⇒ (2, 1, 4) + 4 + 2 = 13

"I guess I will continue to expand the center landmass"

3 for land 2 for weather, end turn 3


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

I am having a blast with this pbp, I would like to continue it. A huge thank you to Hexavos for starting this! Hopefully Real Life slows down for you and you can join us again.


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

Atresse: "She seem very sweet. Her race ideas should be cute, and probably wont get too excited about some of my ideas."

Beliseous: "She will most likely be the biggest thorn in my side with the wanton killing, and cutting my stories short."

Dyrm: "The interesting stories will begin or end here I believe. These will be the stories that begin 'After 10 pints my party and I thought it would be great to go...and you will never believe what we found!"

Eyreo: "My creations are NOT FODDER for your mindless minions."

Hexavos: "I'm curious to see his role in this story."

Karmesh: "Order is good but too much may limit the scope and breadth of the mortal's imagination."

Nimeton: "It's me! All of these silly little short lived mortals can have some neat ideas."

Nyakushuur: "Life and death have a natural progression. At the end of a life, death happens, then end of story. Every good story has to end, if it gets drug on too long it gets a bit old and not very good."

Omaz Almas: "There is precious little I will do to control the mortals, but if they do tread on your mountains be kind they may build you a temple or 10. They WILL respect you and marvel at your wonders."

Pyreous: "Let them create and destroy themselves or each other. You won't have to do it for them."

Zurakar: "Having a plan is great and very useful when crating, but remember how many wonderful things were happy accidents!"


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

"Perhaps I could start looking up for my stories" Nimeton "sits" with rapt attention to see what unfolds


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

I would really like an awesome roll for turn 3. There are a couple of ideas that I think will be REALLY fun, Dyrm should get a kick out of at least one.


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

"The undead have their practical uses.."fades away into unintelligible musings.
looks great


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

"Lets try to find a use for this gas and these caves, perhaps Eyero is giving us a grand opportunity. We just have to figure out how best to make it work."Nimeton begins to examine the poison closely.


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

I have been following the lead of Omaz and started spending points on the landscape. @Dyrm how do I get the grey text below my name, showing stats?


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

As Nimeton pauses its story for breath the center islands south west corner starts to extend down [8 rows down, 6 cells in] (3 points) and upwards (3 points) creating fjords and lush pasture lands, great for farming plants and animals. Because of the nature of the terrain it experiences a cool mist every morning that quenches the land and runs deeper into the island (2 points).

Nimeton pauses for a moment to catch breath, The features become much softer and continues the story "...with its first stirring it begins to stretch and awaken..."

Spent 6 expanding the center island down and increasing the elevation. Spent 2 for mists every morning. Leaving 1 left over
Gather Power #2: 3d6 + 1 + 1 ⇒ (3, 1, 6) + 1 + 1 = 12
Dice roll + left over + Ending turn with >5

With a smile the land continues to stretch and rise [8 rows down, 7 cells in] (6 points) as well as more mists (2 points)

Spent 6 expanding the center island down and increasing the elevation. Spent 2 for mists every morning. Leaving 4 left over


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

"For my first story I will tell..."Nimeton's face becomes less fluid and starts to recite a long epic poem.

Gathering Power: 3d6 ⇒ (2, 4, 3) = 9


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

"I can see the use for undead, I can even understand they may have a practical use, but if someone has not finished their journey on the planet and they are used as fuel for an undead army there may be some issue. Mindless undead do not create, or innovate. They do not actively tell and create their own story. They may affect other mortals stories but do not inspire a story of their own accord. Most undead I have encountered were used for some unsavory ends."


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

"Mortals worship gives us strength, without their worship we fade away. So play nice with these frail beings"


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

"It's home to me"
*heads out to check the fields and scarecrows
Nimeton is currently inhabiting a farmer


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

"there appear to be more deities springing up now a days"