Koriah Azmeren

Nili'Merithas's page

8 posts. Organized Play character for WalterGM (RPG Superstar Season 9 Top 8).


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Grand Lodge 4/5 5/5

Don't worry, Whiskey. I'm certain that Finnius will be joining us as we pick up the trail of those dastardly Aspis agents tomorrow night!

Grand Lodge 4/5 5/5

Oh Whiskey, you're not reckless--just passionate!

Grand Lodge 4/5 5/5

Ryzoken wrote:
Jiggy wrote:

Oh! Maybe I could make a quarterstaff-wielding TWF paladin... Maybe into Dragon Disciple later? Hrm...

EDIT: Or maybe a dwarven druid, to be the only not-a-Gimli-clone in the entire Core Campaign.

My dwarf's a cleric.

I also have a human druid with velociraptor pet and a half elven monk focused on quarterstaff flurries with Shillelagh wand and maxed UMD.

It's a winning combination for getting started as a Pathfinder!

Grand Lodge 4/5 5/5

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Erick Wilson wrote:


None of this is surprising to me. People that complain about Monks and Rogues are complaining that they are weak relative to the other classes, not relative to the challenges presented by CR. This dichotomy of thought has always been the trouble, really.

Of course you do fine as a Monk or Rogue in PFS mods, especially in early seasons. They are so easy that nearly anything can perform adequately against them.

We have had plenty of challenges in the adventures I've taken part in, despite the "earliness of the season" as you put it. Perhaps you are unaware, or are forgetting, several difficult fights present in my earlier adventures. Fights against multiple huecuva, or against a charging, mounted cavalier with a lance, or against some strange being capable of binding an outsider to her very will! She is surely not of this world. Not to mention the slew of evil clerics that channel their sinful deity into your flesh, causing it to writhe and burn, as if you are being drenched in acid. We have narrowly escaped death several times, yet through cooperation we have triumphed.

Still though, if you doubt the capabilities of my team, please have a word with some of the Venture Officers in the Grand Lodge and request us to be assigned to a more challenging mission. Currently, our schedule is rather booked. We are to investigate more troubling reports emanating from the Blakros Museum, and then head to Osirion in order to help the Sapphire Sage recover a lost gem of sorts. These tasks will take us several weeks of adventuring, and likely hone our skills quite a bit.

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And this is the problem. How do we have a campaign that suits your "general...non-twink" Monk and also suits even semi optimized builds, and even non optimized full casters, all of whom will outperform you?

I do not see a problem. Myself and other agents are sent on assignment, work together as a team, succeed and report our findings. If other agents are more capable than myself and my colleagues and also succeed on their missions, why is this an issue for the Society? I would prefer the Grand Lodge to recruit the best of the best. There is much knowledge hidden away in the recesses of this world and without skilled agents we risk it being lost for all time.

If you, as a fellow agent, are feeling overshadowed by others on your future assignments, I'd suggest conversing with them and explaining at such. Surely part of cooperation is communication, and how can we expect to work well together if we aren't honest with one another.

Grand Lodge 4/5 5/5

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Word has reached me through the Grand Lodge that there is a decidedly negative opinion about rogues and Core only monks that has been circulating Absalom. While I believe we are all entitled to our opinion and free to speak our mind, I feel compelled to provide my own experiences as a pupil of the Master of Masters.

Thus far, after being assigned active field duty, I have completed several successful adventures, most while being accompanied by a ranger or two, as well as our rogue. I've only traveled with a druid on two occasions thus far, and the only wizard I know of is the rogue I mentioned earlier, Gleery. He has plans to become an arcane trickster.

Although I am sure there are other Pathfinders that exist whose combat prowess far surpasses our own, we have used our basic training as Pathfinders to our advantage, remembering to Cooperate in every combat situation.

In short, I've traveled the northern wilds of Irrisen and the blistering heat of the Mwangi Expanse, I've uncovered fiendish machinations brewing in the Blakros Museum and disbanded cultists forming beneath Cassomir's sewers.

Feel free to view my chronicles yourselves as evidence of these events, as is your right as fellow Pathfinders.
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I've had little difficulty in combat from level 1 as a monk by playing in character and working with my peers at the table to achieve success. Feel free to examine my linked character sheet and see for yourself the non-twink kind of monk build that can be successful in Core play. My non-monk bonus feats have been Toughness and Improved Initiative--the two most general feats a PC can take.

I have run three sessions for Gleery, the multiclassed rogue/wizard headed for arcane trickster, and he has certainly been an asset to the table. He has a moderately high AC (17-21), tons of useful skills, decent damage at both melee and ranged, and intelligent spell selection

Grand Lodge 4/5 5/5

R2D2TS wrote:
Theconiel wrote:
R2D2TS wrote:
Halfling Monk. (not sure if I will get to play as I am the only GM in my area)
There are two of us?
Yep. I am thinking of trying to do a Scorpion Style(and the follow ups) and Weapon Finesse. Go high dex and wis to hit and cripple foes. May even do some UMDing for some wand usage. I am still toying with it.

I've certainly garnered some use out of my knowledge of magical devices. While not able of casting spells myself, I am training in the arcane arts. Hopefully with more time in the field, I'll be able to conjure up some form of magic that doesn't come out of a stick.

My Core monk has benefited from having a high UMD and the following wands thus far: mage armor, shillelagh, and cure light wounds.

Grand Lodge 4/5 5/5

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Warrick Blackstone wrote:
Zak Glade wrote:
Warrick Blackstone wrote:

Looking for something to give perception

Grand Lodge has the faction trait Observant which can give +1 Perception and make it a class skill. I'm using it on:

Thanks a lot, looks like i have to find a good idea to why I am a member of the Grand Lodge

Because the Grand Lodge embodies what it means to be a good Pathfinder!

And if you'll permit me the time, I'd love to expand on that in the hopes of recruiting you to join the greatest organization in all of Golarion.

What does it mean to be a good Pathfinder? Exploration, cooperation, and reporting right? Lets dive in to those things!

Exploration is pretty self explanatory--you get to go out and see the world all on the Society's coin! It's a great deal for the younger adventurer, not to mention that all the lodges we host across the Inner Sea will always welcome you as a guest for the night, free of charge if need be!

Cooperation. Without this there's no success as a field agent of the Society. If you can't trust the men and women at your sides as much as the dagger in your boot you aren't going to get far as a Pathfinder. The Grand Lodge is built on cooperation--we've included the remaining members of the former Shadow Lodge organization as a sign of this cooperation. We know that as individuals we're imperfect, but if we work together the Grand Lodge believes we can accomplish great deeds.

And last but certainly not least--reporting! While this may seem boring at first, let me tell you it can be the most exciting part of the job. While I have only recently taken the field myself, I can say without hyperbole that nothing comes close to the excitement of being out there on the front lines, notepad in your hand, documenting everything around as its happening. The result of all these notes is the library at the Grand Lodge. Organized by a handful of volunteers from Kreighton Shane's staff (myself included), we strive to provide up and coming Pathfinders with all the information they need to get the job done out there in the field.

In short, why join the Grand Lodge? Because you want to be part of a family not bound by blood but by our duties as a member of the Pathfinder Society. You'll find no family larger, no family stranger, and no family stronger than the Grand Lodge.

So if you're willing, we'd love to have you aboard!

Grand Lodge 4/5 5/5

PeteZero wrote:
Half-elf monk. Ouch.

Ouch indeed!