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Thank you for the clarification. So we were definitely playing seoni wrong last night. We were using her first power and then using her second. So if i understand correctly it comes down to we have to completely resolve a situation from top to bottom. It goes back to the "cards say exactly what they do and cards cant do something they dont say"

So on that note with Seonis as a character and playing it wrong...its going to be rough for her to do regular encounters for combat checks. Spells dont enable her to keep them in her hand but only to recharge them. Based on that notion i take it she is more of a support character?

Perhaps she relies on milling through her character deck so she always has a spell in hand? Or really has to rely on going after cards to discard for her first power.

Are there any magic users that can fight like valeros with reveal spells? Or is it going to be very common for magic users to have to recharge and discard alot?


The wife and I went through another scenario last night and it went much smoother :-) i do have two more questions?

1. With the character seoni. She has two powers. The first is she can discard a card to use her arcane skill for a combat check. Then at the end of it it says to treat it as a spell. Then her second power i can recharge a spell instead of discard. I assume i can use both in a row since the first description states to treat it as a spell? Even though its listed as a power?

2. Is revealing a card considered playing it? I was using valeros and his power is i can recharge a weapon card whenever i play a weapon. Or do i have to discard it to consider played it?


SimonB and Longshot11 thank you for the welcome and taking the time to answer all of my questions. I really appreciate it. I know it was alot to go through.

I apologize for the wording on my second question but you both did answer my question. Thats exactly what i meant to ask.

Thank you again. I would've replied sooner but website apparently was running into problems.


Good morning,

I had recently picked up Pathfinder ACGRotr. The wife and I ran into a few snags last night and i went all over the forums last night and had difficulty finding some answers. I hope someone can answer my questions :-)

1.We had a location with "whenever a blessing is revealed, take 2 points of damage that can't be prevented"
My question is when do i actually take it? Is it immediate and i have to discard right away? Or do i do it at the end of my encounter?

2. We had an ancient skeleton henchmen come up. Under the description it said to summon another. Upon defeat of it i can close down a location. If i kill the first do i still have to encounter the second? If so does that mean the location is still closed but a skeleton is still there to fight?

3. Using armor. When can we exactly use it? I get the impression we have to use it before performing our check and rolling the dice. But lets say i lose a combat check and i am about to take damage could i still use it after a failed roll to prevent the damage still?

4. Holy Light spell encounter. My character didnt have the devine trait. On the spell it says to use divine + 2d6 for your check. Then the second part says to banish it if you dont have the divine trait at all. My two questions for this is if i dont have the trait do i still get to roll a 1d4 + 2d6 for the check? Or do i follow the immediate text after and completely banish it because i dont have the trait?

5. Taking damage and resolving it. Towards the end of the rules "taking damage if necessary" it mentions about if you played a spell to effect the check then you cant play a spell to reduce the damage. Then right after the paragraph it talks about taking damage and players can play cards to prevent it. I feel it completely contradicts what it said prior and now im reading it as you can prevent it if able to. I understand about only being able to play one card type per check step but is taking damage part of the check phase or completely separate phase and i could play a spell to prevent it?

6. Attempting check and break down of steps. Is the attempting the check consider the complete phase, hence i can only play one card type of each till the very end? Or is each individual step considered a phase and i can play one type of card every card(theoretically) on each step such as attempting die roll, taking damage and etc?

7. I had an ally that could add 1d10 to a perception check. If i dont have perception could i have used it at all?

8. Using the characters powers i assume is like using one card type per step or can i use it as much as i need?

I know it's a ton of questions and ive been looking all day for the amswers but am having a hard time. The wife and i absolutely love the game and would love to play it all the way through.

Thank you.