Good morning,
I had recently picked up Pathfinder ACGRotr. The wife and I ran into a few snags last night and i went all over the forums last night and had difficulty finding some answers. I hope someone can answer my questions :-)
1.We had a location with "whenever a blessing is revealed, take 2 points of damage that can't be prevented"
My question is when do i actually take it? Is it immediate and i have to discard right away? Or do i do it at the end of my encounter?
2. We had an ancient skeleton henchmen come up. Under the description it said to summon another. Upon defeat of it i can close down a location. If i kill the first do i still have to encounter the second? If so does that mean the location is still closed but a skeleton is still there to fight?
3. Using armor. When can we exactly use it? I get the impression we have to use it before performing our check and rolling the dice. But lets say i lose a combat check and i am about to take damage could i still use it after a failed roll to prevent the damage still?
4. Holy Light spell encounter. My character didnt have the devine trait. On the spell it says to use divine + 2d6 for your check. Then the second part says to banish it if you dont have the divine trait at all. My two questions for this is if i dont have the trait do i still get to roll a 1d4 + 2d6 for the check? Or do i follow the immediate text after and completely banish it because i dont have the trait?
5. Taking damage and resolving it. Towards the end of the rules "taking damage if necessary" it mentions about if you played a spell to effect the check then you cant play a spell to reduce the damage. Then right after the paragraph it talks about taking damage and players can play cards to prevent it. I feel it completely contradicts what it said prior and now im reading it as you can prevent it if able to. I understand about only being able to play one card type per check step but is taking damage part of the check phase or completely separate phase and i could play a spell to prevent it?
6. Attempting check and break down of steps. Is the attempting the check consider the complete phase, hence i can only play one card type of each till the very end? Or is each individual step considered a phase and i can play one type of card every card(theoretically) on each step such as attempting die roll, taking damage and etc?
7. I had an ally that could add 1d10 to a perception check. If i dont have perception could i have used it at all?
8. Using the characters powers i assume is like using one card type per step or can i use it as much as i need?
I know it's a ton of questions and ive been looking all day for the amswers but am having a hard time. The wife and i absolutely love the game and would love to play it all the way through.
Thank you.