Wizard

Nikor Igorov's page

8 posts. Alias of Veshly.


Full Name

Nikor Igorov

Race

Half-Orc

Classes/Levels

Monk/1

Gender

Male

Size

Medium

Age

15

Special Abilities

Darkvision 60' Intimidating Flurry of Blows

Alignment

Lawful Neutral

Deity

The Spirits of the Serpent

Location

Brevoy

Languages

Common Orc

Occupation

Shaman in training

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 16
Charisma 10

About Nikor Igorov

How do I copy a nice character sheet that works from someone else?

Traits
Magical knack -+2 CL not to exceed hit dice.
Poverty-stricken Survival +1 and always class skill
Kingmaker trait Brigand open to revision

Skills
with one rank
Knowledge (religion) +4
Perception +7
Survival +8
Swim +7

All other skills at 0-3.

Hit Points: 10
Experience: 0 / 2000
Speed: Walk 30 ft.

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-------------------------- Skills --------------------------
Skill------------------Total------Rnk-----Stat-----Msc
Acrobatics---------------2--------0.0------2--------0
Appraise-----------------0--------0.0------0--------0
Bluff--------------------0--------0.0------0--------0
Climb--------------------3--------0.0------3--------0
Craft-(Untrained)--------0--------0.0------0--------0
Diplomacy----------------0--------0.0------0--------0
Disguise-----------------0--------0.0------0--------0
Escape-Artist------------2--------0.0------2--------0
Fly----------------------2--------0.0------2--------0
Heal---------------------3--------0.0------3--------0
Intimidate---------------2--------0.0------0--------2
Knowledge-(Religion)-----4--------1.0------0--------3
Perception---------------7--------1.0------3--------3
Perform-(Untrained)------0--------0.0------0--------0
Ride---------------------2--------0.0------2--------0
Sense-Motive-------------3--------0.0------3--------0
Stealth------------------2--------0.0------2--------0
Survival-----------------8--------1.0------3--------4
Swim---------------------7--------1.0------3--------3

-------------------------- Feats ---------------------------
Ironhide +1 natural armor AC
Improved Unarmed Strike
Improved Grapple
You do not provoke an attack of opportunity when performing a grapple combat maneuver. In addition, you receive a +2 bonus on checks made to grapple a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to grapple you.

Stunning Fist
-------------------- Special Abilities ---------------------
Sacred Tattoo +1 luck bonus all ST, Intimidating +2 Intimitdate
Orc Blood, Weapon Familiarity Greataxe,Falchions,Orc weapons
Monk Wisdom Bonus AC
------------------------ Templates -------------------------

-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 16 / 15 / 14
Initiative: +2
BAB: +0
Melee tohit: +3
Ranged tohit: +2
Fortitude: +5
Reflex: +5
Will: +6
Unarmed attack:
to hit: +3
damage: 1d6+3
critical: 20/x2
Flurry of Blows:
to hit: +2/+2
damage: 1d6+3
critical: 20/x2
--------------------- Special Abilities --------------------
------Grapple---Trip---Disarm---Sunder---Bull-Rush---Overrun
CMB-----+5-------+3------+3------+3--------+3----------+3---
CMD-----20-------18------18------18--------18----------18---
------------------------- Equipment ------------------------
Name QTY LBS
Flurry of Blows 1 0lbs
Total weight carried:
Current load: Light
Encumbrance
Light: 76
Medium: 153
Heavy: 230

If I am selected we can discuss equipment then if that is ok?
Equipment isn't that important to this concept
--------------------------- Magic --------------------------

------------------------ Description -----------------------
Height: 6' 1" Weight: 255 lbs. Gender: Male
Eyes: Black Hair: Black,Beaded Skin: Light Green
Dominant Hand: Right Quirks: Serious, Observant
Speech style: Speaks well. Quotable: I don't have any solution, but I certainly admire the problem.
Full Description
Tall heavy, young half-orc with very light green skin and a large tattoo of a great black snake on his chest. He wears crudely sown snake and alligator skin clothes that are warmer than they look and shed water.
Background
Born to Grisha an orc shamaness and her human husband Igor, Nikor grew up near the shores of Lake Hooktongue. Life was hard work for a little food but this bred strength and self-reliance. His parents both worship the snake spirits along with their endless progeny. His surviving sibilings are all much younger than him. His mother is very tough pushing him to greater challenges to prove he is worthy to survive and dominate, however like his kinder father he sees some grey in the view of Might makes Right! His father taught him Common with a suprisingly well-spoken manner of speech and well as reading and writing. He helped his family protect the small community from all threats and lead the neighbors in sacrificing to the Great spirit of the Serpent. The power both temporal and spiritual flowed to his mother (with some to dad). But power over a few scared swamp folk is not that impressive. But the years do not pass kindly to an Orc, Grisha's time is running out. His parents are sure there are greater events and a greater destiny for him.