Kardswann

Nightstrike's page

39 posts. Alias of Doomed Hero.


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What's my teleport rank? 13?


Ok. I'll just use the gun roll above with my Unarmed Combat modifier. New total, 32


First things first, Dan wants to knock out the lights in the room. I assume there are windows so it shouldn't get pitch black. I just need it to be darker.

Can I use move-by action and takedown 2 to essentially cleave from one light to another to break them all? The idea is that I'd lash out at a light with a tendril, and then move into the shadow left behind as it breaks to lash out at the next one. That should keep me enough in the dark that I should either be invisible the entire time, or only visible for very brief moments. Then at the end of my movement, I'm going to shadow jump back to my original position to throw off anyone who might have seen me moving.

Does that sound like a viable action? Do I need to roll to hit the lights?


<-- Not a Face.


Invisible in the shadow of a nearby truck, Dan raised an eyebrow. Smart fellow.

As they left, so did he, flickering through the space that connects all darkness, only pausing long enough to look up where the Redshift building was.

Moving in a straight line, skipping over entire entire blocks and completely ignoring traffic, Dan could move fast when he needed to. It didn't take him long to reach his destination.

The question is, do I go in first, or wait for the rest to catch up.


That might be the group Nightstrike used to work for, assuming they handle all kinds of super threats, not just domestic terrorism.


I'll be keeping an eye out from rooftops or alleys between jumps as I pull more people out of the wreckage.


It seemed to flow pretty smoothly to me, especially considering how many rules questions there were.

It may be possible to use an overhead map of some suitable city from Google Maps. Adjusting the map size down to near street-view would give a localized map that would provide a loose idea of our surroundings. We might not need more than that.


Gumshoe had only gotten a quick glimpse of the person in the darkness who had helped him against the cat woman. As soon as she had fallen, there was a low voice from the darkness saying "I'll let you take it from here."

And then the voice was simply gone.

Nightstrike goes to continue helping survivors. He's going to shadow jumps to the basement areas of the collapsed building and the others nearby. he's guessing there's going to be some people trapped down there.


So I hit her but didn't drag her down? Is that right?


Where's the cat lady now? Did she make it to the roof, or was I able to pull her back down?


Tendrils of shadow followed the cat woman, glinting chrome as they whipped into the sunlight and around her ankle, pulling her back down to the alley again.

Nightstrike follows her, invisible in the shadows, stopping at the edges of them and sending tendrils after her to pull her back into the alley. What is she doing to get free every time? Is there any way to stop that?

Grab: 1d20 + 12 ⇒ (11) + 12 = 23


The GM will be back. He was very busy this weekend.


The dark tendrils whip around the cat lady again, lifting her and slamming her to the wall again.

Attack: 1d20 + 12 ⇒ (14) + 12 = 26

W/ grab


A black and chrome coil about as big around as garden hose whips out of the alleyway, snakes around the animal-lady's neck and yanks her into the shadows, slamming her hard against the wall. Once out of the sun, the coils lose their gleam entirely, becoming more like solidified darkness apparently coming out of nowhere.

Attack: 1d20 + 14 ⇒ (14) + 14 = 28 I think? I'm not sure exactly which numbers to use to attack with the tendrils or how multi-attack works.

Should get a free grab with a successful atack.
Once she's grabbed and thrown into the wall, I'm moving with Move By Attack so she can't really get a bead on me, ending up about 10 feet up the wall. I'm invisible, and it should look like the tendrils are coming from a few different possible places.

"You should start talking. You won't like the alternative." a gravely voice echoes from the darkness seemingly coming from everywhere and nowhere.


No problem. I'm learning too.


I'm not quite sure how the Grapple rules work.

Could I have grabbed her with that attack and taken her with me into a shadowed area?


Nightstrike follows her out the window with nearly the same movement, his leap carrying him straight into her as she turned around with a vicious knee drop. He didn't know who she was, but the fellow she'd just swiped at certainly didn't look like a threat.

"Mad move, kitty-cat." he growled, rolling past her and ducking into a side street, hoping to lure her away from her target and the bright midday sun.

Move-by Attack: 1d20 + 17 ⇒ (16) + 17 = 33
Continuing movement after attack, hoping to end in a shadowed location where I'm Invisible.


I don't really know if she's a villain or not, unless I recognize her somehow. For now I'm going to watch her and follow her, keeping Invisible.


Same here.


I thought I read Free action. Feel free to double check me.

Edit: you're right.


Dan's head whipped to the window of the apartment the- whatever it is had entered. He hated blind jumps but sometimes they were necessary. He stepped into the shadow next to him and came out in the alley to get a better look at the window. He concentrated on the direction and destination and moved[/]. He could [I]feel that there was a shadow in the apartment big enough for him to work with. He just didn't know exactly where it was. Under a bed or in a closet. Something. Only one way to find out...

Following the baddie that headed into the apartment. Shadow Jumping is a free action, and once I'm inside I might be able to jump into a better shadow, but I might need to do something like open a closet door and detangle myself from someone's clothes.

I'll take the remainder of my action once I get an idea of what I'm jumping into.


OOC text is blue. Dice text is green. Those are the only colors we have to work with.

In the past, I've used italicized Blue Text for characters with 'voices in their head'. It did the trick.


Ok, all done.

Can I get a name and some general information about the big-bad dude in Nightstrike's background? What's this setting's version of Doctor Doom or the Red Skull?


GM:

Working on it right now.

In the mean time, I have two questions-

1)Is that why Hero Lab listed Improved Grab twice on my sheet?

2) (this one's more complicated) Takedown 2 says

Quote:
If you render a minion incapacitated with an attack, you get an immediate extra attack as a free action against another minion within range...this advantage allows you to attack non-adjacent minion targets, moving between attacks if necessary to do so. You cannot move more than your total speed in the round, regardless of the number of attacks you make. You stop attacking once you miss, run out of movement, or there are no more minions within range of your attack.

Since Shadowjump is a free action, and each jump can carry me up to 250 feet, that means my total movement a round is only really limited by available shadows that are within 250 feet of each other.

Does that mean that as long as I take down someone with every attack, I can keep attacking everything within 15 feet of a shadow?

3) Can I do that while rescuing people?


Ok, I think I have everything finalized.

I dropped Intimidate entirely, freeing up 5 points, and lowered some other skills.

I decided not to boost my Toughness. The Spidey analogy rang true with me. Nightstrike isn't that tough. He's just really hard to hit.

I bought Increased Mass for Teleport (now I can take up to 400 pounds with me) and sunk 5 points into Will. He's still a little mentally weak, but that works with his background.

I'm pretty sure all my points are accurate. Feel free to audit me.


The sound of an explosion rocked him out of an uncharacteristically peaceful sleep. Before his brain was fully turned on his instincts had already thrown him to the floor, rolled him under the bed and chambered a round in the gun he kept in the headboard.

He continued rolling as he began to process what was going on, into the darkness beneath the bed and out of the shadows in his closet. He stood quietly, pulling on pants and shoes without noise, and beginning to realize that the explosion was not anyone coming for him.

Which meant people were in trouble.

A sleeveless shirt with very oversized armholes came on in a flurry as a flash of serpentine metal snagged his shoulder rig and yanked it to him from across the room. His loose leather jacket went on as he stepped out of a shadow on the roof. He winced and put his sunglasses on, then scanned the horizons for smoke.


Sorry, yesterday was a little busy.


I think I'm basically ready. I have 1 stray skill point to spend, but I may drop one skill by a point and convert that into a boost to my toughness.

I'm also considering adding the ability to take someone with me to my teleport ability. I need to look at the cost on that.


The spidey comparison makes sense. Is there a skill for boosting dodge?


Thanks. I'll look into moving some points around. He shouldn't be that fragile.


I don't mind him not being in darkness. He's pretty dangerous and mobile without it. He's just better with it.


Looks good. I'll go with that.

To those that know the system, does this look like a good close-combat character, or is there some glaring weakness I'm not seeing? In my head, Nightstrike fights like a cross between Nightcrawler and Wolverine and should be pretty scary. I just don't know if I did it right.

I don't see where I have one point left over. What am I missing?

Profile Updated.


Ok, changes made.

I lowered the skills, dropped Quickness and reduced my Presence to get 2 extra points.

I decided to upgrade Shadowmeld with the 2 extra points so that Nightstrike is invisible to cameras and stuff too.

I also changed the wall-stick flaw problem. I figure that you'll tell me if it's dark enough for it to work or not.

Can you give me another point audit so I know I'm straight now? Also, I have no idea how to figure my attacks and damage in this new system. Can anyone help me with that?


Thanks for the review. Frankly, I'm surprised I came as close as I did to the point buy. I'm going solely of of the SRD, with only minor experience in a previous edition to give me a frame of reference.

All your suggestions look great. I'll have the revisions up in an hour or two.


I'll look over those rules and make the adjustments tomorrow. Thanks for the help.


Ok, I think I'm done. I just need to know how to calculate my attacks in this system.


GM:
Good questions!

I'm thinking that he probably wasn't well known at all. Is there a government sponsored super-team? If there is, Nightstrike might have originally been involved with that as a scout type.

After his ordeal he decided to retire from military/government service and has gone to Emerald City to start a new life. He wanted to try to live a more normal life, and then, just his luck, supers start popping up all over the place and everything starts to go to hell.

While he was a covert agent he was completely unknown, but when he was rescued and brought back there was a media leak and he was outed. There was a big media circus involving him (kinda like when that CIA operative was outed last year), which meant that he couldn't really go back to work even if he'd wanted to.

Right now he's that guy at the end of the bar who keeps to himself and spends most nights drinking. There's stories of that time he broke up a nasty bar brawl by himself, but most people just leave him alone. Every once in a while some drunk makes fun of him for wearing sunglasses in a dark bar, but they stop when he lowers them and gives them a good look at his eyes. A few people know who he used to be, but probably not the details of what happened to him.

When the game starts, It would be cool if a couple of the other characters decide to try to recruit him because they've figured out who he is and want his experience on the budding team.

Any other questions?


Doomed Hero here.

Nightstrike is about 45% finished. I've played first edition, but I'm learning 3rd as I go. Interesting changes. I should have him done within the next day or two.

His basic premise is that he used to be a superpowered infiltrator type (a lot like Nightcrawler from X-Men), but he was captured by a villain who brainwashed him and implanted cybernetic weaponry into his body, turning him into an extremely dangerous henchman/assassin.

His teammates managed to rescue him and after intense therapy most of his memories have been restored. He still has pretty extreme PTSD and has developed a fear of surgeries and medical facilities, but he has decided he's well enough to go back to work.

His new cybernetic enhancements have turned him from a second-string stealth-based hero to an extremely capable first-rate brawler.

The villain who altered him is entirely up to the GM. The teammates who rescued him may be other PCs