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Thanks, was thinking it was 1/4 of the magus level (rounded down).


Hello all, I have a question about the human favored class option. What I understand from this is that if I were to take the favored class option and I am a level 2 Magus that I get an arcane point to add to my pool (1/4 points being level 2 brings it down to the minimum of 1) of arcane points. Now if when I become level 3 I do this again would I also get another arcane point?

The following favored class options are available to all characters of the listed races who have magus as a favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.

Human Add +1/4 point to the magus' arcane pool.


Hehehe, was thinking the same thing Sissyl :-)

Was just looking for a few arrows/bolts idea for some drow to use against my PCs.


Hey, new folks come into the game all the time, it may be two years old, but it may be new to them ( or in some cases to me) :-)


As mentioned up thread, the requirements are Weapon finesse and wield a scimitar. Why the weapon finesse? who knows as the feat does not impact on the weapon. This is like saying you need Heavy armor Proficiency so you can sleep in light armor without a penalty. The heavy armor proficiency has nothing to do with wearing light armor, just as weapon finesse has nothing to do with scimitar.


As mentioned up thread go with the feat Dervish Dance and use a scimitar, the feat lets you use your dex modifier to both hit and damage. And it has also been clarified that you can still use spell combat with the feat (as a spell is neither a weapon or a shield and those are the things you can not have in your off hand).


In the above situation, maybe you can declare spell combat and spell strike, since you can attack and then cast or cast and then attack, maybe one round d two you declare spell combat/strike (with the -2 penalty) make a 'normal' attack and use the last charge, then cast a spell and use it via spell strike (if you wish). I think this could work because you have used your last charge prior to actually casting a spell (since doing so will normally discharge your held charge spell).

Did I make sense to you? Hehehe I see what I want to say in my mind, just not sure if I expressed it well enough.


That is too bad :-(


sorry to bring up this old thread, but I do have a question on how this may apply. I have a fighter with dervish dance (and a scimitar) I have a +2 bonus on Str and a +4 bonus on Dex. Dervish dance lets me use my dex for both my hit and damage modifiers, if I were to use my scimitar two handed (I was inform you can do this with a scimitar as it is not a light weapon) would I use 1 1/2 times my dex as that is what the dervish dance feat lets me do or do I only get to use my str for a +3 damage bonus only?

If I use my Dex (since it is what I use for damage anyway) I would net a +6 damage if I decide to use two hands.

any help would be appreciated.


Going back to the original post, I think he is right on how spell (in this case for the Magus) works. If you are a level 3 Magus and via spell combat and spell strike decide to cast chill touch, according to the spell you get one touch attack per level (in this case 3). SO if he declares spell combat (with the -2 penalty) and spell strike, he can cast chill touch and deliver it with an attack (1 charged used) he follows up with his normal attack, since he still has 2 charges available and using the same weapon, when he attacks (assume he hits) he will do damage and another charge of the spell is used leaving one. Next round he attacks normally (no spell combat or spell strike) if he hits the final charge (of the three he had) is used and resolved as normal.

That is how I see the multiple attacks working, but then again it is my view on how I interpreted the RAW/RAI concept.


Character is a fighter and I like the idea od casting spells and fighting at the same time. I created a class like this back in the mid 90's where the effect of a spell can be executed with a sword strike (hit with weapon and spell effect goes off doing spell and weapon damage). Since now there is an official class like this, I don't have to use my sword sorcerer (name of the class I created).


I have read many of the threads on the Magus class and I see somethings and they make sense. One thing I would like to know more about is this, the blade bound mage can not alter his blade, example... he can't decide to add keen on the blade as it is a sentient weapon, has a table, ect. Now based on the class you don't get the weapon til level 3. My question, is the black bade a new blade found or discovered? If you already have a weapon, can your weapon be converted (or become) the black blade? If so, what if the blade in question (before being a black blade) were magical (let's say a +1) does this mean that at level 3 your blade would have a +2 enhancement?

On another note, if you have the black blade at 3rd level it has a +1 enhancement is this like a magical +1 in the sense that it grants a +1 to both hit and damage?

Thanks for any help on this, playing a human fighter 3 who just attained his 4th level and decided on the magus (blade bound). Also going the path of Dervish fighter and have a +1 scimitar :-)


So the +1 scimitar I have would not become my black blade. I would find one instead and then have to sell of or give it away.

Or I can become a regular Magus and keep my scimitar.


Hello everyone, I would like a hand in how I should proceed with this PC. I have a human 3rd level fighter with the following stats (14, 18, 14, 14, 10, 10). I have the following feats: precise shot, point blank shot, dervish dance, weapon finesse, and dodge. I plan on taking him to level 5 fighter then take Magus levels. I want to take him to level 5 fighter for the weapon training at that level. What two feats (for level 4 and 5) would you recommend?

Also with the Magus, if I chose to be a black blade Magus, would I find a new weapon (Scimitar) or can I use the one I have to become a black blade? Reason I ask is that I manage to get my hands on a +1 scimitar (which I use in my dervish dance style) :-)

A bit unfamiliar with the class, but I do understand the Spell Combat and Spell Strike capabilities of the class (and I like that).


OK, guess it make sense :-)


OK, I am new to this and I have a question. Til the end of your turn, does that mean that if you go on init 12, declare a lunge attack against opponent 1 who is 10 ft away, you are at -2 for the rest of the round back to the top and until init order 12 to remove the -2 penalty. Now in the above situation, you lunged at opponent 1 (10 ft away), opponent 2 (on init 10, before your turn ends)comes from 20 ft away in your direction to melee attack you. When they enter the 10 range from you, no problem, but once they entered your second threaten area (at 5ft) can you take an AoO since you are still in the lunge attack til the end of your turn (init 12 of the new round) ??
Or does the term "end of your turn" mean immediately after your attack (init 12) your turn is resolved, and if so does that mean you no longer have the -2?


I believe it is, that's why I said if staying Magus, or going fighter or prestige was a good idea. Never played the Magus and was asking for builds. :-)


OK to continue... if I go fighter with Magus, what would be a good prestige to follow that up with? Looking at going fighter from first to fifth level and then taking my first Magus level, plan on going to fourth with it before I decide to continue as a Magus, Fighter, or some prestige class.

Advice or opinions ?


Thanks for that info. After reading about the Magus class, I may stay Magus. Currently have PBS and PS, have not taken any weapon focus. Game should go for another 10 levels or so. Thinking of hitting level 5 with the fighter to get 2 more feats and the weapon training, by then I can specialize in the scimitar.

Other suggestions?


Greetings everyone, I am playing a pathfinder game in which I am currently a level 3 human fighter. I am considering going Arcane Archer and am looking at the Magus to fulfill the arcane casting requirement. I would like some help/advice on how to proceed from here. To begin with I am not looking at doing some sort of combo that kills three people with one arrow (hehe being extreme) I want to have fun with the PC and be able to provide good ground cover. He wields a scimitar and already has Dervish Dance feat (my dex on this PC is 18 so this helps with range and melee).

I have read something about Magus using shocking grasp to deal upward of 10D6, how can I do this? Also when would you think I should go from fighter to magus (I am thinking around level5) and once I do, when should I look to go from magus to Arcane Archer?
Thanks for any info/advice on this matter.


OK, I understand casting other spells making you loose remaining charges (thanks), just wanted to clarify the point. It seems to make sense to me, but then what makes sense to me may make another person think I am breaking the game :-)


Hello everyone, I am considering making my 4th level fighter a level 1 magus when he has enough XPs for 5th level. I also want to do this for PC level 6th and 7th making him a level 4 fighter/level 3 magus. I have gone and looked thru the posts about what a magus can and cannot do in regards to spells and attacking. Something’s are simple like spell combat and spell strike. As I understand it, spell combat is analogues to two Weapon Fighting. You wield a weapon in one hand and cast a spell with the other, and I am aware of the -2 penalty involved (just like two weapon fighting). I also understand that spell strike means that you can discharge a touch spell thru the weapon. So if you want to cast shocking grasp you would declare that you are using your spell strike ability to attack with your weapon (doing normal damage if you hit) and on a successful attack you discharge the held spell (in this case the shocking grasp electrical damage).
Now my question comes with those spells that have multiple uses based on level. Let us say I am a level 3 Magus (as outlined above) and I have chill touch, per the spell I can use it 3 times (1 per level of Magus) Now if I elect to use spell combat I will be able to cast a spell and attack with my sword. i.e. touch target, do damage, attack with weapon, do damage… so far simple. Now if I also elect to use spell strike I will use my weapon to attack to deliver the spell (mind you I only have one weapon), If I hit I do weapon damage and spell effect, since I was doing spell combat I just used the spell portion of it and now I have an attack, so I attack with my weapon (again). Since casted chill touch (thru the weapon) and I have three uses of it, does that mean that when I make my (what would be my normal) attack with it that another charge of the chill touch would go of (if I successfully hit)?


I take it to be the same way, was wondering if anything came from the developers that state it as such, since some folks I play with take the part after the "," as if levitating to mean no vertical movement.

Thanks for your input on your point of view.


OK, I have read a bit about this revelation and was unable to see a clear answer in the previous posts. The revelation states the following:

Lure of the Heavens (Su): Your connection to the skies above is so strong that your feet barely touch the ground. At 1st level, you no longer leave tracks. At 5th level, you can hover up to 6 inches above the ground or even above liquid surfaces, as if levitating. At 10th level, you gain the ability to fly, as per the spell, for a number of minutes per day equal to your oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments.

The way I see it is that it was meant to modify your ability to move. At level 1 your steps are lighter and you have buoyancy so you leave no tracks. At level 5 you are still walking (or running or moving) but you do so from 6 inches of the ground. At level 10 you can fly (self explanatory).
I have seen a lot of discussion about the 6 inches of the ground. Since the wording states that, “hover up to 6 inches above the ground or even above liquid surfaces, as if levitating.” A lot of folks are equating this ability to the spell of the same name. Granted (as someone else mentioned) there is nothing else to compare it but the spell, I don’t think that may have been the intent. Has there been any clarification on this? Can a person move as they normally do, but just doing it from 6 inches off the ground?