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Organized Play Member. 5 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Maya Coleman wrote:
amalgam_81 wrote:
Since folks are chatting about Pawns - any word on a Foundry token pack?
No word yet, amalgam_81!

As someone who GMs strictly in Foundry and was blown-away by the Monster Core token pack, I would buy it immediately


I ended up not really making any changes to their reactions because my party ended up with days in-between their initial skirmish and when they actually went back (we had some lower-player count nights and so they went back to clear out some more of level 2 with their reduced party and I also threw the AV:X sword theft scenario in there because my players were getting a little worn out on constant fights) and I basically just ruled it that the ghouls pretty quickly got bored of waiting around on high alert and returned to their normal activity by day three.

But I agree it's a potentially serious issue on those floors with coordinated societies. A ghoul might want to get back to seasoning his meat with Blueblisters ASAP, but I'm not convinced that will hold true once they move past the arena.

That said, maybe the justification is that the way monsters are setup in the AP is intended to include their reaction to the players' assault. Like you normally wouldn't find ghouls hanging out in packs of four, normally they'd be out wandering around, reading random books, taunting the wood golem, warming up meat in the furnace haunt, etc, but with the players running around, they've decided there's strength in numbers and cluster together


xcmt wrote:
My players are murderhobo-curious so I'll gladly take any opportunity to provide them with a moral quandary.

I have the same sort of players, so this thread spoke to me in multiple ways.

I've already backed off on Carman's behavior, using the AV:Expanded idea of giving him a daughter who doesn't steal the sword so much as get stolen by it. So now he's just a widowed dad trying to do right by his barely 18 year old daughter who's dreaming of following in her ancestor's footsteps.

Gonna be a ton of fun if they get beat down by Urevian (because they'll almost certainly try him) and then either have to talk Carman into coming to fight alongside them
"Listen, if he's decided to hire mercenaries from above ground, what makes you think he won't hire mercs from the Darklands? And then he'll just target Amicia because she's an easier target."
or try to kill him (and my cleric of Sarenrae better stop that from happening, at the very least). Of course, if he comes to fight, they're going to need to take special steps to keep him alive, because Urevian will just monkey stomp him into dust as fast as he can to end the contract if they don't.

This is gonna be fun.


Thanks for this thread, this has been great inspiration for the journal my party just found! I can't wait to see what they make of the morsels of information scattered throughout


Years later, but that's the beauty of forums...

Anyway, greatly appreciate your sharing of this. I have a character who picked a Fleshwarp ancestry without knowing about the Labs and I'm looking forward to his reaction to it. I've mentioned them in passing quickly once and he didn't catch it, or at least didn't react, so I'm looking forward to how he encounters the Labs and having the info you shared is a great starting point to build on if he decides to really delve into it