[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
Chronicle looks good. Thank you for running the game. To everyone, thank you so much for the games and for letting me join in. I think I’ll step back from joining the next ones. I really appreciate the time, effort, and fun moments shared, and I wish you all the best with the coming adventures!
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
Nicole also uses the crowbar and does the dirty work.
Surprisingly, she easily breaks down the wall. Perhaps somebody walled up the hole just recently and hasn’t had time to cement it properly? "Well, that is easy." she is surprised herself.
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
Reposting because my post was eaten. Nicole lightly kicks the woman's head to check that it is no longer moving. She then proceeds to look around for materials she might find useful after being healed to replenish her stock.
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
Vardarel wrote:
Apologies. I roleplayed Nicole’s actions by still Seeking the enemy even after Vardarel pointed her out. She’s frightened of Purple, so I was portraying her as wanting to be sure for herself. I’ll change her actions to the ones below instead, so as not to waste what Vardarel has pointed out: ◆ Strike under "If Seek is Success" spoiler◆ Strike under "If Seek is Fail" spoiler ◆ Strike DC 12 Flat check: 1d20 ⇒ 14 vs Hidden Hand Cannon Attack, MAP: 1d20 + 11 - 10 ⇒ (4) + 11 - 10 = 5 Damage: 1d6 ⇒ 2 B damage
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
Nicole searches for where the enemy is.
If Seek is Success:
"She is here!" she points her out to allies and throws a bomb in the enemy's direction.
DC 12 Flat check: 1d20 ⇒ 7 vs Hidden Moderate Alchemist Fire Attack, w Alchemist Goggles: 1d20 + 12 ⇒ (12) + 12 = 24 Damage + Burn It!: 2d8 + 1 ⇒ (6, 1) + 1 = 8 fire damage, 3 persistent fire damage, 4 fire splash damage (to target only), and ignore Lesser Cover fr Alchemist Goggles (+1 splash damage to target on Fail, but not Crit Fail) ◆ Point Out
If Seek is Fail: Nicole readies to pull a fire bomb and throw it at the enemy that she sees.
DC 12 Flat check: 1d20 ⇒ 11 vs Hidden Moderate Alchemist Fire Attack, w Alchemist Goggles: 1d20 + 12 ⇒ (10) + 12 = 22 Damage + Burn It!: 2d8 + 1 ⇒ (3, 2) + 1 = 6 fire damage, 3 persistent fire damage, 4 fire splash damage (to target only), and ignore Lesser Cover fr Alchemist Goggles (+1 splash damage to target on Fail, but not Crit Fail) ◆◆ Ready
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
Nicole, with weakened knees, returns to the area. She cant find the woman and the skull, worsening her fear that she might be followed. The words whispered on her lingers in her mind that she casts Guidance on Bun Helsing for now. ◆ Stride
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
Nicole's Skunk Bomb is a miss then. DC 24 Will save: 1d20 + 7 ⇒ (1) + 7 = 8 vs Fear (Crit Fail, Frightened 3 and Fleeing 1 for 1 rd) Pure terror slams into Nicole like a cold wave. "Ahhh!" she shrieks, her face draining of color as panic takes over. Her hands tremble, eyes darting wildly, and (on her turn) fleeing without a second thought.
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
Isn't it a DC 5 flat check for Concealed?
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
"Hey, come back here while I can see you!" Nicole complaints while getting closer. She then mixes vials to create a funky smelling bomb and throws the same to Purple!
She prepares another bomb, but this time, concocts something that is cold to touch. "Let's take things slow, shall we?"
◆ Stride
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
"There you are!" Nicole chucks another vial at Purple after being revealed by Vardarel. "Catch this!"
"Here's another one!" she shoots with her hand cannon
She then reloads after missing to hit her target. ◆ Strike
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
Nicole loads her hand cannon and readies herself to strike with a bomb at either Purple or Skull that appears within her range.
Readied Action: Nicole throws a bomb.
Hero Point! DC 11 Flat Check to Hit Hidden Target: 1d20 ⇒ 14 Moderate Versatile Vial, w Alchemist Goggles - Frightened 1: 1d20 + 12 - 1 ⇒ (16) + 12 - 1 = 27 vs target Damage + Burn It!: 2d6 + 1 ⇒ (2, 1) + 1 = 4 fire damage and 4 fire splash damage (to target only), and ignore Lesser Cover fr Alchemist Goggles (+1 splash damage to target on Fail, but not Crit Fail)
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
I am not sure why the Will save is gone for Nicole in latest initiative tracker, but here it is if needed:
Nicole fears whatever is happening around her. Haunting images seem to gather around her vision, despite only hearing the strange voices. GM chadius wrote: Vardarel, blocked by the wall, isn't a target. He Steps into the doorway and points. "Nicole, 10 feet ahead of you! The woman, she's right there!" Then he reaches for a scroll. Nevertheless, she tries to remain on her spot and uses the information Vardarel has shared to them on Purple's location, seeing that chasing the invisible skull is pointless at this moment. She draws a versatile vial to burn Purple. DC 11 Flat Check to Hit Hidden Target: 1d20 ⇒ 12Moderate Versatile Vial, w Alchemist Goggles - Frightened 2: 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21 vs Purple Damage + Burn It!: 2d6 + 1 ⇒ (1, 2) + 1 = 4 fire damage and 4 fire splash damage (to target only), and ignore Lesser Cover fr Alchemist Goggles (+1 splash damage to target on Fail, but not Crit Fail) She then readies another for anyone that will attack her.
Readied Action:
Moderate Versatile Vial, w Alchemist Goggles - Frightened 1: 1d20 + 12 - 1 ⇒ (3) + 12 - 1 = 14 vs Purple
Damage + Burn It!: 2d6 + 1 ⇒ (6, 3) + 1 = 10 fire damage and 4 fire splash damage (to target only), and ignore Lesser Cover fr Alchemist Goggles (+1 splash damage to target on Fail, but not Crit Fail) ◆ Strike
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
I am not sure if the skull is "Invisible" (which makes it Undetected, right?) to Nicole or she is one among the "Hidden to Others", but here goes my actions. Nicole looks for the skull who has gone flying.
If Successful to Seek:
Nicole shoots with her hand cannon.
Hand Cannon Attack (uncommon, modular (B, P, or S), range 30 ft): 1d20 + 11 ⇒ (2) + 11 = 13 Damage: 1d6 ⇒ 6 B (modular) damage She also quickly draws one flaming flask and throws it at the flying skull.
◆ Strike
If Failure to Seek: Nicole readies to pull out and throw one of her versatile vials at the enemy that attacks her, or will be seen by her within range.
Moderate Versatile Vial, w Alchemist Goggles: 1d20 + 12 ⇒ (7) + 12 = 19 Damage + Burn It!: 2d6 + 1 ⇒ (4, 6) + 1 = 11 fire damage, and 4 fire splash damage fr Bomber Field Discovery, and ignore Lesser Cover fr Alchemist Goggles (+1 splash damage to target on Fail, but not Crit Fail) ◆◆ Ready (◆ Quick Bomber)
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
There’s one slot left in the game, and we’ve just started. Meadow can join if she’s interested. Here’s the link to the game.
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
Thank you, GM. I think I'll redo my two actions. Didn't realize the lighting conditions. Realizing that the big area is too dim for her, she quickly concocts an elixir to grant herself darkvision, and chugs its dark-colored contents. "If anyone needs to see in the dark, I will make you one." she tells the others.
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
DC 25 basic Reflex save: 1d20 + 13 ⇒ (8) + 13 = 21 (Failure, 29 fire damage - 1 fire damage from ↺ Resist Harm) Nicole takes the full force of whatever is thrown at them, that her wayfinder glows to resist a very small damage from that effect
Nicole tries to remember who they might be dealing with.
She also enters the room and shoots Purple.
◆ Stride
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
While on their way, Nicole collects whatever she finds useful for her vials formulation. Before their arrival to their destination, she draws out her hand cannon, and loads it. She then keeps her eyes peeled for any unusual activity. Nicole points to move forward to the other rooms.
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
"I agree to take a good rest as well and continue searching tomorrow?" she wait to see fit the others agree. She is just kinda worried about the last agent that they need to find, though, the longer it takes for them to find the last agent, the lesser the chance they might find and rescue the agent alive, just like what happened with the first two agents they found.
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
Copy-pasted from previous...
Abridged Pathfinder Agent Dossiers:
Tanno Kembers
- Tanno Kembers is a human man who made a living as a self-taught tomb robber. - He first came into contact with the Pathfinder Society at a dig site in Nex, which he reached before the Society did. - After assessing his skills and artifact collection and determining his willingness to work toward more noble ends, the Society gave him a field commission. - Tanno is skilled at disarming traps, and is wary of potential foes at all times. Selia Torossel
Jespya
Kiiruba
Nicole only quietly gasps at the poor situation of their fellow agent. "Apart from rest, let us know if you need anything else, she offers.
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
Nicole gives thanks and waves them goodbye before they enter the bathhouse. "They don't smell it anymore, maybe it’s gone. We should stay alert." Nicole informs them. DC 15 Crafting: 1d20 + 13 ⇒ (18) + 13 = 31 "Ah, an antidote for ice tears. This will come in handy." She picks up the bottle and adds it to her collection. She also takes the key and the wooden sculpture, leaving the rest for Vardarel and Professor Bun.
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
"I hope you like that boar we bought for you two. Let me see what I can do with your chains," Nicole says, spending some time examining them. "Have you heard the name Mother Forsythe?" she whispers to one of them. "What could they have done to the fox?" she asks in her normal voice. Nicole has untrained Thievery +4 She then turns to her allies. "They loved the boar, satiated them, to say the least. Can somebody unchain these shackles for them?" While someone works on that, she shares what the drakes have told her about the place they're in. Crafting +13 to identify the chemical weird stuff they are talking about
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
While on their way to the shop, Nicole shares in hush tones to allies that the drakes are sensing somebody that they cannot see. "They say that there's someone they 'can smell but can't see... always watching'. We should be careful." she then provides some coins to Vardarel as her contribution to pay for the roast boar, five silver pieces to be exact.
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
"Who's watching?" Nicole asks, and it dawns on her that it might be Mother Forsythe or her minion. Setting that aside for now, "How about you wait for just a teeny tiny bit more while we look for your food, like bigger ones? Like pigs, you want pigs? How about that?" she tries to convince the two drakes to give them more time. Perhaps, if they can satisfy their hunger, they might help them in the case they are solving. Perhaps.
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
Thankfully, Vardarel is more willing to offer his rations. She, on the other hand, is deliberately taking her time retrieving hers from her backpack, just in case no one else steps up to help the drakes. "Thanks." she mouths at Vardarel.
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
While they speak, Nicole simultaneously translates their conversation with her to others while fear looms within her that she might be eaten if they remove their chains. "Should we remove their chains?" she mouths the Pathfinders in Common. She then turns to the drakes. "What do you usually eat? I have some small rations here, let me check." she tells them in Draconic while she checks her backpack to pull out two rations. "Have you known who made you trapped here? Any idea?" she continues while she awaits for answers from her allies. "If we do, maybe we should release the starved one first." she says to allies in Common when she turns again to them. "Just in case the stronger one suddenly eats us."
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
Nicole nods at Vardarel and begins walking toward the bathing draconic creatures, though not close enough for their chains to reach her. "Hi! How's the bath? Nice place, huh?" Nicole says to them in Draconic, trying to sound friendly. "Oh, nice chains! Are those the latest fash—" She stops herself mid-sentence, shifting her tone to one of empathy. "Oh, sorry. Looks like those chains are keeping you stuck here? Do you work here? Would you mind if we had them removed?" She gives them the most sympathetic expression she's ever worn in her life.
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
"So, we'll talk to them?" whispers her inquiry to her allies about the draconic creatures bathing leisurely. "Like interrogation, or just looking for something? What would be the approach?"Diplomacy +9 here.
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
It looks like we need to confront them, unless we can go left (on the map) and find a nice way to cross the wide waterway without being noticed by them.
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
"Poor agents." Nicole mutters under her breath. "Bludgeoned to death. Now we followed a trail of footprints to another burned and bitten by a sea drake. Could the suspect be the same for both?" she asks queitly and nods at Vardarel's direction to go next.
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
"Oh my..." Nicole is too stunned to speak further on what happened to one of the missing Pathfinders. Thankfully, Vardarel is quick to do what must be done to the body. Following the tracks, Nicole chooses to squeeze herself inside smelly pipes of the sewers.
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
"We better check that place and meet this Mother Forsythe. I am just worried that the spy is among us without us knowing it, and our plans be foiled." Nicole suggests. "Will you be alright if you go on your way?" she turns to the captive.
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
Nicole's eyes widen as she sees Stitch pull out his scalpel, as if preparing for surgery. "Never mind him, he's just fond of twirling blades. And no one is going to kill anyone. We want information." she says with a trying-her-best-to-be-cool smile, her effort to convince the Red Hooded woman to talk.
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
"How about we start with that Red Hooded one." Nicole suggests as she continues to collect while they move them to the building. "She's chatty, she might know many things." she adds.
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
Nicole sighs on the last target's stubborness that she throws another vial of fuel at it.
She loads his hand canon and shoots the target's other feet.
◆ Quick Bomber w Far Lobber feat
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
"Give up already." she tells the last enemy standing and shoots again, this time at the foot.
She reloads and shoots again.
◆ Strike
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
"Just gonna burn the edges." Nicole throws another vial on the target's apparel.
She then loads her hand cannon and then shoots the hooded figure's knee.
◆ Quick Bomber w Far Lobber feat
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
"So they are not friends?" Nicole is momentarily confused with their conversations. She quickly launches bombs at Blue after creating them from her set of vials.
Moderate Versatile Vial, w Alchemist Goggles, CA, MAP: 1d20 + 12 + 1 - 5 ⇒ (13) + 12 + 1 - 5 = 21 vs Blue
She then draws her hand cannon. ◆ Quick Bomber w Far Lobber feat
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
Nicole spends some time on the game table before she joins the others with the bartender, just in time to hear the warning about a certain Mother Forsythe. "We'll keep that in mind," Nicole gives the bartender her assurance to heed the warning. She then waits for the others on where to go next.
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
Nicole makes herself pretty inside the gambling den, projecting as someone discreet but friendly at first, and then showing her interest about different games while chatting with them.
[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺
"I miss Miss Bella and Khiari already..." Nicole murmurs, staring into the horizon after yet another stuffed rabbit introduces himself, though, once again, she can't quite make out his words. "Indeed. Underworld. In fact." are the only fragments she manages to catch from the poppet's first sentence, and does not mind listening the rest. She hopes she'll eventually get the hang of the way these two poppet Pathfinders speak, but she's hesitant to ask them to repeat themselves, let alone admit to Vardarel that she has no idea what the poppets are talking about.
About Doctor Drokk"Judgement in the face of depravity!" Doctor Drokk is a hideous mishapen hunchback of a half-orc. An equally disgusting creature vaguely resembling a grey, naked monkey can sometimes be seen sitting atop his shoulder. Doctor Drokk
Alchemist Extracts Prepared (CL 11th; concentration +15)
Admixture vial infusion: thorn body + displacement
Beastmorph feral mutagen (+4STR, -2INT, wings (60' good), pounce, grab, +2NA, 2 claws, bite) formula book:
4th - death ward, fire shield, echolocation, duplicate familiar 3rd - displacement, fly, remove disease, haste, protection from energy, remove curse, remove blindness, amplify elixir, cure serious wounds, undead anatomy 1, thorn body, burrow, communal resist energy, resinous skin, absorbing touch, communal delay poison, countless eyes 2nd - alchemical allocation, alter self, levitate, cure moderate wounds, perceive cues, cat's grace, stalwart resolve, false life, invisibility, barkskin, vine strike, bull's strength, resist energy, lesser restoration, vomit swarm, spider climb, ablative barrier, see invisibility, bear's endurance, darkvision, ghostly disguise, elemental touch, focused scrutiny, delay poison 1st - crafter's fortune, adhesive spittle, bomber's eye, targeted bomb admixture, long arms, enlarge person, shield, true strike, comprehend languages, cure light wounds, heightened awareness, touch of the sea, monkey fish, ant haul, expeditious retreat, identify, disguise self, reduce person, endure elements, illusion of calm, anticipate peril, detect secret doors, detect undead Attributes:
Str 24, Dex 12, Con 14, Int 18, Wis 10, Cha 7 Base Atk +9; CMB +16; CMD 27 Feats:
Power attack (-3/+6,+9), Endurance, Diehard, Extra bombs, Throw anything, Extra Discovery (4), Deathless Initiate Traits:
accelerated drinker, bruising intellect Skills:
(armour check penalty -5) ranks = 46 + 36 + 12
[0] acrobatics -1 (jump -5) (armoured) [1] appraise 10 [1] climb 6 (armoured) [12] *craft alchemy 19 (30 to make alchemical items) [5] disable device 6 (armoured) [10] *fly 15 (armoured) (beastmorph) [5] *intimidate 12 (15 in heavy armour; 16 in heavy armour and mutated) [12] **know: arcana 19 [4] know: dungeoneering 11 [3] know: engineering 10 [2] know: local 8 [3] know: nature 10 [12] *know: planes 16 [12] *perception 15 (17 to find hidden stuff, detect spoiled food, identify potions) [0] sense motive 0 [12] *spellcraft 19 * = +1 rank added at level 12 Conditional modifiers vs hellknights: +5 diplomacy, +2 bluff, +2 intimidate Languages:
common, orc, goblin, giant, dwarven, tien, infernal
Special qualities:
alchemy (alchemy crafting +11); extracts, bombs, beastmorph feral mutagen (gain three of darkvision 60', lowlight vision, scent, climb 60', swim 60', fly 60' (good), pounce, grab, trip; physical stat +4, mental stat -2, +2 natural armour; duration 100 minutes; 2 x claw and 1 x bite) discoveries (tumour familiar: monkey, infusion, enhance potion (4/day), feral mutagen, lingering spirit, spontaneous healing, healing touch, preserve organs, mummification) city raised (proficient in whip and longsword;+2 racial bonus on know:local) sacred tattoo darkvision 60' orc blood scavenger (+2 appraise, most perception checks) equipment:
gear from current scenario: combat gear:
alchemical weapons:
alchemical remedies:
potions:
scrolls:
other gear:
left at lodge:
wealth: 17185gp tracked resources:
Bombs 17/17 Enhance potion 4/4 Spontaneous healing 55/55 Boro bead lvl 1 1/1 Boro bead lvl 2 2/2 Mutagen 1/1 Poisoner's gloves 2/2 Admixture vial 1/1 Blinding bomb 1/1 Archivist (+4) 1/1 Enduring Scholar (*+4) 1/1 Alchemical efficiency boon 6/20 Davian rises: 1/1 gm reroll 1/1 *use the highest number of completed goals of all DA characters at table. familiar:
Nigel Male "monkey" Tiny magical beast (tumour familiar) Init +2; Senses lowlight vision; Perception +5 -------------------- Defense -------------------- AC 16, touch 14, flat-footed 14 (+2 natural armour, +2 Dex, +2 size) hp 50 Fort +9, Ref +9, Will +4 -------------------- Offense -------------------- Base Atk +9; CMB +9; CMD 15; Speed 30 ft. Melee bite +13, 1d3-4/x2 Ranged grenade +13 vs touch, various Abilities Str 3 Dex 15 Con 10 Int 16 Wis 12 Cha 5 Feats
Skills (22 ranks)
Special abilities
Gear
vanities:
Discerning Wayfinder; Armiger, Hellknight (Order of the Gate); see conditional skill modifiers above. Bot me!:
Drokk is a melee combatant first and foremost. Bombs can be useful, but generally Drokk will prefer to engage claw to claw. Longrunning buffs are consumed when Drokk is expecting trouble or entering a dungeon. These normally include:
Drokk will engage with natural weapons if this method will hurt the enemy, or will use his nodachi if it is preferable to physical contact or if making three vicious attacks is deemed too risky. Drokk likes to have a shield extract in place when combat breaks out, and will consume one or activate his wand of shield if it is not running, unless foes seem like they might do little hp damage. He will use a "battle extract" for a boss fight (prepared with admixture vial); this is often pre-loaded into the poisoners' gloves and delivered by Nigel. Buffed attack sequence with feral mutagen, greater magic fang, heroism:
Drokk will power attack unless target is hard to hit, gives -3 to hit and +6 damage on natural attacks. Thorn body adds +1d6 to all natural attacks, causes 1d6+10 damage to anyone striking Drokk with a melee, unarmed or natural attack (not with a reach weapon), and causes 2d6+10 damage to anything successfully grappling Drokk. Nigel, the tumour monkey familiar, will re-attach to (merge with) Drokk to heal (fast healing 5) if reduced to 10hp or less. When emerged, he will sometimes throw alchemical weapons such as alchemists' fire and tanglefoot bags. summary
boons:
Prized find: gain 1PP when you fail a secondary success condition, 1 only You be goblin! +2 bonus on social skill checks vs goblins Sight of the Unseeing: +1 insight bonus to AC and saves in surprise round and when flatfooted; cross off this boon to add 1d6 to a d20 roll before rolling, or to adjust a d% roll of a divination by plus or minus 1d6 Scholar: 1 per scenario, purchase a scroll of 1 spell at 20% discount Darklands Study: +2 sense motive vs darklands humanoids, +2 to knowledge checks about these creatures Upstanding Archivist: get 1 item from Overflow Archives at 75% of normal cost Master of Secrets: 1 only, +4 intimidate vs named NPC Skilfull barterer: 1 only, in settlement of at least 100 people, exchange up to 300gp of nonmagical goods Blessing of Malikeen: 1 only, endure elements (cold) and resist altitude sickness Leyline Scholar: +1 caster level in certain parts of Tian Xia (Amanandar, Jinin, Wanshou, Zi Ha) Spirits of the Past: 1 only, gain a use of the Medium Shared Seance ability New Recruit: 1 only, as a standard action direct new pathfinder J.Dacilane to cast a spiritualist spell; spell level up to 1/3 of your character level, caster level = character level -3, with Wisdom score = 17. The spellcasting originates from your square. (Some examples: bestow curse, clairaudience/clairvoyance, ethereal fists, fly, gaseous form, haste, magic circle, greater magic fang, speak with dead, tongues, invisibility, see invisibility, surmount affliction, feather fall, cure serious wounds) Kaboom! Kablam! Cross off this boon when lighting a nonmagical firework to double the damage it deals and increase the DC of any saves against it by 2. Mercy's blessing: 1 only, reroll a save vs poison or disease and take better result Azlanti historian: +1 know. history regarding Azlant, +2 linguistics to interpret Azlanti writing. 1 only, gain +2 to any know. history roll. Curious pipefox: gain a pipefox improved familiar OR 1 only, get a result of 25 or a +5 bonus on a know: religion or know: history roll, even if not trained. Darklands delver: +2 to all knowledge checks re dangers of the Darklands, and can make checks untrained. This bonus is +4 regarding Duergar. Cross off this boon to take 20 on a knowledge check re: Duergar. Hellknights' Respect: eligible for free retraining into Hellknight prestige classes Reinforced Alliance: +2 diplo, bluff, intimidate vs members of a Hellknight order Coiled Companion: access to unique variant animal companions Jikaru's respect: 1 only SLA from the following list (caster level = character level, CHA 17). dispel magic, invisibility, longstrider, mirage arcana, stone shape, wind wall Righteous Redemption: free stuff - 6 holy water, 1 oil of bless weapon Worthy foe (scoundrels): 3 only, vs humans, swift action: +2 attack, +2 weapon damage, +2 dodge to AC OR +2 on caster level checks vs spell resistance, +1 to save DCs vs my abilities and spells, +2 to my saves against their spells and abilities. These bonuses last until beginning of my next turn. Archivist: 1/adventure, gain a +4 bonus on any knowledge or linguistics check. Learn an additional language. Hex adept: +2 to save vs curses Enduring scholar: +4 to one save vs spell per adventure, must choose to add the bonus before you roll the save. Genie Grudge (earth): 2 times only, you or your familiar gains one of the following effects. (1) immediate action, get +4 to save against an (earth) spell or an ability created by a creature with the (earth) subtype. (2) as an immediate action, gain +4 to AC vs attacks of an (earth) subtype creature until beginning of your next turn. (3) as a free action gain +4 to an INT, WIS or CHA based skill check to identify, influence or study a creature of the (earth) subtype. If the creature is a genie, the bonus is +6. Martyr's Shard 1: Free action, 1 only. Grant 1 weapon you wield a +1 enhancement bonus and the ability to overcome DR and regeneration as if it was cold iron and good for one minute. Scarred champion: 1 only, if you would fail a save against a spell or SLA from an undead creature you may gain 1d6 added to the save. This leaves a hand-sized scar on your body courtesy of the empyreal lord Vildeis. Ankhili's gratitude: if you need to eat and drink and have no access to food and water there is a 50% chance that a bowl of heated rice and a cup of drinking water appears, sufficient for one medium creature. This can successfully happen 1/scenario. Fossilblight's saviour: for one scenario only you can borrow the minor artifact Fossilblight. Tapestry Fast Travel: Amanandar - Absalom. When in either location, you are treated as being in both locations for the purpose of boons and vanities that are location dependent. (see also Leyline Scholar Boon above). Alchemical efficiency: cross boxes off this boon instead of expending alchemical consumables (12/20 remain). Accumulating an Army: Riftwardens (benefits when directly commanding Riftwardens). Blackfire Ally: 1 only, cast Summon Monster IV as an SLA to summon one fiendish or evil subtype creature. Riftwarden Magic: gain access to some spells from Demonslayers' Handbook as if they appear on Additional Resources. Zahra's tactics: 3 only, gain a +1 insight bonus to attack and damage against a genie. You can stack these into a single attack. Aquel's favour: 1 only, gain a holy aura that functions as a double strength (+4) Magic Circle vs Evil for 1 round/level, as a standard action. Elemental Conduit: 1 only, cast Cone of Cold or Control Water as an SLA at your level, with CHA as your casting stat. OR use the boon to raise the Caster Level or DC of a Cold or Water spell by 2. Water affinity Welcome in the Boundless Sea: +1 diplo vs undines and creatures with the Water subtype. Gain a potion of water breathing or three elixirs of swimming, OR gain a discount on certain magic items. Writings of Rachikan: +3 to knowledge checks regarding Jistkan Imperium and its constructs. Cross off this boon to reroll an attack against a construct with a +2 bonus. Dark Bargain (emotionless): +3 to saves vs emotion effects, cannot benefit from morale bonuses or bardic performance. This boon can be ended by paying 5000gp. Davian Rises: 1/adventure, after failing a Knowledge (planes) roll or any d20 roll against a lawful evil outsider, devil worshiper, or Hellknight, reroll and take the second result. The Family We Choose: tick off two faction card boxes per adventure; any Dark Archive character at your table may use the highest number of completed faction card goals of all Darchive members at the table when using Enduring Scholar. Unravel magic: 1 only, swift action, a pathfinder ally appears and casts Dispel Magic, CL= your character level. If at least lvl13, cast Greater Dispel Magic instead. Tactical Strike: 1 only, swift action. Choose an opponent. Until your next turn, all attacks against that opponent by you and your allies deal +1d8 damage. You flank that opponent if at least two of your allies threaten it, regardless of positioning. Restorative burst: 1 only, not an action to use. When you would be reduced to less than 0hp expend this boon to heal yourself and all willing allies within 30 feet as the channel ability of a cleric of your level. Necromantic Surge: 4 only, SLAs cast at your character level, CHA is casting stat. Each SLA is one box. Available SLAs: bestow curse, command undead, enervation, false life, fear, vampiric touch, eyebite, possession, waves of fatigue Rune of Power: rune of life. Your effective Constitution score for determining when you would die from hit point damage increases by 7. Student of Thassilon: opens up Thassilonian magic rules (eg play a Thassilonian Specialist wizard). chronicles:
XP: 33 Fame: 65 Prestige: 39 1. Mists of Mwangi; 1xp, 2PP 2. The Wounded Wisp; 1xp, 2PP 3. We Be Goblins!; 1xp, 1PP 4. Legacy of the Stonelords; 1xp, 2PP 5. The Overflow Archives; 1xp, 2PP 6. Out of Anarchy; 1xp, 2PP 7. Between the Lines; 1xp, 2PP 8. Voice in the Void; 1xp, 2PP 9. School of Spirits; 1xp, 2PP 10. We Be Goblins Free!; 1xp, 2PP; 11. To Judge a Soul 1: the Lost Legacy; 1xp, 2PP 12. To Judge a Soul 2: Karma Reclaimed; 1xp, 2PP 13. The Twisted Circle; 1xp, 2PP 14. The Traitor's Lodge; 1xp, 2PP 15. The Sun Orchid Scheme; 1xp, 2PP 16. Beyond Azlant Ridge; 1xp, 2PP 17. The Deepmarket Deception; 1xp, 2PP 18. Captives of Toil; 1xp, 2PP 19. Orders from the Gate; 1xp, 2PP 20. Ward Asunder; 1xp, 2PP 21. From the Tome of Righteous Repose; 1xp, 2PP 22. The Solstice Scar (A); 1xp, 2PP 23. What Sleeps in Stone; 1xp, 2PP 24. The Fabric of Reality; 1xp, 2PP 25. Port Godless; 1xp, 2PP 26. Forbidden Furnace of Forgotten Koor; 1xp, 2PP 27. Fingerprints of the Fiends; 1xp, 2PP 28. Fury of the Fiend: 1xp, 2PP 29. Torrent's Last Will: 1xp. 2PP 30. Fate of the Fiend: 1xp, 2PP 31. What Prestige is Worth: 1xp, 2PP 32. Siege of Gallowspire: 1xp, 2PP 33. The Waking Rune: 1xp, 2PP |
