Nicodemo Viggo
Male human cleric of Lamashtu 2
CN Medium humanoid (human)
Init +3;
Senses Perception +4
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Defense
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AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield)
hp 17 (2d8+4)
Fort +5,
Ref +2,
Will +8
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cestus +2 (1d4+1/19-20) or
. . dagger +2 (1d4+1/19-20)
Special Attacks channel negative energy 5/day (DC 14, 1d6), sudden shift
Domain Spell-Like Abilities (CL 2nd; concentration +6)
. . 7/day—vision of madness (+/-1)
Cleric Spells Prepared (CL 2nd; concentration +6)
. . 1st—command (DC 15), disguise self[D], murderous command[UM] (DC 15)
. . 0 (at will)—create water, detect magic, guidance, read magic
. .
D Domain spell;
Domains Trickery (Deception[APG] subdomain), Madness
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Statistics
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Str 12,
Dex 12,
Con 13,
Int 7,
Wis 18,
Cha 15
Base Atk +1;
CMB +2;
CMD 13
Feats Command Undead, Selective Channeling
Traits reactionary, sacred conduit
Skills Acrobatics -6 (-10 to jump), Bluff +6, Diplomacy +6, Heal +8, Sense Motive +8
Languages Common
Combat Gear scroll of endure elements (x4),
scroll of lesser (x5) restoration,
wand of cure light wounds, oil (10);
Other Gear four-mirror[UC], heavy wooden shield, cestus[APG], dagger,
cloak of resistance +1,
sleeves of many garments[UE], backpack, hemp rope (50 ft.)
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Special Abilities
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Cleric Channel Negative Energy 1d6 (5/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Deception) Bluff, Disguise, and Stealth are class skills.
Cleric Domain (Madness) Granted Powers: You embrace the madness that lurks deep in your heart, and can unleash it to drive your foes insane or to sacrifice certain abilities to hone others.
Command Undead (DC 14) Channel energy can take control of undead.
Selective Channeling Exclude targets from the area of your Channel Energy.
Sudden Shift (7/day) (Su) As an immediate action after being missed by a melee attack, teleport up to 10' away, within the reach of the attacker.
Vision of Madness (7/day) (Sp) With a melee touch attack, target gains +1 on attack rolls, saving throws, or skill checks and -1 on the others.
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