Ezren

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Organized Play Member. 11 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character. 1 alias.


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Dark Archive

GM Idyll, I love the concept and most of the implementation, but I think your DCs are a good deal too high. With the exception of the Profession/Craft check I'd drop the others by 3 to 5 each, the 15s down to 12s and the 20 down to a 15. The tasks involved don't seem nearly complex enough to justify anything higher.

Isshia

Dark Archive

Again, sorry, no.

According to the PF SRD-->

Round: Combat is measured in rounds. During an individual round, all creatures have a chance to take a turn to act, in order of initiative. A round represents 6 seconds in the game world.

You need to cite the differences. I've have found nothing in 3.0, 3.5 or Path Finder that states as a standard that there is a difference between a full round action and an "individual round".

pg. 187 the Pathfinder Core Book

"A full round action requires an entire round to complete."

That does not say "your entire round" but "AN entire round".

If you've found a different rules statement please give us a page citation so we can look it up.

Isshia

Dark Archive

Sorry, no.

The terms are tricky, but the intent is clear. For instance, a cast that is "a full round" action, ends at the end of the present round, you are not continuing to cast all the way into the next round on your turn.

Isshia

Dark Archive

Arkadwyn wrote:
No, I'm interpreting that it ends when your next round begins. I agree that logically you shuld be able to use it, but I don't think the rules support that logic. If spells work the way you suggest then I could cast Vanish and would disappear not only for the rest of my current round, but for my next round as well.

Good point. As a GM I'd use the GM duty of common sense here and not strip the power of it's usage, but I'd like to see the Piazo Guys chime in with a ruling here as I could see it's utility as part to make the Attack before 4th level with AoOs and in buffing party members... as the OP pointed out.

Isshia

Dark Archive

As a GM the way I'm handling this is to allow the ability to be used on the own weapon on the next round, so buff the weapon on round one, use it on round two. Furthermore I keep this up onward so, for example, at 6th level after deciding to do this on it's own weapon on round 1 of combat on that round the effect is activated and on rounds 2 through 4 it is usable.

Isshia

Dark Archive

And ranting about the rant about rants...

Spoiler:
Amen Dark Mistress. I mean in 3.0 and 3.5 a Cleric was simply a self buff wizard who could also run around in the best armor in the game and turn/command undead. Now in PF the Cleric is a self buff wizard who could also run around in the best armor in the game and turn/command undead and channel energy in other ways as well...but he does have to use one of his three extra free feats if he wants to do it in the best armor in the game.

People, I just LOVE Pathfinder, but let's admit that it does have it's peccadilloes.

Isshia

Dark Archive

Bitter Thorn wrote:


Then the state should have less power?

From the days of our founding fathers onward we have always relied on the fourth estate to keep us informed about what the government is doing. Why the need for secrecy for the sake of secrecy in all things?

When a government (ANY government, including ours) does that which is so objectionable that an international court would view it as illegal, as contrevening international standards and treaties,treaties that we are signatories to for pity sake, this NEEDS to be revealed. The only reason it would be objectionable to a government is because of the loss of prestige. When they do that which is illegal, recognized as such by international standards AND Treaties of which that government is a signatory, then yes, they should have FAR less power to hide their illegal actions.

The lesser aspects of the Wiki-Leaks scandal also go to the loss of face involved from certain of these absolutely "catty" diplomatic embroglios. All of this comes down to us being embarassed for being caught acting in embarassing manners. Why should we not be?

And as for being caught in blatantly illegal actions and actions considered anathema by treaties we ourselves have signed...

Yes, the state should have FAR less power than it has at the present to cover up.

Isshia

Dark Archive

Stebehil wrote:
Very well done technically (AFAICT), but his zeal and calling Assange a hero is a little over the top IMO. What really scares me is that some US politicians do indeed call for Assange to be assassinated. WTF are they thinking?

Thinking? These people are supposed to think? NO! They are just supposed to be provocative so that they can grab ratings and keep the unthoughtful and/or uneducated scared so that they can be more easily controlled.

Isshia

Dark Archive

Whether they are trillionaries or too poor to afford belly button lint should have ZERO bearing on whether or not it is called an anchor baby or not. The wealth of the parent is immaterial as to whether the child should be legally recognised as a US citizen as a result of being born on US soil. If a monetary requirement is all that's neccisary to make one child righteous and the other anathema then we have so lost our way as a nation that perhaps we need a historic colonic after all.

Isshia

Dark Archive

Frostflame wrote:
A good replacement for the Mind Flayer is the Denizen of Leng.

An even better one might simply be the Star Spawn (or Star Spawn of Cthulhu, or Cthulhui, or a few other basic titles). I'd be VERY surprised if that isn't where the physical depiction of the Illithid race is drawn from as it conforms almost whole cloth to the Star Spawn.

They are left vague enough, other than by description, that you could assign almost aynthing you wanted to to them.

Isshia

Edit: For instance, instead of eating brains they use the tentacles (up the nose or into the mouth, alla Davey Jones in the PoTC III) as a sort of sexual organ and "implant their seed" in this manner. It might allow them to mentally Dominate a victim as well as the victim ultimately serving as an incubator for a new Star Spawn.

Dark Archive

Rogues are a gestalt class. Can you replace some, even many of the abilities a well d4esigned rogue will have with other classes, even, usually in the short term, better individual abilities that the Rogue will have by using other classes? Sure.

But a well designed Rogue can do so many things well that no other class can keep up over the broad spectrum.

Rogues have good BaB,which, when linked with TWF, Sneak Attack and the Rogue ability to flank nearly anything in nearly any situation means that they can do very respectable damage. Will they do more damage than an equally well designed Fighter. Nope, but that is only one aspect of the Rogue gestalt. That well designed melee monster is not going to be nearly as stealthy as the Rogue, nor have many of the other abilities, many of which are skill driven, that the Rogue has.

Rogues have a single save style, Reflex, that between high Dex and Evasion all but negates MANY spells or sitations that other classes have to worry about. Rogues laugh at Fireballs that fry Wizards because because to handle that Fireball the Wizard must be prepared for it. The Rogue is always prepared for it.

No other class preforms so many roles so well while alone as the Rogue. He's an infiltrating, damage dealing, face man who can easily escape notice simply by not needing the magics that other classes rely on to do the things he does without the need for magic. All at once if he's even half way decently designed.

UMD means that as he increases in levels he can start doing alot of the things those other classes are doing with magic to a very decent degree about as quickly as they are doing it themselves, if with less verve than they do their jobs...but he retains, always, the ability to do without. Make magic inconvenient to use in a situation and you hamstring the main line magic using classes while the Rogue just shrugs and carries on.

In a well run game mobility is king, and only the Monk beats the Rogue for mobility. While the Sorcerer is worrying about being able to get into position to cast without being mauled the Rogue is flitting around the battlefield like a gadfly. They can disrupt a well disciplined enemy formation simply with their movement, a side effect of their getting into position to do their thing that will drive the GM to distraction as he realizes that his formally safe caster is now flanked by a guy who will probably be doing crazy damage until someone peals him off the casters hide which disrupts whatever the savior was doing.

It's the gestalt. Single things can be duplicated and even exceeded by several other classes going out of their comfort zones to do one or two aspects of the Rogues job better than the Rogue does it, but not all of those jobs and while he's designed to do the Rogues job he isn't doing his traditional job well.

That example of the Wizard with lots of ranks in Stealth (and using Invisibility) ignores that the Wizard isn't going to have nearly so high a Dexterity to aid his skill ranks or that if he is spending alot of ranks on Stealth, of his 2+Int per level slots, then he isn't spending them on Spellcraft or Know-Arcana ro Linguistics or the things he'd traditionally be spending them on. And the Rogue, who starts with a +3 bonus to his Stealth added to his (very probably) much higher Dex modifier can also use magic...but doesn't need it.

The gestalt of the Rogue, or any other class really, but this is especially true with the skill monkey who is by default so broadly capable, is what makes him better at being a Rogue than another class is in more than one or two of the many areas where the Rogue is strong.

Isshia