Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8
Whispering back, Nicias replies "Down half, that's four left. But I got some backups - Alchemists fire, acid, etc. If I get a chance I can mix some of them into a volatile liquid concoction that will do just as well."
Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8
Pulling out a couple of his specials, Nicias lobs them overarm at the floor under the nearest Zombie Ranged attack vs. ac5: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Damage if hits= 6 hp splash damage to all within 5' except allies for each bomb, =total 12hp damage on all zombies
Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8
sorry I took so long to respond - problems with the website, busyness and lack of computer have all conspired against me Checking out the vials, Nicias tests their efficacy using his knowledge of Alchemy Knowledge (Alchemy), Vial#1: 1d20 + 11 ⇒ (16) + 11 = 27
Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8
In eerie silence, Nicias snaps off two more arrows, feeling rather than hearing the familiar twang. Rapid shot#1: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18 Rapid shot#2: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4 Damage if hits, arrow#1: 1d8 + 1 ⇒ (7) + 1 = 8 Damage if hits, arrow#2: 1d8 + 1 ⇒ (8) + 1 = 9
Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8
Isnt Merelda running? If so, she loses her turn. Hissing with frustration, Nicias tries again at the cultists. Injured one if he is still up, otherwise the nearest rapid shot#1: 1d20 + 2 ⇒ (5) + 2 = 7 rapid shot#2: 1d20 + 2 ⇒ (12) + 2 = 14 damage if hits, shot#1: 1d8 + 1 ⇒ (4) + 1 = 5 damage if hits, shot#2: 1d8 + 1 ⇒ (2) + 1 = 3
Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8
GM Aumakua wrote:
Sorry, having computer problems. Please bot me as needed, I will try to keep my hand in
Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8
Quickly shooting off two more arrows, Nicias aims once again at the nearest standing cultist comp Longbow with rapid shot#1: 1d20 + 2 ⇒ (4) + 2 = 6 comp Longbow with rapid shot#2: 1d20 + 2 ⇒ (5) + 2 = 7 damage if hits, shot#1: 1d8 + 1 ⇒ (1) + 1 = 2 damage if hits, shot#2: 1d8 + 1 ⇒ (4) + 1 = 5
Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8
Stepping forward, Nicias throws a couple of his specials at the thickest concentration of zombies one at each of the zombies against the east wall ranged touch attack, bomb#1: 1d20 + 3 ⇒ (12) + 3 = 15 ranged touch attack, bomb#2: 1d20 + 3 ⇒ (12) + 3 = 15 damage, bomb#1: 2d6 + 5 ⇒ (3, 5) + 5 = 13 damage, bomb#2: 2d6 + 5 ⇒ (6, 3) + 5 = 14 5 points splash damage for each bomb on all within 5 feet
Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8
attack#1: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4 attack#2: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16 attack#3: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14 attack#4: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10 attack#5: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1 damage if hits, attack#1: 1d8 ⇒ 5 damage if hits, attack#2: 1d8 ⇒ 5 damage if hits, attack#3: 1d8 ⇒ 4 damage if hits, attack#4: 1d8 ⇒ 2 damage if hits, attack#5: 1d8 ⇒ 8
Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8
damage was calculated wrong - I put 18+1 instead of 1d8+1. Will reroll. (Thanks Merry for pointing that out) damage if hits, arrow#2: 1d8 + 1 ⇒ (2) + 1 = 3 damage if hits, arrow#3: 1d8 + 1 ⇒ (7) + 1 = 8 damage if hits, arrow#4: 1d8 + 1 ⇒ (1) + 1 = 2 damage if hits, arrow#5: 1d8 + 1 ⇒ (1) + 1 = 2 damage if hits, arrow#6: 1d8 + 1 ⇒ (5) + 1 = 6 damage if hits, arrow#7: 1d8 + 1 ⇒ (1) + 1 = 2 damage if hits, arrow#8: 1d8 + 1 ⇒ (7) + 1 = 8 damage if hits, arrow#9: 1d8 + 1 ⇒ (8) + 1 = 9 damage if hits, arrow#10: 1d8 + 1 ⇒ (4) + 1 = 5 damage if Crits, arrow#7: 1d8 + 1 ⇒ (7) + 1 = 8
Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8
In that case, here are the rest of my 10 attacks arrow#2: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19 arrow#3: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16 arrow#4: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1 arrow#5: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17 arrow#6: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1 arrow#7: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20 arrow#8: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1 arrow#9: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11 arrow#10: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11 to confirm crit, arrow#7: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16 damage if hits, attack#2: 18 + 1 = 19 damage if hits, attack#3: 18 + 1 = 19 damage if hits, attack#4: 18 + 1 = 19 damage if hits, attack#5: 18 + 1 = 19 damage if hits, attack#6: 18 + 1 = 19 damage if hits, attack#7: 18 + 1 = 19 damage if hits, attack#8: 18 + 1 = 19 damage if hits, attack#9: 18 + 1 = 19 damage if hits, attack#10: 18 + 1 = 19 damage if hits, crit threat, attack#7: 18 + 1 = 19
Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8
How far back do we want to go? Once again, Nicias waits for a clear shot at the zombies Hold action until zombies appear, then shoot arrow: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14 I assume they get-4 for cover damage if hits: 1d8 + 1 ⇒ (7) + 1 = 8
Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8
Innis wrote:
No worries, I have a lot more arrows and they are theoretically recoverable if someone uses the mending cantrip.
Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8
Seeing that he cannot get a good shot against the zombies, Nicias pulls out his bow and strings an arrow, looking for a chance to let fly. Nicias holds action until he gets a clear shot at a zombie
Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8
Not quite sure if the rectangular section in the middle is open air that we can shoot/throw across or not. If it is, Nicias will target the second zombie aiming to splash those in front and behind, otherwise I think I can only realistically target the lead zombie, and use precise bombs to prevent damage to allies pulling out one of his specials, Nicias throws it at the zombies. bomb (ranged touch): 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 direction of miss, if missed: 1d8 ⇒ 7SouthWest damage if hits: 2d6 + 5 ⇒ (1, 6) + 5 = 12 plus 6 points splash damage to all within 5'
Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8
With a flick of his wrist, Nicias drops a vial of alchemists fire into his hand from his spring loaded wrist sheathe, infuses it to an arrow and shoots at the creature emerging from the floorboards Composite Longbow: 1d20 + 4 ⇒ (15) + 4 = 19
Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8
Feeling sorry for the old man, Nicias chimes in, "Yeah, there's a pretty nasty disease going round out there, highly contagious and it makes the victims want to eat others. We think Haddy had something to do with it, which is why we came here. The soldiers are trying to contain the outbreak, but they are stretched thin. For your own safety, I suggest you stay put for now, but it's your own choice."
Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8
Weird, could have sworn I posted. Oh, well must have got lost somehow Sensing that their opponents are on their last legs and not wishing to waste scarce resources, Nicias lets loose with his Bow and Arrow. Composite Longbow: 1d20 + 4 ⇒ (17) + 4 = 21
yup, those were the results I remembered
Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8
Moving to a better position, Nicias lets loose another Frost Bomb at the humanoid: Hopefully Boros is too small to give cover Touch attack Bomb at humanoid: 1d20 + 5 ⇒ (20) + 5 = 25
damage if hits: 2d6 + 5 ⇒ (1, 6) + 5 = 12 plus fortitude or be staggered next round DC17 Reflex on Haddy or 5 points splash damage Using precise Bombs to exclude Kirzon and Boros (and anyone else that moves into the splash zone)
Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8
OK, Now I'm not so sure that the cat was the main protagonist, Stepping forward, Nicias pulls out a 'special' and lobs it in the direction of the oncoming humanoid Ranged touch attack, using Frost Bomb: Bomb#1: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19 -4 for cover damage if hits, bomb#1: 2d6 + 5 ⇒ (1, 4) + 5 = 10 plus Fortitude save or be staggered 5 pts splash damage in all adjacent squares for each bomb; Reflex DC17 for half damage. I make it that Haddy has to make a reflex save or take 5pts damage; 3pts if he succeeds
Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8
GM Aumakua wrote:
Your right I had forgotten. it's -4 isn't it?. If the chance gets too low, I'll stop shooting until I can get a clear shot; not going to waste my bombs until we really are in trouble
Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8
I'm guessing the cat was the main opponent, so I think I will save my bombs for now. Drawing another arrow from his quiver, Nicias draws on Haddy and shoots an arrow at him arrow: 1d20 + 4 ⇒ (16) + 4 = 20 damage if hits: 1d8 + 1 ⇒ (1) + 1 = 2 typical
Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8
GM Aumakua wrote:
If I used bombs, I would definitely have used Rapid shot to throw 2; instead I used my bow for the increased range. I'm happy with the result, let it stand and I'll use bombs next round
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