| Merelda "The Widow" Widdomeria |
HPs updated. I will keep going for now, full defensive, unless somebody has some better idea. Anybody got some Holy Water left? A good thorw would go a long way here if we can get it past the pile of bodies.
Nicias
|
attack#1: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4
attack#2: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16
attack#3: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14
attack#4: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10
attack#5: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1
damage if hits, attack#1: 1d8 ⇒ 5
damage if hits, attack#2: 1d8 ⇒ 5
damage if hits, attack#3: 1d8 ⇒ 4
damage if hits, attack#4: 1d8 ⇒ 2
damage if hits, attack#5: 1d8 ⇒ 8
| Cassandra Leigh |
Round 11
glaive (same bonuses): 1d20 + 8 + 1 + 2 ⇒ (17) + 8 + 1 + 2 = 281d10 + 4 ⇒ (4) + 4 = 8
AoO 1 (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (10) + 8 + 1 + 2 + 1 = 221d10 + 4 ⇒ (8) + 4 = 12
AoO 2 (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (5) + 8 + 1 + 2 + 1 = 171d10 + 4 ⇒ (2) + 4 = 6
AoO 3 (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (3) + 8 + 1 + 2 + 1 = 151d10 + 4 ⇒ (10) + 4 = 14
Round 12
glaive (same bonuses): 1d20 + 8 + 1 + 2 ⇒ (17) + 8 + 1 + 2 = 281d10 + 4 ⇒ (6) + 4 = 10
AoO 1 (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (2) + 8 + 1 + 2 + 1 = 141d10 + 4 ⇒ (7) + 4 = 11
AoO 2 (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (4) + 8 + 1 + 2 + 1 = 161d10 + 4 ⇒ (8) + 4 = 12
AoO 3 (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (18) + 8 + 1 + 2 + 1 = 301d10 + 4 ⇒ (10) + 4 = 14
Round 13
glaive (same bonuses): 1d20 + 8 + 1 + 2 ⇒ (3) + 8 + 1 + 2 = 141d10 + 4 ⇒ (10) + 4 = 14
AoO 1 (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (2) + 8 + 1 + 2 + 1 = 141d10 + 4 ⇒ (2) + 4 = 6
AoO 2 (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (7) + 8 + 1 + 2 + 1 = 191d10 + 4 ⇒ (1) + 4 = 5
AoO 3 (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (8) + 8 + 1 + 2 + 1 = 201d10 + 4 ⇒ (6) + 4 = 10
Round 14
glaive (same bonuses): 1d20 + 8 + 1 + 2 ⇒ (15) + 8 + 1 + 2 = 261d10 + 4 ⇒ (7) + 4 = 11
AoO 1 (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (14) + 8 + 1 + 2 + 1 = 261d10 + 4 ⇒ (8) + 4 = 12
AoO 2 (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (20) + 8 + 1 + 2 + 1 = 321d10 + 4 ⇒ (1) + 4 = 5
confirm (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (8) + 8 + 1 + 2 + 1 = 201d10 + 4 ⇒ (4) + 4 = 8
AoO 3 (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (7) + 8 + 1 + 2 + 1 = 191d10 + 4 ⇒ (7) + 4 = 11
Round 15
glaive (same bonuses): 1d20 + 8 + 1 + 2 ⇒ (20) + 8 + 1 + 2 = 311d10 + 4 ⇒ (2) + 4 = 6
confirm? (same bonuses): 1d20 + 8 + 1 + 2 ⇒ (6) + 8 + 1 + 2 = 171d10 + 4 ⇒ (4) + 4 = 8
AoO 1 (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (17) + 8 + 1 + 2 + 1 = 291d10 + 4 ⇒ (10) + 4 = 14
AoO 2 (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (14) + 8 + 1 + 2 + 1 = 261d10 + 4 ⇒ (7) + 4 = 11
AoO 3 (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (2) + 8 + 1 + 2 + 1 = 141d10 + 4 ⇒ (1) + 4 = 5
| GM Aumakua |
The battle continues in the small passageway. The strategy proves successful as Merelda puts her faith into her companions killing off the zombies while she focuses all her effort on fending off bared teeth and long claws. The group drops another four zombies but during the slaughter the passage becomes blocked with over a dozen bodies. You hear more zombies on the other side but they too seem blocked by wall of corpses.
Merelda heal another 10. What are your next actions. Nicias make sure you take off your 15 arrows for now since there is no way to repair them at this moment.
Rd 11
zombies attack#1: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d4 + 4 ⇒ (4) + 4 = 8
zombies attack#2-cover: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5
damage: 1d4 + 4 ⇒ (1) + 4 = 5
Rd 12
zombies attack#1: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d4 + 4 ⇒ (1) + 4 = 5
zombies attack#2-cover: 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11
damage: 1d4 + 4 ⇒ (2) + 4 = 6
Rd 13
zombies attack#1: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d4 + 4 ⇒ (4) + 4 = 8
zombies attack#2-cover: 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12
damage: 1d4 + 4 ⇒ (4) + 4 = 8
Rd 14
zombies attack#1: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d4 + 4 ⇒ (4) + 4 = 8
zombies attack#2-cover: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6
damage: 1d4 + 4 ⇒ (1) + 4 = 5
Rd 15
zombies attack#1: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d4 + 4 ⇒ (2) + 4 = 6
zombies attack#2-cover: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4
damage: 1d4 + 4 ⇒ (1) + 4 = 5
| Innis |
"Well played! I believe it's time for a well deserved respite. Let us wait and see if the deadmen can't get passed this uhh mess and do our job for us. Goddess knows they've got nothing better to do." Innis suggests.
wait about 30 mins and see if the zombies make any progress if not then whatever plan B is...?
| Merelda "The Widow" Widdomeria |
Merelda nods.
"Burning would work, but I have another idea that's a little easier on the lungs and won't catch on to the building."
Merelda flicks her hand a throws an acid ball at the pile of corpses. The spot sizzles and smokes a bit then stops.
"I can do that all day. I can use it to weaken the pile when we're rested."
| GM Aumakua |
FYI the wall of corpses could be toppled over with enough force or you drag them out one by one like a jenga puzzle. The wall itself is after all just a heaping pile of corpses.
Going with the acid route this will likely take an hour to dissolve a body and you should indicate where you are starting from top, bottom or middle.
| Merelda "The Widow" Widdomeria |
OK. We rest 20 minutes or so then I start the acid attacks on the middle of the pile. That should collapse the wall fairly quickly but still slow the zombies enough so that we can be ready quickly.
| Merelda "The Widow" Widdomeria |
Merelda shakes her head as Ember flutters its wings nervously from her shoulder.
"Anybody doing that takes the risk of being overwhelmed or dragged in quickly too. All that while unarmed since it will take two hands to pull down that wall. My way may be slower, but its safer. It might just behoove us all to find another way around these...endless undead."
| Innis |
Innis shrugs "If being unarmed is a worry why not use the snake, has no need for such bothersome things. Else I could come up with an amendable solution must we want for great haste...".
| Merelda "The Widow" Widdomeria |
"Haste doesn't bother me. Getting caught empty-handed and dragged away to be eaten alive is my worry."
| Boros the Snake |
"Come on, le's not sit' 'round waitin'. Ah'll 'ave Boros clear out tha bodies. Boros - go fetch!"
With a few verbal corrections, Kirzon is able to get the snake to start dragging the bodies out and up the stairs, starting from the top of the pile. They are left around the top area of the stairs. Obviously, if combat ensues, Boros will be ready to act by biting or perhaps withdrawing to let others fight.
| Merelda "The Widow" Widdomeria |
Merelda prays and renews her Protection from Evil spell, and then draws her rapier and sets herself for full defense again once the pile starts moving significantly!
| GM Aumakua |
Boros laboriously drags away the corpses from the top and while the snake is strong the pace at which is does so is tedious as Kirzon must direct his companion several times to move a corpse from wall of flesh and not to eat it. It is during this time that you hear a shriek from the back as the normally calm fashionista awakens with a great startle.
Lililinda: 1d4 ⇒ 4 Lililinda awakens but takes 4 wisdom damage
By the time you calm her down you can still see she is quite shaken by the whole ordeal nonetheless she gets up slowly and points to the the opening Boros has now made.
On the other side of the wall you see no zombies to greet you. You can access the other side by climbing over the remaining zombies if you so wish or you can continue moving the corpses.
I'd say about an hour and a half has gone by now. What do you do?
| Cassandra Leigh |
Looking at the now partially open pathway Cassandra said, "Well, shall we?" She began to climb over the remains of the wall of corpses then readied her glaive so that she could strike at whatever might approach her.
Rolling my AoOs just in case the zombies reappear and begin to attack again. I get them in the surprise round even though I can't act because of combat reflexes.
AoO 1: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 271d10 + 3 ⇒ (1) + 3 = 4
AoO 2: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 131d10 + 3 ⇒ (4) + 3 = 7
AoO 3: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 131d10 + 3 ⇒ (7) + 3 = 10
| GM Aumakua |
Leading the way, Cassandra, you descend down the ramp but see no other signs of the zombies. Merelda follows behind with her ioun torch providing you the light to navigate the passage.
You are about to make one more turn when Innis indicates that the area where the zombies came from should be right ahead and as you turn around the corner you see splintered remains of a door and the opening to a room the door once sealed ahead of you. From atop the ramp you can hear the faint sounds of the zombies filtering outside of the room. You cannot be sure how many are in there but definitely far less than the amount you just recently battled.
| Merelda "The Widow" Widdomeria |
I'm assuming we can update the map now? The section we are entering should be that part on the map right?
Merelda stays close to Cassandra, ready to aid in her defense if needed.
| Lililinda |
Lililinda stares back at the pile of bodies, her mind still in a haze, until the party rounds a bend and the macabre sight is left behind. "What's going on? Last thing I remember clearly was fighting our way into a crooked mortuary."
| GM Aumakua |
updated map with your positions. As of tight now you are at the top of last ramp basically right where Innis was when she first saw the zombies. Lililinda dont forget your -4 Wisdom dmg
| Innis |
Status
Innis: mage armor, expired
Boros: mage armor, expired
"Oh not much has changed, we're now fighting our way under a crooked mortuary. Were your dreams pleasant? You'll find little pleasantness here. "
| GM Aumakua |
Hoping to get the upper hand on whatever is left of the zombies you push into the room.
The room is a large L-shaped chamber dominated by a huge oven set into the east wall. The great cast iron oven is easily large enough for a man to crawl inside. It looks as if a massacre recently occurred here. The floors and walls of the chamber are covered with buckets of blood, and severed body parts and entrails litter the floor.
In the southern section of the room, four zombies feast upon the severed body parts their attention drifting between a closed door and the bloody mass they hold in their hands. Only at the last moment do the zombies turn their heads and notice your presence.
ROUND 1
Party Up!
Cassandra: 1d20 + 4 ⇒ (6) + 4 = 10
Innis: 1d20 + 2 ⇒ (11) + 2 = 13
Kirzon: 1d20 + 2 ⇒ (11) + 2 = 13
Nicias: 1d20 + 2 ⇒ (15) + 2 = 17
Merelda: 1d20 + 7 ⇒ (12) + 7 = 19
Lililinda: 1d20 - 1 ⇒ (20) - 1 = 19
DM1: 1d20 + 3 ⇒ (4) + 3 = 7
| Innis |
Cass: +2 attacks, ability, skills
Innis steps into the room and again uses her blessing for offense.
| Merelda "The Widow" Widdomeria |
Merelda takes a step forward to get into position and lets loose with her cantrip that attacks undead!
Disrupt Undead RTA: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 ⇒ 2
Nicias
|
Stepping forward, Nicias throws a couple of his specials at the thickest concentration of zombies one at each of the zombies against the east wall
ranged touch attack, bomb#1: 1d20 + 3 ⇒ (12) + 3 = 15
ranged touch attack, bomb#2: 1d20 + 3 ⇒ (12) + 3 = 15
damage, bomb#1: 2d6 + 5 ⇒ (3, 5) + 5 = 13
damage, bomb#2: 2d6 + 5 ⇒ (6, 3) + 5 = 14
5 points splash damage for each bomb on all within 5 feet
| Lililinda |
Lililinda peeks around the corner into the room. "I can't tell if the dreams were better or worse than this."
She speaks strange words and gestures at the floor in front of the zombies, and a glistening liquid covers a patch of the flagstones.
Casting Grease(Reflex DC 14) 10'x10' area centered on the B of the B16 label. I drew a dirty yellow square on the map.
| GM Aumakua |
The party seizes the opportunity and launches a series of different attacks at the remaining zombies.
Innis taps into Calistria's divine power blessing Cassandra. As she does this Merelda releases a bright ray which blasts into closest zombie. The impact marked by a thin trail of smoke from the zombie's arm.
Nicias now happy to have some room to maneuver chucks his bombs instantly incinerating the two zombies.
With two zombies left Lililinda summons a large pool of grease hoping to hamper the closest zombie.
Cassandra your turn
| Cassandra Leigh |
Cassandra stepped up to the zombie playing in the grease and took a powerful swing at it with her glaive. the blade came down with great accuracy to cleave into the zombie.
glaive w/ patk/innis: 1d20 + 8 + 2 - 1 ⇒ (12) + 8 + 2 - 1 = 211d10 + 4 + 3 ⇒ (9) + 4 + 3 = 16
AoO 1 w/ patk/innis: 1d20 + 9 + 2 - 1 ⇒ (15) + 9 + 2 - 1 = 251d10 + 4 + 3 ⇒ (3) + 4 + 3 = 10
AoO 1 w/ patk/innis: 1d20 + 9 + 2 - 1 ⇒ (16) + 9 + 2 - 1 = 261d10 + 4 + 3 ⇒ (2) + 4 + 3 = 9
AoO 1 w/ patk/innis: 1d20 + 9 + 2 - 1 ⇒ (7) + 9 + 2 - 1 = 171d10 + 4 + 3 ⇒ (4) + 4 + 3 = 11
| GM Aumakua |
Kirzon moves past the others and calls out to Boros. "Guard 'er Boros!" pointing at the spot beside Cassandra. The snake obediently listens and moves beside the warrior.
Cassandra cuts down the zombie before it can even move towards her. With one zombie left it runs into the grease unaware of it's effect and manages to keep its balance.
As it creeps closer to Cassandra her glaive strikes at it almost severing it's arm off, but ignoring the grievous blow it pushes forward only to fall into the jaws of the waiting Boros who crushes the zombie's fragile frame.
A concerted sigh of relief escapes several of your mouths thankful that you see no more zombies. You are just about to decide what to do next when...
zombie bite: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d4 + 4 ⇒ (4) + 4 = 8
Boros ready attack: 1d20 + 6 ⇒ (15) + 6 = 21
[dice=damage]1d3+4[/damage]
| GM Aumakua |
Cassandra: 1d20 + 1 ⇒ (18) + 1 = 19
Innis: 1d20 + 3 ⇒ (20) + 3 = 23
Kirzon: 1d20 + 10 ⇒ (6) + 10 = 16
Nicias: 1d20 + 4 ⇒ (18) + 4 = 22
Merelda: 1d20 + 7 ⇒ (7) + 7 = 14
Lililinda: 1d20 + 5 ⇒ (8) + 5 = 13
Cassandra: 1d20 + 4 ⇒ (1) + 4 = 5
Innis: 1d20 + 2 ⇒ (16) + 2 = 18
Kirzon: 1d20 + 2 ⇒ (1) + 2 = 3
Nicias: 1d20 + 2 ⇒ (17) + 2 = 19
Merelda: 1d20 + 7 ⇒ (5) + 7 = 12
Lililinda: 1d20 - 1 ⇒ (11) - 1 = 10
DM1: 1d20 ⇒ 12
DM2: 1d20 + 1 ⇒ (15) + 1 = 16
SURPRISE ROUND
Nicias and Innis you may make either one move action or one standard action. Then it is cultists' turn. After that we move into Round 1.
The door on the south wall flies open and you watch as a group of men glare at you. Each man is bald. Two of the men are dressed like the cultists you encountered in the Pike & Tankard Inn each wielding a scythe. The last man stands at the back of the room behind one of the men who opened the door. He appears to be dressed in metal armor armed with a sickle.
| Merelda "The Widow" Widdomeria |
Are you adding in my +4 Familiar bonus to my Initiative or the +2 bonus to my perception checks since Cinder's with me?
| GM Aumakua |
The arrow embeds itself into the door frame clearly missing it's target. From behind the cultist at the door you hear the well armoured cultist chant something quickly and point in your direction. Bracing yourself for whatever the cultist is doing you feel nothing or rather you hear nothing. All around you hear no noise whatsoever.
Silence has been cast affecting the area in the green dotted box
You watch as the other two cultists rush towards you shouting out words that you can not hear but can only see them mouth.
ROUND 1
1. Merelda, Innis, Nicas
2. Cultists
3. Kirzon/Boros, Lililinda, Cassandra
Merelda, Innis and Nicias. Your Turn
Nicias
|
Quickly shooting off two more arrows, Nicias aims once again at the nearest standing cultist
comp Longbow with rapid shot#1: 1d20 + 2 ⇒ (4) + 2 = 6
comp Longbow with rapid shot#2: 1d20 + 2 ⇒ (5) + 2 = 7
damage if hits, shot#1: 1d8 + 1 ⇒ (1) + 1 = 2
damage if hits, shot#2: 1d8 + 1 ⇒ (4) + 1 = 5
| Innis |
Status
Party: +1 attack rolls & saves vs fear; 2 mins
Innis backs into the small corridor in order to find her voice and though they can not hear her prayer each of her allies are gifted a divine blessing. Casts bless
perception: 1d20 + 3 ⇒ (5) + 3 = 8 quick assessment to see if there are any threats in B17, if so she will create a mirrior image of herself via copycat as move action.
| Merelda "The Widow" Widdomeria |
Merelda recognizes the situation immediately and moves closer to the oven to stay out of her friend's way, and pulls her whip in the process. She immediately attacks the legs of the closest cultist with the now silent whip!
Whip Trip Attempt! vs CMD: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
| GM Aumakua |
Botting Nicias
Nicias reroll: 1d20 + 2 ⇒ (6) + 2 = 8
The man steps forward leaving the room and chanting once again. At the last syllable it ends with a disgusting, guttural sound. The cultist then brings his fists together as he glares at Cassandra.
Cassandra please make a Will save DC 13
The first cultist guard looks ready to charge at the Kirzon unphased with the appearance of Merelda until she sends her whip his way tripping him. He is quick to rise but pauses before proceeding. The remaining cultist steps past his ally and then slashes at Cassandra.
Cultist#2 vs Cassandra: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 2d4 + 3 ⇒ (1, 2) + 3 = 6
| Cassandra Leigh |
Will Save +1 if a fear effect: 1d20 + 2 ⇒ (8) + 2 = 10
| Lililinda |
Lililinda follows after Innis, slipping past her into the room to the north. She turns and shouts back at the nearest foe, causing a flash of confusion in his mind.
Daze DC17. I believe he's at the utter limit of Close range
| GM Aumakua |
Once Cassandra posts I'll update
| Cassandra Leigh |
Cassandra turned all of a sudden and swung her glaive fiercely at Merelda.
glaive w/ patk/bless: 1d20 + 8 + 1 - 1 ⇒ (8) + 8 + 1 - 1 = 161d10 + 4 + 3 ⇒ (4) + 4 + 3 = 11
As the bladed weapon came down she seemed to struggle slightly and the blade just missed the elven woman's flesh. Cassandra assumed a ready stance and seemed prepared to swing at almost anything that approached her.
AoO 1: 1d20 + 8 + 1 - 1 + 1 ⇒ (17) + 8 + 1 - 1 + 1 = 261d10 + 4 + 3 ⇒ (5) + 4 + 3 = 12
AoO 2: 1d20 + 8 + 1 - 1 + 1 ⇒ (11) + 8 + 1 - 1 + 1 = 201d10 + 4 + 3 ⇒ (7) + 4 + 3 = 14
AoO 3: 1d20 + 8 + 1 - 1 + 1 ⇒ (7) + 8 + 1 - 1 + 1 = 161d10 + 4 + 3 ⇒ (4) + 4 + 3 = 11