The Reaping Stone (Cassomir) Table 2

Game Master Karmic Knight

Group Treasury Sheet
City of Cassomir Map
Under Cassomir


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Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

HPs updated. I will keep going for now, full defensive, unless somebody has some better idea. Anybody got some Holy Water left? A good thorw would go a long way here if we can get it past the pile of bodies.

Sovereign Court

Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8

attack#1: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4

attack#2: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16

attack#3: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14

attack#4: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10

attack#5: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1

damage if hits, attack#1: 1d8 ⇒ 5

damage if hits, attack#2: 1d8 ⇒ 5

damage if hits, attack#3: 1d8 ⇒ 4

damage if hits, attack#4: 1d8 ⇒ 2

damage if hits, attack#5: 1d8 ⇒ 8


female, human | fighter (polearm master) 5 | HP 35/41 (57) | AC 21, Touch 14, FF 17 | F +8 (5), R +5, W +3 | CMB +7, CMD 20 | Per +1 | glaive +12 (+13 ready/AoO) 1d10+7 | +1 warhammer +11 1d8+6 | cold iron longspear +10 1d8+6 | longbow +8 1d8 | Pow Atk -2 +4(6) | Active Effects -4 Con,
skills:
Acro +8, Intim +10, Know (dungeon) +8, Knowledge (engineering) +6, Perf (dance) +10

Round 11
glaive (same bonuses): 1d20 + 8 + 1 + 2 ⇒ (17) + 8 + 1 + 2 = 281d10 + 4 ⇒ (4) + 4 = 8

AoO 1 (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (10) + 8 + 1 + 2 + 1 = 221d10 + 4 ⇒ (8) + 4 = 12
AoO 2 (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (5) + 8 + 1 + 2 + 1 = 171d10 + 4 ⇒ (2) + 4 = 6
AoO 3 (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (3) + 8 + 1 + 2 + 1 = 151d10 + 4 ⇒ (10) + 4 = 14

Round 12
glaive (same bonuses): 1d20 + 8 + 1 + 2 ⇒ (17) + 8 + 1 + 2 = 281d10 + 4 ⇒ (6) + 4 = 10

AoO 1 (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (2) + 8 + 1 + 2 + 1 = 141d10 + 4 ⇒ (7) + 4 = 11
AoO 2 (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (4) + 8 + 1 + 2 + 1 = 161d10 + 4 ⇒ (8) + 4 = 12
AoO 3 (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (18) + 8 + 1 + 2 + 1 = 301d10 + 4 ⇒ (10) + 4 = 14

Round 13
glaive (same bonuses): 1d20 + 8 + 1 + 2 ⇒ (3) + 8 + 1 + 2 = 141d10 + 4 ⇒ (10) + 4 = 14

AoO 1 (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (2) + 8 + 1 + 2 + 1 = 141d10 + 4 ⇒ (2) + 4 = 6
AoO 2 (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (7) + 8 + 1 + 2 + 1 = 191d10 + 4 ⇒ (1) + 4 = 5
AoO 3 (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (8) + 8 + 1 + 2 + 1 = 201d10 + 4 ⇒ (6) + 4 = 10

Round 14
glaive (same bonuses): 1d20 + 8 + 1 + 2 ⇒ (15) + 8 + 1 + 2 = 261d10 + 4 ⇒ (7) + 4 = 11

AoO 1 (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (14) + 8 + 1 + 2 + 1 = 261d10 + 4 ⇒ (8) + 4 = 12
AoO 2 (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (20) + 8 + 1 + 2 + 1 = 321d10 + 4 ⇒ (1) + 4 = 5
confirm (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (8) + 8 + 1 + 2 + 1 = 201d10 + 4 ⇒ (4) + 4 = 8
AoO 3 (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (7) + 8 + 1 + 2 + 1 = 191d10 + 4 ⇒ (7) + 4 = 11

Round 15
glaive (same bonuses): 1d20 + 8 + 1 + 2 ⇒ (20) + 8 + 1 + 2 = 311d10 + 4 ⇒ (2) + 4 = 6
confirm? (same bonuses): 1d20 + 8 + 1 + 2 ⇒ (6) + 8 + 1 + 2 = 171d10 + 4 ⇒ (4) + 4 = 8

AoO 1 (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (17) + 8 + 1 + 2 + 1 = 291d10 + 4 ⇒ (10) + 4 = 14
AoO 2 (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (14) + 8 + 1 + 2 + 1 = 261d10 + 4 ⇒ (7) + 4 = 11
AoO 3 (same bonuses): 1d20 + 8 + 1 + 2 + 1 ⇒ (2) + 8 + 1 + 2 + 1 = 141d10 + 4 ⇒ (1) + 4 = 5


Reaping Stone Campaign: Under Cassomir

The battle continues in the small passageway. The strategy proves successful as Merelda puts her faith into her companions killing off the zombies while she focuses all her effort on fending off bared teeth and long claws. The group drops another four zombies but during the slaughter the passage becomes blocked with over a dozen bodies. You hear more zombies on the other side but they too seem blocked by wall of corpses.

Merelda heal another 10. What are your next actions. Nicias make sure you take off your 15 arrows for now since there is no way to repair them at this moment.

DM Screen:

Rd 11
zombies attack#1: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d4 + 4 ⇒ (4) + 4 = 8

zombies attack#2-cover: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5
damage: 1d4 + 4 ⇒ (1) + 4 = 5

Rd 12
zombies attack#1: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d4 + 4 ⇒ (1) + 4 = 5

zombies attack#2-cover: 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11
damage: 1d4 + 4 ⇒ (2) + 4 = 6

Rd 13
zombies attack#1: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d4 + 4 ⇒ (4) + 4 = 8

zombies attack#2-cover: 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12
damage: 1d4 + 4 ⇒ (4) + 4 = 8

Rd 14
zombies attack#1: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d4 + 4 ⇒ (4) + 4 = 8

zombies attack#2-cover: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6
damage: 1d4 + 4 ⇒ (1) + 4 = 5

Rd 15
zombies attack#1: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d4 + 4 ⇒ (2) + 4 = 6

zombies attack#2-cover: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4
damage: 1d4 + 4 ⇒ (1) + 4 = 5


Inactive

That's crazy - how many more zombies does it sound like are remaining?


Reaping Stone Campaign: Under Cassomir

more than 2 :)


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

"Well played! I believe it's time for a well deserved respite. Let us wait and see if the deadmen can't get passed this uhh mess and do our job for us. Goddess knows they've got nothing better to do." Innis suggests.

wait about 30 mins and see if the zombies make any progress if not then whatever plan B is...?


Inactive

Kirzon checks in as the sound of fighting stops, leaving only the continuing moans of the zombies. "Mebbe we should burn tha corpses!" suggests Kirzon. "A crematorium's gotta 'ave some fuel 'ere somewhere."

Sovereign Court

Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8

"That sounds like a good plan. After all at some point, we have to move forward, so we will need to clear it away some time."


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

"A brilliant idea, well then good sirs hop to it!"


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Merelda nods.

"Burning would work, but I have another idea that's a little easier on the lungs and won't catch on to the building."

Merelda flicks her hand a throws an acid ball at the pile of corpses. The spot sizzles and smokes a bit then stops.

"I can do that all day. I can use it to weaken the pile when we're rested."


Inactive

Kirzon nods in agreement. "Acid! Tha'll cut through them just fine. But are ya suggestin' we rest a bit? Could give a chance fer Lili ta wake up."


Reaping Stone Campaign: Under Cassomir

FYI the wall of corpses could be toppled over with enough force or you drag them out one by one like a jenga puzzle. The wall itself is after all just a heaping pile of corpses.

Going with the acid route this will likely take an hour to dissolve a body and you should indicate where you are starting from top, bottom or middle.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

OK. We rest 20 minutes or so then I start the acid attacks on the middle of the pile. That should collapse the wall fairly quickly but still slow the zombies enough so that we can be ready quickly.

Sovereign Court

Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8

"looking at it, the wall would topple fairly quickly if pushed. That might be a better solution than spending hours trying to dissolve our way through."


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Merelda shakes her head as Ember flutters its wings nervously from her shoulder.

"Anybody doing that takes the risk of being overwhelmed or dragged in quickly too. All that while unarmed since it will take two hands to pull down that wall. My way may be slower, but its safer. It might just behoove us all to find another way around these...endless undead."


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Innis shrugs "If being unarmed is a worry why not use the snake, has no need for such bothersome things. Else I could come up with an amendable solution must we want for great haste...".


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

"Haste doesn't bother me. Getting caught empty-handed and dragged away to be eaten alive is my worry."


Male Halfling Rogue 1 | HP 16/16 | AC 18 / 20 if nimble dodge | F+5 R+9 W+7 | Perc+7 |

"Come on, le's not sit' 'round waitin'. Ah'll 'ave Boros clear out tha bodies. Boros - go fetch!"

With a few verbal corrections, Kirzon is able to get the snake to start dragging the bodies out and up the stairs, starting from the top of the pile. They are left around the top area of the stairs. Obviously, if combat ensues, Boros will be ready to act by biting or perhaps withdrawing to let others fight.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Merelda prays and renews her Protection from Evil spell, and then draws her rapier and sets herself for full defense again once the pile starts moving significantly!


Reaping Stone Campaign: Under Cassomir

Boros laboriously drags away the corpses from the top and while the snake is strong the pace at which is does so is tedious as Kirzon must direct his companion several times to move a corpse from wall of flesh and not to eat it. It is during this time that you hear a shriek from the back as the normally calm fashionista awakens with a great startle.

Lililinda: 1d4 ⇒ 4 Lililinda awakens but takes 4 wisdom damage

Lililinda:
You awaken from such haunting nightmares that you are scarred by them. Images of your father feasting upon your feet while all you could do was sit there and watch in horror.

By the time you calm her down you can still see she is quite shaken by the whole ordeal nonetheless she gets up slowly and points to the the opening Boros has now made.

On the other side of the wall you see no zombies to greet you. You can access the other side by climbing over the remaining zombies if you so wish or you can continue moving the corpses.

I'd say about an hour and a half has gone by now. What do you do?


female, human | fighter (polearm master) 5 | HP 35/41 (57) | AC 21, Touch 14, FF 17 | F +8 (5), R +5, W +3 | CMB +7, CMD 20 | Per +1 | glaive +12 (+13 ready/AoO) 1d10+7 | +1 warhammer +11 1d8+6 | cold iron longspear +10 1d8+6 | longbow +8 1d8 | Pow Atk -2 +4(6) | Active Effects -4 Con,
skills:
Acro +8, Intim +10, Know (dungeon) +8, Knowledge (engineering) +6, Perf (dance) +10

Looking at the now partially open pathway Cassandra said, "Well, shall we?" She began to climb over the remains of the wall of corpses then readied her glaive so that she could strike at whatever might approach her.

Rolling my AoOs just in case the zombies reappear and begin to attack again. I get them in the surprise round even though I can't act because of combat reflexes.
AoO 1: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 271d10 + 3 ⇒ (1) + 3 = 4
AoO 2: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 131d10 + 3 ⇒ (4) + 3 = 7
AoO 3: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 131d10 + 3 ⇒ (7) + 3 = 10


Reaping Stone Campaign: Under Cassomir

Leading the way, Cassandra, you descend down the ramp but see no other signs of the zombies. Merelda follows behind with her ioun torch providing you the light to navigate the passage.

You are about to make one more turn when Innis indicates that the area where the zombies came from should be right ahead and as you turn around the corner you see splintered remains of a door and the opening to a room the door once sealed ahead of you. From atop the ramp you can hear the faint sounds of the zombies filtering outside of the room. You cannot be sure how many are in there but definitely far less than the amount you just recently battled.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

I'm assuming we can update the map now? The section we are entering should be that part on the map right?

Merelda stays close to Cassandra, ready to aid in her defense if needed.


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

Lililinda stares back at the pile of bodies, her mind still in a haze, until the party rounds a bend and the macabre sight is left behind. "What's going on? Last thing I remember clearly was fighting our way into a crooked mortuary."


Reaping Stone Campaign: Under Cassomir

updated map with your positions. As of tight now you are at the top of last ramp basically right where Innis was when she first saw the zombies. Lililinda dont forget your -4 Wisdom dmg


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Status
Innis: mage armor, expired
Boros: mage armor, expired

"Oh not much has changed, we're now fighting our way under a crooked mortuary. Were your dreams pleasant? You'll find little pleasantness here. "


Reaping Stone Campaign: Under Cassomir

Hoping to get the upper hand on whatever is left of the zombies you push into the room.

The room is a large L-shaped chamber dominated by a huge oven set into the east wall. The great cast iron oven is easily large enough for a man to crawl inside. It looks as if a massacre recently occurred here. The floors and walls of the chamber are covered with buckets of blood, and severed body parts and entrails litter the floor.

In the southern section of the room, four zombies feast upon the severed body parts their attention drifting between a closed door and the bloody mass they hold in their hands. Only at the last moment do the zombies turn their heads and notice your presence.

ROUND 1
Party Up!

DM Screen:

Cassandra: 1d20 + 4 ⇒ (6) + 4 = 10
Innis: 1d20 + 2 ⇒ (11) + 2 = 13
Kirzon: 1d20 + 2 ⇒ (11) + 2 = 13
Nicias: 1d20 + 2 ⇒ (15) + 2 = 17
Merelda: 1d20 + 7 ⇒ (12) + 7 = 19
Lililinda: 1d20 - 1 ⇒ (20) - 1 = 19
DM1: 1d20 + 3 ⇒ (4) + 3 = 7


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Cass: +2 attacks, ability, skills

Innis steps into the room and again uses her blessing for offense.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Merelda takes a step forward to get into position and lets loose with her cantrip that attacks undead!

Disrupt Undead RTA: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 ⇒ 2

Sovereign Court

Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8

Stepping forward, Nicias throws a couple of his specials at the thickest concentration of zombies one at each of the zombies against the east wall

ranged touch attack, bomb#1: 1d20 + 3 ⇒ (12) + 3 = 15

ranged touch attack, bomb#2: 1d20 + 3 ⇒ (12) + 3 = 15

damage, bomb#1: 2d6 + 5 ⇒ (3, 5) + 5 = 13

damage, bomb#2: 2d6 + 5 ⇒ (6, 3) + 5 = 14

5 points splash damage for each bomb on all within 5 feet


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

Lililinda peeks around the corner into the room. "I can't tell if the dreams were better or worse than this."

She speaks strange words and gestures at the floor in front of the zombies, and a glistening liquid covers a patch of the flagstones.

Casting Grease(Reflex DC 14) 10'x10' area centered on the B of the B16 label. I drew a dirty yellow square on the map.


Reaping Stone Campaign: Under Cassomir

The party seizes the opportunity and launches a series of different attacks at the remaining zombies.

Innis taps into Calistria's divine power blessing Cassandra. As she does this Merelda releases a bright ray which blasts into closest zombie. The impact marked by a thin trail of smoke from the zombie's arm.

Nicias now happy to have some room to maneuver chucks his bombs instantly incinerating the two zombies.

With two zombies left Lililinda summons a large pool of grease hoping to hamper the closest zombie.

Cassandra your turn


female, human | fighter (polearm master) 5 | HP 35/41 (57) | AC 21, Touch 14, FF 17 | F +8 (5), R +5, W +3 | CMB +7, CMD 20 | Per +1 | glaive +12 (+13 ready/AoO) 1d10+7 | +1 warhammer +11 1d8+6 | cold iron longspear +10 1d8+6 | longbow +8 1d8 | Pow Atk -2 +4(6) | Active Effects -4 Con,
skills:
Acro +8, Intim +10, Know (dungeon) +8, Knowledge (engineering) +6, Perf (dance) +10

Cassandra stepped up to the zombie playing in the grease and took a powerful swing at it with her glaive. the blade came down with great accuracy to cleave into the zombie.

glaive w/ patk/innis: 1d20 + 8 + 2 - 1 ⇒ (12) + 8 + 2 - 1 = 211d10 + 4 + 3 ⇒ (9) + 4 + 3 = 16

AoO 1 w/ patk/innis: 1d20 + 9 + 2 - 1 ⇒ (15) + 9 + 2 - 1 = 251d10 + 4 + 3 ⇒ (3) + 4 + 3 = 10
AoO 1 w/ patk/innis: 1d20 + 9 + 2 - 1 ⇒ (16) + 9 + 2 - 1 = 261d10 + 4 + 3 ⇒ (2) + 4 + 3 = 9
AoO 1 w/ patk/innis: 1d20 + 9 + 2 - 1 ⇒ (7) + 9 + 2 - 1 = 171d10 + 4 + 3 ⇒ (4) + 4 + 3 = 11


Reaping Stone Campaign: Under Cassomir

Kirzon moves past the others and calls out to Boros. "Guard 'er Boros!" pointing at the spot beside Cassandra. The snake obediently listens and moves beside the warrior.

Cassandra cuts down the zombie before it can even move towards her. With one zombie left it runs into the grease unaware of it's effect and manages to keep its balance.

As it creeps closer to Cassandra her glaive strikes at it almost severing it's arm off, but ignoring the grievous blow it pushes forward only to fall into the jaws of the waiting Boros who crushes the zombie's fragile frame.

A concerted sigh of relief escapes several of your mouths thankful that you see no more zombies. You are just about to decide what to do next when...

DM Screen:
Acrobatics DC10: 1d20 + 1 ⇒ (16) + 1 = 17
zombie bite: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d4 + 4 ⇒ (4) + 4 = 8
Boros ready attack: 1d20 + 6 ⇒ (15) + 6 = 21
[dice=damage]1d3+4[/damage]


Reaping Stone Campaign: Under Cassomir

Surprise!:

Cassandra: 1d20 + 1 ⇒ (18) + 1 = 19
Innis: 1d20 + 3 ⇒ (20) + 3 = 23
Kirzon: 1d20 + 10 ⇒ (6) + 10 = 16
Nicias: 1d20 + 4 ⇒ (18) + 4 = 22
Merelda: 1d20 + 7 ⇒ (7) + 7 = 14
Lililinda: 1d20 + 5 ⇒ (8) + 5 = 13

Initiative:

Cassandra: 1d20 + 4 ⇒ (1) + 4 = 5
Innis: 1d20 + 2 ⇒ (16) + 2 = 18
Kirzon: 1d20 + 2 ⇒ (1) + 2 = 3
Nicias: 1d20 + 2 ⇒ (17) + 2 = 19
Merelda: 1d20 + 7 ⇒ (5) + 7 = 12
Lililinda: 1d20 - 1 ⇒ (11) - 1 = 10
DM1: 1d20 ⇒ 12
DM2: 1d20 + 1 ⇒ (15) + 1 = 16

SURPRISE ROUND
Nicias and Innis you may make either one move action or one standard action. Then it is cultists' turn. After that we move into Round 1.

The door on the south wall flies open and you watch as a group of men glare at you. Each man is bald. Two of the men are dressed like the cultists you encountered in the Pike & Tankard Inn each wielding a scythe. The last man stands at the back of the room behind one of the men who opened the door. He appears to be dressed in metal armor armed with a sickle.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Are you adding in my +4 Familiar bonus to my Initiative or the +2 bonus to my perception checks since Cinder's with me?


Reaping Stone Campaign: Under Cassomir

Noted will put that into macro. Still surprised though

Sovereign Court

Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8

With one fluid motion, Nicias draws and looses an arrow at the nearest cultist

Composite Longbow: 1d20 + 4 ⇒ (5) + 4 = 9

damage if hits: 1d8 + 1 ⇒ (8) + 1 = 9


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Innis bestows a blessing of fortune on Nicas reroll next d20


Reaping Stone Campaign: Under Cassomir

The arrow embeds itself into the door frame clearly missing it's target. From behind the cultist at the door you hear the well armoured cultist chant something quickly and point in your direction. Bracing yourself for whatever the cultist is doing you feel nothing or rather you hear nothing. All around you hear no noise whatsoever.

Silence has been cast affecting the area in the green dotted box

You watch as the other two cultists rush towards you shouting out words that you can not hear but can only see them mouth.

ROUND 1
1. Merelda, Innis, Nicas
2. Cultists
3. Kirzon/Boros, Lililinda, Cassandra

Merelda, Innis and Nicias. Your Turn

Sovereign Court

Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8

Quickly shooting off two more arrows, Nicias aims once again at the nearest standing cultist

comp Longbow with rapid shot#1: 1d20 + 2 ⇒ (4) + 2 = 6

comp Longbow with rapid shot#2: 1d20 + 2 ⇒ (5) + 2 = 7

damage if hits, shot#1: 1d8 + 1 ⇒ (1) + 1 = 2

damage if hits, shot#2: 1d8 + 1 ⇒ (4) + 1 = 5


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Nicias re-roll your rapid shot #1 i gave you a blessing


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Status
Party: +1 attack rolls & saves vs fear; 2 mins

Innis backs into the small corridor in order to find her voice and though they can not hear her prayer each of her allies are gifted a divine blessing. Casts bless

perception: 1d20 + 3 ⇒ (5) + 3 = 8 quick assessment to see if there are any threats in B17, if so she will create a mirrior image of herself via copycat as move action.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Merelda recognizes the situation immediately and moves closer to the oven to stay out of her friend's way, and pulls her whip in the process. She immediately attacks the legs of the closest cultist with the now silent whip!

Whip Trip Attempt! vs CMD: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14


Reaping Stone Campaign: Under Cassomir

Innis:
You move into the room taking a quick scan before casting your bless. The room is fairly large with a dozen or so tables lined up neatly against the wall. The tables are empty and you see no threats.

Botting Nicias
Nicias reroll: 1d20 + 2 ⇒ (6) + 2 = 8

The man steps forward leaving the room and chanting once again. At the last syllable it ends with a disgusting, guttural sound. The cultist then brings his fists together as he glares at Cassandra.

Cassandra please make a Will save DC 13

If Cassandra Fails:
You fall under the power of the cultist's spell and instantly turn on your closest ally. Please make an attack versus Boros

The first cultist guard looks ready to charge at the Kirzon unphased with the appearance of Merelda until she sends her whip his way tripping him. He is quick to rise but pauses before proceeding. The remaining cultist steps past his ally and then slashes at Cassandra.

Cultist#2 vs Cassandra: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 2d4 + 3 ⇒ (1, 2) + 3 = 6


female, human | fighter (polearm master) 5 | HP 35/41 (57) | AC 21, Touch 14, FF 17 | F +8 (5), R +5, W +3 | CMB +7, CMD 20 | Per +1 | glaive +12 (+13 ready/AoO) 1d10+7 | +1 warhammer +11 1d8+6 | cold iron longspear +10 1d8+6 | longbow +8 1d8 | Pow Atk -2 +4(6) | Active Effects -4 Con,
skills:
Acro +8, Intim +10, Know (dungeon) +8, Knowledge (engineering) +6, Perf (dance) +10

Will Save +1 if a fear effect: 1d20 + 2 ⇒ (8) + 2 = 10

Before I post Further:
Does whatever was cast on me actually work since I can't hear any commands? I'm in the silence zone and wanted to make sure it wasn't an oversight. Also, is this a full attack I have to do or only a regular one?


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

Lililinda follows after Innis, slipping past her into the room to the north. She turns and shouts back at the nearest foe, causing a flash of confusion in his mind.

Daze DC17. I believe he's at the utter limit of Close range


Reaping Stone Campaign: Under Cassomir

Cassandra:
It's a mental command so you don't actually need to hear it. Make a standard action attack with your glaive including your power attack and any bonuses that given via Innis. It would be just like you are attacking an opponent.

Once Cassandra posts I'll update


female, human | fighter (polearm master) 5 | HP 35/41 (57) | AC 21, Touch 14, FF 17 | F +8 (5), R +5, W +3 | CMB +7, CMD 20 | Per +1 | glaive +12 (+13 ready/AoO) 1d10+7 | +1 warhammer +11 1d8+6 | cold iron longspear +10 1d8+6 | longbow +8 1d8 | Pow Atk -2 +4(6) | Active Effects -4 Con,
skills:
Acro +8, Intim +10, Know (dungeon) +8, Knowledge (engineering) +6, Perf (dance) +10

GM:
K, just checking. I'm guessing you meant Merelda and not Innis if it's the closest. Posting as if that is the case.

Cassandra turned all of a sudden and swung her glaive fiercely at Merelda.
glaive w/ patk/bless: 1d20 + 8 + 1 - 1 ⇒ (8) + 8 + 1 - 1 = 161d10 + 4 + 3 ⇒ (4) + 4 + 3 = 11
As the bladed weapon came down she seemed to struggle slightly and the blade just missed the elven woman's flesh. Cassandra assumed a ready stance and seemed prepared to swing at almost anything that approached her.

AoO 1: 1d20 + 8 + 1 - 1 + 1 ⇒ (17) + 8 + 1 - 1 + 1 = 261d10 + 4 + 3 ⇒ (5) + 4 + 3 = 12
AoO 2: 1d20 + 8 + 1 - 1 + 1 ⇒ (11) + 8 + 1 - 1 + 1 = 201d10 + 4 + 3 ⇒ (7) + 4 + 3 = 14
AoO 3: 1d20 + 8 + 1 - 1 + 1 ⇒ (7) + 8 + 1 - 1 + 1 = 161d10 + 4 + 3 ⇒ (4) + 4 + 3 = 11

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