Male Human Inspired Blade 1 / Empiricist 1
stats:
Init +4; Perc +4 (+5 vs traps); AC18/14; HP 16/16; saves 2/8/2; CMB +2; CMD 16; 4 panache; 3 inspiration Thanks for the advice GMsui! I'm just learning how to play an investigator and didn't consider crafter's fortune as I didn't realize it would apply to the Day Job. I do have the APG, as that's basically where most alchemist formulas come from. So can we assume that I follow your advice and spend 15gp to get Crafter's Fortune and a +5 to the Day Job check?
Thank you for running this game for us, it was fun.
Male Human Inspired Blade 1 / Empiricist 1
stats:
Init +4; Perc +4 (+5 vs traps); AC18/14; HP 16/16; saves 2/8/2; CMB +2; CMD 16; 4 panache; 3 inspiration "Let me see the clasp. The venture-captain mentioned some sort of artifact; if it is not magical, then perhaps it could be an important clue to something that is."
Male Human Inspired Blade 1 / Empiricist 1
stats:
Init +4; Perc +4 (+5 vs traps); AC18/14; HP 16/16; saves 2/8/2; CMB +2; CMD 16; 4 panache; 3 inspiration starting Raging Song is a standard action, so I think it's not up until Balooo's init count
Male Human Inspired Blade 1 / Empiricist 1
stats:
Init +4; Perc +4 (+5 vs traps); AC18/14; HP 16/16; saves 2/8/2; CMB +2; CMD 16; 4 panache; 3 inspiration With the team gathered, Nicholas hesitates for a moment before drawing his rapier and forcefully opening the eastern door.
Male Human Inspired Blade 1 / Empiricist 1
stats:
Init +4; Perc +4 (+5 vs traps); AC18/14; HP 16/16; saves 2/8/2; CMB +2; CMD 16; 4 panache; 3 inspiration Duly noted, profile updated.
Male Human Inspired Blade 1 / Empiricist 1
stats:
Init +4; Perc +4 (+5 vs traps); AC18/14; HP 16/16; saves 2/8/2; CMB +2; CMD 16; 4 panache; 3 inspiration "I wonder what happened here. The perfect shapes like this are rarely a work of nature."
Male Human Inspired Blade 1 / Empiricist 1
stats:
Init +4; Perc +4 (+5 vs traps); AC18/14; HP 16/16; saves 2/8/2; CMB +2; CMD 16; 4 panache; 3 inspiration I have to admit I don't have much passion for Bethesda games. I didn't get past the second quest or so in F3, so don't even bother with checking out F4.
Male Human Inspired Blade 1 / Empiricist 1
stats:
Init +4; Perc +4 (+5 vs traps); AC18/14; HP 16/16; saves 2/8/2; CMB +2; CMD 16; 4 panache; 3 inspiration Nicholas finally catches up with the party. Finding a spot between Baloo and Yakanzi, he is glad that his rapier doesn't need a lot of space to pierce the enemy hide.
Male Human Inspired Blade 1 / Empiricist 1
stats:
Init +4; Perc +4 (+5 vs traps); AC18/14; HP 16/16; saves 2/8/2; CMB +2; CMD 16; 4 panache; 3 inspiration Nicholas has discovered that the hilt of his rapier has actually frozen to the scabbard, so by the time he has managed to break free the blade, the combat was already raging around him. Feeling somewhat embarrassed, he circled around the melee, waiting for an opportunity to make his strike count.
Male Human Inspired Blade 1 / Empiricist 1
stats:
Init +4; Perc +4 (+5 vs traps); AC18/14; HP 16/16; saves 2/8/2; CMB +2; CMD 16; 4 panache; 3 inspiration Nicholas draws the rapier but keeps the blade lowered. He cautiously steps to the side of Yakanzi. "I wouldn't take any bets... But neither would I willingly surrender one of our own to this beast."
Male Human Inspired Blade 1 / Empiricist 1
stats:
Init +4; Perc +4 (+5 vs traps); AC18/14; HP 16/16; saves 2/8/2; CMB +2; CMD 16; 4 panache; 3 inspiration Nicholas grabs a brick of clay and palpates it with fingers, then sniffs it, attempting to gather his academic knowledge of alchemical effects in order to intuit the best way to apply it to the real-world circumstances.
Male Human Inspired Blade 1 / Empiricist 1
stats:
Init +4; Perc +4 (+5 vs traps); AC18/14; HP 16/16; saves 2/8/2; CMB +2; CMD 16; 4 panache; 3 inspiration Nicholas uses an extract of EE each day as noted earlier.
Male Human Inspired Blade 1 / Empiricist 1
stats:
Init +4; Perc +4 (+5 vs traps); AC18/14; HP 16/16; saves 2/8/2; CMB +2; CMD 16; 4 panache; 3 inspiration Nicholas raises an eyebrow when the Baroness dismisses the guards on the mention of Haltani. Just how familiar are they?
Male Human Inspired Blade 1 / Empiricist 1
stats:
Init +4; Perc +4 (+5 vs traps); AC18/14; HP 16/16; saves 2/8/2; CMB +2; CMD 16; 4 panache; 3 inspiration Feeling a bit under the weather despite being kept warm by means of alchemy, Nicholas kept uncharacteristically quiet for the last couple of days.
Male Human Inspired Blade 1 / Empiricist 1
stats:
Init +4; Perc +4 (+5 vs traps); AC18/14; HP 16/16; saves 2/8/2; CMB +2; CMD 16; 4 panache; 3 inspiration Sense Motive: 1d20 + 4 ⇒ (10) + 4 = 14
Male Human Inspired Blade 1 / Empiricist 1
stats:
Init +4; Perc +4 (+5 vs traps); AC18/14; HP 16/16; saves 2/8/2; CMB +2; CMD 16; 4 panache; 3 inspiration Nicholas wonders incredulously if the Battle-leader is actually proposing to turn their stealth mission into a full-scale assault.
Male Human Inspired Blade 1 / Empiricist 1
stats:
Init +4; Perc +4 (+5 vs traps); AC18/14; HP 16/16; saves 2/8/2; CMB +2; CMD 16; 4 panache; 3 inspiration Nicholas is frustrated when his message reaches the wrong ears, so he decides to keep his mouth shut. But when Yakanzi very nearly spells their doom, he feels he must intervene once more. "Look, if we wanted a fight with your men, we'd have attacked them before being brought here. I suppose that's true for you as well, and since we're not fighting yet, you must be willing to hear us. Yes, we had a cover story, but it was for the Witches, not for you. We didn't expect to be stopped without warning like this" - he throws an annoyed look at Haltani - "so we were on our toes. We're sorry for trying to deceive you before, it was a mistake." "The truth of the matter is that we are actually Pathfinders, adventuring explorers, employed by the Pathfinder Society to explore a location of a long-lost dwarven relic, rumored to be in Irrisen, and study it for the sake of gathering knowledge. Our organization is not allowed in Irrisen - you would know pretty well, I assume, how close-minded and hostile their laws are to anything foreign."
Male Human Inspired Blade 1 / Empiricist 1
stats:
Init +4; Perc +4 (+5 vs traps); AC18/14; HP 16/16; saves 2/8/2; CMB +2; CMD 16; 4 panache; 3 inspiration Perception: 1d20 + 4 ⇒ (15) + 4 = 19
"You speak of honor, but you have trapped our boat without warning, like brigands. We have no ill intent towards your kin, but rest assured we are prepared to defend ourselves should the need arise."
Sensing that the Whiterook people seem to be genuinely concerned, Nicholas relaxes his stance and lets go of his weapon. "Do you not have a Customs-leader to deal with peaceful travelers? No? I should have known. Fine then, let's go make peace with your Battle-leader." As Nicholas is being escorted, he does two things:
Rogzul or DC19 Sense motive: "Why keep our cover? They should support taking things from under Witches' noses."
Male Human Inspired Blade 1 / Empiricist 1
stats:
Init +4; Perc +4 (+5 vs traps); AC18/14; HP 16/16; saves 2/8/2; CMB +2; CMD 16; 4 panache; 3 inspiration Haltani joins Nicholas one chilly morning as he prepares his extracts, obviously intrigued by all the fancy glassware and colorful smokes. They chat for some time, and while at first Nicholas feels like an academy professor, as the conversation topics change, he wonders if he's the one being examined. GMSui: Know:Geography: 1d20 + 7 + 1d6 ⇒ (17) + 7 + (3) = 27
Male Human Inspired Blade 1 / Empiricist 1
stats:
Init +4; Perc +4 (+5 vs traps); AC18/14; HP 16/16; saves 2/8/2; CMB +2; CMD 16; 4 panache; 3 inspiration Nicholas slowly headed towards the cabin exit, looking to be deep in though about something. Opening the door, he turned around on his heels.
After receiving the answer, he takes his leave but still seems to be troubled by something. Some time later, as Haltani is about to bid them good night and go about her business, he halts her.
Male Human Inspired Blade 1 / Empiricist 1
stats:
Init +4; Perc +4 (+5 vs traps); AC18/14; HP 16/16; saves 2/8/2; CMB +2; CMD 16; 4 panache; 3 inspiration Hmm - well apparently posting in the Discussion thread does the trick too!
Male Human Inspired Blade 1 / Empiricist 1
stats:
Init +4; Perc +4 (+5 vs traps); AC18/14; HP 16/16; saves 2/8/2; CMB +2; CMD 16; 4 panache; 3 inspiration Edit: ooh, I apparently can add inspiration die to the trained Knowledge checks at will - nice!
"Well, I haven't been in these parts before, though I have read a couple of travel accounts. They did not give an impression that Irrisen is a safe place to be, especially for its neighbours" - Nicholas frowned at his Ulfen teammates. "You'll likely face a lot of prejudice; perhaps we better come up with a cover story to avoid drawing less than welcome attention to our group." He shivered and jumped up and down at one place.
"As for the questions... Is anyone else aware of this Sky Key piece location? Do we expect anyone to be protecting it or hunting it? Or it's just the local bigots and wildlife between us and the artifact?"
Male Human Inspired Blade 1 / Empiricist 1
stats:
Init +4; Perc +4 (+5 vs traps); AC18/14; HP 16/16; saves 2/8/2; CMB +2; CMD 16; 4 panache; 3 inspiration Nicholas shivered. Even this land's native people find reasons to leave and not return. Someday, there will be just linnorms left for the kings to rule.
Male Human Inspired Blade 1 / Empiricist 1
stats:
Init +4; Perc +4 (+5 vs traps); AC18/14; HP 16/16; saves 2/8/2; CMB +2; CMD 16; 4 panache; 3 inspiration Leg- and paper- work: those things Nicholas was actually good at. During the weeks of travel he kept returning to the memory of feeling proud at receiving the Venture-Captain's orders so soon after taking his first steps in the Society. Surely, he thought, his sharp intellect, uncannily broad skill set, classical education and dignified manners must have excelled even by Pathfinder standards, for him to be selected for reporting on an important (if remote) discovery alongside the best of Pathfinder breed! Awoken from his daydreaming by the loud slurping noises of an eating bear, he stared at the animal for a while, nonplussed.
Realizing that this inner rant might have left him a bit more slack-jawed that is usually appropriate (at least by non-bear standards), he tried to put back his trained courteous smile as best as he could.
Male Human Inspired Blade 1 / Empiricist 1
stats:
Init +4; Perc +4 (+5 vs traps); AC18/14; HP 16/16; saves 2/8/2; CMB +2; CMD 16; 4 panache; 3 inspiration I don't like dotting threads for the sake of it, but just in case GM is waiting for everyone to mark their presence, here's a dot :)
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