| Full Name |
Nicholas von Dorn |
| Race |
Human |
| Classes/Levels |
Inspired Blade 1 / Empiricist 1 |
| Gender |
Male |
| Size |
Medium |
| Age |
23 |
| Alignment |
NG |
| Strength |
12 |
| Dexterity |
18 |
| Constitution |
10 |
| Intelligence |
16 |
| Wisdom |
10 |
| Charisma |
8 |
About Nicholas von Dorn
PFS number 42785-1, Sovereign Court faction.
Nickolas von Dorn
Male human (Taldan) investigator (empiricist) 1/swashbuckler (inspired blade) 1 (Pathfinder RPG Advanced Class Guide 30, 56, 100, 125)
NG Medium humanoid (human)
Init +4; Senses Perception +4
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 16 (2 HD; 1d8+1d10+1)
Fort +2, Ref +8, Will +2
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Offense
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Speed 30 ft.
Melee mwk rapier +7 (1d6+4/18-20)
Ranged hand crossbow +5 (1d4/19-20)
Special Attacks deeds (derring-do, dodging panache, opportune parry and riposte), panache (4)
Investigator (Empiricist) Extracts Prepared (CL 1st; concentration +4)
. . 1st — endure elements, blank slot
Investigator (Empiricist) Extracts Known:
. . 1st — endure elements, detect undead, detect secret doors, cure light wounds, shield, heightened awareness, crafter's fortune
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Statistics
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Str 12, Dex 18, Con 10, Int 16, Wis 10, Cha 8
Base Atk +1; CMB +2; CMD 16 (16 vs. disarm)
Feats Fencing Grace, Great Fortitude, Weapon Focus (rapier)
Traits muscle of the society, student of philosophy
Skills Acrobatics +6, Bluff +3, Climb +3, Craft (alchemy) +7 (+8 to create alchemical items), Diplomacy +3, Disable Device +9, Escape Artist +6, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nobility) +7, Linguistics +7, Perception +4, Ride +6, Sense Motive +4, Sleight of Hand +6, Stealth +6, Swim +3
Languages Aklo, Azlanti, Common, Halfling, Thassilonian
SQ alchemy (alchemy crafting +1), inspiration (3/day), inspired panache, trapfinding +1
Other Gear chain shirt, crossbow bolts (30), hand crossbow, mwk rapier, alchemy crafting kit[APG], bedroll, belt pouch, book of puzzles[ACG], everburning torch, flint and steel, ink, black, inkpen, masterwork backpack[APG], masterwork thieves' tools, trail rations (5), waterskin, 1059 gp, 9 sp, 1 cp
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Fencing Grace Add Dex instead of Str to rapier damage. +2 CMD vs. disarm if you have at least 1 panache point.
Inspiration (+1d6, 3/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Muscle of the Society +2 bonus to strength checks to break doors or lift portcullises.
Inspired Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on rapier crits.
Student of Philosophy Use Int instead of Cha for Diplomacy checks to persuade others and Bluff checks to lie.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.