Serpentfolk Wizard

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When I get some time later I will work on a character.

Set 1
4d6 ⇒ (4, 3, 6, 2) = 15 - 2 = 13
4d6 ⇒ (4, 6, 3, 1) = 14 - 1 = 13
4d6 ⇒ (1, 5, 6, 5) = 17 - 1 = 16
4d6 ⇒ (5, 3, 3, 3) = 14 - 3 = 11
4d6 ⇒ (4, 3, 1, 1) = 9 - 1 = 8
4d6 ⇒ (4, 6, 3, 2) = 15 - 2 = 13

Set 2
4d6 ⇒ (2, 6, 6, 4) = 18 - 2 = 16
4d6 ⇒ (4, 1, 4, 6) = 15 - 1 = 14
4d6 ⇒ (4, 1, 2, 2) = 9 - 1 = 8
4d6 ⇒ (5, 4, 3, 4) = 16 - 3 = 13
4d6 ⇒ (1, 3, 4, 6) = 14 - 1 = 13
4d6 ⇒ (6, 1, 4, 2) = 13 - 1 = 12


Aww the ignorant but lovable sorcerer didn't make it :(


Well seeing as my characters wisdom sits at 4, I am just slightly smarter than a rock I get to have some fun being the oblivious one.

Nezruik Backstory:

I have never been the sharpest quill to be dipped in ink but for some reason people have always loved me. Wandering through life I am more often than not oblivious to everything aside from women and children. My charming good looks and charismatic presence has always been enough to woe most people into doing things my way. Throughout my life I have felt as if I was special, slowly over the years I have developed odd abilities that I use mostly as cheap parlor tricks. Winning over the affection of towns people by helping them with small tasks; illuminating the town on the darkest of nights and dispatching a few zombies from time to time.

Things sometimes have a tendency to not always go my way, a few days ago I was enjoying myself in a small village. This wonderful village was tucked away deep into the forest, one might say it was almost one with the forest. Like most villages in locations like these they had a slight rodent problem, I found an opportunity to help out and really seal the deal with the majors beautiful daughter. Deciding to show off and not taking into consideration the strangely powerful abilities I possessed, I decided to set a few rodents ablaze with a beautiful cone of fire. Needless to say things did not go over so well and once the fire spewed forth from my finger tips it was time to turn and run. The raging fire that consumed a large portion of the forest was absolutely astonishing to see from a distance, I then felt sorrow for all of those people. I decided that they must have made it out alive and well, laying my head down to rest up a bit I swiftly drifted away into blissful slumber.


Welp I was interested in sorcerer to begin with and my stats pretty much delegated me into one :)

Nezurik:

Nezurik Drakon
Male human sorcerer 1
N Medium humanoid (human)
Init +6; Senses Perception -3
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Defense
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AC 10, touch 10, flat-footed 10
hp 7 (1d6+1)
Fort +0, Ref +0, Will -1
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Offense
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Speed 30 ft.
Bloodline Spell-Like Abilities (CL 1st; concentration +5)
. . 7/day—lullaby
Sorcerer Spells Known (CL 1st; concentration +5)
. . 1st (4/day)—burning hands (DC 15), mage armor
. . 0 (at will)—disrupt undead, light, ray of frost, touch of fatigue (DC 14)
. . Bloodline Dreamspun
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Statistics
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Str 9, Dex 11, Con 10, Int 10, Wis 4, Cha 18
Base Atk +0; CMB -1; CMD 9
Feats Combat Casting, Eschew Materials, Improved Initiative
Traits gifted adept, reactionary
Skills Bluff +8, Intimidate +8, Use Magic Device +8
Languages Common
Other Gear pendant, 150 gp
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Special Abilities
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Combat Casting +4 to Concentration checks to cast while on the defensive.
Dreamspun When you cast a spell at a single creature, gain +1/2 spell level AC and saves vs. that creature for 1r.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Gifted Adept (Burning Hands) A chosen spell gets +1 CL.
Lullaby (7/day) (Sp) As lullaby but no concentration and penalty is -4.

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Strength: 3d6 ⇒ (3, 3, 3) = 9
Dexterity: 3d6 ⇒ (3, 6, 2) = 11
Constitution: 3d6 ⇒ (1, 3, 6) = 10
Intelligence: 3d6 ⇒ (5, 1, 4) = 10
Wisdom: 3d6 ⇒ (1, 2, 1) = 4
Charisma: 3d6 ⇒ (6, 5, 5) = 16

Well I decided to go with classic stat rolling, the RNG gods decided I must be an idiot but very charismatic idiot.