Lucretia Daellum Adella

Neva Laebrennos's page

14 posts. Organized Play character for Escharid Blackrose.


Full Name

Neva Laebrennos

Race

Half elf

Classes/Levels

Bard 1(Dirge Bard) Init+1 HP 10/10 AC 14 T11 FF 13 Fort+1 Will+3 Ref+4 Speed 30 Per +7

Gender

female

Size

medium (5'6", 120)

Age

22

Alignment

N

Deity

Pharasma

Strength 11
Dexterity 13
Constitution 12
Intelligence 12
Wisdom 15
Charisma 16

About Neva Laebrennos

Neva Laebrennons
Female half elf Bard 1 of Pharasma (Dire Bard)
CN Medium humanoid (half elf)
Init +1; Senses Low Light Vision.; Perception +5
Favored Class: Bard(+1 Hp)
2e favored Class: Cleric(+1 Skill)

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Defense
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AC 14, touch 11, flat-footed 13 (+3 armor; +1 Dex; Armor Penalty to skills -1)
hp 10 (1d8+1+1FC)
Fort +1 Ref +3, Will +4; +2 bonus vs. Enchantments Spells, Immune to Sleep spell
Defensive Abilities :

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Offense
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Speed 30 ft.
Melee
Longsword (+0, dmg 1d8, Crit *2 (19)
Dager (+0, 1d4, crit *2 (19)

Ranged
Short bow +1, 1d6, crit *3 (20)
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Magic
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Bardic Spell
Known:
Level 0 (4)DC 13 : Daze, Detect Magic, Mage Hand, Resistance
Level 1 (2)DC 14 : Identify, Cure Light Wounds

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Statistics
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Str 11, Dex 12, Con 12, Int 12, Wis 13, Cha 16
Base Atk +0; CMB +0; CMD 11

Weapon and Armor Proficiency: A bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are also proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a bard wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Feats (2)
Prodigy (+2 Perform-Singing & Alchemy )
Racial-Skill Focus (Perform Singing)

Traits
Criminal (social): You spent your early life robbing and stealing to get by. Select one of the following skills: Disable Device, Intimidate, or Sleight of Hand. You gain a +1 trait bonus on that skill, and it is always a class skill for you.

Alchemical Adept: You are skilled in creating alchemical items. You gain a +2 trait bonus on all Craft (alchemy) checks made to craft alchemical items. Furthermore, when you fail a Craft (alchemy) check by 5 or more but don't roll a natural 1, you don't ruin any raw materials or have to pay that cost again.

Skills ( Bard base 6+1 Int=7/ level; Total 7)

Craft-Alchemy +7 (1 Int+1 rank+3 class+2 Prodigy)
Diplomacy +7 (3Cha+1 Rank+3 class)
Perception +7 (1 Wis+1Rank+3 class+2 race)
Disable device + 6 (+1 Dex+1 Rank+3 Class+1 Trait)
Knowledge Religion+6 (1 Int+1 rank+3 class+1 Bardic Knowledge)
Perform Singing +9 (3 Cha+1 ran +3 Class+2 Prodigy)
Spellcraft+5 (+1 Int+1 Rank+3 Class)

Languages Common, Elf, Varisian

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Equipment
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Combat Gear
Defense Studded leather

Offense
longsword +0, 1d8, Crit 19 (*2)
dager +0, 1d4, crit 19 (*2)
short bow +1, 1d6, Crit 20 (*3) range 60

Other Gear
Backpack, Bedroll, Waterskin, Spare clothes, holy symbol, thieves tools, silk rope, Rations (2 days), longsword, dagger, short bow, 20 arrows

Money
PP
GP 150
SP
CP

Carried Weight 36.5
Light Enc 0-38
Med Enc 39-76
Heavy Enc 77-115
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Special Abilities
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Adaptability: Skill Focus: Singing
Keen senses +2 Racial bonus on Perception
Low Light vision
Multitalented : Favored Classes Cleric/Bard

Bardic Knowledge Can use any Knowledge skill untrained, +1 on all Knowledge roll

Bardic Performance (7/day): Countersong, Distraction,Fascinate, Inspire courage
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Background
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