Cut-Throat Grok

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Organized Play Member. 5 posts. No reviews. No lists. No wishlists. 3 Organized Play characters. 1 alias.


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Been playing this build for society and since our local lodge has issues understanding what non-lethal is or remembering to do it, it's been quite fun having a backwater swamp dwellin' gator wrestler showin the city folk what no-kill captures look like. May have gone to far with him only speaking in swamp tongue (haitian creole) but people seem to enjoy his refusal of common.

Not quite into the multiple grapples meat of the build yet but it's a nice change of pace to the murder hobos r' us tactics. Had more than one GM tell me it f&&%s up their plans to have a BBEG knocked out and turned in for the bounty. There's not always one I just keep trying to insist on them to promote better handling of situations.... get it... cuz he strangles things with his hands.... I'll see myself out.

Thanks though, it's been a lot of fun.


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Scott Wilhelm wrote:
NesterJones wrote:

I'm curious to try this out but how does the Anaconda Coils work for the pre-req of final embrace? Mainly this part

" naga, serpentfolk, or creature that has the constrict special attack as a racial ability;"

Most GMs probably wouldn't allow an item giving you the constrict ability as a requirement for the feat. Unless I'm missing something.

Edit: I know the item thing works for other pre-reqs, in regards to working towards gaining feats but I've been shut down before on it. Just trying to clarify if the item will cover for it or not.

I think most GMs wouldn't.

I had to double and triple check. It's legal in society. Items can count for pre-reqs but if you lose the item you lose any feats/abilities you'd have that require it all the way down a feat tree even.

I've had issues following this build though I do like it. I'm curious as to where being able to grapple for damage three times in round comes from. Once you grapple can you simply do damage every time and constrict every time even though you're already grappled and constricted or does it count constrict as one hard squeeze?

Aside from that I've decided to make this build as a backwater gator wrestler who only speaks in Haitian Creole (would have been cajun but not enough info to help learn the language).

Other than that I love this build/idea. Been looking for something I can put more than just a cookie cutter outline to pfs play.


Now I've been through the PvP forums quite a bit and there's a ton of topics so we're just gonna go ahead and do another one.

This isn't so much as what constitutes PvP or the normal rules of how damage can be allowed or what the limitations of evil acts are and when to punish them openly. My question pertains to a player consistently playing characters that do little or nothing EVERY session. This has been discussed with the player but time and time again, their response is either Run away or Throw Alchemist Fire at everything. This probably wouldn't be a problem if they did literally anything else ever but 90% of what they do is cause problems for the other characters then in attempts to "solve their own problems" make them worse by pawning it off other people. If this was a shady character concept or any attempt at RP most people probably wouldn't care but it's clear choice by the player. Every character has some "mystery" element where the other society members don't know who they are, when asked to perform skills or knowledges that might have some hint as to what the character does, they decide that the character isn't interested in rolling or (and this has happened several times now) picks a neutral side in the fight and decides to let other players drop or die as they run away or hide. One fight, as a pre-gen, they literally curled into the fetal position and started crying.

Now the lodge has been very patient and puts up with this for the most part just ignoring what they do most of the time but the running gag now is "who's going to be the first to sac a character to out right murder their character".

So that brings me to the main question, if a society member actively sabotages other society members then does little to nothing to EVER help, when is it ok to either report them to the society (out of character, lodge, captain, lt, whoever) or out right murder their character because it's abandoned the group for the last time?

Normally I wouldn't suggest or enforce PvP for none RP elements but it's too the point where they refuse to play, learn, or change. After months of this occurring. It's to where players will bails on tables at the last minute if they find out this person is playing. If it wasn't for the shop we game in, gaining money from them being there, then I'd say toss em right away but is there anyway, in game or out to deal with this situation?

It does seem like killing a character from this person would cause an endless loop of pvp attempts as the player is quite petty and not the brightest bulb to begin with but the patience of all involved is beyond thin at this point. I'm curious what the rest of the world thinks.


Took some debating but had to convince our local lodge this build would work however there was much questioning as so how you get Improved Unarmed with this building as the Archetype for Strangler at L1 replaces it.

"At 1st level, a strangler deals +1d6 sneak attack damage whenever she succeeds at a grapple check to damage or pin an opponent. The strangler is always considered flanking her target for the purpose of using this ability. This damage increases by +1d6 at 2nd, 8th and 15th levels.

This ability replaces unarmed strike and brawler’s flurry."

So I assume you're taking IUS for pre-req on feats later on? Otherwise why not just take it with Tetori as first level, getting IUS and Improved Grapple from the Archetype without having to blow a feat right out the gate? So with Tetori you'd get IUS and Improved Grapple from the archetype, you'd lose the 1d6 starting from strangler but save 2 feats at the cost of delaying the building one level. Assuming that's not an issue, then beelining for Turtle Clutch would give it to you by L2 but you'd be doing 1d6+4+1d6. Unless it states it somewhere (from what I was told) then you'd get to keep the IUS from Tetori but not from Strangler so the d3 would be a d6.

Also it should be mention that Martial Flex or any of the freed up feats can go towards Accomplished Sneak Attacker for another 1d6. And while I'm not going to count it on here, I could have sworn there was an ability somewhere that moves the d6 up to d8 as well. I'd assume most of the time there's be a stack of notes cards with feats to rifle through as you need them.

Other feats to consider: Knockout Artist, Surprise Maneuver, Sneaking Precision, and a whole list of teamwork feats. I second the notion on using Sap feats as well.

Now I might have gotten carried away without all this but I'm not one to build a character without a plan and there's a few variation of a "best grappler" build out there. With the entire to play society games and they're dreadful happy of always wanting people alive, I thought the idea of making a Cajun style gator wrestler was pretty hilarious. Considering he doesn't even really speak Common and just mumbles most of the time before launching into combat and putting sleeper holds on anyone or anything. Plus it was Irwin's birthday yesterday and it's only right to do something stupid along those lines.

Edit: Mathfinder is confusing as s*#%. So, you get IUS from Brawler anyways. (that helps the understanding a bit) but you lose Unarmed Strike from the archetype. If you were to then blow a feat (since I don't see where you've added in the feat every odd level anywhere) for Unarmed Strike, would you then have it anyways? Saving Martial Flex for any situational feats and still having feats to blow on other things as they present issues. Otherwise the mentioning of Tetori is very odd for an almost solid Strangler build throughout. I'm just wanting some clarification as it's a good build and sounds like a fun character but my brain needs details.


I'm curious to try this out but how does the Anaconda Coils work for the pre-req of final embrace? Mainly this part

" naga, serpentfolk, or creature that has the constrict special attack as a racial ability;"

Most GMs probably wouldn't allow an item giving you the constrict ability as a requirement for the feat. Unless I'm missing something.

Edit: I know the item thing works for other pre-reqs, in regards to working towards gaining feats but I've been shut down before on it. Just trying to clarify if the item will cover for it or not.