Cut-Throat Grok

NesterJones's page

Organized Play Member. 5 posts. No reviews. No lists. No wishlists. 3 Organized Play characters. 1 alias.




Now I've been through the PvP forums quite a bit and there's a ton of topics so we're just gonna go ahead and do another one.

This isn't so much as what constitutes PvP or the normal rules of how damage can be allowed or what the limitations of evil acts are and when to punish them openly. My question pertains to a player consistently playing characters that do little or nothing EVERY session. This has been discussed with the player but time and time again, their response is either Run away or Throw Alchemist Fire at everything. This probably wouldn't be a problem if they did literally anything else ever but 90% of what they do is cause problems for the other characters then in attempts to "solve their own problems" make them worse by pawning it off other people. If this was a shady character concept or any attempt at RP most people probably wouldn't care but it's clear choice by the player. Every character has some "mystery" element where the other society members don't know who they are, when asked to perform skills or knowledges that might have some hint as to what the character does, they decide that the character isn't interested in rolling or (and this has happened several times now) picks a neutral side in the fight and decides to let other players drop or die as they run away or hide. One fight, as a pre-gen, they literally curled into the fetal position and started crying.

Now the lodge has been very patient and puts up with this for the most part just ignoring what they do most of the time but the running gag now is "who's going to be the first to sac a character to out right murder their character".

So that brings me to the main question, if a society member actively sabotages other society members then does little to nothing to EVER help, when is it ok to either report them to the society (out of character, lodge, captain, lt, whoever) or out right murder their character because it's abandoned the group for the last time?

Normally I wouldn't suggest or enforce PvP for none RP elements but it's too the point where they refuse to play, learn, or change. After months of this occurring. It's to where players will bails on tables at the last minute if they find out this person is playing. If it wasn't for the shop we game in, gaining money from them being there, then I'd say toss em right away but is there anyway, in game or out to deal with this situation?

It does seem like killing a character from this person would cause an endless loop of pvp attempts as the player is quite petty and not the brightest bulb to begin with but the patience of all involved is beyond thin at this point. I'm curious what the rest of the world thinks.