Be very careful with power attack on a swashbuckler The issue with Power attack on a swashbuckler is that the penalty to your attack roll will apply to your Opportune Parry and Riposte double First your parry is an attack roll so if you used power attack on your turn you take the penalty here, then if you beat the opponents attack roll and attack back you make a second attack roll again suffering the penalty to your roll. The extra damage is a note-able boost but the penalty to your attack roll might mean failing the parry roll which means both you get hit and your not able to make a riposte attack. Taking power attack is not necessarily a bad choice just make sure you know what the downsides are. Power attack build
I personally dont see the need for extra skills on this character so no need for 12 int. This change allows you to boost Dex to 18 at lvl 4 and get your 13 str at level 8 (again PA attack is a double edged sword for this class so waiting on it untill the damage boost is much higher is not a bod idea) and finally your left with 11 on Wis allowing you to boost that at lvl 12 to improve those really poor will saves (any boost here is worth it)
David Bowles wrote:
You are claiming they used "(as protection from evil)" To only reference the BOLD section: Quote:
When "Immunity from possession and mental control created by evil creatures or objects" would have accomplished the same exact goal without referencing one of the longest spells in the rule book.
For those that don't think it requires a roll why do you get to flat out ignore the first line of the ability and if it was meant to be immunity as an always on effect why does the resonate ability not say: "Immunity from possession and mental control created by evil creatures or objects" The fact I was able to sum up exactly how some people are claiming this item works in almost the same number of words as saying (as protection from evil) is yet another reason why I think they meant for this to be a re-roll ability. Otherwise there was no need to sya as protection from evil if they ONLY mechanic they wanted was the immunity. There are absolutely merits to both arguments. I can very easily see why people can think it's just meant to be an always on immunity. But this isn't the one and only way to interpret how this thing works.
As someone that has no predisposition to other rule systems this is my interpretation: Protection from possession and mental control First- ...
Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion. - If you fail the first save the resonate ability activates (as if protection form evil were cast) and you get a second save at +2. If successful the possession or mental control effect ends and you gain immunity to further possession or mental control effects for 1 minute. Third ...
I'm not looking to start another huge long thread about this.
Human's with Racial Heritage is the ONLY PFS legal way to do this. Prerequisite: Human. [Edit: For clarification Half Elf and Half Orc count as human] Benefit: Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on. FAQ
Yes, the Racial Heritage feat allows you to qualify for archetypes that have the chosen race as a requirement, assuming you still meet all of the other requirements to take levels in the archetype. http://www.d20pfsrd.com/feats/racial-feats/racial-heritage You can also only take PFS legal races as your second humanoid race.
Shaman from Advanced Class Guide
I am assuming since Shamans don't get hex till lvl 2 I cant take extra hex at level 1. Is this correct? If above is yes: I want to retrain my level 1 feat into extra hex as soon as I hit level 2. Whats the cost (how many days or PP) involved in retraining a feat? Also was looking at Unsworn Shaman. They get a hex at level 1 so I was thinking I could get around the above problem however:
Dose this mean Unsworn Shaman can't take the extra hex feat?
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