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GM_Beernorg wrote:


@ HWalsh,

Not trying to be a jerk here man, but the OP is not playing in your home game, thus comments like "I would kick you out" are sort of pointless, and in poor taste. I will reference a famous fantasy novel group, the Companion of the Lance. Wies and Hickman write into the Chronicles series a number of events where members of the Companions of the Lance betray each other, for love, for...

@GM_Beernorg

Thank you for understanding that not all campaigns are super serious, and for standing up for a necromancer who's just trying to spice things up.

@Avaricious
I guess I was kind of seeking some validation. I didn't think almost everyone on this forum would have a strict code of ethics which all instances of a game based entirely on Player Choice must adhere to. Also I only mentioned murder in sleep once, when asking someone else how it worked as I'm not an assassin or even a melee character in my campaign.

@Ciaran_Barnes
Yeah it was cocky, but I had no interest in killing the Cleric from the outset. I assumed he'd react how he had to every single other instance of evil being committed throughout our campaign and go "God dammit you guys, lol" but instead he said he was gonna straight up murder me which at the time was just very jarring and insulting. Not saying it justifies it, it was a kneejerk reaction.

@Everyone else
Guys I think a lot of you are missing the point of this, the very first post I made I stated I know it's a terrible idea, as in I know this is a terrible idea, but I'd like some suggestions or some friendly reminders of WHY it's a bad idea (And not just in YOUR campaign but from my characters perspective)
Also in case anybody is curious the DnD session has gone on hiatus for exams so we have made 0 progress since I first posted this. I've lost most of my motivation to stir things up and the cleric may have also lost some of his bite over the break. I'm probably going to go back to being generic party member #7 when we restart, so you can all celebrate. To be honest this thread was largely for the fun of it, and to get suggestion on how to deal with the cleric if he continued to stifle any chaotic fun throughout the campaign, and seems to have turned into "judge another players session even though it really isn't my problem, and all they did was ask for suggestions on something they said from the very beginning they knew was a bad idea"
Regardless, thank you guys for answering my question as best you could, much appreciated. I'll refer to this thread in future if I need it.


Alric Rahl wrote:

Im guessing you summon skeletons yes? your the necromancer in the most archaic sense of the word?

Here's what you can do. Obtain a Scroll of Desecrate, You will have to make a UMD check to cast it. Make sure before you cast it that there is an altar to a god you serve, or at least an evil god.

Desecrate grants +1 to Attack, Damage and Saving throws and +1 hp per HD to every undead in the area. this is increased to +2 if there is an altar present at the time of casting. Also any character summoning or creating undead in this area can effectively double the amount they can create (4HD worth of undead/level instead of only 2HD/level.)

My suggestion would be, you are a BBEG now in the Clerics eyes. Play like one. Setup traps, hire mercernaries, Assassins, and finally have your room swarming with Undead and dont forget you can actually have an infinite number of undead, you can only control a certain amount, the rest beyond and above the total you can control become mindless and can attack you so be wary.

Thank you, this sounds like a good plan to me. I like the idea of being the Antagonist of the campaign.


Also my Characters Charisma is appallingly bad so were I to lie and say I cared about what I did I'd have to pass a bluff check or Sens Motive, both of which are in the negative for me.

I would like to simply continue the campaign as normal, but tbh a 7 person campaign is very slow going, and my characters impactful choices being negated by a very stubborn Lawful Good all the way through makes it quite boring for me since my hands are tied most of the time.
The other 2 good aligned Characters don't care nearly as much about the actions I take, so getting rid of the Cleric altogether would make things a lot smoother for me and the other 2 Evil aligned Players.

Going into this whole thing, I had been one of the better Characters in the campaign in terms of being reasonable and trying to keep sentient enemy NPCs alive as information sources while the rest of the group just wanted to kill them (And when they did it was totally cool) so this Church Burning episode was a long time coming and my first real Evil action in the campaign, so the Cleric getting so upset about it (Especially considering they managed to save everybody inside the church anyway) is just really bothersome.

In a game of player choice, if the one time you make a choice which aligns with your own interests, instead of the Good characters interests, they start threatening to straight up murder you, it feels pretty stale for you as a player.


He said to me that he had no problems with killing my character, so I think it's only fair that he also has no qualms with me killing his character. We're all close friends and don't let the campaign interfere with our relationships IRL so as much as I enjoy my character, if it came to it I'd suck it up and make a new character, and he has another character pre rolled already so presumably he's fine with starting over as something other than a heal bot.

We have a fairly light hearted campaign (Think Gnome Genocide and pub crawls) and one of the party members has almost killed us and made new characters on multiple occasions already so I would think this situation would be much the same.

The reason for my choices at the moment IS a part of the roleplaying aspect of the game, my character being fairly neutral about most things, but is evil by default as a Wizard specialising in Necromancy.
He is a prideful character, so a party member casting him aside so easily for something he doesn't consider to be an issue (Especially considering what our party has done in the past which the cleric has turned a blind eye to) would probably cause him to want to do a show of power, but 1v1 the Cleric is just much stronger and plays very well into my weaknesses as a necromancer, so holding a dagger to his throat and telling him to get off his high horse doesn't seem like an option, considering the saving throws and my own terrible luck with important dice rolls, so I feel the best option is just killing him.

There are a lot of other reasons which would take too long to go into detail with but believe me this seems like the best option for now, both stat wise and RP wise.

Sorry about my lack of knowledge in these areas, we took a year long break from DnD and I play a wizard only so I'm not familiar with a lot of the Rogue/Fighter elements of the game.

Also I've already made the decision in the game to split from the party (Which the DM was fine with) and give the Cleric time to cool off, but while I'm away I'm also going to be preparing for the worst case scenario (Having to kill the Cleric and possibly the other Good characters) which was the point of this thread, as the question "What is the best way to kill your party's cleric" doesn't yield anything helpful for me.

I was hoping with preparation you could set up Unholy grounds or Cursed Areas which lower the capabilites of Good Aligned Characters, or anything along those lines, but I suppose just doing what I can to stop his healing physically is the best option


He's level 7, I'm not sure how we're gonna do the 67 or so damage in one hit to him. We have a rogue but he's on the fence on this whole thing. Also currently we're separated into Rogue solo, Gunslinger solo, Cleric and Monk duo, Wizard, Barb and Fighter trio, and Me (Necromancer) solo (not counting my babys)
Also the Wizard knows where I am going so we could all reconvene (2 Wizards, Fighter and a 4 levels lower Barbarian) while the rogue is lost to everyone and the gunslinger knows where to meet up with the Cleric and Monk (Which is basically splitting the party into us 4 evils and those 3 goods with the neutral running around by himself)


Cleric already has a new character rolled and I don't think he cares that much, he's the only one I want to kill really. The Gunslinger and Monk will just have to be incapacitated probably. I want to become the antagonist and then see if I can make reparations with everybody.
We're having the type of campaign where we end up in fighting and conflicting interests all the time.


He has a tattoo'd holy symbol on his hand. does disfiguring this count? Or would I have to chop it off at the wrist?


Additional Details: Possible people helping me would be a Level 7 Conjuration Wizard and a Level 3 Barbarian along with a level 7 (I think) Fighter, while we'd be against a level 7 Cleric and possibly a Level 7 Gunslinger and Monk.
Since I have separated from the group I can set up traps and hire people to help with this if necessary.
I also have a Level 5 skeletal Champion, but as we're against a Cleric and I'm quite attached, I wouldn't be using him (Unless an item I read about which transfers positive energy cast on him to me instead actually exists) and a Bloody Dire Ram skeleton with a Cannon inside him (Single use)


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Too late for that, I just need to kill him now


I know it's a terrible idea so I don't need to hear anything about repercussions or anything like that.
Our campaign has been very lawful good so far, while I am playing a Neutral Evil character. Most of the group (There's 7 in total and 3 are evil and 2 are neutral) care mostly about personal gain but we get held back (Myself especially as my undead can all be killed fairly instantly by positive energy) by having to follow laws and good aligned rules.
In our last campaign I burned down a church and left the party to deal with it but IRL the cleric was saying he "Might not kill me if I repent and help them put out the fire" which I feel is way too cocky for another player at the same level to be saying to me, so I'm wondering if there's any way to really weaken a cleric (Without access to his food source <i> probably </i> so it would have to be in an actual fight) and maybe even prevent him from using positive energy spells as I think murdering him will make the campaign much more enjoyable.
Any suggestions would be much appreciated.