Mutasafen

Nazrael Devilspawn's page

No posts. Organized Play character for Rusty Ironpants (RPG Superstar 2015 Top 16).


About Nazrael Devilspawn

Nazrael
Male tiefling magus 2 (Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Magic 9)
LN Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 17 (2d8+4)
Fort +4, Ref +3, Will +3; +2 trait bonus vs. curses
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee rapier -2 (1d6+1/18-20), melee touch attack -6 (varies by spell/ability) or
. . rapier +2 (1d6+1/18-20) or
. . bite +2 (1d6+1)
Ranged chakram +3 (1d8+1)
Special Attacks arcane pool (+1, 4 points), spell combat, spellstrike
Magus Spells Prepared (CL 2nd; concentration +5)
. . 1st—chill touch (DC 14), shock shield[UC], shocking grasp
. . 0 (at will)—acid splash, detect magic, disrupt undead, read magic
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Statistics
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Str 13, Dex 17, Con 13, Int 16, Wis 10, Cha 10
Base Atk +1; CMB +2; CMD 15
Feats Grasping Tail[ARG]
Traits born damned, devil's mark
Skills Acrobatics -3 (-7 to jump), Bluff +3 (+5 vs. [evil] outsiders), Diplomacy +0 (+2 vs. [evil] outsiders), Intimidate +0 (+2 vs. [evil] outsiders), Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (planes) +7, Perception +1, Sense Motive +0 (+2 vs. [evil] outsiders), Spellcraft +8, Stealth +0, Use Magic Device +5; Racial Modifiers +2 Bluff, +2 Stealth
Languages Abyssal, Common, Draconic, Elven, Infernal
SQ prehensile tail[ARG]
Other Gear chain shirt, chakram[APG], dagger, rapier, backpack, bandolier[UE], bedroll, belt pouch, flint and steel, mug/tankard, pathfinder's kit[UE], signal whistle, trail rations (5), waterskin, 2,028 gp, 10 sp
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Special Abilities
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Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Grasping Tail Use tail to retrieve small, stowed objects carried on your person as a swift action.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.

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