Alchemist

Nathan "Fitz" Fitzpatrick's page

115 posts. Alias of Rynjin.


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"You move back too! I'll toss one of the Flash Bangs and we can make our retreat!" Fitz says, and does just that!

My target is the square that says "FB". That should put all the ants in the explosion, but leave Mickey, Spencer, and myself out of it.

Explosives: 1d6 ⇒ 4
Wild: 1d6 ⇒ 5

Once that is done, he moves back by the window.


I'm assuming I can still attack with the rifle in my hands? If not, I guess I can stow it and eat the multi-action penalty.

"Hang on guys!" Fitz calls and wades into the melee.

He unleashes a brutal pair of kicks at the worker ant between Mickey and Spencer.

Attack 1 + Gang Up x3: 1d6 + 3 ⇒ (5) + 3 = 8
Wild: 1d6 + 3 ⇒ (6) + 3 = 9

Attack 2+Gang Up x3 - no Ambidexterous: 1d6 + 1 ⇒ (1) + 1 = 2
Wild: 1d6 + 1 ⇒ (6) + 1 = 7

Ace Attack 1: 1d6 ⇒ 6
Ace 2 Attack 1: 1d6 ⇒ 4

Attack 1 total = 18. Raise.

Ace Attack 2 Wild: 1d6 ⇒ 6
Ace 2 Attack 2: 1d6 ⇒ 4

Total = 17 Raise.

Damage Attack 1: 1d8 + 1d6 + 1d4 ⇒ (3) + (1) + (2) = 6

Damage Attack 2: 1d8 + 1d6 + 1d4 ⇒ (3) + (5) + (4) = 12


Okay, guess Fitz will come inside.

Agility: 1d8 ⇒ 1
Wild: 1d6 ⇒ 5

Thanks Wild Die.


Fitz takes aim at the Soldier Ant trying to maul Spencer.

"Arthropods are my least favorite form of life!" he taunts the mindless insects.

Energy: 1d6 ⇒ 5
Wild: 1d6 ⇒ 5

Damage: 3d6 + 1 ⇒ (6, 6, 1) + 1 = 14
Aces, kid, aces: 2d6 ⇒ (4, 2) = 6


They can, but it would have been better to set up somebody to watch the hoe while the rest of us shot through the windows in relative safety. But, I guess that ship has sailed.

Fitz smashes a window and fires at the worker ant nearest Spencer.

"I'll cover you from here, for now!"

Energy: 1d6 ⇒ 6
Wild: 1d6 ⇒ 1

Ace!: 1d6 ⇒ 3

Which makes a Raise, neato.

Damage: 3d6 + 1 ⇒ (2, 5, 3) + 1 = 11
Raise Dice: 1d6 ⇒ 3

So, 14 damage, AP 2.


Which I think puts them within 30 squares, so no -2. Looks like 23 squares for that Soldier Ant anyway.

"I quite like this thing. Takes almost all of the guesswork out of aiming."

Fitz aims at the nearest ant again, and squeezes the trigger.

Energy: 1d6 ⇒ 5
Wild: 1d6 ⇒ 3

Damage: 3d6 + 1 ⇒ (6, 6, 4) + 1 = 17
Aces, chap!: 2d6 ⇒ (6, 4) = 10
EXPLODING DICE RULE: 1d6 ⇒ 2

29 damage.

I, uh, I think it's dead.

"Hm. It seems to pack quite a punch as well. Perhaps it was modified by the man we took it from? My armor is better than I thought if it deflected these blasts, perhaps I should take it back."


"Let's see if I got this laser rifle calibrated correctly..." Fitz says, and aims a shot at an ant's head.

Figure if I only need a 4, and have +6 to-hit, that -4 doesn't matter much.

Energy: 1d6 + 6 - 4 ⇒ (5) + 6 - 4 = 7
Wild: 1d6 + 6 - 4 ⇒ (3) + 6 - 4 = 5

Damage: 3d6 + 5 ⇒ (4, 4, 6) + 5 = 19
Ace!: 1d6 ⇒ 1

Hope you like being a pile of ash, ant.

Edit: Wait, are we really like 150 feet out? None of our weapons really function at that range.


So, Fitz will purchase with his 1000 caps:

Bladed Gauntlet (180 caps)
Stimpak (175 caps)
Radaway (250 caps)
Rad-X x2 (200 caps)
Dynamite x 5 (125 caps...or less if it counts for 10% discount.)
Lighter (2 caps)

= 832 caps spent

And I'll save the rest.

My suggestion for party fund use:

2 Radaway
4 Stimpaks

Keeping it simple. I imagine we'll get irradiated less than injured.


"I believe we should, yes."


Gotcha.

"I see. Well, we're going into the factory anyway, perhaps we can find the keys. If not, I imagine I could jerry rig something to work. Jameson said your shipment is still there waiting, so you can send someone else to get it."


"So the glowing is new then?"


"We accept."


"Excellent. Ms. Cooper seemed to take a liking to him when we were there...he's actually helping her around the store right now. And yes, I'm fairly certain he was a child. He was taking about how his mother got dipped as well, but she turned cruel. Speaking of which, how many colors do Super Mutants change into? Petey is yellow, you're green, and he said his mother turned purple. Is there an entire spectrum?"

As an afterthought he adds: "No disrespect intended. We recently left Vault 2, and I'm trying to learn as much as I can. You and Petey are the only Super Mutants we've met."


"Thank you Sheriff. One final order of business, if you have the time? We recently rescued a Super Mutant child. Or, ehhh, he still his the mind of a child. We've been looking for someone who would be willing to take him in. Do you know anyone who is willing to adopt?"


"Excellent. We were actually sent here to investigate what happened to a shipment that was mean to come from here. Investigating this and perhaps solving the issue would fulfill our duties admirably in that regard."

"Is there anything you can tell us about these ants? Do they swarm like normal insects, or has the larger size changed their behavior? Anything particularly special about them besides their size? Things of that nature."


Notice: 1d8 + 1 ⇒ (1) + 1 = 2
Wild: 1d6 + 1 ⇒ (1) + 1 = 2

Okay it was funny the first time but I'm getting tired of this critical fumble nonsense already.

"Yes, we were told you had a job by Ms. Cooper."


Iunno. This happens sometimes, especially around the holidays.

"Let's go talk to this sheriff, eh? We'll be back soon, Ms...?"


"That would be excellent...although the job is perhaps counter-productive. Going into another irradiated location to pay for our anti-rad medication, I mean."


"It's okay. I think we each get one free adverse reaction. Might as well get them out now."


"We'll get you some help in town. For now, let's keep moving."


2d6 ⇒ (4, 3) = 7


The Green Tea Overseer wrote:
At least you made your words match your roll.

Probably one of the more fun parts of being able to Preview your rolls. Roll Diplamcy, THEN figure out what you say to match the result.

The Green Tea Overseer wrote:

The ghoul raises the shotgun.

"I'm thinking you boys need ta move 'long. Now."

"Ah. Yes, that would probably be best. Terribly sorry."

Spaulding Dunn wrote:

Sorry I missed yesterday's post. I'm travelling but can usually post sometime during the day.

"Hey. Petey's not some piece of meat you can just pawn off on the first sucker you find. He's a real live person. Maybe we should ask him if he wants to stay here, before we start trying to give him away. We don't even know anything about this guy. He might go feral and all and try to eat Petey".

"Nobody is trying to 'pawn' him, but we need to know who is WILLING to take in another child, especially one so...large before we can figure out if he'd like to stay with one of them."


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Fitz decides that since his honeyed words worked so well on Petey, maybe they'd work well here.

1d4 - 2 ⇒ (1) - 2 = -1
1d6 - 2 ⇒ (1) - 2 = -1

Unfortunately, he was mistaken.

"Hm. I wonder. How much food does a rotting corpse even need to eat?" he thinks to himself.

Then he blinks.

"Wait, did I say that out loud?"


"Fitz. The ehm, mutant is Petey, but he doesn't like being called that. He was turned recently and appears to be just a child. We were actually hoping we could find him a new home."


"Ah, yes, we heard about Ghouls from the Brotherhood. We were lead to believe most of you were insane, however. Though you seem fine."


Whops, missed that. Was skimming on my phone before.

"We mean you no harm, sir, we've merely come to investigate something in Palatka." Fitz calls.


Okie dokie.

Notice: 1d8 + 1 ⇒ (1) + 1 = 2
Wild: 1d6 + 1 ⇒ (4) + 1 = 5

"Hm. What possible benefit do cattle get from having two heads? Does it have two brains as well?"


What kind of action is it tobdon or doff a helmet/hat? If it's easily done, I'd be cruising with my cap for the +1. If not, I may need to hand it off to someone.


"Here, this should help. The alcohol in this moonshine SHOULD disinfect the wound, and this gecko hide seems remarkably pliant. I think we can make it bond to the skin nicely with the makeshift adhesive from the egg yolk and some metal pins, and it should form an airtight seal around the wound. That should ward off infection and stop the bleeding."

------------------------------------------------

"Ah, um, yes." he says, a bit sheepishly.

"Living things are...not my forte. Next time we fight a robot I'll dismantle it to make up for this."


Fitz, deciding he's a horrible healer, decides to try his hand at being a butcher instead.

1d4 - 2 ⇒ (4) - 2 = 2
1d6 - 2 ⇒ (4) - 2 = 2

Ace!: 1d4 ⇒ 3

One success.

Speeding things along:

Gecko 2: 1d4 + 1d6 ⇒ (3) + (1) = 4 -2 = Fail

Gecko 3: 1d4 + 1d6 ⇒ (2) + (1) = 3 -2 = Fail

Gecko 4: 1d4 + 1d6 ⇒ (2) + (2) = 4 -2 = Fail

Gecko 5: 1d4 + 1d6 ⇒ (3) + (1) = 4 -2 = Fail

Gecko 6: 1d4 + 1d6 ⇒ (2) + (6) = 8 -2 = Success! Ace below.

Gecko 7: 1d4 + 1d6 ⇒ (1) + (4) = 5 -2 Fail

Gecko 8: 1d4 + 1d6 ⇒ (3) + (4) = 7 -2 = Fail

Gecko 9: 1d4 + 1d6 ⇒ (4) + (1) = 5 -2 = Fail

Gecko 6 Ace: 1d6 ⇒ 3 = Raise!

Fitz finds himself to be largely incompetent at this as well, though is pleased that he manages to properly butcher at least two, and finds a clutch of potentially delicious eggs!


Well, this is probably pointless, but can't hurt to try. He has 3 wounds? or just two? Assuming 3.

Heal: 1d4 - 5 ⇒ (3) - 5 = -2
Wild: 1d6 - 5 ⇒ (1) - 5 = -4

Fitz fumbles around, but all he manages to do is get surgical tape stuck to his fingers, and can't shake it off no matter how hard he tries.

"Sorry Spencer."


Fitz pants, frazzled.

"Let's never sleep somewhere without a door again."


Hmmmmm. Choices, choices when leveling.

Debating:

-Two-Fisted Edge (lets me make two attacks with no multi-action penalty). Still take a -2 for not being Ambidextrous, but only on one attack, so it's still pretty solid.

-Brawler (+2 damage). Prerequisite for something I believe, is the only reason.

-Raising Fighting and Energy Weapons both to d8

-Sweep. Because Roundhouse Kick.

Wish I could take Block, Dodge, or Combat Reflexes, but apparently you need to be a Seasoned fighter for even basic survival techniques.


Fitz blinks and rubs his eyes.

"My word, Mickey. I think your shotgun may be more than it appears. It looks like you actually disintegrated that creature entirely!"


I don't have my brass knuckles on since I never drew them.

Fitz brings his elbow down on the remaining Gecko, attacking with all his strength.

Wild Attack Gang Up: 1d6 + 2 ⇒ (6) + 2 = 8
Wild Die: 1d6 + 2 ⇒ (6) + 2 = 8

Ace!: 1d6 ⇒ 4
Wild Ace!: 1d6 ⇒ 5

Hoorah for Raising!

Damage: 1d8 + 1d4 + 1d6 ⇒ (5) + (3) + (4) = 12


"I'm coming Spencer!" Fitz says and moves in to gang up with Spaulding, hopefully drawing one of their attentions away.

Attack: 1d6 + 1 ⇒ (3) + 1 = 4
Wild: 1d6 + 1 ⇒ (4) + 1 = 5

Damage: 1d8 + 1d4 ⇒ (5) + (3) = 8

Wish I had something else to help him. I'd use a Flashbang but I think at this point it would hurt more than help.


Fitz gets up and levels a kick at the nearest Gecko.

I don't think I take a multi-action penalty here, it just eats some of my movement?

"Is EVERY animal hostile in these wastes?"

Fighting: 1d6 ⇒ 3
Wild: 1d6 ⇒ 6

Ace!: 1d6 ⇒ 1

Damage: 1d8 + 1d4 ⇒ (1) + (1) = 2

An ineffectual kick at that.

No love from the damage dice this time either.


Ah. I looked and looked but couldn't find any effects for Shaken, so I just assumed it acted as a freebie buffer before Wounds.

Well, let's see if I can act next turn:

1d4 ⇒ 4
1d6 ⇒ 4
1d4 ⇒ 3

Coolio.

Fitz just panics this time...but he'll get a hold of himself.


Just to be clear, armor adds to Toughness, not Parry? Which means I'm Shaken, barely, but not Wounded.

Spirit vs Shaken: 1d4 ⇒ 1
Wild: 1d6 ⇒ 2

Fitz hops to his feet and kicks at a gecko.

"Get these blasted things away!" he cries, distressed.

Fighting: 1d6 ⇒ 6
Wild: 1d6 ⇒ 3

Ace!: 1d6 ⇒ 1

Total: 7. I assume hit, but not Raise.

Damage: 1d8 + 1d4 ⇒ (2) + (1) = 3

Hwell.

In his confusion, Fitz barely manages to connect, much less actually harm the gecko.


Fitz will bring Petey with him on watch, taking the second watch.

I figure Spencer and I should take the mid-night watches, since we have the best Notice.

"I see no reason for undue hurry. Should we try to scavenge for useful supplies on the way to Palatka?"


"These group rooms sound like a good deal, given how expensive food is out here. Shall we rent one for the night, or seek other lodging?"


Streetwise: 1d4 - 2 ⇒ (4) - 2 = 2
Wild: 1d6 - 2 ⇒ (1) - 2 = -1

Ace: 1d4 ⇒ 3

Common Knowledge: 1d4 ⇒ 1
Wild: 1d6 ⇒ 4

As Fitz waits impatiently, he overhears a few useful tidbits.

"Well. I do hope we're never THAT strapped for cash. I admit, fighting is quite the thrill, but killing for nothing but the amusement of others doesn't appeal to me."

Wouldn't renting two normal rooms be cheaper? Three in one, two in the other. 40 caps vs 50.


I assume we've been eating/drinking on the road, and sleeping every night (so far, once). I'll mark off some of the food from my sheet now that I can.

Fitz swishes a finger around in his ear, trying to clear it.

"Can you repeat that?"

Assuming they do:

"Ah no, ehm,...ladies. We're just waiting here while our friends investigate this place."


"Revolting. Must we investigate such a barbaric place?"


1d8 + 1d6 + 1 ⇒ (1) + (1) + 1 = 3

Hwell.


"I wouldn't say selfish. Their goals are very noble. They are merely very cautious, and always have anneye toward the greater good of the future, rather than the immediate present."

"But that's neither here nor there, they certainly won't react well to Petey. Perhaps Palatka will be friendlier, hm?"


"Ideas, gentlemen? I'd love to bring you with us, Petey, but from the conversations I've had, some of the people we're allied with don't like the others that look like you, and might attack on sight."


"I understand you want to go back to your mother...but the same thing will just happen again if you go back. They'll ask you to hurt people, and then send you to the arena if you don't want to do it. And next time...you may not be able to escape." Fitz tries explaining this very slowly and patiently.

"Perhaps it would be best for you to try and make a new home somewhere else?"


"Well...I'm not sure it would be good for you to go back there. Didn't you say you escaped because they mistreated you? And they wanted you to hurt innocent people? It sounds like a bad place."


"I...see. This is a bit much t take in, and sounds like a far bigger threat than we can handle. We should warn the Brotherhood when we get back, assuming they don't already know."

"Is there anywhere you want to go, Petey?"

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