I'm assuming I can still attack with the rifle in my hands? If not, I guess I can stow it and eat the multi-action penalty. "Hang on guys!" Fitz calls and wades into the melee. He unleashes a brutal pair of kicks at the worker ant between Mickey and Spencer. Attack 1 + Gang Up x3: 1d6 + 3 ⇒ (5) + 3 = 8
Attack 2+Gang Up x3 - no Ambidexterous: 1d6 + 1 ⇒ (1) + 1 = 2
Ace Attack 1: 1d6 ⇒ 6
Attack 1 total = 18. Raise. Ace Attack 2 Wild: 1d6 ⇒ 6
Total = 17 Raise. Damage Attack 1: 1d8 + 1d6 + 1d4 ⇒ (3) + (1) + (2) = 6 Damage Attack 2: 1d8 + 1d6 + 1d4 ⇒ (3) + (5) + (4) = 12
They can, but it would have been better to set up somebody to watch the hoe while the rest of us shot through the windows in relative safety. But, I guess that ship has sailed. Fitz smashes a window and fires at the worker ant nearest Spencer. "I'll cover you from here, for now!" Energy: 1d6 ⇒ 6
Ace!: 1d6 ⇒ 3 Which makes a Raise, neato. Damage: 3d6 + 1 ⇒ (2, 5, 3) + 1 = 11
So, 14 damage, AP 2.
Which I think puts them within 30 squares, so no -2. Looks like 23 squares for that Soldier Ant anyway. "I quite like this thing. Takes almost all of the guesswork out of aiming." Fitz aims at the nearest ant again, and squeezes the trigger. Energy: 1d6 ⇒ 5
Damage: 3d6 + 1 ⇒ (6, 6, 4) + 1 = 17
29 damage. I, uh, I think it's dead. "Hm. It seems to pack quite a punch as well. Perhaps it was modified by the man we took it from? My armor is better than I thought if it deflected these blasts, perhaps I should take it back."
"Let's see if I got this laser rifle calibrated correctly..." Fitz says, and aims a shot at an ant's head. Figure if I only need a 4, and have +6 to-hit, that -4 doesn't matter much. Energy: 1d6 + 6 - 4 ⇒ (5) + 6 - 4 = 7
Damage: 3d6 + 5 ⇒ (4, 4, 6) + 5 = 19
Hope you like being a pile of ash, ant. Edit: Wait, are we really like 150 feet out? None of our weapons really function at that range.
So, Fitz will purchase with his 1000 caps: Bladed Gauntlet (180 caps)
= 832 caps spent And I'll save the rest. My suggestion for party fund use: 2 Radaway
Keeping it simple. I imagine we'll get irradiated less than injured.
"Excellent. Ms. Cooper seemed to take a liking to him when we were there...he's actually helping her around the store right now. And yes, I'm fairly certain he was a child. He was taking about how his mother got dipped as well, but she turned cruel. Speaking of which, how many colors do Super Mutants change into? Petey is yellow, you're green, and he said his mother turned purple. Is there an entire spectrum?" As an afterthought he adds: "No disrespect intended. We recently left Vault 2, and I'm trying to learn as much as I can. You and Petey are the only Super Mutants we've met."
"Excellent. We were actually sent here to investigate what happened to a shipment that was mean to come from here. Investigating this and perhaps solving the issue would fulfill our duties admirably in that regard." "Is there anything you can tell us about these ants? Do they swarm like normal insects, or has the larger size changed their behavior? Anything particularly special about them besides their size? Things of that nature."
The Green Tea Overseer wrote: At least you made your words match your roll. Probably one of the more fun parts of being able to Preview your rolls. Roll Diplamcy, THEN figure out what you say to match the result. The Green Tea Overseer wrote:
"Ah. Yes, that would probably be best. Terribly sorry." Spaulding Dunn wrote:
"Nobody is trying to 'pawn' him, but we need to know who is WILLING to take in another child, especially one so...large before we can figure out if he'd like to stay with one of them."
Fitz decides that since his honeyed words worked so well on Petey, maybe they'd work well here. 1d4 - 2 ⇒ (1) - 2 = -1
Unfortunately, he was mistaken. "Hm. I wonder. How much food does a rotting corpse even need to eat?" he thinks to himself. Then he blinks. "Wait, did I say that out loud?"
"Here, this should help. The alcohol in this moonshine SHOULD disinfect the wound, and this gecko hide seems remarkably pliant. I think we can make it bond to the skin nicely with the makeshift adhesive from the egg yolk and some metal pins, and it should form an airtight seal around the wound. That should ward off infection and stop the bleeding." ------------------------------------------------ "Ah, um, yes." he says, a bit sheepishly. "Living things are...not my forte. Next time we fight a robot I'll dismantle it to make up for this."
Fitz, deciding he's a horrible healer, decides to try his hand at being a butcher instead. 1d4 - 2 ⇒ (4) - 2 = 2
Ace!: 1d4 ⇒ 3 One success. Speeding things along: Gecko 2: 1d4 + 1d6 ⇒ (3) + (1) = 4 -2 = Fail Gecko 3: 1d4 + 1d6 ⇒ (2) + (1) = 3 -2 = Fail Gecko 4: 1d4 + 1d6 ⇒ (2) + (2) = 4 -2 = Fail Gecko 5: 1d4 + 1d6 ⇒ (3) + (1) = 4 -2 = Fail Gecko 6: 1d4 + 1d6 ⇒ (2) + (6) = 8 -2 = Success! Ace below. Gecko 7: 1d4 + 1d6 ⇒ (1) + (4) = 5 -2 Fail Gecko 8: 1d4 + 1d6 ⇒ (3) + (4) = 7 -2 = Fail Gecko 9: 1d4 + 1d6 ⇒ (4) + (1) = 5 -2 = Fail Gecko 6 Ace: 1d6 ⇒ 3 = Raise! Fitz finds himself to be largely incompetent at this as well, though is pleased that he manages to properly butcher at least two, and finds a clutch of potentially delicious eggs!
Well, this is probably pointless, but can't hurt to try. He has 3 wounds? or just two? Assuming 3. Heal: 1d4 - 5 ⇒ (3) - 5 = -2
Fitz fumbles around, but all he manages to do is get surgical tape stuck to his fingers, and can't shake it off no matter how hard he tries. "Sorry Spencer."
Hmmmmm. Choices, choices when leveling. Debating: -Two-Fisted Edge (lets me make two attacks with no multi-action penalty). Still take a -2 for not being Ambidextrous, but only on one attack, so it's still pretty solid. -Brawler (+2 damage). Prerequisite for something I believe, is the only reason. -Raising Fighting and Energy Weapons both to d8 -Sweep. Because Roundhouse Kick. Wish I could take Block, Dodge, or Combat Reflexes, but apparently you need to be a Seasoned fighter for even basic survival techniques.
I don't have my brass knuckles on since I never drew them. Fitz brings his elbow down on the remaining Gecko, attacking with all his strength. Wild Attack Gang Up: 1d6 + 2 ⇒ (6) + 2 = 8
Ace!: 1d6 ⇒ 4
Hoorah for Raising! Damage: 1d8 + 1d4 + 1d6 ⇒ (5) + (3) + (4) = 12
"I'm coming Spencer!" Fitz says and moves in to gang up with Spaulding, hopefully drawing one of their attentions away. Attack: 1d6 + 1 ⇒ (3) + 1 = 4
Damage: 1d8 + 1d4 ⇒ (5) + (3) = 8 Wish I had something else to help him. I'd use a Flashbang but I think at this point it would hurt more than help.
Fitz gets up and levels a kick at the nearest Gecko. I don't think I take a multi-action penalty here, it just eats some of my movement? "Is EVERY animal hostile in these wastes?" Fighting: 1d6 ⇒ 3
Ace!: 1d6 ⇒ 1 Damage: 1d8 + 1d4 ⇒ (1) + (1) = 2 An ineffectual kick at that. No love from the damage dice this time either.
Just to be clear, armor adds to Toughness, not Parry? Which means I'm Shaken, barely, but not Wounded. Spirit vs Shaken: 1d4 ⇒ 1
Fitz hops to his feet and kicks at a gecko. "Get these blasted things away!" he cries, distressed. Fighting: 1d6 ⇒ 6
Ace!: 1d6 ⇒ 1 Total: 7. I assume hit, but not Raise. Damage: 1d8 + 1d4 ⇒ (2) + (1) = 3 Hwell. In his confusion, Fitz barely manages to connect, much less actually harm the gecko.
Streetwise: 1d4 - 2 ⇒ (4) - 2 = 2
Ace: 1d4 ⇒ 3 Common Knowledge: 1d4 ⇒ 1
As Fitz waits impatiently, he overhears a few useful tidbits. "Well. I do hope we're never THAT strapped for cash. I admit, fighting is quite the thrill, but killing for nothing but the amusement of others doesn't appeal to me." Wouldn't renting two normal rooms be cheaper? Three in one, two in the other. 40 caps vs 50.
I assume we've been eating/drinking on the road, and sleeping every night (so far, once). I'll mark off some of the food from my sheet now that I can. Fitz swishes a finger around in his ear, trying to clear it. "Can you repeat that?" Assuming they do: "Ah no, ehm,...ladies. We're just waiting here while our friends investigate this place."
"I wouldn't say selfish. Their goals are very noble. They are merely very cautious, and always have anneye toward the greater good of the future, rather than the immediate present." "But that's neither here nor there, they certainly won't react well to Petey. Perhaps Palatka will be friendlier, hm?"
"I understand you want to go back to your mother...but the same thing will just happen again if you go back. They'll ask you to hurt people, and then send you to the arena if you don't want to do it. And next time...you may not be able to escape." Fitz tries explaining this very slowly and patiently. "Perhaps it would be best for you to try and make a new home somewhere else?"
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