Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10
I'm sure we can suggest completing the restorations you desire. A bridge, that could be useful, I suppose... Narvik seems a little out of sorts, clearly this adventure has taken something out of him.
Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10
With the aid of Haste, Narvik is able to circle around and close in the last enemy! Attack, now with flanking!: 1d20 + 7 + 1 + 1 + 2 ⇒ (7) + 7 + 1 + 1 + 2 = 18 for Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10
Ah, right! Haste it is! Narvik, not accustomed to moving so quickly, surprises himself when he is able to find another opportunity! Haste: 1d20 + 7 + 1 + 1 ⇒ (18) + 7 + 1 + 1 = 27 for Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10
I',m sorta here now, sorry for the long absence. We'll just keep doing what we're doing! Narvik continues to press the assault! Attack: 1d20 + 7 + 1 + 1 ⇒ (12) + 7 + 1 + 1 = 21 for Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10
Sorry I've been silent, I had to go out of town and I didn't have access to the computer very much. Hopefully I can pick it up tomorrow. Spread the word if I don't get a chance to reach my other games.
Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10
My apartment complex seemed to have a serious internet outage over the last couple of days, sorry for not keeping up as well as I'd like. I do possess antitoxin, so I can take that before rolling these Fort saves, right? If so, Fort: 1d20 + 6 - 2 + 5 ⇒ (16) + 6 - 2 + 5 = 25
[ooc]I will cast Lesser Restoration to regain the damage. Con Restored: 1d4 + 1 ⇒ (4) + 1 = 5 I had 9 HP of False Life, I'm down to 1 now. Hopefully that'll take care of that.
Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10
Fort: 1d20 + 6 - 1 ⇒ (7) + 6 - 1 = 12 Hmm, I thought Narvik was hardier than this. The half-orc suffers more from the poison than even he would have anticipated. He'll try to stay in the fight, however. vs Yellow: 1d20 + 6 ⇒ (20) + 6 = 26 for Negative Energy: 1d6 + 3 ⇒ (1) + 3 = 4
2 HP/bleed due to Bleeding Wounds.
Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10
Fort: 1d20 + 6 ⇒ (3) + 6 = 9 Damn. Narvik tries Death's Touch: 1d20 + 6 ⇒ (2) + 6 = 8 again. Failing, he steps back as requested. Meh, someone move me please, I'm just messing up the map.
Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10
Fort: 1d20 + 6 ⇒ (8) + 6 = 14 Narvik is unable to fight off the effects of the poison. He then decides to try a different type of attack. Death's Touch: 1d20 + 6 ⇒ (1) + 6 = 7 for Negative Energy: 1d6 + 3 ⇒ (6) + 3 = 9 plus 2 HP/round of bleed.
Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10
Narvik will take a 5' step and flank the black viper! +1 Morningstar: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25 for Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10
Narvik will go third as he has before. I am also not the surest of foot. Perhaps Hagrym should lead the way, good thinking.
Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10
Narvik will now cast False Life: 1d10 + 6 ⇒ (3) + 6 = 9 as the way looks to be getting more dangerous. Hmm, I suppose I could lend a hand in moving some rocks. Due to his Curse Narvik is immune to the fatigue condition but I'll add a Fort save just in case. Strength: 1d20 + 2 ⇒ (11) + 2 = 13
Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10
I shall follow Hagrym but be aware of my slow pace. Narvik walks with a decided hitch in his stride. Narvik only has a 15' movement speed.
Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10
The mission seems simple enough in its general form. We should get started immediately. Sense Motive: 1d20 + 6 ⇒ (1) + 6 = 7 Narvik believes that all is well.
Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10
Player Name: Rick Perlini
Chronicle Number: 14
Day Job : None
Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10
A half-orc limps in, dressed with an agile breastplate and carrying a shield. With a questioning look he speaks to Artoria. A king? How do you know? The question seems to be an honest one judging by his tone. Oh, my manners. I am Narvik Drak, follower of Pharasma and member of the Pathfinder Society. It has been some time since I had last answered the call to duty, I hope my skills have not faded.
Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10
Ah, forgot to attach a PC to this one! I'll need to update him as I think he's level 6 now. PFS # 79644-6
Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10
Narvik casts Burning Disarm, DC 15 Reflex: 5d4 ⇒ (3, 1, 3, 2, 1) = 10 on the prone ninja that just swung at his new friend Kharam!
Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10
If Yoshi wishes, Narvik will use his Wand of CLW: 1d8 + 1 ⇒ (5) + 1 = 6 to heal him completely. We should move quickly. We can't assume the note is a fake. If its a trap, so be it.
Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10
Narvik will move up and try to help Yoshi finish off the man! Attack: 1d20 + 7 ⇒ (7) + 7 = 14 for Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10
To make it simpler, Narvik will heed Yoshi's advice and decides to cast Murderous Command, saving Bane for when more enemies are about.
Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10
Having aided his allies Narvik then tries to hinder the enemy by casting Bane! I'm assuming it wouldn't cancel my own Bless, correct? If so, DC 15 Will save needed by all enemies in a 50' radius burst. If it does cancel my Bless then I'll cast Murderous Command on the nearest enemy, again DC 15 Will.
Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10
I'm thinking Narvik would have moved back inside with his move action (assuming I wasn't adjacent to an ememy) and would cast Bless, hitting as many of us as he could. If I need to use Grace as a swift action to avoid AoOs I will.
Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10
Working my way back into my games now. I was going to help with the catapult, am I still making my way there? If so, I'll keep going, though Narvik is slow of foot. |
