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So my PC's do this a lot. They barge into a building and all 4 floors are alerted to their presence. I am currently in a 24 enemy battle right now and they are fighting 4 on the first floor while all the other enemies now alerted are running toward the battle. They are running down the stairs and they will be adding to the encounter as they "get down there" I am finding it hard to keep track of all the enemies moves as they come down 4 floors so that I am adding them to the combat in a way that is realistic with their movement speeds. Any pro GM's out there have advice on how to simplify these calculations so I am not having to run through movement of 20+ enemies while my PC's wait so I space out their arrivals in a way that makes sense?

Thanks


So I have a GM asking me because I have GMed before what it means when a monster/creature has a statement that it does not go uncouncious but rather stabalizes if at negative hitpoints. Sorry rought translation from Spanish. I do not know what creature it is because he does not want to ruin the story for me.

All I know about this is the ability of say a barbarian in being able to stabalize with I think it is called orc ferocity but that if hit again he goes down. Wondering it that is the same situation for this creature or if you can only kill it when it gets to negative its ammount of hitpoints like a pc.


I am an 11th lvl Oracle of Life but do not really like the rest of my revelations I have left.

Delay Affliction, Enhanced Cures, Healing Hands, Life Sense, Spirit boost (this one is not that bad)

Maybe I just have not seen the value in most of them. I am a machine healer / party buffer already.

So is there any ideas on what I could do from here? Can you dip into other Mysteries or am I pretty much stuck with these Revelations?


So We are lvl 10 now and I have a wooden shield lol. I don't really need the AC or I could get it another way so my question to this creative community is Being a Oracle of Life what are some great and or cool ideas of things I could purchase for myself to put into my hands.

I am also open to any other magic / wonderous items you would suggest for the rest of my body but first looking for some good mano a mano stuff.

PS: I do a lot of healing and going into monster summoning so I can have some other stuff going on. So not really interested in something that helps heal better but rather other stuff. Now if you think you have any crazy idea for something for healing don't hesitate to share it.

Thanks in advance


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So playing a Half-Orc Warpriest And I need some suggestions for a Diety. Am Chaotic Neutral. I am also wondering how aura works. I don't quite understand it.


So I am running RotRL for 6 players one of them being a Summoner with eidelon. So seems like 7 players sometimes. I have a few questions because as a newer GM I am still learning myself and would like some advice from some of you vets that have been on the horse a lot longer. So two questions.

1) And this is the main question. What are any tips or tricks or things you do to help level up an encounter designed for 4ish up to 6ish. I am mainly talking about stats or monster numbers but any suggestions on how to up loot to balance are also welcome

2)Yes we have tried reducing the group but we are all close buddies and we all hang out together all the time so this is going to be it for future campaigns as well. So is there any adventure paths, campaigns, or runthroughs out there that are built for 6ish players. Something I could just dive into with them without having to do so much modification. Home brew is fine as well.

Thanks in advance


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So I always like to try new things vs consistently playing the same class and I came across the crossbowman class. I was read some comments on adding some rogue for some sneak attack and that sounded fun but don't find much more on that class so with all the fun suggestions I had gotten from this forum in the past thought I would ask for suggestions that you have used or think would be good. Anything from race to feats to full build ideas would be cool to get ideas. Keep it constructive please.


I am a Green Knight Calvalier and I love my Greatsword and built up around it. Now I am lvl 9 and am looking at feats and thinking to go for Improved Crit Greatsword. Unsure if this is wise. I am high attack High Dmg low armor kind or Character (working on that lol)

Feats so far:
LVL Feat
1) Power Attack
3) Toughness
5) Shield Focus (buckler)
6) Unhindering shield
7) Chain Challenge

I have a few other things due to me being an Aasimar and class like Endurance and Die hard etc but just would like to know if it is a wasted feat to put it on a Greatsword. If it is do you have any other good suggestions? Thanks in advance


So I have loved how creative this community is vs just going with the status quo. I am trying out a new class and a new genre of player type. I have never played a healer before. Even though I have played Paladin it was not at all focused in this direction so this will be new to me.

I am wanting to play a healer class because our party does not have one and we will need one. I however don't want to play just a cleric or Paladin so I was looking at the Life Oracle and wanted to ask out there what a good way or creative way to build this would be. I have heard about double cursed and a few other ideas but what do you all suggest, stats, feats, archetypes, race? Anything amazingly fun you have built?


So I am going into a campaign that is Undead heavy. However I don't want to jump into the typical few (cleric, paladin, necro). I want to look for something that is a little different and fun to play however I am also new enough to know what is out there. So I guess I am asking for suggestions on some other fun kinds of ideas:
The could be an interesting archetype of the above
I would like to figure out if a sorcerer, barbarian, or someone called it the VMC calvelier which I don't know what that means,
Or something completely new.

Any suggestions?


I am new at navigating this site and wanting to run this AP but unsure with all the stuff I don't see what I need to get. For example I see a player guide dorm the first in the series but nothing for the GM. Any help would be appreciated


Hey all,

So running a big group (7-8players) I still don't feel comfortable creating a adventure/campaign from scratch so wanted to see what some of you with more experience in the game might suggest. Any premade modules or campaigns would you suggest as something I can work off of? Also have heard something about Adventure Path but unsure what that is exactly.


Has anyone translated the Horror at Dagger Rock Module into Spanish? I would love to have it as soon as possible

Alguien a traducido el Modulo Horror at Dagger Rock al Español? me gustaria tenerlo cuanto antes mejor.