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M Dwarf Runebearer
![]() Breaking through a decently barred door would take minutes, at least. I suspect whatever's going on won't wait that long. "Hmm. The front, then." Nargond again shakes his head, wondering once more why everything has to go wrong simultaneously, and then heads for the front door. Again. ![]()
M Dwarf Runebearer
![]() Hanna & Rizzen: Darker than the Karak tunnels in here, Nargond thinks to himself, while straining to hear any whisper of movement in the pitch-black barn. Wish I had a light. Damn this rain, anyway, it would have gone out before I got this far... I know something came in here, now where is it? Probably heard us open the door, too. Maybe one of the others will bring light, if that indolent sod even passes the message. Still, the horses aren't spooking, so maybe it's gone already.
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M Dwarf Runebearer
![]() Hanna & Rizzen: I do hope our characters are smart enough to figure out which way the door opens, and open it that way, rather than pulling on a push door (and looking like idiots while the enemies get alerted to us) since it wasn't specified. I've had DMs like that. =/ Nargond steps quickly through the door, axe at the ready, scanning for anything out of place or hostile. Not sure if there's enough light to see. I would think so, since there's a lantern pole just outside and Night Vision is supposed to work with only starlight.
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M Dwarf Runebearer
![]() Hanna & Rizzen: Dripping wet, squelching through the mud as quietly as he can (even though any noise he makes should be covered by the sound of the torrential downpour), Nargond approaches the stable door. He gestures to Hanna, indicating that she should stand off to the side of the door and open it, and he will go through first. With luck, he thinks, they will have the element of surprise. With more luck, they may even survive this.
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M Dwarf Runebearer
![]() Hanna & Rizzen: "I think... something came over the wall. Something white." Roughly what size was it, if I could tell? Small animal, child, adult? "Beware, if it came from outside the wall there will be trouble. I will check for markings." Nargond draws his axe and begins walking cautiously towards where he saw the blur. Looking for anything that indicates *what* fell or climbed over - footprints, etc. ![]()
M Dwarf Runebearer
![]() "Indeed, I will scrutiny with you. You fought well today, lady, where did you train?" Nargond turns to the others for a moment. "Let us hope that was not scouting. Scouting leads to invasion, and I do not wish to war. We should tell of such finding to the soldiers. Middenheim has such, I think." ![]()
M Dwarf Runebearer
![]() Assuming everyone is relatively "together" in the common room... The dwarf looks around the room appraisingly as he eats, noting who is armed, who carries themselves like a fighter or a hunter. He pitches his voice low, so as not to carry to eavesdropping ears. "So. You travel to Middenheim or farther? If more road is like this one, it thinks to travel with strong arms and keen eyes." ![]()
M Dwarf Runebearer
![]() The warmth and dryness of the inn common room is a welcome thing to Nargond, and he finds a barstool with the others. Perception (34): 1d100 ⇒ 27
Hearing Hanna's order, Nergond catches Edden's eye. "The same, but no drink for me. We are not far enough from the day." Any other interesting patrons, or points of interest in the environs of the common room (or anything we passed on the way in)? ![]()
M Dwarf Runebearer
![]() Str check it is, then.
Also: PLEASE tell me someone here has Common Knowledge: Empire. Maybe Gandalf knows something? ![]()
M Dwarf Runebearer
![]() Well, there went my post, heh. Let's try again for the new situation:
Perception (34): 1d100 ⇒ 87
No time for graving the man. I do not wish to leave him for the beastmen, but we must reach walls or be whelmed. Let us swift. ![]()
M Dwarf Runebearer
![]() Nargond, knowing he cannot disengage to help the flighty halfling without leaving an opening for the beastman in front of him, continues his assault, sharp steel flashing in the downpour and lantern light. He knows that it's only a matter of time before more beastmen show up, and if the impromptu warband can't finish this quickly they'll eventually be overrun. Full attack, +20 WS but cannot dodge/parry this round.
ETA: I impugn the ancestry of this dice roller. ![]()
M Dwarf Runebearer
![]() Fair enough. It's on us then, to throw skill checks at the wall to see what sticks. :) (For the record, I did try, but failed the roll. It's all good.) Nargond flicks his eyes to both sides, trying to keep appraised of the situation without leaving an opening for the horrific creatures. After his initial surprise, Nargond seems to focus on the threats. Since Nargond isn't exactly a speedster - if B3 gets beat down before his turn, he'll charge B1. Otherwise, focus fire on B3. If both of them should go down before his turn, he'll charge to attack B4 (movement permitting, he should have enough if I'm reading the rules right). Weapon Skill (44): 1d100 ⇒ 98
The dice hate me, for some reason. ![]()
M Dwarf Runebearer
![]() <Sigh> Stupid peasants. Initiative: 1d10 + 26 ⇒ (10) + 26 = 36
Half action: draw hand axe
Half action: attack nearest beastman
"Someone look the others - if they flee we will not find them!" **** So, maybe I just have too much of a PF perspective on this, but shouldn't we have some chance to know about these "stories of the forest"? Do we just not have the right skill to find that out, or what? Don't get me wrong, I love the atmosphere, but I'm kinda surprised these peasants didn't say anything earlier during the trip. ![]()
M Dwarf Runebearer
![]() The dwarf slows slightly from his position in the group, dropping back to speak with Elthaslas. Quietly, he speaks. "I glad that at least one knows danger, even an Elf. This is skulking weather. Rain to quiet the hears and shorten the see, softness on the ground to walk. I am Nargond." All the while, his eyes never stop roving. Watching/listening for sign of animals, bandits, or other. (And apparently failing miserably!)
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M Dwarf Runebearer
![]() A low, stocky figure walks along the edge of the road, staying mostly out of the mud while remaining within speaking range of the traveling throng. A dwarf, obviously, but with quiet, assured movements and eyes constantly turning this way and that, as if watching for a sign. His voice is low and somber, and barely carries over the squelching of mud on boots. "Even the inn does not safe, Man. It shelters from rain and wind, but some beasts walk on two legs. Some beasts grip with fingers. I am bewared of observing - something skulks us. A dwarf does not cower at imaginings. Who has blade and skill, for slashing of beasts? If ambush is attempted, who will aid in giving of sharp death?" "Man" is very nearly an epithet, as it is spoken here. How many travelers in the group? Have any joined since we left the previous inn? Is anyone currently wounded, or otherwise not "able-bodied"? Does anyone look disreputable (like a bandit might)? ETA: Fixed bold for speech. ![]()
![]() Revised backstory:
Today I prepare for the travel. In service to the holds, I carry the runescripts to and fro. I skulk, and the filthy greenskins do not find me. For long, I swift with messages, knowing the secret ways of stone and darkness. With silence, I endure.
Today, I was looked in the beard hairs. Nargond, I am told, here is your order. Here is your task. Hugeldal, Ubersreik, Geissbach, Bogenhafen, Altdorf, Kutenholz, Brockel, Mittelweg, Delberz, Sotturm, Malstedt, Schoninghagen, Middenheim. It is a long task, and there are no tunnels. You must swift, you must silent, you must endure. Beware the greenskin, beware the elf, beware the beast-man. I will. Today, I sharp the blades. I oil the boots and cloak. I pack the food and the bedroll. I mend the clothing, and wash the beard. I repeat the orders. It is a long task, but I will endure. A dwarf does not coward from the sky or from greenskins. A dwarf grims. A dwarf endures. A dwarf gives sharp death to enemies and ale to friends. A dwarf delivers the message. I do not know what the message says. A bearer does not spy his burden. The message will arrive. Today, I travel. With sky fire banking into darkness, I leave the hold through secret ways. Every order is training for the next. Only the idle tool rusts. One day, I will be worthy of the messages myself. I will know the runes of others, and I will give orders. That is the art. But today, I travel. ... Today, my count is six beast-men and two greenskins. Four days of travel, two attempted ambushes and a scouting party. I suspect schemes. I will inform leaders so. Still, Nargond endures. I bear runes for city dwarfs, and I will not fail. The feel I'm going for is someone who doesn't think like humans... someone essentially alien due to wildly differing viewpoints and life experiences. Dwarfs too often get the "short" end of the stick in characterization, being essentially short humans, and I want to play it a little differently here. Nargond doesn't speak the Imperial dialects well, so his phrasing and such will be a little odd, but hopefully the meaning comes across okay. ![]()
![]() Nargond's backstory: Another day passes with snow, and I wait. I skulk the forest, watching for a food beast. It has been six days, and still there is no message. I work the axe and the bolts upon a stone until they shine with sharp. I work my skulk and my shoot upon the beasts until there is no hunger. It is terrible on me, listening to the blubber of the city dwarfs. We must be patient, they say, we must wait for the human officials, we must wait for the negotations. Always we must wait. Working a craft until its lines are perfect, that is the art. Working a craft until it becomes a shapeless mess is inferior. We, the dwarfs, know craft. I, Nargond, rancor against this waiting. Schemes fester when work is waited. It is not the art.
... There is rumor of illicit skulkings in the ale house. I have no work, I say. I will place scrutiny on the skulkings. I will find the unscrupulous culprit and slash its throat meat. I will solve this scheme. ... Two nights of ambush. Tainted stableboy was culprit. Boy human, vandaled the horse of a nobleman with flesh. I worked murder upon the foul creature. His blood stacked on the ground and on the walls. Sheriff got informed, I told him beware the taint. He bellowed me there was no taint. I showed him extra arm of boy human, he did not see it three times. Sheriff complained lack of evidence. Oh, that unscrupulous sheriff! He does not understand taint. I am bewared of Sheriff. Unscrupulous guards required coins for cleaning of stables and murder of horse. Wolf beast is to be blamed, they bellowed. I got no reward for solving scheme. At least I bring no shame upon dwarfs. ... A score and seven days have passed, and I contain bile for Sheriff and city dwarfs and waiting. I spoke with city dwarfs again today, they bellowed at me for vandaling their talk. I do not want to be made outcast. A dwarf is adamant against threats, I bellowed. A dwarf braves! No illicit skulking, no illicit extra arms, no vandaling of horse beast. I am not unscrupulous dwarf. City dwarf glared at me with malice, bellowed I will take message north, to human Middenheim city. I have heard the stories, I do not wish to go. But, I am not unscrupulous dwarf. I do not question city dwarf to his beard hair. I will take the message. As I left, city dwarf laughed with malice. He bellowed at me what "Middenheim" means. ... Three days on the road to Middenheim human city. I feel observed. Illicit skulkings, I am bewared. I have seen no food beasts. My blades shine with sharp, but they go unused. A dwarf does not coward. If ambush is attempted, it will be to my excitement to give them sharp death. A dwarf knows this to be kindness, corpses do not suffer. I do not look forward to human Middenheim city. I, Nargond, make useful. This message will arrive. Nargond endures.
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