Female Human Rogue 1 | HP 17 | AC 18 | F + 3 R +9 W +6 | Perception +6 | | 25 feet | Class DC 17| Exploration: Scout, Avoid Notice | Hero Points: | ◆◇↺
Nara snaps her shortsword free in one smooth motion and drives it forward in a tight, efficient thrust. The instant the blade clears, she shifts back just out of the creature’s reach without opening herself to retaliation. ◆ Interact — Draw Shortsword
@GM does Nara needs to be adjacent to the circle for her to try to disable it with thievery?
Female Human Rogue 1 | HP 17 | AC 18 | F + 3 R +9 W +6 | Perception +6 | | 25 feet | Class DC 17| Exploration: Scout, Avoid Notice | Hero Points: | ◆◇↺
Nara darts to the nearest bound Bumblebrasher, ignoring the hum drilling into her skull. Her fingers fly over the chains, searching for the tension point, the weak catch, the flaw in the binding.
Female Human Rogue 1 | HP 17 | AC 18 | F + 3 R +9 W +6 | Perception +6 | | 25 feet | Class DC 17| Exploration: Scout, Avoid Notice | Hero Points: | ◆◇↺
Nara ducks low and wrenches her body sideways, wrenching free of his grasp in a spray of blood and curses. Escape(Acrobatics): 1d20 + 7 ⇒ (18) + 7 = 25 Free, and breathing hard, she darts away.
Female Human Rogue 1 | HP 17 | AC 18 | F + 3 R +9 W +6 | Perception +6 | | 25 feet | Class DC 17| Exploration: Scout, Avoid Notice | Hero Points: | ◆◇↺
Nara straightens slowly as she regains stregth. Her eyes lock onto Antino with no fear, just cold intent. “Bad choice,”she mutters. She steps in hard, using the chaos of the fight to mask her movement—blade flashing high to draw his guard, then twisting low with a sudden shift of weight. She snaps her follow-up attack into the opening he never sees coming. Rapier: 1d20 + 7 ⇒ (17) + 7 = 24 Damage: 1d6 + 2 ⇒ (5) + 2 = 7
◆◆Twin feint ◆Stride
Female Human Rogue 1 | HP 17 | AC 18 | F + 3 R +9 W +6 | Perception +6 | | 25 feet | Class DC 17| Exploration: Scout, Avoid Notice | Hero Points: | ◆◇↺
Nara staggers as Antino’s blade bites deep—once, then again—her breath leaving her in a sharp, involuntary gasp. Her eyes flick up to Olinda’s as the spell coils around her chest like icy fingers. DC 18 Will save vs fear: 1d20 + 6 ⇒ (18) + 6 = 24 “Afraid?” she breathes, forcing air back into her lungs “If that’s your idea of a threat, you’re going to need a sharper spell.”
Female Human Rogue 1 | HP 17 | AC 18 | F + 3 R +9 W +6 | Perception +6 | | 25 feet | Class DC 17| Exploration: Scout, Avoid Notice | Hero Points: | ◆◇↺
Nara darts in beside Durgok, her rapier already moving. She slips the blade in under Bartolo’s guard, right where his armor gaps as he postures. She slashes low and close, aiming for the gaps in Bartolo’s armor while his attention is elsewhere. As he recoils, she’s already shifting her grip. Steel whispers as her shortsword comes free, flashing forward in a precise follow-up thrust, exploiting the opening she just carved. Rapier: 1d20 + 7 ⇒ (10) + 7 = 17 Damage: 1d6 + 2 ⇒ (5) + 2 = 7 Shortsword: 1d20 + 7 ⇒ (7) + 7 = 14 Slashing Damage: 1d6 + 2 ⇒ (5) + 2 = 7 Sneak Attack: 1d6 ⇒ 2 ◆◆Twin feint ◆Stride
Female Human Rogue 1 | HP 17 | AC 18 | F + 3 R +9 W +6 | Perception +6 | | 25 feet | Class DC 17| Exploration: Scout, Avoid Notice | Hero Points: | ◆◇↺
Nara steps forward, blades half-drawn—not to attack, but to threaten. “I’ve already killed worse than you—and I’m bored now.” She doesn’t break eye contact, daring the imps to test her. DC 16 Intimidate: 1d20 + 4 ⇒ (17) + 4 = 21
Female Human Rogue 1 | HP 17 | AC 18 | F + 3 R +9 W +6 | Perception +6 | | 25 feet | Class DC 17| Exploration: Scout, Avoid Notice | Hero Points: | ◆◇↺
Nara skids to a stop at the locked alleyway, her thieves’ tools are already out, fingers moving by instinct. She tunes out the chaos and listens only to the lock.
Female Human Rogue 1 | HP 17 | AC 18 | F + 3 R +9 W +6 | Perception +6 | | 25 feet | Class DC 17| Exploration: Scout, Avoid Notice | Hero Points: | ◆◇↺
Nara squints across the smoky room, her hand drifts to her belt, metal clicks softly as she unrolls her thieves’ tools. The brazier pulses in its sinister rhythm, black flames twisting and licking the ceiling like living shadows. “Trap or device… either way, you’re a thing I can break” she mutters under her breath as attempts to disable the brazier.
Female Human Rogue 1 | HP 17 | AC 18 | F + 3 R +9 W +6 | Perception +6 | | 25 feet | Class DC 17| Exploration: Scout, Avoid Notice | Hero Points: | ◆◇↺
Smoke burns her lungs. Heat ripples through the ruined tavern. Nara’s eyes lock on the pulsing brazier atop the platform—the true heart of the inferno. The flames around it coil unnaturally, like something alive and hateful.
◆Stride ◆Stride ◆Stride GM: Can I put out the flames surrounding the brazier first so that I can physically get close to it and try to disable the brazier itself? I wanna try to use Thievery, how many moves do I need to disable it?
Female Human Rogue 1 | HP 17 | AC 18 | F + 3 R +9 W +6 | Perception +6 | | 25 feet | Class DC 17| Exploration: Scout, Avoid Notice | Hero Points: | ◆◇↺
Hello, I’ll be traveling for a couple of days, so my posting may be limited. Feel free to bot me when needed and assume my character goes along with and agrees to the group’s decisions. I’ll try to post when I can.
Female Human Rogue 1 | HP 17 | AC 18 | F + 3 R +9 W +6 | Perception +6 | | 25 feet | Class DC 17| Exploration: Scout, Avoid Notice | Hero Points: | ◆◇↺
Nara gives Boomer a sideways look, the corner of her mouth twitching. “Yeah,” she says dryly, “still standing though. That’s the important part.” she says, raising her voice just enough to be heard. She turns as Jared presses a warm vial into her hand and drank it quickly. The warmth spreads through her chest and shoulders, knitting bruises and easing the sting of shallow cuts. She rolls one shoulder, then nods once to Jared. “Good work.” Nara remains on Exploration Activity: Avoid Notice (Stealth +7)
Female Human Rogue 1 | HP 17 | AC 18 | F + 3 R +9 W +6 | Perception +6 | | 25 feet | Class DC 17| Exploration: Scout, Avoid Notice | Hero Points: | ◆◇↺
Nara shifts her stance, weight sliding lightly to her feet. Her rapier tilts low, point tracing a quick downward arc—
Rapier: 1d20 + 7 ⇒ (3) + 7 = 10 Piercing Damage: 1d6 + 2 ⇒ (6) + 2 = 8
◆Draw shortsword ◆◆Twin Feint
Female Human Rogue 1 | HP 17 | AC 18 | F + 3 R +9 W +6 | Perception +6 | | 25 feet | Class DC 17| Exploration: Scout, Avoid Notice | Hero Points: | ◆◇↺
Nara strides across the darkened floorboards, slipping between crates and shadows until she’s within striking distance of the Wererat. Her hand flashes to her hip, and with a smooth, practiced motion she draws her rapier. ◆Rapier: 1d20 + 7 ⇒ (3) + 7 = 10 Piercing Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Female Human Rogue 1 | HP 17 | AC 18 | F + 3 R +9 W +6 | Perception +6 | | 25 feet | Class DC 17| Exploration: Scout, Avoid Notice | Hero Points: | ◆◇↺
Nara crouches by the door, she slides her thieves' tools out with practiced ease. Thievery: 1d20 + 7 ⇒ (9) + 7 = 16 Nara tries again. A soft, frustrated whisper escapes her lips: “Come on… just give me something…” Thievery: 1d20 + 7 ⇒ (8) + 7 = 15
id use stealth(+7) as initiative + surprise attack
Female Human Rogue 1 | HP 17 | AC 18 | F + 3 R +9 W +6 | Perception +6 | | 25 feet | Class DC 17| Exploration: Scout, Avoid Notice | Hero Points: | ◆◇↺
As soon as Warbal finishes, Nara speaks up gently. She offers a small, reassuring smile. “Don’t worry—we’ll make sure to say Cousin Warbal sent us.”
Female Human Rogue 1 | HP 17 | AC 18 | F + 3 R +9 W +6 | Perception +6 | | 25 feet | Class DC 17| Exploration: Scout, Avoid Notice | Hero Points: | ◆◇↺
A young woman with wind-tousled blonde hair and keen eyes steps forward. She adjusts the scarf wrapped around her neck—a traveler’s habit as much as a shield against dust—and takes a steady breath before addressing Venture-Captain Brackett. Her gaze sweeps the preparations around the square “Nara Zumono, Pathfinder—fresh stripes and all,” she says with a quick bow, the motion fluid and street-taught rather than formal. “Still new to the Society, but I’ve spent most of my life slipping through streets people told me to avoid. Getting across the creek and finding the folks too scared or trapped to move? That, I can do.” |
