Boomer N.
|
Boomer heads north and throw a bomb at the northern guy. blue ring
◆ Move Up
◆ Quick Bomber Acid, Farlobber
◆ Recall Knowledge on Stage Chick
Throw a bomb: 1d20 + 6 ⇒ (2) + 6 = 8
Acid Damage: 1d6 ⇒ 3 Acid, +1 Splash
Recall Knowledge: 1d20 ⇒ 12 Not sure how to do this or what skill :)
Jared Delos Reyes
|
Jared awkwardly accepts the picklefrom SiaoSiao, still slick with brine.
"Thank you?" he says, uncertain. He has no idea what he’s supposed to do with it, and even less certainty about whether it’s safe to eat. For a goblin, maybe. For a human? He honestly can’t tell if it was preserved to human standards at all.
GM Nomadical
|
Durgok raises his shield and prepares to slash the first of the Chelaxians to get close. SiaoSiao shares a pickle with an uncertain Jared while Boomer ponders what he knows about hot Chelaxian divas. He’s so absorbed that his bomb lands in the next county. Crit Miss, no Splash.
Using Society on Humans…but Boomer is sure that she’s a spellcaster who can summon tiny devils.
Olinda can briefly conjure tiny imps using the Conjure Imp 1-action activity. They can contribute to flanking as though able to make melee unarmed strikes from their square, have 1 HP, are automatically hit by attacks, automatically fail saving throws, and are 1st level.
Bartolo sees his brother’s attention on Nara. ”I will leave the girl to you, Antino,” he says as he struts towards Durgok. He knows full well that the orc is ready for him, but doesn’t seem to care. Durgok’s blade does cut him, and in so doing the fighter learns that the human man has no particular weaknesses.
”Ah, you will pay for that,” Bartolo sneers at Durgok.
Strike: 1d20 + 11 ⇒ (2) + 11 = 13
Damage, S, magical: 1d8 + 4 ⇒ (4) + 4 = 8
The swing goes wide and Bartolo shrugs as if he meant to do that and was just testing Durgok’s defenses.
Since the box text specifically calls out that they drew their weapons while they monologued, you may also start with your weapon’s drawn.
Round 1
The Posandi’s
Conditions: Weapons are drawn, if desired.
BOLD May Act
Durgok
Boomer
Bartolo (Black)
Nara
Pusong
Antino (Aqua) AC >= 18
Olinda (Red)
Halfling (Green)
Jared
SiaoSiao
Nara Zumono
|
Nara darts in beside Durgok, her rapier already moving. She slips the blade in under Bartolo’s guard, right where his armor gaps as he postures. She slashes low and close, aiming for the gaps in Bartolo’s armor while his attention is elsewhere.
As he recoils, she’s already shifting her grip. Steel whispers as her shortsword comes free, flashing forward in a precise follow-up thrust, exploiting the opening she just carved.
Rapier: 1d20 + 7 ⇒ (10) + 7 = 17 Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Shortsword: 1d20 + 7 ⇒ (7) + 7 = 14 Slashing Damage: 1d6 + 2 ⇒ (5) + 2 = 7 Sneak Attack: 1d6 ⇒ 2
◆◆Twin feint ◆Stride
Pusong Bato
|
Pusong moves beside the wooden wagon, using it as cover while he reloads his weapon. If the cart is considered a standard cover, Pusong attempts to hide as part of the covered reload action, if not, he simply takes cover.
Once ready, he leans out just enough to take aim and fires at the woman standing on top of the platform.
Arquebus: 1d20 + 9 ⇒ (9) + 9 = 18 Concussive
Damage: 1d8 + 1 ⇒ (4) + 1 = 5 Piercing
Slinger's Precision + One Shot, One Kill: 1d4 + 1d6 ⇒ (2) + (6) = 8 Precision
◆Stride
◆Covered Reload
◆Strike Olinda (Red)
GM Nomadical
|
Just as Nara’s blade connects, Bartolo shifts almost imperceptibly and closes the gap that she had thought to exploit. Her shortsword likewise fails to make contact also. Pusong takes a sniper’s shot and hits Olinda who seems on the verge of passing out from the wound in her side.
Antino sees Nara move closer to him and takes that as an invitation. He grins wolfishly as he closes the distance and then slashes at her twice, putting two deep cuts in her and increasing the sadist’s glee.
Strike: 1d20 + 11 ⇒ (14) + 11 = 25
Damage, S, magical: 1d8 + 4 ⇒ (5) + 4 = 9
Strike, MAP: 1d20 + 11 - 5 ⇒ (12) + 11 - 5 = 18
Damage, S, magical: 1d8 + 4 ⇒ (1) + 4 = 5
Olinda hops down off the platform and struts across the battlefield as if she owns the town square. Based on how well-dressed the trio are, perhaps she does. She looks at Nara and her brother in their “dance” and casts a spell on the rogue. ”If my brother wants to play with you, you should indeed be afraid,” she says with emphasis on the last word.
@Nara: DC 18 Will save vs fear.
When the halfling sees his mistress leave the stage, he follows her into the fray and flings a stone at the big orc.
N to S starting w Durgok: 1d3 ⇒ 1
Strike, : 1d20 + 7 ⇒ (16) + 7 = 23
Damage, B: 1d10 - 1 ⇒ (9) - 1 = 8
Stride, Strike, Reload
It thumps Durgok in the head.
Since the box text specifically calls out that they drew their weapons while they monologued, you may also start with your weapon’s drawn.
We’ll say that the umbrella does NOT provide cover, but Pusong’s cart does.
Round 1
The Posandi’s
Conditions: Weapons are drawn, if desired.
BOLD May Act
Durgok -8
Boomer
Bartolo (Black) -7, AC >= 18
Nara -14, Near Death
Pusong
Antino (Aqua) AC >= 18
Olinda (Red) -13 Bloodied, AC =< 18
Halfling (Green)
Jared
SiaoSiao
I’m going to give you the fact that Bartolo and Antino have the exact same stats and abilities. The base fight has “Bartolo” and the CP adjustment is: “Add Antino Posandi (use Bartolo’s stat block).”
Jared Delos Reyes
|
Jared moves to confront the halfling enemy, and throws a vial at his target before he raises his dueling cape for protection.
Lesser Versatile Vial Attack: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d6 ⇒ 6 acid damage, 1 acid splash damage (to target only)
◆ Stride
◆ Strike
◆ Raise Dueling Cape (+1 circumstance bonus to AC)
Nara Zumono
|
Nara staggers as Antino’s blade bites deep—once, then again—her breath leaving her in a sharp, involuntary gasp. Her eyes flick up to Olinda’s as the spell coils around her chest like icy fingers.
DC 18 Will save vs fear: 1d20 + 6 ⇒ (18) + 6 = 24
“Afraid?” she breathes, forcing air back into her lungs “If that’s your idea of a threat, you’re going to need a sharper spell.”
SiaoSiao
|
SiaoSiao sees Nara in mortal danger and rushes to her aid. Chanting a prayer to Teki Stronggut, she sends some much needed healing at the longshanks human.
◆◆ Heal: 1d8 + 8 ⇒ (5) + 8 = 13
◆ Stride
◆◆ Heal
GM Nomadical
|
Jared throws a vial at the halfling who ducks under the toss. The vial goes sailing over his head and tumbles across the cobblestones before breaking open when it cracks into a barricade. Crit Miss, no splash.
Nara powers through the fear and the pain, both, as SiaoSiao sends the power of Holy Pickles to heal her.
Round 2
The Posandi’s
Conditions: Weapons are drawn, if desired.
BOLD May Act
Durgok -8
Boomer
Bartolo (Black) -7, AC >= 18
Nara -1, Near Death Barely Scratched
Pusong
Antino (Aqua) AC >= 18
Olinda (Red) -13 Bloodied, AC =< 18
Halfling (Green)
Jared
SiaoSiao
We’ll say that the umbrella does NOT provide cover, but Pusong’s cart does.
I’m going to give you the fact that Bartolo and Antino have the exact same stats and abilities. The base fight has “Bartolo” and the CP adjustment is: “Add Antino Posandi (use Bartolo’s stat block).”
Boomer N.
|
Boomer heads west to get closer to Olinda (red) and tests her reflexes throwing a glob of acid.
◆ Move Up
◆◆ Cast Caustic Blast
Reflex DC 15: 1d8 ⇒ 1 Acid Damage. On a critical failure, the creature also takes 1 persistent acid damage.
Durgok Bugok
|
Durgok lashes out at Bartolo with a heavy slash, and strike again if the first strike doesn't put the man down.
◆ Strike: Scimitar vs Bartolo (Black)
Scimitar: 1d20 + 8 ⇒ (2) + 8 = 10
damage: 1d6 + 3 ⇒ (5) + 3 = 8 slashing damage
◆Strike: Scimitar vs Bartolo (Black)
Scimitar: 1d20 + 8 - 5 ⇒ (15) + 8 - 5 = 18
damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9(forceful ) slashing damage
◆ Raise Sheild
GM Nomadical
|
Olinda Reflex: 1d20 + 6 ⇒ (5) + 6 = 11
Boomer uses some magic instead of throwing bombs. Olinda tries to dodge, but takes the blast right in her torso. Sadly, the blast seems pretty weak and it barely fazes her.
Durgok swings twice, and Bartolo dodges the first only to dodge right into the second swing. He’s not looking good, but still clearly has plenty of fight left in him. And to prove it he cuts into Durgok,
Sword: 1d20 + 11 ⇒ (18) + 11 = 29
Damage, S, Magical: 1d8 + 4 ⇒ (2) + 4 = 6
Sword, MAP: 1d20 + 11 - 5 ⇒ (19) + 11 - 5 = 25
Damage, S, Magical: 1d8 + 4 ⇒ (7) + 4 = 11
Crit on the first one, even with shield raised. 12 damage from the Crit, plus 11 more from the MAP Strike. I presume you would want to shield block either the first or second strike, but that’s your call. We’ll hold here for Durgok’s Reaction or not.
Round 2
The Posandi’s
Conditions: Weapons are drawn, if desired.
BOLD May Act
Durgok -8, Pending Shield Block?
Boomer
Bartolo (Black) -16 Bloodied, AC = 18
Nara -1, Near Death Barely Scratched
Pusong
Antino (Aqua) AC = 18
Olinda (Red) -14 Bloodied, AC =< 18
Halfling (Green)
Jared
SiaoSiao
We’ll say that the umbrella does NOT provide cover, but Pusong’s cart does.
I’m going to give you the fact that Bartolo and Antino have the exact same stats and abilities. The base fight has “Bartolo” and the CP adjustment is: “Add Antino Posandi (use Bartolo’s stat block).”
GM Nomadical
|
Bartolo smashes Durgok’s shield then follows up with a second strike to bring the orc down. He laughs as he steps over to the goblin with the pickle and twirls his sword menacingly but non-mechanically.
Round 2
The Posandi’s
Conditions: Weapons are drawn, if desired.
BOLD May Act
Boomer
Durgok Dying 1
Bartolo (Black) -16 Bloodied, AC = 18
Nara -1, Near Death Barely Scratched
Pusong
Antino (Aqua) AC = 18
Olinda (Red) -14 Bloodied, AC =< 18
Halfling (Green)
Jared
SiaoSiao
We’ll say that the umbrella does NOT provide cover, but Pusong’s cart does.
I’m going to give you the fact that Bartolo and Antino have the exact same stats and abilities. The base fight has “Bartolo” and the CP adjustment is: “Add Antino Posandi (use Bartolo’s stat block).”
Pusong Bato
|
Pusong reloads and fires at the wounded mistress. He slips behind the wagon, reloads again and strategically finds his next target.
Arquebus: 1d20 + 9 ⇒ (17) + 9 = 26 Concussive, Fatal d12
Damage: 1d8 + 1 ⇒ (4) + 1 = 5 Piercing
Slinger’s Precision: 1d4 ⇒ 2 Precision
If Crit:
Fatal d12 Damage: 1d12 + 1 ⇒ (11) + 1 = 12 x 2 Piercing
Slinger’s Precision: 1d4 ⇒ 4 x 2 Precision
Additional Fatal d12 Damage: 1d12 ⇒ 9 Piercing
◆Reload
◆Strike
◆Covered Reload
SiaoSiao
|
As Bartolo gets in her face, SiaoSiao screams "Gets longshanks away or I's cannot heal longshanks orc warrior!!"
GM Nomadical
|
Pusong lines up a shot on Olinda. The bullet hits her right between the eyes and blows the back of her skull off. She falls to the ground lying on her side with only half a head remaining. Her brothers both scream in rage, but are impotent to act against their sister’s murderer. For now….
Bartolo looks down at SiaoSiao. ”I will kill you next, and then him,” he says indicating Pusong with a jut of his chin.
Round 2
The Posandi’s
Conditions:
BOLD May Act
Boomer
Durgok Dying 1
Bartolo (Black) -16 Bloodied, AC = 18
Nara -1
Pusong
Antino (Aqua) AC = 18
Olinda (Red)
Halfling (Green)
Jared
SiaoSiao
We’ll say that the umbrella does NOT provide cover, but Pusong’s cart does.
I’m going to give you the fact that Bartolo and Antino have the exact same stats and abilities. The base fight has “Bartolo” and the CP adjustment is: “Add Antino Posandi (use Bartolo’s stat block).”
Nara Zumono
|
Nara straightens slowly as she regains stregth. Her eyes lock onto Antino with no fear, just cold intent.
“Bad choice,”she mutters. She steps in hard, using the chaos of the fight to mask her movement—blade flashing high to draw his guard, then twisting low with a sudden shift of weight. She snaps her follow-up attack into the opening he never sees coming.
Rapier: 1d20 + 7 ⇒ (17) + 7 = 24 Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Shortsword: 1d20 + 7 ⇒ (11) + 7 = 18 Slashing Damage: 1d6 + 2 ⇒ (6) + 2 = 8 Sneak Attack: 1d6 ⇒ 1
◆◆Twin feint ◆Stride
GM Nomadical
|
Nara shanks her unwanted stalker once, but his armor blunts the second attack. She then darts away. Neither Posandi take a swing at her as she dances past their blades. Meaning they do not have Reactive Strike.
@Nara, you did not apply MAP to your second attack, so it missed. Twin Feint says “Apply your multiple attack penalty to the Strikes normally.”
”Get back here, b*@#$” Antino says with glee as he pursues Nara across the square. He slashes at her then tries to grab and hold her.
Strike: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 1d8 + 4 ⇒ (3) + 4 = 7 Doubled for the Crit = 14
Grapple vs Fort DC: 1d20 + 10 ⇒ (8) + 10 = 18
”Ha, go ahead and take your shot, sniper, and see who gets hit,” he taunts Pusong while holding Nara in front of his as a human shield.
Living Shield ◆ (attack) Antino grapples a creature (Nara in this case) and uses it as a shield, gaining +2 to his AC and the Shield Block reaction while the target is grappled. Use the creature’s level plus item bonus to AC (if any) as its Hardness.
The halfling seems disheartened by the death of the mistress, but feels like the fight is going their way, so he slings a stone at Jared twice, digging a bullet out of a belt pouch between shots.
Sling Staff: 1d20 + 7 ⇒ (14) + 7 = 21
Damage, B: 1d10 - 1 ⇒ (9) - 1 = 8
Sling Staff, MAP: 1d20 + 2 ⇒ (17) + 2 = 19
Damage, B: 1d10 - 1 ⇒ (2) - 1 = 1
And indeed the fight is going their way, as both bullets clonk Jared, the first in the head the other in his chest.
Round 2
The Posandi’s
Conditions:
BOLD May Act
Boomer
Durgok Dying 1
Bartolo (Black) -16 Bloodied, AC = 18
Nara -15, Near Death again, Grappled
Pusong
Antino (Aqua) -7, AC = 18 20 with Nara-shield
Halfling (Green)
Jared -9
SiaoSiao
We’ll say that the umbrella does NOT provide cover, but Pusong’s cart does.
I’m going to give you the fact that Bartolo and Antino have the exact same stats and abilities. The base fight has “Bartolo” and the CP adjustment is: “Add Antino Posandi (use Bartolo’s stat block).”
Jared Delos Reyes
|
Jared continues to confront the halfling enemy while the others deal with Antino and Bartolo. He cotinues to raise his cape for protection.
Lesser Versatile Vial Attack: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d6 ⇒ 4 acid damage, 1 acid splash damage (to target only)
Lesser Versatile Vial Attack- MAP: 1d20 + 7 - 5 ⇒ (6) + 7 - 5 = 8
Damage: 1d6 ⇒ 4 acid damage, 1 acid splash damage (to target only)
◆ Strike
◆ Strike
◆ Raise Dueling Cape (+1 circumstance bonus to AC)
SiaoSiao
|
SiaoSiao darts between the two Posandis into the clear. She then fires some much needed healing at Durgok.
Heal: 1d8 + 8 ⇒ (1) + 8 = 9
◆ Stride
◆◆ Heal (Font 2/4 remaining)
GM Nomadical
|
Jared throws a pair of bombs at the halfling who easily dodges them but still gets a little bit splashed on his face.
SiaoSiao runs between the big guys with big swords that hurt BIG and heals up Durgok. Durgok awakens to find himself on the ground at the feet of Antino.
Round 3
The Posandi’s
Conditions:
BOLD May Act
Boomer
Durgok 9/22, Prone, No weapon in hand
Bartolo (Black) -16 Bloodied, AC = 18
Nara -15, Near Death again, Grappled
Pusong
Antino (Aqua) -7, AC = 18 20 with Nara-shield
Halfling (Green) -2
Jared -9, Cape up
SiaoSiao
We’ll say that the umbrella does NOT provide cover, but Pusong’s cart does.
I’m going to give you the fact that Bartolo and Antino have the exact same stats and abilities. The base fight has “Bartolo” and the CP adjustment is: “Add Antino Posandi (use Bartolo’s stat block).”
Living Shield ◆ (attack) Antino grapples a creature (Nara in this case) and uses it as a shield, gaining +2 to his AC and the Shield Block reaction while the target is grappled. Use the creature’s level plus item bonus to AC (if any) as its Hardness.
Durgok Bugok
|
SiaoSiao’s healing light pulls Durgok back from the brink, determined to repay the favor by holding the line he uses her tusks
◆Rises from SiaoSiao’s healing.
◆Tusks Attack: 1d20 + 3 ⇒ (4) + 3 = 7
◆Hero Point on Tusk Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Piercing damage: 1d6 + 3 ⇒ (2) + 3 = 5
◆stride away from Bartolo since his shield was broken
Boomer N.
|
Boomer will start with bombing the one in black, then caustic blast black & aqua.
◆ Quick Bomb Black
◆◆ Caustic Blast Black & Aqua
Throw a bomb: 1d20 + 6 ⇒ (4) + 6 = 10
Acid Damage: 1d6 ⇒ 2 +1 Splash to just the target
Reflex DC 15: 1d8 ⇒ 8 Acid Damage. On a critical failure, the creature also takes 1 persistent acid damage.
"Huh!? What!?" Boomer Shouts as he looks around the battlefield.
GM Nomadical
|
@Durgok: You said you Strided awat from Bartolo. But you’re next to Antino (they look alike, but Antino is Aqua, and Bartolo is Black.) And you didn’t move your token, which I kind of need you to do so I know whether certain effects happen or who might attack you or not.
Durgok stands and bites at Antino, avoiding hitting the Nara-shield and taking a small bite out of the sadist.
Boomer tosses a bomb and then zaps the twins with acid
Bartolo Reflex DC 15: 1d20 + 7 ⇒ (10) + 7 = 17
Antino Reflex DC 15: 1d20 + 7 ⇒ (17) + 7 = 24
”Haha, these Pathfinders aren’t so smart!” Bartolo cries in joy as he slashes little Boomer!
Strike: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
That, my friends, was a Retributive Strike. NOT a Reactive Strike to Boomer’s attack or spell, but the Champion ability that triggered when Bartolo’s ally (Antino) was damaged by Boomer’s spell. Yeah, this is looking grim for our heroes…
Seeing the blood on the goblin, he swings again in glee
Strike: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Grapple vs Fort DC 18: 1d20 + 10 ⇒ (11) + 10 = 21
Then he grabs the goblin as a shield before turning his attention to taunting Pusong. ”Now what, sniper? Going to shoot your friends?”
Demoralize Pusong DC 14: 1d20 + 7 ⇒ (5) + 7 = 12
Round 3
The Posandi’s
Conditions:
BOLD May Act
Boomer -18, Grappled
Durgok 9/22, No weapon
Bartolo (Black) -21 Bloodied, AC = 18 20 with Boomer-shield
Nara -15, Near Death again, Grappled
Pusong
Antino (Aqua) -12, AC = 18 20 with Nara-shield
Halfling (Green) -2
Jared -9, Cape up
SiaoSiao
We’ll say that the umbrella does NOT provide cover, but Pusong’s cart does.
I’m going to give you the fact that Bartolo and Antino have the exact same stats and abilities. The base fight has “Bartolo” and the CP adjustment is: “Add Antino Posandi (use Bartolo’s stat block).”
Living Shield ◆ (attack) Antino grapples a creature (Nara in this case) and uses it as a shield, gaining +2 to his AC and the Shield Block reaction while the target is grappled. Use the creature’s level plus item bonus to AC (if any) as its Hardness.
Nara Zumono
|
Nara ducks low and wrenches her body sideways, wrenching free of his grasp in a spray of blood and curses.
Escape(Acrobatics): 1d20 + 7 ⇒ (18) + 7 = 25
Free, and breathing hard, she darts away.
Pusong Bato
|
Bartolo’s attempt to rattle Pusong falls flat. He simply exhales and replies, “Relax, I don’t shoot friends, only the ones hiding behind them.”
When Nara slips free from Antino’s grasp, Pusong doesn’t hesitate. He seizes the opening, raises his arquebus, and fires at Antino. The shot cracks through the chaos.
Arquebus: 1d20 + 9 ⇒ (11) + 9 = 20 Concussive, Fatal d12
Damage: 1d8 + 1 ⇒ (1) + 1 = 2 Piercing
Slinger’s Precision: 1d4 ⇒ 1 Precision
Calm as ever, he ducks slightly, reloads with practiced speed, then fires again at Antino. Steady. Deliberate. Unforgiving.
Arquebus, MAP: 1d20 + 9 - 5 ⇒ (17) + 9 - 5 = 21 Concussive, Fatal d12
Damage: 1d8 + 1 ⇒ (3) + 1 = 4 Piercing
Slinger’s Precision: 1d4 ⇒ 1 Precision
◆Strike
◆Covered Reload
◆Strike
GM Nomadical
|
@Durgok: You said you Strided awat from Bartolo. But you were next to Antino (they look alike, but Antino is Aqua, and Bartolo is Black.) And you didn’t move your token, which I kind of need you to do, please.
Nara escapes and hightails it to cover. Pusong takes the opportunity to shoot at Antino twice. They both hit, but maybe he should be using a different gunpowder mix cause neither does much damage. Sad at 3 1’s on 4 dice.
Antino gives one last leer at Nara’s fleeing form when he’s hit by Pusong’s bullets. It’s enough to get his attention, and he recognizes the threat the Sniper poses. He swaggers forward and strikes at Pusong twice.
Strike: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Strike, MAP: 1d20 + 11 - 5 ⇒ (8) + 11 - 5 = 14
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
The first one hits before Pusong dodges the second.
@Pusong, You did Covered Reload, but the Cover bonus went away when you Striked the second time. Just wanted to explain why it hit.
The halfling reloads, throws a sling bullet at his personal dueling partner, Jared, hitting him in the arm, then reloads again.
Strike: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d10 - 1 ⇒ (7) - 1 = 6
Round 3
The Posandi’s
Conditions:
BOLD May Act
Boomer -18, Bloodied, Grappled
Durgok 9/22, Very Bloodied, No weapon
Bartolo (Black) -21 Near Death, AC = 18 20 with Boomer-shield
Nara -15, Near Death again
Pusong -6
Antino (Aqua) -20, Near Death, AC = 18[
Halfling (Green) -2
Jared -15, Bloodied
SiaoSiao
We’ll say that the umbrella does NOT provide cover, but Pusong’s cart does.
I’m going to give you the fact that Bartolo and Antino have the exact same stats and abilities. The base fight has “Bartolo” and the CP adjustment is: “Add Antino Posandi (use Bartolo’s stat block).”
Living Shield ◆ (attack) Antino/Bartolo grapples a creature and uses it as a shield, gaining +2 to his AC and the Shield Block reaction while the target is grappled. Use the creature’s level plus item bonus to AC (if any) as its Hardness.
Jared Delos Reyes
|
Jared quickly realizes that facing the halfling one-on-one is not in his favor. A flicker of unease sharpens his instincts, and with danger pressing in, he becomes swift in his actions!
◇ Bend Time - Frequency once per day; Trigger Your turn begins; Effect You are quickened this turn. You can use your extra action to Stride.
He launches another pair of strikes at the halfling.
Lesser Versatile Vial Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d6 ⇒ 1 acid damage, 1 acid splash damage (to target only)
Lesser Versatile Vial Attack - MAP: 1d20 + 7 - 5 ⇒ (16) + 7 - 5 = 18
Damage: 1d6 ⇒ 6 acid damage, 1 acid splash damage (to target only)
He then moves away from it and continues to raise his cape, just to make sure.
◆ Strike
◆ Strike
◆ Stride (from Bend Time)
◆ Raise Dueling Cape (+1 circumstance bonus to AC)
GM Nomadical
|
Jared’s two-bomb combo-strike covers the halfling minion in acid, dropping it to the ground as its skin burns away.
Round 3
The Posandi’s
Conditions:
BOLD May Act
Boomer -18, Bloodied, Grappled
Durgok 9/22, Very Bloodied, No weapon
Bartolo (Black) -21 Near Death, AC = 18 20 with Boomer-shield
Nara -15, Near Death again
Pusong -6
Antino (Aqua) -20, Near Death, AC = 18[
Halfling (Green)
Jared -15, Bloodied, cape up
SiaoSiao
We’ll say that the umbrella does NOT provide cover, but Pusong’s cart does.
I’m going to give you the fact that Bartolo and Antino have the exact same stats and abilities. The base fight has “Bartolo” and the CP adjustment is: “Add Antino Posandi (use Bartolo’s stat block).”
Living Shield ◆ (attack) Antino/Bartolo grapples a creature and uses it as a shield, gaining +2 to his AC and the Shield Block reaction while the target is grappled. Use the creature’s level plus item bonus to AC (if any) as its Hardness.
SiaoSiao
|
SiaoSiao concentrates and sends Durgok some more healing.
Heal: 1d8 + 8 ⇒ (6) + 8 = 14
That should take her back to 100%
Seeing the Posandis looking her way, she bolts.
◆◆ Heal on Durgok
◆ Run!
GM Nomadical
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SiaoSiao heals up the fighter and then gets under the shade of the umbrella. It’s such hard work keeping everyone alive!
Just to summarize, Bartolo and Antino are both within about 5 or 6 hp of dropping. Bartolo (Black ring and further north-west on the map) is holding Boomer as a human- goblin- gnome-shield. Boomer is grabbed, but does threaten and can provide flanking, as does Pusong.
Round 4
The Posandi’s
Conditions:
BOLD May Act
Boomer -18, Bloodied, Grappled
Durgok Fully healed
Bartolo (Black) -21 Near Death, AC = 18 20 with Boomer-shield
Nara -15, Near Death again
Pusong -6
Antino (Aqua) -20, Near Death, AC = 18[
Halfling (Green)
Jared -15, Bloodied, cape up
SiaoSiao
We’ll say that the umbrella does NOT provide cover, but Pusong’s cart does.
I’m going to give you the fact that Bartolo and Antino have the exact same stats and abilities. The base fight has “Bartolo” and the CP adjustment is: “Add Antino Posandi (use Bartolo’s stat block).”
Living Shield ◆ (attack) Antino/Bartolo grapples a creature and uses it as a shield, gaining +2 to his AC and the Shield Block reaction while the target is grappled. Use the creature’s level plus item bonus to AC (if any) as its Hardness.
SiaoSiao
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I have 1 heal spell remaining so try not to get hit please! Or you'll be drinking pickle juice!! :)
Boomer N.
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Boomer will try to escape with an unarmed strike.
◆ Escape
◆◆ Cast Caustic Blast to try to Live.
Escape: 1d20 + 6 ⇒ (19) + 6 = 25 If critical, step 5 feet away
Reflex DC 15: 1d8 ⇒ 4 Acid Damage. On a critical failure, the creature also takes 1 persistent acid damage.
GM Nomadical
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Boomer wriggles free of Bartolo’s grip and immediately sprays acid into the big man’s face. He can’t quite dodge it, and the pain of acid in his eyeballs puts him out! Things may be turning around for the Pathfinders!
Reflex DC 15: 1d20 + 7 ⇒ (3) + 7 = 10
Round 4
The Posandi’s
Conditions:
BOLD May Act
Boomer -18, Bloodied
Durgok Fully healed
Bartolo (Black)
Nara -15, Near Death again
Pusong -6
Antino (Aqua) -20, Near Death, AC = 18[
Halfling (Green)
Jared -15, Bloodied, cape up
SiaoSiao
We’ll say that the umbrella does NOT provide cover, but Pusong’s cart does.
I’m going to give you the fact that Bartolo and Antino have the exact same stats and abilities. The base fight has “Bartolo” and the CP adjustment is: “Add Antino Posandi (use Bartolo’s stat block).”
Living Shield ◆ (attack) Antino/Bartolo grapples a creature and uses it as a shield, gaining +2 to his AC and the Shield Block reaction while the target is grappled. Use the creature’s level plus item bonus to AC (if any) as its Hardness.
GM Nomadical
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Just noticed that Bartolo is down, so Nara and Pusong can also act before Antino gets his last chance.
Round 4
The Posandi’s
Conditions:
BOLD May Act
Boomer -18, Bloodied
Durgok Fully healed
Bartolo (Black)
Nara -15, Near Death again
Pusong -6
Antino (Aqua) -20, Near Death, AC = 18[
Halfling (Green)
Jared -15, Bloodied, cape up
SiaoSiao
We’ll say that the umbrella does NOT provide cover, but Pusong’s cart does.
I’m going to give you the fact that Bartolo and Antino have the exact same stats and abilities. The base fight has “Bartolo” and the CP adjustment is: “Add Antino Posandi (use Bartolo’s stat block).”
Living Shield ◆ (attack) Antino/Bartolo grapples a creature and uses it as a shield, gaining +2 to his AC and the Shield Block reaction while the target is grappled. Use the creature’s level plus item bonus to AC (if any) as its Hardness.
Pusong Bato
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Pusong puts distance between himself and Antino, swiftly reloads, and fires.
Arquebus: 1d20 + 9 ⇒ (14) + 9 = 23 Concussive, Fatal d12
Damage: 1d8 + 1 ⇒ (8) + 1 = 9 Piercing
Slinger’s Precision: 1d4 ⇒ 4 Precision
Though the enemy manages to wound him, Pusong holds his ground and ultimately prevails. "Nice try. Next time pick a better shield."
◆Stride
◆Reload
◆Strike
GM Nomadical
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Pusong steps back and does The Sniper Thing, shooting Antino straight in the heart and dropping the overdressed sadist.
COMBAT OVER
Boomer -18
Nara -15
Jared -15
Pusong -6
Durgok
SiaoSiao
A quiet comes over the battlefield at the center of town before the civilians erupt in applause. It’s short-lived though, and they all start to rush across the bridge to the safety of the southern shore.
Roxie hurries to speak with you after hearing of a summoning circle in the citadel catacombs. “Those three were wicked since children. Nasty and cruel,” she says with a look of hatred at the fallen Posandi’s.
”But they said they’d worked some magic beneath the fort on Hellknight Hill, I heard Olinda say. This is the Bumblebrashers’ secret as much as mine, and I wasn’t sure to trust you with it; there’s a tunnel beneath the Pickled Ear, a trap door in the cellar that leads directly to where they buried the old knights there. The goblins used it to escape, and that drew the Hellknights down on me, though they didn’t find the tunnel. You’re quick and brave and got us here alive. Least I can do is trust you so you can stop them and save your friends attacking the Hill.”
There’s clearly no time to lose getting back to the Pickled Ear, using this hidden tunnel to reach the catacombs, and stopping the Hellknights from summoning a fiendish army. You do feel like you have time to take 10 minutes - but no more - to recover.
The civilians all go the rest of the way alone, thanking the Pathfinders for your aid in rescuing them.
Jared Delos Reyes
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Jared draws out his Provision of minor healing potion and drinks it.
Minor Healing Potion: 1d8 ⇒ 5 HP to Jared
He then draws one of his stock of lesser healing tonic to recover more health for himself. Fast Healing 1 for 1 min, that's 10 HP for him.
Jared is fully healed.
He then draws out another lesser healing tonic and a minor elixir of life for his allies. "These are some that I have." he tells Nara and Boomer, seeing that they are badly wounded.
Pusong Bato
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Pusong lets out a slow breath as the chaos finally settles. With the battle over, he carefully stows his gun and pulls out the minor elixir of life Jared handed him earlier that day. He drinks it in one steady motion, feeling warmth spread through his body as his wounds mend and the lingering exhaustion fades.
Minor Elixir of Life: 1d6 ⇒ 6 Pusong restored to full HP!
Without wasting time, he retrieves his firearm cleaning kit and methodically maintains his weapon. He wipes the soot and checks the mechanism, ensuring it’s ready for whatever comes next. Only when satisfied does he rise and quietly head toward the catacombs.
Jared Delos Reyes
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"I can craft some, if we need more." he still offers what is in his hands to Nara and Boomer.
I can create more lesser healing tonics for Nara and/or Boomer with Create a Consumable via Quick Alchemy if needed, and recover them with 10-minute time recovering reagents, if allowed with the available 10 minutes or so.
SiaoSiao
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SiaoSiao heads over to try to heal Nara.
Medicine: 1d20 + 6 ⇒ (15) + 6 = 21
Healing: 2d8 ⇒ (8, 4) = 12
She then heads to Boomer to try to heal him as well.
Medicine: 1d20 + 6 ⇒ (13) + 6 = 19
Healing: 2d8 ⇒ (3, 3) = 6
Boomer N.
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"Thanks SiaoSiao, that was rough! HUH? WHAT?" Boomer exclaims, then pulls out his own pfs potion and takes a drink.
Minor Healing Potion: 1d8 ⇒ 1
Then creates his own Elixir of Life, before accepting from the other alchemist depending on his results.
Minor Elixir of Life: 1d8 ⇒ 6
Boomer is still down 5hp
Jared Delos Reyes
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"Take this, don't be shy, fellow alchemist." Jared gives Boomer the lesser healing tonic. That's 10 HP for 1 min, bringing Boomer back to full health.
GM Nomadical
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Boomer -18
Nara -15
Jared -15
Pusong -6Durgok
SiaoSiaoYou do feel like you have time to take 10 minutes - but no more - to recover.
Jared and Pusong heal themselves up. Nara gets mostly healed up by SiaoSiao ministering to her wounds for the full 10 minutes.
Boomer quaffs a couple vials of ... something, healing him a bit.
I don't see Ward Medic on her sheet, so AFAICT SiaoSiao doesn't have a way to Treat Wounds on 2 patients simultaneously. Boomer did not get the 6 from SiaoSiao.
Boomer -1
Nara -3
Jared
Pusong
Durgok
SiaoSiao
"I can craft some, if we need more." he still offers what is in his hands to Nara and Boomer.
I can create more lesser healing tonics for Nara and/or Boomer with Create a Consumable via Quick Alchemy if needed, and recover them with 10-minute time recovering reagents, if allowed with the available 10 minutes or so.
You would just need something to give a couple hp to Nara and Boomer, as noted above. I'm gonna hand wave it at this point and call it good and move us on.
GM Nomadical
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The Pickled Ear’s basement has a trap door leading to the tunnel. It’s an eerie mile-long journey underground through an unlit stone hallway. The siege weapon fire from above shakes the tunnel, sending flurries of dust from the ceiling. Bits of jolly goblin graffiti help break the tension, and recent goblin footprints mar the dust.
These rooms are entirely underground, and unless otherwise noted are pitch dark. The ceiling height in hallways is 10 feet, rising to 15 feet in larger rooms, and the doors are unlocked unless otherwise noted.
The tunnel opens into a darkened room cluttered with storage racks and cabinets. Some are empty, though others still contain dusty banners with the Order of the Nail’s sunburst insignia, stylized Asmodean paraphernalia, and other trappings clearly designed for formal funerals. A thin bar of flickering light shines from a slightly ajar door to the south. Two voices echo from beyond In front of the door is a short, slight goblin woman wearing leather armor and a necklace of fangs, frantically but silently signaling for quiet.
Glimpsed through the door in a room full of empty lock boxes and cabinets are two in conversation around a candle-lit table: a black-armored elder Hellknight, a spiked wheel emblem emblazoned on his armor, decades of lethal battle experience evident in his movement and posture; the other is a fiend of Hell, sharpened black armor over scarred red flesh, lashing tail and hoofed feet, a smooth black stone floats above their forehead. They move to leave the room as they converse, heading out the northwest door.
You can try to listen to the conversation with a DC 16 Crafting or Thievery check to keep the door from squeaking, OR a DC 16 Deception check to disguise you noises, OR Perception to hear them OR Stealth to follow.
SiaoSiao
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I don't see Ward Medic on her sheet, so AFAICT SiaoSiao doesn't have a way to Treat Wounds on 2 patients simultaneously. Boomer did not get the 6 from SiaoSiao.
They were individual Treat Wounds attempts. Ward Medic heals multiple patients on a single roll (IIRC the healing is different but the medicine check is a single check).