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Name Violation's page
Organized Play Member. 4,500 posts (4,564 including aliases). No reviews. No lists. No wishlists. 10 Organized Play characters. 9 aliases.
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Wizards, the 1977 Ralph Bakshi classic
Bar Room Brawler paired with the advanced weapon training ability abundant tactics.
pull out any feat on the fly. especially nice when you need a very specific feat 1 time. like rat catcher or you can always use barroom brawler to pick up dedicated adversary to basically gain favored enemy on demand

Soapbox wrote: Sysryke wrote: I'm dying to know Soapbox, did your GM finally concede the point? He DID! Just last night. Now my modifier for Overrun is +16 at 4th level (even more if I rage or use my mutagen)!
He was dubious about me using the internet and this chat forum as a source of knowledge, but couldn't deny the evidence from the core rulebook you all provided me!
He also warned me that now he will have to increase the challenge ratings of future battles because otherwise I will literally be bowling over his monsters.
In this party there is me, Barbarian/Fighter, then a straight up Fighter, a cleric, a druid, an alchemist, and a witch.
He said he will be forced to kill off the other players just to challenge me and the Fighter in an average combat.
But I plan to calm him down by how I play... Using my special attacks sparingly.
Lets hope that works! point out to the DM that a lot of the bonuses to AC also add to cmd. dodge, deflection, ect
Miscellaneous Modifiers
A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature’s AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.
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Musta Joulupukki wrote:
God caller archetype says; "Any Summoner can select the god caller archetype"
"Any summoner (including the summoner from Pathfinder Unchained) can select the god caller archetype."
that is referring to the summoner and unchained summoner classes. it means the archetype can be taken by either class.
it does not mean it can be taken by a summoner with conflicting archetypes
it still can not be combined with other archetypes that replace or change any of the same things as it does
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link to it on d20pfsrd
Bonus
Bonuses are numerical values that are added to checks and statistical scores. Most bonuses have a type, and as a general rule, bonuses of the same type are not cumulative (do not “stack”)—only the greater bonus granted applies.
The important aspect of bonus types is that two bonuses of the same type don’t generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works. Bonuses without a type always stack, unless they are from the same source.
you have it correct. the additional dice is applied after critical damage is calculated.
for the big dice number question, i'll share my favorite example:
Butchers axe: 3d6
Oversized butchers axe: 4d6
Enlarge Perspn oversized butchers axe: 6d6
Enlarge Person oversized impact butchers axe: 8d6
(if you can get 1 more size catagory you can get to 12d6)
Vital strike/greater/improved: additional 8d6 each
on a crit, the 8d6 whoould get the x3 multiplier, but not other 24d6
there is a build i've seen that uses improvised weapons to get upto 12d6, but theres GM variation on "oversized improvised weapons"
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vital strike c
Feat chain with a+5 oversized, impact, furious, butchers axe, while enlarged. use 2 hand fighter archetype and titan mauler barbarian.
3d6 base becomes 8d6 after enlarged, over sided, and impact
greater vital strike. 32d6.
2 hand fighter adds 2x str mod to damage 40str for easy math (+30).
power attack+ furious focus + vital strike for 32d6+55ish.
use cyclops helm for nat 20. can only fail confirm on nat 1.
Or use furious finish for max damage guaranteed
deal maxxed 247ish damage from a +7 weapon (screw their DR) or 741ish maxxed crit

Dragonchess Player wrote: Liliyashanina wrote: Now what is the conventional problem with this?
--Even with sword and gun, you still provoke AoOs when you reload
--Deft Shootist deed can help you, but it is expensive feat wise
--Relatively few rage powers help with ranged attacks
--Your off hand is limited to a cestus, or you pay another major feat tax/dip (for reloading via tails or tumors), or you get a specific dex belt that doesnt upgrade much for having a third "hand" 5 mins per day.
Note that the savage technologist (emphasizing this because it's important) is designed to be used in a Numeria campaign with technological guns that use batteries and don't need to be reloaded after every shot. It is not designed for a "normal" campaign with early firearms (the rest of Golarion).
Liliyashanina wrote: In my view, sword and gun is kind of a trap. It forces you into basically useing a pistol and a Cestus for much of the game, and you will provoke AoOs from reloading. Mind you, these provoked AoOs may well miss you because your AC is at least 4 higher then that of a normal barbarian, but unless you want to go for come and get me shenanigians, thats probably not the bestest idea ever. Sword and gun can work even in campaigns with early firearms, but require specific strategies: a prehensile tail (tiefling alternate trait or vanara), a dip in alchemist for Vestigial Arm, etc. Air Repeater is an early firearm, and doesnt even use black powder. Has 6 shots. You dont even need the musket master dip
monstrous companion is a trap feat. its strictly a worse version of leadership.
see if you can just take regular leadership instead, Kirin is a 13th level cohort
I grok do u wrote: GM's call of course, but Mother's teeth trait is not legal for aasimar, it is a goblin + Lamashtu trait.
You want the Lost Promise alternate racial trait that replaces your racial spell-like ability with the maw or claw alternate racial trait of a tiefling which gives you a 1d6 bite or two 1d4 claw attacks.
The trait Unscathed (magic) will increase your energy resistances by 2.
Or Clergy member (race) which is flavorful if you want to be serving a deity like Asmodeus. Either is a decent replacement trait for mother's teeth.
Concept/backstory wise, you could be the offspring of a fallen angel, who branded you as an offering to Asmodeus, and who has indoctrinated and molded you into the herald of evil you are to become (personally or through a church, sect, or cult). Nothing too fancy, but goes well with class features and traits.
easily replaced with adopted trait, which lets you pick up the tusked trait from half orc or orc for a 1d4 bite instead
only 10 con on a frontline melee combatant? Ouch.
Arkat wrote: Falling Rock wrote:
In contrast, my melee-monster PC went the Vital Strike route, and frequently one-shot enemies with his impact earthbreaker. If I could get one of my GMs to allow me to play a Large race, this would totally be the kind of character I'd LOVE to play.
A large Impact earthbreaker would be completely insane paired up with a charge and Greater Vital Strike!
But back on topic, I played a Dwarven Monk Zen Archer in the Giantslayer AP and it was fantastic. *Laughs in huge impact butchers axe greater vital strike furious finish*

Half orc with alt racial traits (sacred tattoo, shamans apprentice)
Orc horn bow weapon
Warpriest (Molthuni arsenal chaplin) gets weapon training
fates favored trait, reactionary.
swift action buffs, hits just as hard as a fighter, if not harder. Divine favor is a great spell for low levels, and once you have the 4th level spell Divine power you even have the same amount of attacks. Channel vigor is also a great spell for ANOTHER +4 to ranged attacks.
since Half orcs count as humans, take human favored class bonus for warpriest.
take all the same feats as the fighter, has weapon training just like fighter, and can spend swift actions to get better hit and damage numbers
sure you have a few less hp from a d8 hd vs a fighters d10, but you also get up to 6th level spells that can help a lot more than an average of 21 hp at 20th level. 20 feats vs a human fighters 22 feats.
at 20th you have 5 less bab, but can get an additional +11 to hit and 7 damage, from 2 spells, which makes up for missing 4 damage on precise strike
IF the fighter is hasted or has a speed enhancement on their bow, they can pull back ahead in DPS, but by less than an entire shots worth of damage
i agree, iron stake would leave behind a stake, i'd even let it keep the material part. but it would just deal normal cold iron stake damage.
buy a riding dog, put a pack on it
Honestly, the Slayer class ahs most of this
I'd say slayer with an earthbreaker, maybe with the turncoat or velvet blade archetype

Taja the Barbarian wrote: Name Violation wrote: Taja the Barbarian wrote: As a starting point for getting the most at first level specifically, consider:
Human (for the bonus feat) or Half-Elf (for the bonus skill focus feat)
Rogue (Unchained)
Starting Feats: Martial Weapon Proficiency (since the proper 'hammers' are martial) and Skill Focus (Stealth).
Wield an 'Alchemical Silver' Light Hammer
Emphasize Dex and Int.
Spend skill points as desired (you should have plenty to go around)
Alternately, you could go Halfling (for the bonuses to stealth) and delay taking skill focus.
Most of the rest of your 'items' seem more like roleplay than game mechanics (the antipathies are very specific)...
you can get hammer proficiency a lot better.
theres an alternate ability for humans that gives 2 martial or exotic weapon profs, thats better than wasting a feat on 1 weapon.
"Military Tradition
Source Inner Sea Races pg. 214
Several human cultures raise all children (or all children of a certain social class) to serve in the military or defend themselves with force of arms. They gain proficiency with up to two martial or exotic weapons appropriate to their culture. This racial trait replaces the bonus feat trait."
half elves can also trade skill focus for a weapon prof IIRC
Perhaps, but the second weapon is largely irrelevant since your only light 'proper hammer' option (for 'finesse training' purposes) is the Light Hammer, so either way you 'lose' a level 1 feat to get proficiency with the one weapon you want...
If you... i know its a slight stretch, but dwarven maulaxe is a light exotic weapon that deals a d6 and is half axe half hammer.
also, if not a dex build, theres a trait for earthbreaker proficiency

Taja the Barbarian wrote: As a starting point for getting the most at first level specifically, consider:
Human (for the bonus feat) or Half-Elf (for the bonus skill focus feat)
Rogue (Unchained)
Starting Feats: Martial Weapon Proficiency (since the proper 'hammers' are martial) and Skill Focus (Stealth).
Wield an 'Alchemical Silver' Light Hammer
Emphasize Dex and Int.
Spend skill points as desired (you should have plenty to go around)
Alternately, you could go Halfling (for the bonuses to stealth) and delay taking skill focus.
Most of the rest of your 'items' seem more like roleplay than game mechanics (the antipathies are very specific)...
you can get hammer proficiency a lot better.
theres an alternate ability for humans that gives 2 martial or exotic weapon profs, thats better than wasting a feat on 1 weapon.
"Military Tradition
Source Inner Sea Races pg. 214
Several human cultures raise all children (or all children of a certain social class) to serve in the military or defend themselves with force of arms. They gain proficiency with up to two martial or exotic weapons appropriate to their culture. This racial trait replaces the bonus feat trait."
half elves can also trade skill focus for a weapon prof IIRC
except for the whole "You can perform one swift action per turn without affecting your ability to perform other actions. In that regard, a swift action is like a free action. You can, however, perform only one single swift action per turn, regardless of what other actions you take. " part.
after you take a swift action, you could theoretically ready another swift action, but you can't actually perform said swift action.
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Lakke wrote: & to be more clear: yes, ready your action for when they're in reach after warning they should stay out of reach & your allowed to interrupt chain of initiative in time whenever you're r
& yes, some try to overrule that & then it's time for magic... where their reality becomes a nightmare maybe a place where they aren't sure anymore if their hunt was justified by all parts of them & they can't even trust their own minds anymore
glad a necromancer came to resurrect this thread 12 years after the conversation died.
Late entry to the oldest necro'd thread of the year contest, but a possible winner
TheMonkeyFish wrote: Name Violation wrote: Isnt there a PFS specific rule about sacred huntmaster with the animal domain?
I thought they get 2 stat points instead of the double companion shenanigans That's Kingmaker, PFS just limited HD to CL+1 (Druid Level 16 at level 12, vs Druid Level 21 without the limit). theres something PFS too i think.I might be thinking of the divine hunter hunter archetype, which is similar to the sacred huntmaster tho
UberPorsche wrote: AerynTahlro wrote: Simple question... what happens if you take both of these traits?
Wayang Spellhunter
** spoiler omitted **
Magical Lineage
** spoiler omitted **
Am I missing something? Wayang Spellhunter and Magical Lineage are both Traits, thus the modifcation should be listed as a trait bonus. These traits offer the same bonus and DO NOT STACK. sure am glad you clarified this, and only 12 YEARS after it was posted
Isnt there a PFS specific rule about sacred huntmaster with the animal domain?
I thought they get 2 stat points instead of the double companion shenanigans
Oh hey, its my old "My horse is amazing" build making the rounds again.
They battered my poor build with so many nerf bats
The ability to make a ride check in place of a saving throw is a feat, Indomidible Mount
glass wrote: Diego Rossi wrote: For sure sharing the turn is against the rules You may well be right (although I disagree that it is remotely as clear as you claim it is), but I literally said in my first post that "it is not strict RAW" so I am not sure why you are trying to turn this into a RAW argument. Have you been in the rules forum?
Around these parts its like when Gordon Ramsey sees undercooked chicken...
would a homebrew feat be a possible solution?
or reskin a different weapon?
i'd look at something like the feat shield slam, and se about making the inverse of that
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I'd say maybe go with vivisectionist alchemist, get sneak attack damage
Usually I'd say Dedicated Adversary, but thats just favored enemy
just to point out, in the FAQ
"Magus, Black Blade: Can I use Craft Magic Arms and Armor to increase my blade's enhancement bonus?
No, nor can you use that feat to add other properties (such as flaming) to the black blade. You can use your arcane pool to temporarily add abilities to your black blade."
Belafon wrote: A few notes:
1) Why cold iron? A level 8 warpriest can use sacred weapon to add +2 enhancement. That stacks with an existing +1 to make +3, which overcomes DR/cold iron. So not sure what cold iron is gaining you, and it costs you an extra 2008 gp per kukri. (8 for the kukri, and +2000 when you put the first enhancement on it.)
the trait ancestral weapon can give you a +1 to hit with all cold iron weapons
"You gain a +1 trait bonus on attack rolls with weapons made of the selected material."
the effective permanent +1 to hit is really nice on a 3/4 bab twf build
Lince202 wrote: Name Violation wrote: if you can take deadly agility, you don't need agile on the kukuri's since its the same thing twice. i'd go with keen instead
Yes, you are right, I meant Keen Kukri and not Agile!
For the rest do you have any advice on the build? what blessings do you get?
if you're gonna drop int to 8, might as well go down to 7.
you can get 1 more point of wisdom with the left over point buy.
if you can take deadly agility, you don't need agile on the kukuri's since its the same thing twice. i'd go with keen instead
*Khan* wrote: Try a Bolt Ace Gunslinger build with a Heavy Pelletbow.
17-20/x4 is a nasty critical opportunity for a sniper. (With improved Critical feat)
Actually i have a great build for a light pelletbow bolt ace 5/ Arsenal chaplin warpriest the rest, using an elf with the crossbow training racial trait.
ends up with the same damage, but doesnt need to take the rapid reload feat
Azothath wrote: since you are going to extremis there are two things to consider; target and duration. A spell ends if its requirements can't be met.
When creatures die they go from a living creature to an object and that can end most spells.
The common exception in play is magic jar or shadow projection where the caster changes form and his body is considered dead. Since it is a special state most GMs let it slide and active spells stay on the body.
There are probably better tactical options than E Excel Enclsr and dying within it. Sounds like you need the Advice forum.
dead creatures still qualify as creatures. any spell that doesnt have "living creature" still work.
otherwise spells like breath of life (Target: creature touched) couldnt work.
Animated dead has "target: dead creature touched". not "object touched"
the Okayo Corsair archetype will help with the combo
you don't even need to be using piercing to make it work. you could work in something like slashing grace to keep up damage

Azothath wrote: Garion Beckett wrote: So what I am seeing is that there is no way to apply feats to armor like you can with weapons? So it would be up to the GM and to look over the crafting rules to achieve something like this?? You have two parts there;
your first statement is incorrect. You can apply armor feats to armor, and weapon feats to weapons. Feats are different than weapon or armor qualities(magical enhancements). You cannot apply weapon feats to armor unless the feat itself says you can. Similarly there are different lists for weapon and armor 'special qualities' and PCs pay separately for each.
shield spikes require a separate mwk & weapon (to hit & dmg) enhancement from the shield's mwk cost and (AC) enhancement, thus mwk shield cost & enhancements + mwk spikes & weapon enhancements.
On the second statement - GMs always tinker with RAW for their Home Game.
Pretty sure they were referencing the weapon ability training in regards to "Applying a feat to a weapon". The weapon ability givess a feat to the character.
Training
Source Inner Sea Intrigue pg. 52
Aura faint transmutation CL 3rd
Slot none; Price +1 bonus; Weight —
Description
Popular among those who seek to impersonate skilled warriors, a training weapon grants one combat feat to the wielder as long as the weapon is drawn and in hand. The feat is chosen when this special ability is placed on the weapon. That feat cannot be used as a prerequisite for any other feats and functions for the wielder only if she meets its prerequisites. Once chosen, the feat stored in the weapon cannot be changed.
Construction
Requirements Craft Magic Arms and Armor, magic weapon, creator must have the chosen combat feat and its prerequisites; Price —
MR CRITICAL wrote: how long can an aquatic creature survive on land without water like how long can it breath air?? suffication rules
Conde wrote: Name Violation wrote: normally, i'd just suggest using a battle poi, maybe with the flaming ability.
personally i'd find a way to get the Animal focus class ability, then take planar focus feat to get even more fire damage on each feint
I've got that under my sleeve. Play a feral shifter or feral hunter, take Planar Focus as you said and add Weapon Shift. Wildshape into something with a big natural attack (Like a hippo or something like that) and cook your enemies just by showing them your teeth.
Sadly, in this case, a battle poi is not a cloak and so wouldn't work with Distracting Cloak.
Being able to turn a weapon into another item could work too (Battle Poi > Cloak) but it wouldn't be a weapon anymore and probably wouldn't work with Blistering Feint either.
Sacred Huntsmaster inquisitor is my goto for that. possibly also with the urban infiltrator archetype
the only way to get sneak attack damage on a splash weapon is a very specific rogue archetype. normally its not possible
normally, i'd just suggest using a battle poi, maybe with the flaming ability.
personally i'd find a way to get the Animal focus class ability, then take planar focus feat to get even more fire damage on each feint
Joynt Jezebel wrote: Hello Melkiador, and how are you?
I too would not allow vivisectionist to operate as it is written. It isn't an interpretation it is a house rule.
What caused the PFS to [nearly] die? I know that is what happened but don't know why.
This whole edition hasn't had support in about 8 years. PFS moved on to the next edition, which is mostly threw it's lifespan.
im generally not a fan of arcane accuracy, since magus is normally starved for swift actions anyway.
But i forget if kensai trades away things that i normally use the swift action for, like spell recall
one of the issues with a lot of feats like this is there is the class feature named "animal companion" belongs to the Hunter. Theres a Druid ability Nature Bond, and a Ranger ability called Hunters Bond, Mad Dog Barbarian gets War Beast, Cavaliers get Mount. Those abilities grant an animal companion, but aren't named animal companion. But as for class abilities named Animal Companion, i only see Hunter.
BelacRLJ wrote:
2) Which archetypes open up vermin for free?
I'm not seeking to powergame, but going for RP flavor choices. Most specifically, I'd like to understand which non-Druid class archetypes can take a vermin companion without this feat, as it is true that it's not a strong feat in itself.
Vermin Tamer (Cavalier), Verminous Hunter (Hunter), and i wouldnt be surprised to find a ranger archetype
humanoid creature type. not human shaped creature
My girlfriend played a half orc warpriest of besmara in S&S, it was amazing
trickery and weather blessings, took weapon finesse and had either slashing grace or fencing grace.
the trickery blessing made her an amazing tank at low levels
Organized Play Characters
Aliases
"Poki" Tipene
Human Brawler 1 | HP: 9/12 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 16 | F: +3, R: +4, W: +3 | Init: +2 | Perc: +6, SM: +6 | Martial Flex 3/4
(64
posts)
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Akodo Suana
Akodo Bushi 1 | ATN: 25 | Init: 4k3 | Damage: 4 (+0) | Void: 2/2
(76
posts)
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Amenset
CG Human Blood Arcanist 9 | Status: Mage Armor. HP 72/72 | Admixture 6/6 | Reservoir 6/12| SLA 3/3 | Touch of Rage 5/6
(33
posts)
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Ametist
N Hobgoblin Geokineticist 10 | Status: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
(126
posts)
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Aristeides Xiphias
(142
posts)
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Augustina Grigorova
NG Human Cleric 3 | Status: Ok HP 27/27 | Performance 7/10 | Channel 5/5 | ToG 6/6
(75
posts)
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Baldrek Blackrock
(23
posts)
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Björn Haraldsson
CG Half-Orog Bloodrager 5 | Status: Ok HP 47(62) | Damage 0 | Bloodrage 22/22 | Spells 1st 2/2
(20
posts)
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Black Jane
CG Half-Elf Magus 1 | Status: Inspired Rage HP 10/10 | Arcane Pool 4/4
(12
posts)
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Bragedauch
Male Elf of Mirkwood Champion | Status ok Endurance: 23/23 (Load 13) | Hope: 12/12 | Fatigue 0 | Shadow 0
(4
posts)
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Braggi Wrongeye
CG Human Barbarian 1 | Status: Damage: 0 | HP 16(18)| Rage 7/7
(456
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Bringer-of-Hope
(13
posts)
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Bron Frostbreath
LG Half-Orc Bloodrager 7 Champion 2| Status: Ok | HP 89(110) | Damage 0 | Stingy 44/44 | Spells 1st 2/2 | Spells 2nd 1/1 | Bloodrage 25/27 | MP 9/9
(191
posts)
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Cassius Mendel
(35
posts)
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Chejop
(60
posts)
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Christon Rynx
Human Jedi 1 | Conditions: Ok HP 32/32 | Force 5/5
(76
posts)
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Corwynt Winterbreeze
CG Elf Magus 4 | Status: ok HP 39/39 | Arcane Pool 6/6 | PoP 1/1 | BoH 1/1 | Wand 50
(34
posts)
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Drek'Thar
NG Half-Orc Incanter 3 / Druid 1 | Status: HP 27/27 | Spell Points d10/d10 | Spirits 8/8 | FoL 40/40 | BS 8/8
(368
posts)
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Electric Eye
CG Warforged Investigator 4 / Conscript 1| Status: HP 49/49 | Inspiration 5/6 | Repairing Oil 1/3 | Sunburst Yellow 0/1
(298
posts)
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Father László
NG Aasimar Warpriest (Chaplain) 18 HP 225/225 | Sacred Weapon 18/18 | Fervor 14/14 | Blessings 12/12 | See Invisibility 1/1 | Active conditions: None
(41
posts)
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Floggy Shortpants
CG Goblin Bloodrager 13 | Status: Damage 0 | HP 164/216 | Bloodrage 33/33 | Spells 1st 4/4 | Spells 2nd 3/3 | Spells 3rd 1/1 | Spells 4th 1/1 | Ioun 2/2
(38
posts)
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Gabriel, Sol Invictus
NG Aasimar Warpriest/Mageknight 12 | Status: OK HP 173/173 | Fervor 15/15 | Mythic Points 5/5 | Spell Points 29/29 | Blessings 9/9 | Pulse Pool 10/10
(3
posts)
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Gabriel, The Black Hole
(14
posts)
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Gaius Cornelius
Ultramarines Tactical Marine Rank 2 | Wounds: 21/21 | Fate: 3/3 | Kill-Team Cohesion: 13/13 | Current Mag: 28/28 | Oath: Astartes | Squad Advance, Bolter Assault, Tactical Spacing | Active Conditions: None.
(98
posts)
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Ghostwind, the Harbinger
CG Human Monk 1 / Magus 12 | Status: HP 94/94 | Arcane Pool 19/19 | Spells 1 8/8 | Spells 2 8/8 | Spells 3 5/5 | Spells 4 4/4
(30
posts)
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Grommush
CG Half-Orc Bloodrager 1 | Status: Ok HP 13(15) | Damage 0 | Bloodrage 8/8
(57
posts)
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Hasdrubal Praag
(9
posts)
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Helios, Sol Invictus
NG Helianthrope Warpriest 5 Magus 2 | Status: Aligned Weapon, Arcane enchanted HP 27/45 | Fervor 3/5 | Arcane Pool 1/2 | PoP I 1/2 | SW 4/5
(96
posts)
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Hou Wong Xia
HP 81/91 | AC 25 (T 17, FF 20) | CMD 28 (FF 23) (+6 sunder&disarm) | F +13, R +11, W +13 (+2 vs Evil)| Fervor 4/8 | Status: VoM: Cha, VoB: Dex, -5 Str, +4 Hit&Dmg
(126
posts)
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Igmutanka Hanhepi
HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.
(64
posts)
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Ishta Khosiv
CG Human Arcanist 9 | Status: RETIRED HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5
(1,270
posts)
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Jeler
CG Human Slayer 3 | Status: Ok HP 26/26
(58
posts)
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Kargoroth
CG Paladin 4/Warlock 1 | Status: Bardic Inspiration, Boldness HP 43/43 | Spells 1st 2/4 | Divine Sense 5/5 | LoH 20/20 | Divine Channel 0/1 | Hex Curse 1/1 | Inspired: No
(124
posts)
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Kejak
Male Human Fighter 1 | HP: 12/12 (14/14) | AC: 17 (T: 14 FF: 13) (-2 Enraged) | Fort: +4(+6), Ref: +4, Will: +2(+4) | CMB: +3(+5) CMD: 17 | Init: +4 | Perception: +7 | Bloodrage 6/6 | Hero Points: 1/1 | Ammo 28/40 | Active Conditions: None.
(230
posts)
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Khaddrak Stormwalker
(0
posts)
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Knutr Gunhildsson
Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.
(144
posts)
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Lanyssa
LG Human Sorcerer 4 / Warlock 2 | Status: Ok HP 40/40 | Pact 2/2 | Spells 1st 4/4 | Spells 2nd 3/3 | Sorcery 4/4
(160
posts)
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Lazar Dobrescu
NG Human Inquisitor 7 | Status: Divine Favor HP 52/52 | Judgement 1/3 | Bane 7/9| TotSW 5/5 | 1st lvl 4/5 | 2nd lvl 3/4 | 3rd lvl 2/2 | Ammo 60
(495
posts)
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Lazverinus
NG Human Fighter 2 | Expl: Defend ♥️ 27/36 | ☘️ 4/4 | ⚕: Ok | ✋: Greatpick
(115
posts)
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Li Zhi Godjensen
NG Human Arcanist 7 | Status: +4 AC HP 51/51 | Reservoir 11/12 | Spells 1st 6/6 | Spells 2nd 5/5 | Spells 3rd 4/4 | Vest 1/1
(44
posts)
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Macaria
NG Soul Weaver 5 / Cleric 3 Paladin 2| Status: HP 36/36 | Channel S 12/12 | Channel C 8/8 | SP 24/24 | Faith 4/4
(215
posts)
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Makanaky
CG Human Conscript / Pathfinder Savant | Status: Ok HP 12/12
(63
posts)
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Marcos Mundstock
(219
posts)
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Mark Calaway
HP 28/28| Spells 1st 4/4 | Spells 2nd 2/2 | Status: NG Human Blessed Soul 1 / Cleric 2 AC 23
(45
posts)
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Markus Jäger
(87
posts)
|
Myrwyn
CG Human Thaythilor Eldritch Godling/Legendary Bard Gestalt 15 Archmage 5
(10
posts)
|
Nioku
LG Warpriest/Slayer 1 | Status: Ok HP 12/12
(32
posts)
|
Paddy O'Sullivan
(0
posts)
|
Predator-X
(68
posts)
|
Randee Sauvage
Male Human Eldritch Godling 2 HP: 14/14 | Malign Eye 7/7 | Active Conditions: None.
(51
posts)
|
Rehgar Earthfury
(0
posts)
|
Reverend Rob
(71
posts)
|
Rick "The Dragon"
NG Human Sage 2 | Status: Ok HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
(93
posts)
|
Rukn ed-Din
LG Aasimar Zen Archer 5 | Status: Ok HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3
(636
posts)
|
Saino
CG Kitsune Summoner 3 | Status: Ok HP 27/27 | Bond Senses 3/3 | Summon 8/8
(15
posts)
|
Sammy Boy
CG Human Rogue 3 HP 26/26 | Psi 4/4
(173
posts)
|
Sebastian Crenshaw
(88
posts)
|
Shoo Zahal
Male Human Fighter (Battlemaster) 3 | AC: 15 | Init: +3 | Saves: S +2, D +3, C +4, I +0, W +2, Ch +0 | Per: 14 | Insp: Yes | HP 28/28 | Battle Dice 0/4 | Maneuver DC: 13 | Surge: No | 2nd Wind: Yes | Status: Ok.
(190
posts)
|
Snorri Svensson
CG Human Warlock 2 | Status: HP 18/18 | Spells 1st 1/2 | Curse 1/1
(130
posts)
|
Sven Knudson
CG Human Artificer 3/Wizard 1| Status: HP 36/36| Spells 1st 4/4 | Spells 2nd 2/2
(151
posts)
|
Tachibana Dosetsu
(7
posts)
|
Tariq Ibn Ziyad
NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
(861
posts)
|
Thomen "The Omen"
(76
posts)
|
Thrall the Lucky
CG Half-Orc Warpriest 8 | Status: Prayer HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 0/2 | MP 4/7
(465
posts)
|
Three-Clawed Shadow Dragon
Kevin Wong | Def 15 | Tou 8 | Spd 7 | Chi 8/8 | MoD: 0 | Wounds: 0
(13
posts)
|
Tokku
(0
posts)
|
Tomáš Dušek
(53
posts)
|
Tramontane
NG Cloud Dwarf Oracle 10 VMC Wizard | Status: HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3
(181
posts)
|
Uldruk Rockhorn
NG Dwarf Fighter 1 / Bard 5 | Status: Heroism HP 58/58 | Spells 1st 5/5 | Spells 2nd 1/3 | Performance 17/22
(36
posts)
|
Uriah Müller
LG Aasimar Warpriest 13 | Status: Ok HP 76/101 | Fervor 10/10 | Sacred Weapon 13/13 | Blessings 9/9
(29
posts)
|
Vasilios Teras
Sorcerer (Gold Dragon) 6 | AC: 16 | Init: +3 | HP: 44/44 | SP: 6/6 | Saves: Str -1, Dex +3, Con +5, Int -1, Wis +0, Cha +7 | Per: 13
(243
posts)
|
Vetros Stormborn
NG Half-Orc Magus 6/Sorcerer 1 | Status: ok HP 56/56 | Arcane Pool 6/6 | PoP 2/2 | BoH 1/1 | Wand 50
(14
posts)
|
Yartak "Woodensword"
CG Human Sorcerer 4 | Status: HP 25/25 | Spells 1st 8/8 | 2nd 4/4
(98
posts)
|
Yue Fei
(64
posts)
|
Zhang Yunjiang
CG Female Half-Elf Artificer 2 | Status: HP 17/17 | Spells 1st 2/2
(39
posts)
|
|