Xakihn

Name Violation's page

Organized Play Member. 4,500 posts (4,564 including aliases). No reviews. No lists. No wishlists. 10 Organized Play characters. 9 aliases.


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Dark Archive

the vexing dodger archetype does what the rogue is looking for. works especially well with a single level dip of swashbuckler with the mouser archetype

Dark Archive

3 people marked this as a favorite.

Wizards, the 1977 Ralph Bakshi classic

Dark Archive

Bar Room Brawler paired with the advanced weapon training ability abundant tactics.

pull out any feat on the fly. especially nice when you need a very specific feat 1 time. like rat catcher or you can always use barroom brawler to pick up dedicated adversary to basically gain favored enemy on demand

Dark Archive

Soapbox wrote:
Sysryke wrote:
I'm dying to know Soapbox, did your GM finally concede the point?

He DID! Just last night. Now my modifier for Overrun is +16 at 4th level (even more if I rage or use my mutagen)!

He was dubious about me using the internet and this chat forum as a source of knowledge, but couldn't deny the evidence from the core rulebook you all provided me!

He also warned me that now he will have to increase the challenge ratings of future battles because otherwise I will literally be bowling over his monsters.

In this party there is me, Barbarian/Fighter, then a straight up Fighter, a cleric, a druid, an alchemist, and a witch.

He said he will be forced to kill off the other players just to challenge me and the Fighter in an average combat.

But I plan to calm him down by how I play... Using my special attacks sparingly.

Lets hope that works!

point out to the DM that a lot of the bonuses to AC also add to cmd. dodge, deflection, ect

Miscellaneous Modifiers
A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature’s AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.

Dark Archive

1 person marked this as a favorite.
Musta Joulupukki wrote:


God caller archetype says; "Any Summoner can select the god caller archetype"

"Any summoner (including the summoner from Pathfinder Unchained) can select the god caller archetype."

that is referring to the summoner and unchained summoner classes. it means the archetype can be taken by either class.

it does not mean it can be taken by a summoner with conflicting archetypes

it still can not be combined with other archetypes that replace or change any of the same things as it does

Dark Archive

link to relevant faq
link to magic item creation
you multiply by caster level, so a 12th level CL will cost 7x more than a 5th caster level

Dark Archive

1 person marked this as a favorite.

link to it on d20pfsrd
Bonus
Bonuses are numerical values that are added to checks and statistical scores. Most bonuses have a type, and as a general rule, bonuses of the same type are not cumulative (do not “stack”)—only the greater bonus granted applies.

The important aspect of bonus types is that two bonuses of the same type don’t generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works. Bonuses without a type always stack, unless they are from the same source.

Dark Archive

you have it correct. the additional dice is applied after critical damage is calculated.

for the big dice number question, i'll share my favorite example:
Butchers axe: 3d6
Oversized butchers axe: 4d6
Enlarge Perspn oversized butchers axe: 6d6
Enlarge Person oversized impact butchers axe: 8d6
(if you can get 1 more size catagory you can get to 12d6)
Vital strike/greater/improved: additional 8d6 each

on a crit, the 8d6 whoould get the x3 multiplier, but not other 24d6

there is a build i've seen that uses improvised weapons to get upto 12d6, but theres GM variation on "oversized improvised weapons"

Dark Archive

1 person marked this as a favorite.

vital strike c
Feat chain with a+5 oversized, impact, furious, butchers axe, while enlarged. use 2 hand fighter archetype and titan mauler barbarian.

3d6 base becomes 8d6 after enlarged, over sided, and impact

greater vital strike. 32d6.

2 hand fighter adds 2x str mod to damage 40str for easy math (+30).

power attack+ furious focus + vital strike for 32d6+55ish.

use cyclops helm for nat 20. can only fail confirm on nat 1.

Or use furious finish for max damage guaranteed

deal maxxed 247ish damage from a +7 weapon (screw their DR) or 741ish maxxed crit

Dark Archive

Dragonchess Player wrote:
Liliyashanina wrote:

Now what is the conventional problem with this?

--Even with sword and gun, you still provoke AoOs when you reload
--Deft Shootist deed can help you, but it is expensive feat wise
--Relatively few rage powers help with ranged attacks
--Your off hand is limited to a cestus, or you pay another major feat tax/dip (for reloading via tails or tumors), or you get a specific dex belt that doesnt upgrade much for having a third "hand" 5 mins per day.

Note that the savage technologist (emphasizing this because it's important) is designed to be used in a Numeria campaign with technological guns that use batteries and don't need to be reloaded after every shot. It is not designed for a "normal" campaign with early firearms (the rest of Golarion).

Liliyashanina wrote:
In my view, sword and gun is kind of a trap. It forces you into basically useing a pistol and a Cestus for much of the game, and you will provoke AoOs from reloading. Mind you, these provoked AoOs may well miss you because your AC is at least 4 higher then that of a normal barbarian, but unless you want to go for come and get me shenanigians, thats probably not the bestest idea ever.
Sword and gun can work even in campaigns with early firearms, but require specific strategies: a prehensile tail (tiefling alternate trait or vanara), a dip in alchemist for Vestigial Arm, etc.

Air Repeater is an early firearm, and doesnt even use black powder. Has 6 shots. You dont even need the musket master dip

Dark Archive

monstrous companion is a trap feat. its strictly a worse version of leadership.

see if you can just take regular leadership instead, Kirin is a 13th level cohort

Dark Archive

I grok do u wrote:

GM's call of course, but Mother's teeth trait is not legal for aasimar, it is a goblin + Lamashtu trait.

You want the Lost Promise alternate racial trait that replaces your racial spell-like ability with the maw or claw alternate racial trait of a tiefling which gives you a 1d6 bite or two 1d4 claw attacks.

The trait Unscathed (magic) will increase your energy resistances by 2.
Or Clergy member (race) which is flavorful if you want to be serving a deity like Asmodeus. Either is a decent replacement trait for mother's teeth.

Concept/backstory wise, you could be the offspring of a fallen angel, who branded you as an offering to Asmodeus, and who has indoctrinated and molded you into the herald of evil you are to become (personally or through a church, sect, or cult). Nothing too fancy, but goes well with class features and traits.

easily replaced with adopted trait, which lets you pick up the tusked trait from half orc or orc for a 1d4 bite instead

Dark Archive

only 10 con on a frontline melee combatant? Ouch.

Dark Archive

Arkat wrote:
Falling Rock wrote:

In contrast, my melee-monster PC went the Vital Strike route, and frequently one-shot enemies with his impact earthbreaker.

If I could get one of my GMs to allow me to play a Large race, this would totally be the kind of character I'd LOVE to play.

A large Impact earthbreaker would be completely insane paired up with a charge and Greater Vital Strike!

But back on topic, I played a Dwarven Monk Zen Archer in the Giantslayer AP and it was fantastic.

*Laughs in huge impact butchers axe greater vital strike furious finish*

Dark Archive

Half orc with alt racial traits (sacred tattoo, shamans apprentice)
Orc horn bow weapon
Warpriest (Molthuni arsenal chaplin) gets weapon training
fates favored trait, reactionary.
swift action buffs, hits just as hard as a fighter, if not harder. Divine favor is a great spell for low levels, and once you have the 4th level spell Divine power you even have the same amount of attacks. Channel vigor is also a great spell for ANOTHER +4 to ranged attacks.
since Half orcs count as humans, take human favored class bonus for warpriest.
take all the same feats as the fighter, has weapon training just like fighter, and can spend swift actions to get better hit and damage numbers

sure you have a few less hp from a d8 hd vs a fighters d10, but you also get up to 6th level spells that can help a lot more than an average of 21 hp at 20th level. 20 feats vs a human fighters 22 feats.

at 20th you have 5 less bab, but can get an additional +11 to hit and 7 damage, from 2 spells, which makes up for missing 4 damage on precise strike

IF the fighter is hasted or has a speed enhancement on their bow, they can pull back ahead in DPS, but by less than an entire shots worth of damage

Dark Archive

i agree, iron stake would leave behind a stake, i'd even let it keep the material part. but it would just deal normal cold iron stake damage.

Dark Archive

buy a riding dog, put a pack on it

Dark Archive

Honestly, the Slayer class ahs most of this

I'd say slayer with an earthbreaker, maybe with the turncoat or velvet blade archetype

Dark Archive

Taja the Barbarian wrote:
Name Violation wrote:
Taja the Barbarian wrote:

As a starting point for getting the most at first level specifically, consider:

Human (for the bonus feat) or Half-Elf (for the bonus skill focus feat)
Rogue (Unchained)
Starting Feats: Martial Weapon Proficiency (since the proper 'hammers' are martial) and Skill Focus (Stealth).
Wield an 'Alchemical Silver' Light Hammer
Emphasize Dex and Int.
Spend skill points as desired (you should have plenty to go around)

Alternately, you could go Halfling (for the bonuses to stealth) and delay taking skill focus.

Most of the rest of your 'items' seem more like roleplay than game mechanics (the antipathies are very specific)...

you can get hammer proficiency a lot better.

theres an alternate ability for humans that gives 2 martial or exotic weapon profs, thats better than wasting a feat on 1 weapon.
"Military Tradition
Source Inner Sea Races pg. 214
Several human cultures raise all children (or all children of a certain social class) to serve in the military or defend themselves with force of arms. They gain proficiency with up to two martial or exotic weapons appropriate to their culture. This racial trait replaces the bonus feat trait."
half elves can also trade skill focus for a weapon prof IIRC

Perhaps, but the second weapon is largely irrelevant since your only light 'proper hammer' option (for 'finesse training' purposes) is the Light Hammer, so either way you 'lose' a level 1 feat to get proficiency with the one weapon you want...

If you...

i know its a slight stretch, but dwarven maulaxe is a light exotic weapon that deals a d6 and is half axe half hammer.

also, if not a dex build, theres a trait for earthbreaker proficiency

Dark Archive

Taja the Barbarian wrote:

As a starting point for getting the most at first level specifically, consider:

Human (for the bonus feat) or Half-Elf (for the bonus skill focus feat)
Rogue (Unchained)
Starting Feats: Martial Weapon Proficiency (since the proper 'hammers' are martial) and Skill Focus (Stealth).
Wield an 'Alchemical Silver' Light Hammer
Emphasize Dex and Int.
Spend skill points as desired (you should have plenty to go around)

Alternately, you could go Halfling (for the bonuses to stealth) and delay taking skill focus.

Most of the rest of your 'items' seem more like roleplay than game mechanics (the antipathies are very specific)...

you can get hammer proficiency a lot better.

theres an alternate ability for humans that gives 2 martial or exotic weapon profs, thats better than wasting a feat on 1 weapon.
"Military Tradition
Source Inner Sea Races pg. 214
Several human cultures raise all children (or all children of a certain social class) to serve in the military or defend themselves with force of arms. They gain proficiency with up to two martial or exotic weapons appropriate to their culture. This racial trait replaces the bonus feat trait."
half elves can also trade skill focus for a weapon prof IIRC

Dark Archive

except for the whole "You can perform one swift action per turn without affecting your ability to perform other actions. In that regard, a swift action is like a free action. You can, however, perform only one single swift action per turn, regardless of what other actions you take. " part.

after you take a swift action, you could theoretically ready another swift action, but you can't actually perform said swift action.

Dark Archive

1 person marked this as a favorite.
Lakke wrote:

& to be more clear: yes, ready your action for when they're in reach after warning they should stay out of reach & your allowed to interrupt chain of initiative in time whenever you're r

& yes, some try to overrule that & then it's time for magic... where their reality becomes a nightmare maybe a place where they aren't sure anymore if their hunt was justified by all parts of them & they can't even trust their own minds anymore

glad a necromancer came to resurrect this thread 12 years after the conversation died.

Late entry to the oldest necro'd thread of the year contest, but a possible winner

Dark Archive

TheMonkeyFish wrote:
Name Violation wrote:

Isnt there a PFS specific rule about sacred huntmaster with the animal domain?

I thought they get 2 stat points instead of the double companion shenanigans

That's Kingmaker, PFS just limited HD to CL+1 (Druid Level 16 at level 12, vs Druid Level 21 without the limit).

theres something PFS too i think.I might be thinking of the divine hunter hunter archetype, which is similar to the sacred huntmaster tho

Dark Archive

UberPorsche wrote:
AerynTahlro wrote:

Simple question... what happens if you take both of these traits?

Wayang Spellhunter
** spoiler omitted **

Magical Lineage
** spoiler omitted **

Am I missing something?

Wayang Spellhunter and Magical Lineage are both Traits, thus the modifcation should be listed as a trait bonus. These traits offer the same bonus and DO NOT STACK.

sure am glad you clarified this, and only 12 YEARS after it was posted

Dark Archive

Isnt there a PFS specific rule about sacred huntmaster with the animal domain?

I thought they get 2 stat points instead of the double companion shenanigans

Dark Archive

Oh hey, its my old "My horse is amazing" build making the rounds again.

They battered my poor build with so many nerf bats

Dark Archive

The ability to make a ride check in place of a saving throw is a feat, Indomidible Mount

Dark Archive

glass wrote:
Diego Rossi wrote:
For sure sharing the turn is against the rules
You may well be right (although I disagree that it is remotely as clear as you claim it is), but I literally said in my first post that "it is not strict RAW" so I am not sure why you are trying to turn this into a RAW argument.

Have you been in the rules forum?

Around these parts its like when Gordon Ramsey sees undercooked chicken...

Dark Archive

would a homebrew feat be a possible solution?
or reskin a different weapon?

i'd look at something like the feat shield slam, and se about making the inverse of that

Dark Archive

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I'd say maybe go with vivisectionist alchemist, get sneak attack damage

Dark Archive

Usually I'd say Dedicated Adversary, but thats just favored enemy

Dark Archive

just to point out, in the FAQ

"Magus, Black Blade: Can I use Craft Magic Arms and Armor to increase my blade's enhancement bonus?
No, nor can you use that feat to add other properties (such as flaming) to the black blade. You can use your arcane pool to temporarily add abilities to your black blade."

Dark Archive

Belafon wrote:

A few notes:

1) Why cold iron? A level 8 warpriest can use sacred weapon to add +2 enhancement. That stacks with an existing +1 to make +3, which overcomes DR/cold iron. So not sure what cold iron is gaining you, and it costs you an extra 2008 gp per kukri. (8 for the kukri, and +2000 when you put the first enhancement on it.)

the trait ancestral weapon can give you a +1 to hit with all cold iron weapons

"You gain a +1 trait bonus on attack rolls with weapons made of the selected material."
the effective permanent +1 to hit is really nice on a 3/4 bab twf build

Dark Archive

Lince202 wrote:
Name Violation wrote:

if you can take deadly agility, you don't need agile on the kukuri's since its the same thing twice. i'd go with keen instead

Yes, you are right, I meant Keen Kukri and not Agile!

For the rest do you have any advice on the build?

what blessings do you get?

if you're gonna drop int to 8, might as well go down to 7.
you can get 1 more point of wisdom with the left over point buy.

Dark Archive

if you can take deadly agility, you don't need agile on the kukuri's since its the same thing twice. i'd go with keen instead

Dark Archive

go-to feats that arent needed all the time, but when you need them they really matter
rat catcher
Ghostslayer
Dedicated Adversary
Blind Fighting

Dark Archive

*Khan* wrote:

Try a Bolt Ace Gunslinger build with a Heavy Pelletbow.

17-20/x4 is a nasty critical opportunity for a sniper. (With improved Critical feat)

Actually i have a great build for a light pelletbow bolt ace 5/ Arsenal chaplin warpriest the rest, using an elf with the crossbow training racial trait.

ends up with the same damage, but doesnt need to take the rapid reload feat

Dark Archive

Azothath wrote:

since you are going to extremis there are two things to consider; target and duration. A spell ends if its requirements can't be met.

When creatures die they go from a living creature to an object and that can end most spells.
The common exception in play is magic jar or shadow projection where the caster changes form and his body is considered dead. Since it is a special state most GMs let it slide and active spells stay on the body.

There are probably better tactical options than E Excel Enclsr and dying within it. Sounds like you need the Advice forum.

dead creatures still qualify as creatures. any spell that doesnt have "living creature" still work.

otherwise spells like breath of life (Target: creature touched) couldnt work.
Animated dead has "target: dead creature touched". not "object touched"

Dark Archive

the Okayo Corsair archetype will help with the combo
you don't even need to be using piercing to make it work. you could work in something like slashing grace to keep up damage

Dark Archive

Azothath wrote:
Garion Beckett wrote:
So what I am seeing is that there is no way to apply feats to armor like you can with weapons? So it would be up to the GM and to look over the crafting rules to achieve something like this??

You have two parts there;

your first statement is incorrect. You can apply armor feats to armor, and weapon feats to weapons. Feats are different than weapon or armor qualities(magical enhancements). You cannot apply weapon feats to armor unless the feat itself says you can. Similarly there are different lists for weapon and armor 'special qualities' and PCs pay separately for each.
shield spikes require a separate mwk & weapon (to hit & dmg) enhancement from the shield's mwk cost and (AC) enhancement, thus mwk shield cost & enhancements + mwk spikes & weapon enhancements.

On the second statement - GMs always tinker with RAW for their Home Game.

Pretty sure they were referencing the weapon ability training in regards to "Applying a feat to a weapon". The weapon ability givess a feat to the character.

Training
Source Inner Sea Intrigue pg. 52
Aura faint transmutation CL 3rd
Slot none; Price +1 bonus; Weight —
Description
Popular among those who seek to impersonate skilled warriors, a training weapon grants one combat feat to the wielder as long as the weapon is drawn and in hand. The feat is chosen when this special ability is placed on the weapon. That feat cannot be used as a prerequisite for any other feats and functions for the wielder only if she meets its prerequisites. Once chosen, the feat stored in the weapon cannot be changed.
Construction
Requirements Craft Magic Arms and Armor, magic weapon, creator must have the chosen combat feat and its prerequisites; Price —

Dark Archive

MR CRITICAL wrote:
how long can an aquatic creature survive on land without water like how long can it breath air??

suffication rules

Dark Archive

Conde wrote:
Name Violation wrote:

normally, i'd just suggest using a battle poi, maybe with the flaming ability.

personally i'd find a way to get the Animal focus class ability, then take planar focus feat to get even more fire damage on each feint

I've got that under my sleeve. Play a feral shifter or feral hunter, take Planar Focus as you said and add Weapon Shift. Wildshape into something with a big natural attack (Like a hippo or something like that) and cook your enemies just by showing them your teeth.

Sadly, in this case, a battle poi is not a cloak and so wouldn't work with Distracting Cloak.

Being able to turn a weapon into another item could work too (Battle Poi > Cloak) but it wouldn't be a weapon anymore and probably wouldn't work with Blistering Feint either.

Sacred Huntsmaster inquisitor is my goto for that. possibly also with the urban infiltrator archetype

Dark Archive

the only way to get sneak attack damage on a splash weapon is a very specific rogue archetype. normally its not possible

Dark Archive

normally, i'd just suggest using a battle poi, maybe with the flaming ability.
personally i'd find a way to get the Animal focus class ability, then take planar focus feat to get even more fire damage on each feint

Dark Archive

Joynt Jezebel wrote:

Hello Melkiador, and how are you?

I too would not allow vivisectionist to operate as it is written. It isn't an interpretation it is a house rule.

What caused the PFS to [nearly] die? I know that is what happened but don't know why.

This whole edition hasn't had support in about 8 years. PFS moved on to the next edition, which is mostly threw it's lifespan.

Dark Archive

im generally not a fan of arcane accuracy, since magus is normally starved for swift actions anyway.
But i forget if kensai trades away things that i normally use the swift action for, like spell recall

Dark Archive

one of the issues with a lot of feats like this is there is the class feature named "animal companion" belongs to the Hunter. Theres a Druid ability Nature Bond, and a Ranger ability called Hunters Bond, Mad Dog Barbarian gets War Beast, Cavaliers get Mount. Those abilities grant an animal companion, but aren't named animal companion. But as for class abilities named Animal Companion, i only see Hunter.

Dark Archive

BelacRLJ wrote:


2) Which archetypes open up vermin for free?

I'm not seeking to powergame, but going for RP flavor choices. Most specifically, I'd like to understand which non-Druid class archetypes can take a vermin companion without this feat, as it is true that it's not a strong feat in itself.

Vermin Tamer (Cavalier), Verminous Hunter (Hunter), and i wouldnt be surprised to find a ranger archetype

Dark Archive

humanoid creature type. not human shaped creature

Dark Archive

My girlfriend played a half orc warpriest of besmara in S&S, it was amazing

trickery and weather blessings, took weapon finesse and had either slashing grace or fencing grace.

the trickery blessing made her an amazing tank at low levels

Organized Play Characters


Umagro
Exo-Guardians Joker Jones

CG Android Operative 1 | Status: OK
Stats:
KAC 16 EAC 15 | Init +5 | F +1 R +6 W +3 | Speed 20ft | Per +6 SM +0 Darkvison, Low-Light Vision
HP 10/10 | Resolve 5/5 | Stamina 7/7 (58 posts)
Ratfolk Caravan Guard
Exo-Guardians Rik'Tik'Tichek

CG Ysoki Technomancer 1 | Status: Ok
Stats:
KAC 15 EAC 14 | Init +3 | F +1 R +3 W +2 | Speed 30ft | Per +4 SM +0 Darkvison
HP 7/7 | Resolve 2/4 | Stamina 6/6 (58 posts)
Obherak
Exo-Guardians Ares McKenzie

Iseph, Android Operative (15 posts)
Ragnolin Dourstone
Exo-Guardians Ian Kilmister

CG Human Envoy 1 | Status: Ok
Stats:
KAC 15 EAC 14 | Init +3 | F +1 R +5 W +2 | Speed 30ft | Per +4 SM +4
HP 10/10 | Resolve 3/3 | Stamina 7/7 | Battery 17/20 (44 posts)

Aliases


Shoanti
"Poki" Tipene

Human Brawler 1 | HP: 9/12 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 16 | F: +3, R: +4, W: +3 | Init: +2 | Perc: +6, SM: +6 | Martial Flex 3/4 (64 posts)
Samurai
Akodo Suana

Akodo Bushi 1 | ATN: 25 | Init: 4k3 | Damage: 4 (+0) | Void: 2/2 (76 posts)
Thrune Agent
Amenset

CG Human Blood Arcanist 9 | Status: Mage Armor.
Stats:
AC 20 (T 13, FF 18) | CMB +4, CMD 17 | Init +3 | Speed 30ft | F +6, R +7, W +9 | Perc +10, SM +1, Darkvision
HP 72/72 | Admixture 6/6 | Reservoir 6/12| SLA 3/3 | Touch of Rage 5/6 (33 posts)
Bugbear Strangler
Ametist

N Hobgoblin Geokineticist 10 | Status:
Stats:
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense)
HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0 (126 posts)
Rogue Elf
Aristeides Xiphias
(142 posts)
Cleric
Augustina Grigorova

NG Human Cleric 3 | Status: Ok
Stats:
AC 15 (T 11, FF 14) | CMB +4, CMD 15 | Init +5 | Speed 30ft | F +5, R +2, W +6 | Perc +5, SM +7
HP 27/27 | Performance 7/10 | Channel 5/5 | ToG 6/6 (75 posts)
Joran Vhane
Baldrek Blackrock
(23 posts)
The Enraged Warrior
Björn Haraldsson

CG Half-Orog Bloodrager 5 | Status: Ok
Stats(Raging):
AC 27(25), T 14(12), FF 24(22) | CMB +10(+13), CMD 20 | Init +0 | Speed 30ft | F +10(+13), R +4, W +8(+10) | Perc +10, SM +7 (Darkvision)
HP 47(62) | Damage 0 | Bloodrage 22/22 | Spells 1st 2/2 (20 posts)
Koriah Azmeren
Black Jane

CG Half-Elf Magus 1 | Status: Inspired Rage
Stats:
AC 16, T 12, FF 14 | CMB +4, CMD 16 | Init +2 | Speed 30ft | F +3, R +4 W +6 | Perc +6, SM +2
HP 10/10 | Arcane Pool 4/4 (12 posts)
Seltyiel
Bragedauch

Male Elf of Mirkwood Champion | Status ok
Stats:
Parry 20 | Prot 2d | Str 14 Heart 16 Mind 15 | Valour 1 Wisdow 1 | Awareness 2F Insight 0 | Fierce, Keen-Eyed, Enemy Lore
Endurance: 23/23 (Load 13) | Hope: 12/12 | Fatigue 0 | Shadow 0 (4 posts)
Berserker Cannibal
Braggi Wrongeye

CG Human Barbarian 1 | Status:
Stats:
AC 16(14) T 11(9), FF 15(13) | CMB +4(+6) CMD 15 | Init +3 | Speed 30ft | F +5(+7) R +1 W +1(+3) | Perc +5 SM +1
Damage: 0 | HP 16(18)| Rage 7/7 (456 posts)
Mathus Mordrinacht
Bringer-of-Hope
(13 posts)
Tsadok Goldtooth
Bron Frostbreath

LG Half-Orc Bloodrager 7 Champion 2| Status: Ok |
Stats(Raging):
AC 17(15), T 11(9), FF 16(14) | CMB +13(+15), CMD 24 | Init +1 | Speed 60ft | F +12(+15, R +6 W +8(+10) | Perc +13, SM +0 (Darkvision)
HP 89(110) | Damage 0 | Stingy 44/44 | Spells 1st 2/2 | Spells 2nd 1/1 | Bloodrage 25/27 | MP 9/9 (191 posts)
Poryphanes
Cassius Mendel
(35 posts)
Abra Lopati
Chejop
(60 posts)
Camper
Christon Rynx

Human Jedi 1 | Conditions: Ok
Stats:
Fort 14 Ref 14 Will 15 | Initiative +7 Perc +8 UTF +8
HP 32/32 | Force 5/5 (76 posts)
Duelist
Corwynt Winterbreeze

CG Elf Magus 4 | Status: ok
Stats:
AC 23 (T 19 FF 14) | CMD 18 | Init +7 | Speed 35ft | F +8 R +8 W +8 | Perc +9 (Low-light) SM +6
HP 39/39 | Arcane Pool 6/6 | PoP 1/1 | BoH 1/1 | Wand 50 (34 posts)
Barbarian
Drek'Thar

NG Half-Orc Incanter 3 / Druid 1 | Status:
Stats:
AC 18 (T 18, FF 15) | CMD 19 | Init +7 | Speed 30ft | F +8, R +6, W +11 | Perc +10, SM +4
HP 27/27 | Spell Points d10/d10 | Spirits 8/8 | FoL 40/40 | BS 8/8 (368 posts)
Augmented Gearsman
Electric Eye

CG Warforged Investigator 4 / Conscript 1| Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +5/+7, CMD 18 | Init +3 | Speed 30ft | F +5, R +9, W +6 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +12, SM +11
HP 49/49 | Inspiration 5/6 | Repairing Oil 1/3 | Sunburst Yellow 0/1 (298 posts)
Hakon
Father László

NG Aasimar Warpriest (Chaplain) 18
Stats:
AC 40 (T 20 FF 33) | CMD 47 (Sunder +12) | F +24, R +21, W +24 | (Darkvision) Perc +31, SM +12 | Init: +14
HP 225/225 | Sacred Weapon 18/18 | Fervor 14/14 | Blessings 12/12 | See Invisibility 1/1 | Active conditions: None (41 posts)
Goblin
Floggy Shortpants

CG Goblin Bloodrager 13 | Status:
Stats:
AC 28/26 (T 16/14, FF 25/22) | CMB +22/25, CMD 34/35 | Init +3 | Speed 30ft | F +19/23, R +13, W +14/17 | Perc +15, SM +9 (Low-light Vision)
Damage 0 | HP 164/216 | Bloodrage 33/33 | Spells 1st 4/4 | Spells 2nd 3/3 | Spells 3rd 1/1 | Spells 4th 1/1 | Ioun 2/2 (38 posts)
Demon Slayer
Gabriel, Sol Invictus

NG Aasimar Warpriest/Mageknight 12 | Status: OK
Stats:
AC 29 (T 28 FF 22) | CMD 35 | Init +7 | Speed 50ft (Fly) | F +15 R +15 W +18 (+2 vs Evil) | Res Acid, Cold, Elect, Fire 5 | DR 6/- (vs Spells only) | Perc +24, SM +22 (Darkvision 60)
HP 173/173 | Fervor 15/15 | Mythic Points 5/5 | Spell Points 29/29 | Blessings 9/9 | Pulse Pool 10/10 (3 posts)
Sorcerer
Gabriel, The Black Hole
(14 posts)
Man with a Pickaxe
Gaius Cornelius

Ultramarines Tactical Marine Rank 2 | Wounds: 21/21 | Fate: 3/3 | Kill-Team Cohesion: 13/13 | Current Mag: 28/28 | Oath: Astartes | Squad Advance, Bolter Assault, Tactical Spacing | Active Conditions: None. (98 posts)
Thousand Bones
Ghostwind, the Harbinger

CG Human Monk 1 / Magus 12 | Status:
Stats:
AC 28 (T 24, FF 24) | CMD 32 | Init +8 | Speed 30ft | F +16, R +13, W +14 (+8 vs mind-aff)| Perc +16, SM +4
HP 94/94 | Arcane Pool 19/19 | Spells 1 8/8 | Spells 2 8/8 | Spells 3 5/5 | Spells 4 4/4 (30 posts)
Corsair
Grommush

CG Half-Orc Bloodrager 1 | Status: Ok
Stats(Raging):
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8 (57 posts)
Sheriff Belor Hemolock
Hasdrubal Praag
(9 posts)
Demon Slayer
Helios, Sol Invictus

NG Helianthrope Warpriest 5 Magus 2 | Status: Aligned Weapon, Arcane enchanted
Stats:
AC 21 (T 16, FF 16) | CMD 22 | Init +5 | Speed 30ft | F +10, R +8, W +12 | Perc +13, SM +7 (Darlvision)
HP 27/45 | Fervor 3/5 | Arcane Pool 1/2 | PoP I 1/2 | SW 4/5 (96 posts)
Sajan
Hou Wong Xia

HP 81/91 | AC 25 (T 17, FF 20) | CMD 28 (FF 23) (+6 sunder&disarm) | F +13, R +11, W +13 (+2 vs Evil)| Fervor 4/8 | Status: VoM: Cha, VoB: Dex, -5 Str, +4 Hit&Dmg (126 posts)
Thousand Bones
Igmutanka Hanhepi

HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None. (64 posts)
Iggwilv
Ishta Khosiv

CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5 (1,270 posts)
Machine Slayer
Jeler

CG Human Slayer 3 | Status: Ok
Stats:
AC 18 (T 14, FF 14) | CMB +4, CMD 18 | Init +4 | Speed 30ft | F +4, R +7, W +2 | Perc +7, SM +1
HP 26/26 (58 posts)
Elf
Kargoroth

CG Paladin 4/Warlock 1 | Status: Bardic Inspiration, Boldness
Stats:
AC 18 | Init +2 | Speed 30ft | Str+0 Dex+2 Con+2 Int-1 Wis+3 Cha+6 | Perc +3, Insight +1
HP 43/43 | Spells 1st 2/4 | Divine Sense 5/5 | LoH 20/20 | Divine Channel 0/1 | Hex Curse 1/1 | Inspired: No (124 posts)
Valeros
Kejak

Male Human Fighter 1 | HP: 12/12 (14/14) | AC: 17 (T: 14 FF: 13) (-2 Enraged) | Fort: +4(+6), Ref: +4, Will: +2(+4) | CMB: +3(+5) CMD: 17 | Init: +4 | Perception: +7 | Bloodrage 6/6 | Hero Points: 1/1 | Ammo 28/40 | Active Conditions: None. (230 posts)
Valeros
Khaddrak Stormwalker
(0 posts)
Ostog the Unslain
Knutr Gunhildsson

Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None. (144 posts)
Irabeth Tirabade
Lanyssa

LG Human Sorcerer 4 / Warlock 2 | Status: Ok
Stats:
AC 12 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+5 Int+0 Wis+1 Cha+7 | Perc 14, Insight 14
HP 40/40 | Pact 2/2 | Spells 1st 4/4 | Spells 2nd 3/3 | Sorcery 4/4 (160 posts)
Demon Slayer
Lazar Dobrescu

NG Human Inquisitor 7 | Status: Divine Favor
Stats:
AC 20 (T 15, FF 15) | CMB +7, CMD 21 | Init +8 | Speed 30ft | F +7, R +6, W +8 | Perc +13, SM +13
HP 52/52 | Judgement 1/3 | Bane 7/9| TotSW 5/5 | 1st lvl 4/5 | 2nd lvl 3/4 | 3rd lvl 2/2 | Ammo 60 (495 posts)
Kevoth-Kul
Lazverinus

NG Human Fighter 2 | Expl: Defend
Stats:
AC 20 | Perc +7 | Speed 20ft | F +9 R +7 W +5
♥️ 27/36 | ☘️ 4/4 | ⚕: Ok | ✋: Greatpick (115 posts)
Sorcerer
Li Zhi Godjensen

NG Human Arcanist 7 | Status: +4 AC
Stats:
AC 12 (T 12, FF 10) | CMB +5, CMD 15 | Init +2 | Speed 30ft | F +5, R +5, W +8 (+2 v Charm, Compulsion)| Perc +8, SM +2
HP 51/51 | Reservoir 11/12 | Spells 1st 6/6 | Spells 2nd 5/5 | Spells 3rd 4/4 | Vest 1/1 (44 posts)
Female Merchant
Macaria

NG Soul Weaver 5 / Cleric 3 Paladin 2| Status:
Stats:
AC 19 (T 19 FF 16) | CMD 18 MSB +6 MSD 17 | Init +4 | Speed 30ft | F +14 R +10 W +14 | Perc +6 SM +8
HP 36/36 | Channel S 12/12 | Channel C 8/8 | SP 24/24 | Faith 4/4 (215 posts)
Khabekh-Shu
Makanaky

CG Human Conscript / Pathfinder Savant | Status: Ok
Stats:
AC 16 (T 12, FF 14) (+2)| CMB +6, CMD 18 | Init +2 | Speed 30ft | F +4, R +4, W +3 | Perc +8, SM +2
HP 12/12 (63 posts)
Sanarin Qwelb
Marcos Mundstock
(219 posts)
Priest of Pharasma
Mark Calaway

HP 28/28| Spells 1st 4/4 | Spells 2nd 2/2 | Status: NG Human Blessed Soul 1 / Cleric 2 AC 23 (45 posts)
Valeros
Markus Jäger
(87 posts)
Holy Guide
Myrwyn

CG Human Thaythilor Eldritch Godling/Legendary Bard Gestalt 15 Archmage 5 (10 posts)
Jeshura
Nioku

LG Warpriest/Slayer 1 | Status: Ok
Stats:
AC 17 (T 14, FF 13) | CMB +2, CMD 16 | Init +4 | Speed 30ft | F +6, R +8, W +6 | Perc +6, SM +2 | Darkvision 120ft
HP 12/12 (32 posts)
Shieldmarshal
Paddy O'Sullivan
(0 posts)
Ostog the Unslain
Predator-X
(68 posts)
Kaleb Hesse
Randee Sauvage

Male Human Eldritch Godling 2
Stats:
AC: 16 (T: 12 FF: 14) | Fort: +4, Ref: +4, Will: +4 | CMB: +1 CMD: 13 | Init: +2 | Perception: +6, Dark vision, Light Sensitivity
HP: 14/14 | Malign Eye 7/7 | Active Conditions: None. (51 posts)
Krun Thuul
Rehgar Earthfury
(0 posts)
The Cinderlander
Reverend Rob
(71 posts)
Berdred Leredel
Rick "The Dragon"

NG Human Sage 2 | Status: Ok
Stats:
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light)
HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7 (93 posts)
Hairdar the Accursed / Hairdar Yunan
Rukn ed-Din

LG Aasimar Zen Archer 5 | Status: Ok
Stats:
AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3 (636 posts)
Grand Necromancer
Saino

CG Kitsune Summoner 3 | Status: Ok
Stats:
AC 17 (T 13, FF 14) | CMB +1, CMD 14 | Init +3 | Speed 30ft | F +4, R +5, W +5 | Perc +8, SM +1 (Low-Light)
HP 27/27 | Bond Senses 3/3 | Summon 8/8 (15 posts)
Sanvil Trett
Sammy Boy

CG Human Rogue 3
Stats:
AC 14 | Init +3 | Speed 30ft | Str-1 Dex+5 Con+2 Int+3 Wis+2 Cha+1 | Perc +6, Insight +4
HP 26/26 | Psi 4/4 (173 posts)
Guard Captain Blacklock
Sebastian Crenshaw
(88 posts)
Feral Hunter
Shoo Zahal

Male Human Fighter (Battlemaster) 3 | AC: 15 | Init: +3 | Saves: S +2, D +3, C +4, I +0, W +2, Ch +0 | Per: 14 | Insp: Yes | HP 28/28 | Battle Dice 0/4 | Maneuver DC: 13 | Surge: No | 2nd Wind: Yes | Status: Ok. (190 posts)
Vsevolod
Snorri Svensson

CG Human Warlock 2 | Status:
Stats:
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1
HP 18/18 | Spells 1st 1/2 | Curse 1/1 (130 posts)
Iadrin
Sven Knudson

CG Human Artificer 3/Wizard 1| Status:
Stats:
AC 18 | Init +0 | Speed 30ft | Str-1 Dex+2 Con+4 Int+5 Wis+1 Cha-1 | Perc +3, Insight +1
HP 36/36| Spells 1st 4/4 | Spells 2nd 2/2 (151 posts)
Seltyiel
Tachibana Dosetsu
(7 posts)
Ptemenib
Tariq Ibn Ziyad

NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status: (861 posts)
Alain
Thomen "The Omen"
(76 posts)
Half-Orc Warrior
Thrall the Lucky

CG Half-Orc Warpriest 8 | Status: Prayer
Stats:
AC 21 (T 11, FF 20) | CMB +13, CMD 25 | Init +1 | Speed 50ft | F +13 R +6, W +12 | Perc +11, SM +8, Low-Light Vision
HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 0/2 | MP 4/7 (465 posts)
Berdred Leredel
Three-Clawed Shadow Dragon

Kevin Wong | Def 15 | Tou 8 | Spd 7 | Chi 8/8 | MoD: 0 | Wounds: 0 (13 posts)
Elf
Tokku
(0 posts)
Darius Finch
Tomáš Dušek
(53 posts)
Duergar
Tramontane

NG Cloud Dwarf Oracle 10 VMC Wizard | Status:
Stats:
AC 21 (T 11, FF 20) | CMB +8, CMD 17 | Init +1 | Speed 20ft | F +9 R +6, W +11 (+2 vs Spells)| Perc +12(Darkvision), SM +6, Heal +25, Prof Herb +26
HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3 (181 posts)
Dwarven Rager
Uldruk Rockhorn

NG Dwarf Fighter 1 / Bard 5 | Status: Heroism
Stats:
AC 17 (T 12, FF 16) (+4 vs Giants) | CMB +6, CMD 18 (+4 vs trip& bullrush) | Init +0 | Speed 20ft | F +8, R +6, W +8 (+2 vs poison& spells) | Perc +11, SM +8
HP 58/58 | Spells 1st 5/5 | Spells 2nd 1/3 | Performance 17/22 (36 posts)
Lion Blade
Uriah Müller

LG Aasimar Warpriest 13 | Status: Ok
Stats:
AC 27 (T 17, FF 22) | CMD 31 (+7 v Disarm, Sunder) | Init +7 | Speed 30ft, Fly 30ft | F +15, R +16, W +14 | Acid, Cold, Electricity Resistance 5 | Perc +12, SM +10 (Darlvision)
HP 76/101 | Fervor 10/10 | Sacred Weapon 13/13 | Blessings 9/9 (29 posts)
Demon Slayer
Vasilios Teras

Sorcerer (Gold Dragon) 6 | AC: 16 | Init: +3 | HP: 44/44 | SP: 6/6 | Saves: Str -1, Dex +3, Con +5, Int -1, Wis +0, Cha +7 | Per: 13 (243 posts)
Barbarian
Vetros Stormborn

NG Half-Orc Magus 6/Sorcerer 1 | Status: ok
Stats:
AC 19 (T 18 FF 11) | CMD 20 | Init +5 | Speed 30ft | F +11 R +11 W +10 | Perc +11 (Darkvision) SM +0
HP 56/56 | Arcane Pool 6/6 | PoP 2/2 | BoH 1/1 | Wand 50 (14 posts)
Sorcerer
Yartak "Woodensword"

CG Human Sorcerer 4 | Status:
Stats:
AC 14 (T 12 FF 12) | CMD 13 | Init +2 | Speed 30ft | F +3 R +3 W +5 | Perc +4 SM +2
HP 25/25 | Spells 1st 8/8 | 2nd 4/4 (98 posts)
Alurad Sorizan
Yue Fei
(64 posts)
Adowyn
Zhang Yunjiang

CG Female Half-Elf Artificer 2 | Status:
Stats:
AC 17 | Init +1 | Speed 30ft | Str+0 Dex+1 Con+4 Int+5 Wis+2 Cha-1 | Perc +4, Insight +2
HP 17/17 | Spells 1st 2/2 (39 posts)