ABILITY SCORES
Str +4, Dex +2, Con +3, Int +1, Wis +0, Cha -1
AC 17; Fort (E) +8, Ref (T) +5, Will (E) +5
Speed 25 feet
Melee Haymaker +7 attack (shove, trip), Damage 1d8+4 B
Melee Punch +7 attack (agile, finesse), Damage 1d6+4 B
Class Abilities:
Manifest Eidolon ⬗⬗⬗ (Arcane, Concentrate, Conjuration, Manipulate, Summoner, Teleportation)
Your eidolon appears in an open space adjacent to you, and can then take a single action. If your eidolon was already manifested, you unmanifest it instead. The conduit that allows your eidolon to manifest is also a tether between you. Your eidolon must remain within 100 feet of you at all times and can’t willingly go beyond that limit. If forced beyond this distance, or if you are reduced to 0 Hit Points, your eidolon’s physical form dissolves: your eidolon unmanifests, and you need to use Manifest Eidolon to manifest it again.
Act Together ⬗-⬗⬗⬗ (Summoner, Tandem) Frequency once per round
You and your eidolon act as one. Either you or your eidolon takes an action or activity using the same number of actions as Act Together, and the other takes a single action. For example, if you spent 2 actions to Act Together, you could cast burning hands (⬗⬗) and your eidolon could Strike (⬗), or your eidolon could use its Breath Weapon (⬗⬗) and you could Stride (⬗). This lets you each use separate exploration activities like Avoid Notice as you travel (PC 1, p. 438).
Share Senses ⬗ (Arcane, Concentrate, Divination, Scrying, Summoner) Requirements Your eidolon is manifested.
You project your senses into your eidolon, allowing you to perceive through it. When you do, you lose all sensory information from your own body, but can sense through your eidolon’s body for up to 1 minute. You can Dismiss this effect. Your eidolon can also use this ability. When it does, it projects its senses into your body.