| Full Name |
Naleksa Vijic |
| Race |
Human |
| Classes/Levels |
Adept 1 |
| Gender |
Female |
| Size |
Medium |
| Age |
23 |
| Alignment |
CG |
| Deity |
Calistria |
| Location |
Mobile |
| Languages |
Common |
| Occupation |
Camp-follower |
| Strength |
9 |
| Dexterity |
10 |
| Constitution |
11 |
| Intelligence |
10 |
| Wisdom |
12 |
| Charisma |
13 |
About Naleksa Vijic
Naleksa Vijic
female human adept 1
CG Medium humanoid (human)
Init +0; Senses Perception +1
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Defense
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AC 10, touch 10, flat-footed 10
hp 3 (1d6)
Fort +0, Ref +0, Will +3
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Offense
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Speed 30 ft.
Melee -1 backpack (1d6-1)
Ranged dart +0 (1d4–1)
Adept Spells Prepared (CL 1st; concentration +2)
__ 1st—cure light wounds, endure elements
__ 0—barren fields (DC 11), ghost sound (DC 11), guidance
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Statistics
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Str 9, Dex 10, Con 11, Int 10, Wis 12, Cha 13
Base Atk +0; CMB –1; CMD 9
Skills Bluff +2, Craft (herbal medicine) +4, Diplomacy +2, Heal +5, Perform (Dance) +2, Profession (oldest) +5
Feats Catch Off-Guard, Scribe Scroll
Languages Common
Gear bedroll, costume jewelry, five darts, healer’s kit, incense, herbalist’s tools, manacles, perfume, sewing needle, tent (2 person), winter blanket, 36 gp
Born on the roads and raised behind one army after another, Naleksa Vijic is a confidant and bawdy young woman who has seen more than some women twice her age. Occupying a nebulous space between medic, counselor, and prostitute, Naleksa enjoys the physical and social freedom her camp follower lifestyle provides her. She provides whatever services an expedition may need, having dabbled in everything from herbalism and magic to exotic eastern lovemaking. While far from an expert in any field, she strives to be useful. After all, there’s money to be made filling every sort of need.
While not officially tied to the church of Calistria, Naleksa is an avid worshipper. She sees her sexual services as important to the mental health of an army or camp, and refuses to feel ashamed of any aspect of her lifestyle. It is a delicate topic nonetheless, and her temper flares up whenever the word ‘whore’ is bandied about. Not one for debate, the young mystic quickly turns to insults and even threats when pressed. She’s been thrown kicking and screaming from taverns in every major city within fifty miles.
When the PCs set out, or perhaps after they’ve developed a reputation, Naleksa joins their group. Her ideal situation is to travel with the expedition itself, but she is used to following up to a mile behind if the group proves reluctant. So long as she feels there is money to be made from the group, she happily provides whatever services she can. Only knowing a nomadic life, Naleksa rarely concerns herself with the future and doesn’t plan for anything beyond the next winter. She loves strong drink, seeing new sights, and hearing tales of faraway lands.
As a well-traveled and skilled woman, Naleksa has a cool confidence abut her that can be mistaken for boredom. Much of her free time is spent scribing scrolls, by far her most lucrative but least employed talent. While she enjoys her work, she clings to the nomadic lifestyle both because she enjoys it and because the thought of settling down is so alien.
New Spell: Barren Fields
School Transmutation
Level* adept 0, alchemist 0, bard 0, blood sorcerer 0, cleric/oracle 0, druid 0, magus 0, shaman 0, sorcerer/wizard 0, witch 0
Casting Time 1 standard action
Components V, M
Range touch
Target creature touched
Duration 30 min./level
Saving Throw Fortitude negates; Spell Resistance yes
Barren fields, also known as doxy’s blessing, renders a creature sterile and incapable of conceiving a child for the spell’s duration. It does not prevent the transmission of diseases and has no effect on existing pregnancies.
* Edited to reflect some of the new classes that have arisen since the spell was first published. Originally the line read: Bard 0, Clerics 0 and Sorcerer/Wizard 0 (and seemingly overlooked adept 0).
What a Camp Follower Does
Unlike more traditional hirelings, a camp follower is not hired to come along, but rather tags along on her own. PCs will need to pay for any individual services they want, but so long as they don’t chase away these largely-autonomous hangers-on, camp followers will be available to provide goods and services somewhere nearby.
Companionship: Camp followers historically fill two major roles, the best-remembered of which is companionship. While this often involves intercourse, it just as often involves providing a sympathetic ear or a warm body to hold in the night. Typically, a clean companion for the night runs 1sp, while less savory or professional encounters can be as cheap at 2cp. Naleksa charges 2sp, but makes liberal use of cantrips to justify the expense. A night’s companionship relieves stress and allows a character to recover two points of ability damage to mental attributes per night of rest.
Healing: The second traditional role of a camp follower is field medic. Most know the basics of first aid, and many are well-versed on inexpensive herbal medicine. A camp follower can provide any applications of the Heal skill for 3sp, though their reluctance to enter combat means they rarely apply first aid.
Marketer: In the field coin isn’t always available. Camp followers inevitably gather eclectic collections of gear and trade items as payment for their services. At the GM’s discretion, a camp follower may be treated as a Thorp-sized community for determining the GP limit of trade items and mundane items she has available for sale or trade. A camp follower’s prices are 10% higher than standard due to scarcity. Any equipment purchased is limited by the follower’s carrying capacity unless she owns a mount, wagon, or other transport.