Horm steps after the ghost and swings his enchanted blade at it, hoping to finish the thing! Correction on the previous post. The spell is Bless Weapon
Seeing the ghost sending magic attacks at the group Horm casts a spell at it, trying to make it vulnerable to regular weapons. Casting Ghostbane Dirge Will Save DC15 to negate
HP: 23/28
Feeling the bird strike him Horm attacks with his Falchion. Isn't there a feat for using a bow in melee and not provoking an AoO? Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Horm gets up slowly, wiping the slime off of himself. "That thing hit hard! Thank you all for saving me." He looks the others over for any wounds and realizes that he seems to be the only one still hurt. He casts two spells to bring himself almost back to fully restored. CLW twice: 1d8 + 3 ⇒ (5) + 3 = 81d8 + 3 ⇒ (4) + 3 = 7 Sacrificed Protection from Evil and Magic Weapon. 25/28 HP
Can I NPC Horm to move the game along?
If OK to NPC Horm: Horm hears Park say haunt and sees Rajuna acting strange, but doesn't see a haunt. Knowing that positive energy might harm the haunt if there is one he steps up and channels energy to harm any undead or haunts in the area. Channel: 2d6 ⇒ (2, 6) = 8 |