Albatoonoe wrote:
That's pretty cool, but not as cool as a single 2nd-tier champion with both aerial assault and uncanny grapple. At the start of his turn, he uses amazing initiative to take an extra standard action, which he uses to throw a grappled opponent into the air. He then uses his normal full-round action to charge straight up, grab the guy he just threw, and slam him back down into the ground, no tag-team required.
Cat-thulhu wrote: This ability is the only one that I think is OTT, wild arcana is wrong - if it was a standard action it would resonate a little better, but as a swift... I thought wild arcana worked much better in the playtest, where the wording implied that your swift action didn't cast the spell, it just gave you the ability to cast the spell. So you would have to spend a swift action to get the spell and then spend the normal casting time casting that spell.
The only really broken things I've noticed so far are the various abilities which let you cast any spell as a swift action, because none of them seem to limit you to standard-action spells only. In particular, geas/quest is a no-save auto-win button balanced by a 10-minute casting time. However, if you're a 12th-level/1st-tier caster, you can use geas/quest to compel a level-appropriate opponent to do whatever you want, with no save, as a swift action.
Adjule wrote: Will they have a class based on alchemist or summoner? They should have a class based on the alchemist and the summoner. As pointed out above by several other posters, an alchemist/summoner hybrid could make a great artificer class. It could have inventions that work like extracts and a construct servant that resembles an eidolon.
Dragon78 wrote: I would like it to be a d8HD, bard spell progression, two good saves(ref, will), 4-6 skill points/level. I could see them getting the ability to "transform"(or summon) a different costume(s) with abilities related. Maybe even chosen during character creation that determines your abilities and theme. I would prefer healing/ curative, some light based and good aligned based spells, some abjuration and boosting spells, and some extra spells known based on theme. Maybe stat boost and other buffs for there transformation wich would last like rage or bardic music limited use mechanics. You should look at the synthesist summoner archetype. It's one good save and a couple skill points away from being exactly what you're describing. |