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Mythic Maiden of Copper's page
43 posts. Alias of chadius.
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Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
It sounds like the votes have been made...again fate conspires against me, stifles my every decision. The Maiden shakes her head as the party makes their decision.
She considers speaking up, but notices Eveline and Pimwrick. To think, I offered to prevent Pimwrick from gawking at her. Love does bloom in the strangest of places, doesn't it? She coughs.
"I think we have made our decision. Let it be known it was done fairly and without coercion." She stows her nunchaku at her hip and looks to the two sages. "What comes next?"
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
No problem. I like the ending to this scenario, I would how the vote will go with this party.

Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
"Hides behind masks. I like the sound of that." The Maiden muses. "Then you know my profession requires a lot of quick thinking and improvisation. Sometimes the guards change patrols. Sometimes the target is moved from its expected location. Very rarely, it's a trap and the owner is waiting for me to arrive. If I were to blindly follow my plan in those situations, I would have been caught. Or something even worse..." She shakes her head.
"Even the finest built houses of cards can be ruined by the lightest breeze. No matter how much planning is done, you cannot predict the future perfectly, down to the last detail. If your organization cannot adapt to new challenges, then you will crumble under the latest unexpected turn."
"I agree with the Diamond Sage. The Order must innovate to survive."
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
No problem, this post is gonna be big!
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
The Maiden breathes a sigh of belief as the Statue of Nethys comes to rest. "Lionel, Numair. Thank you." She rubs her jaw. "That was quite a test of patience."
"A well designed trap to ward off intruders. Let's move on."
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
The Maiden keeps her mouth shut as another popular of Ruby energy projects her. If only she could stop this bleeding...
Absorb Blow. Maintaining Total Defense to keep AC at 24.
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
Honestly, the Maiden isn't sure where that staff came from, how it slipped through her defenses, or how it cracked her mouth that hard. All she knows is that she has to repel it, immediately. A ruby red burst of energy flows through her, softening the blow.
Spending a point for Absorb Blow. That should put me at 27 hp, bleed 2. With DR 1/epic
The Maiden continues to hold her ground. Her jaw is still reeling from the blunt force of that quarterstaff. Maintaining total defense. AC 24.
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
Congrats Kailun!
The Maiden stands firm, even as the statue's quarterstaff bludgeons her.
Maintaining Total Defense. AC is 24.
Meanwhile, Kailun's Flaming Sphere is content to do its job.
Flaming Sphere: 3d6 ⇒ (5, 3, 4) = 12
He fires another acid dart at the statue threatening Lionel.
Acid Dart: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
The Maiden wasn't prepared for the statue's alarming speed and is glad it didn't bash her brains in. As the first blow lands, she asks the Ruby Sage for help. A red field pulses about her twice, dampening the damage from the first blow.
Spending a Mythic Point for Absorb Blow against the first hit. It's an immediate action, so I can only do it once.
"Quicly, now...I'll keep stalling for time." Luckily these statues are nowhere as smart as the divinities they represent.
Total Defense to put my AC at 24.
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
If I had remembered, I would have asked the Elven Wizards to use the wand of Mage Armor on me as we entered the temple. If I can retcon that it puts my AC at 21.
The Maiden draws her nunchaku and continues to stand firm. +6 AC thanks to my 3 ranks of acrobatics. This puts my AC to 24 or 27, depending on the Mage Armor retcon.
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
"Somewhat vague, Amenopheus. I'll assume you have your reasons-"
The Maiden recoils as the light blinds her.
Perception: 1d20 + 9 ⇒ (6) + 9 = 15
"I think we need to rearrange the lanterns so all four crystal engravings are lit, but I don't know which one goes where. I'll keep this statue distracted!"
And so the Maiden steps into harms way, assuming a defensive position.
5ft step and Total Defense to put my AC at 24. Fite me, bro
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
K Religion: 1d20 + 7 ⇒ (12) + 7 = 19
"Ah, Nethys. The god of magic. I'd recognize you anywhere."
Perception: 1d20 + 8 ⇒ (17) + 8 = 25
The Maiden takes a good look at one of the paintings when she hears Numair. "That painting does look like Amenopheus, doesn't it? With his detailed knowledge of the sages, I wouldn't be surprised if he knew some of it first hand. That kind of raw power tends to break lifespans."
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
"I have many names, but I call myself the Maiden of Copper. The Ruby Sage asked me to seek out the Sanctum of the Sages, to help return the jewels together. We have travelled far and fought hard to return this." She bows to the crystal.
"If you will let us proceed..."
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
The Maiden claims the potion of cure moderate wounds as they approach Amenopheus. "This power must be used carefully, something I assume you struggle with every day. I struggle with my own abilities, to a lesser extent."
"At least we have found the sanctum. Let us enter and see what clues we can find."
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
"Killing my foes tends to leave a trail." The Maiden shakes her head. "Leave him outside for now. Once the sanctum is secure we can haul him back to civilization. I think he would rather stay with us than return to his Aspis."
"Let us bury Nefti." The Maiden finds some stones suitable for covering the body before entering.
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
The Maiden simply raises her foot and tries to nonlethally stomp Kafar's lights out.
"Surrender would be the best option here. You will not reach the sanctum before we do."
Flurry 1: 1d20 + 4 ⇒ (8) + 4 = 12
NL Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Flurry 2: 1d20 + 4 ⇒ (13) + 4 = 17
NL Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
The Maiden continues her assault against Kafar, kicking him through the tentacles.
Flurry 1: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Flurry 2: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
The Maiden shakes her head and proceeds to headbutt Kafar.
Flurry!
Flurry 1: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
She follows it with a quick knee to the nethers.
Flurry 2: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Her hand glows red as her open palm reaches forward, hoping to topple Kafar.
Using mythic power for Surprise Strike. This attack is a Stunning Fist. If it hits, Fort Save DC 15 to avoid becoming stunned for 1 round.
Surprise Strike: 1d20 + 4 + 3 ⇒ (20) + 4 + 3 = 27
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Crit confirm?: 1d20 + 4 + 3 ⇒ (2) + 4 + 3 = 9
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Her open palm briefly grasps his head, and red energy channels into him. "Down."
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
The Maiden runs through the fog, drawing her bow.
Fort Save: 1d20 + 8 ⇒ (16) + 8 = 24
She focuses and holds her breath as she gets through. Without any obvious targets, she simply prepares for danger.
Double Move through the fog. I can't see any targets.
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
Rawr! MAIDEN SMASH WITH MYTHIC POWER!
Edit: Oops, I didn't realize this is a snaking path, I thought this was always left to right. Thanks for the correction.
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
The Maiden begins to cross the natural bridge. As she blinks her eyes, the bridge begins to crumble!
Will Save: 1d20 + 7 ⇒ (13) + 7 = 20
Her instincts kick in as she hears the wind whisper to her. To the left...
The illusion's flaw is clear on the left side: The rocks fall twenty feet, then suddenly disappear! Nefti's Enchantments are mere toys against her insight.
Clearing that path.
With a simple wave of her red, glowing hand, The Maiden waves away the trick of the eyes. "Useless! I see through your tricks! You will not fool anyone today. Now stop running."
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
Unfortunately, this chase format works well when those with initiative start failing their checks. I wish there were a way for those in the front to push their teammates ahead.
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
The Maiden moves ahead and trusts herself to squeeze through a narrow passageway.
Reflex Save: 1d20 + 7 ⇒ (8) + 7 = 15
Clear the Path!
The Maiden barely makes it before a falling rock blocks her way. Now at the end of the winding path, one of her locks of hair seems to come to life, pulsing with red energy, and points at a rock. Trusting her instincts, she gives it a swift kick, causing a rockslide throughout the chasm. When the dust clears, the path has opened up considerably.
"We haven't much time. They are getting closer to their goal."
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
Numair offered a wand of cure light wounds to recover, Kailun.
Initiative: 1d20 + 8 ⇒ (14) + 8 = 22
Spending one point of Mythic Power to Clear the Path.
"Quickly! This way!" The Maiden's voice briefly resonates with a voice of authority, as if directly from the gods. Everyone immediately takes notice and moves forth as she springs ahead.
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
Fort Save roll: 1d20 + 8 ⇒ (4) + 8 = 12
Surge 1: 1d6 + 1 ⇒ (3) + 1 = 4
Surge 2: 1d6 + 1 ⇒ (1) + 1 = 2
Fort Save: 12 + 4 = 16
The Ruby Sage's protection controls The Maiden's sense of vertigo.
Perception: 1d20 + 9 ⇒ (3) + 9 = 12
The Maiden doesn't find anything out of the ordinary, but she does wonder what the worms are.
Disguise: 1d20 + 2 ⇒ (16) + 2 = 18
At least her mask fits well.
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
"The night embraces us. With our resources expended, it's better we recover overnight rather than push on throughout the day."
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
"A thousand thanks, Lionel."
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
18 + 2 + 7 + 9 + 8 = 44
"This will do."
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
"At least...we know...we are close..." The Maiden pants. "I am personally glad my training paid off." Three days stuck in a chimney will teach you a thing or two.
"Kallun! Kallun! Are you...ah." She breathes easy. "If only I were so fortunate..."
Broken Arrow if even: 1d2 ⇒ 1
"At least this arrow is intact."
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
*sigh* As soon as that worm bit me in Part 1, I knew this thing would grapple me too, lol. btw, I have DC 1/epic, does that reduce damage?
"All humanoids look the same to you, I suppose!"
Using her training, she recalls the training of the serpent. She goes limp for a moment, and then applies the right amount of force to slide out of the monster's grasp.
Escape Artist: 1d20 + 9 ⇒ (18) + 9 = 27
Spending 1 mythic point on Surge. I don't want to be near any monster with a free grab.
Surge 1: 1d6 + 1 ⇒ (3) + 1 = 4
Surge 2: 1d6 + 1 ⇒ (4) + 1 = 5
Escape Artist: 27 + 5 = 32
Her snake tattoo glows red with the power of the Ruby Sage as her skin becomes briefly as smooth as glass.
If she did escape, I moved her near the rock. If she didn't, please move her back to the monster's space.
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
"A second time? But we just met-"
The lightning bolt coming her way tells her it isn't time to talk. Instead, she focuses her energies to grant her the agility and endurance she needs to resist its effects.
Reflex Save: 1d20 + 7 ⇒ (19) + 7 = 26
She twists out of the way, and draws upon mystic energies to resist.
Spending 1 Mythic Point to Absorb Blow, reducing to 6 Damage
"Oof! As you wish..." She glides across the desert and fires a single arrow.
Longbow, Point Blank Shot: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Damage: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5
It flies through the air...into a sand dune.
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
Ah, love. Maybe one day I'll find something more interesting than gold. Unlikely.
"Pim, I shall move alongside Lionel. I can hold onto my bow while fighting in melee, so it's no inconvenience to me."
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
The Maiden merely smiles as they proceed.
Survival: 1d20 + 3 ⇒ (10) + 3 = 13
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
"An Akata...poor creature. It was you or us, I'm afraid."
Looks like all of the relevant rolls have been made.
"Is anyone able to identify the dagger, scroll or dust?" The Maiden glares at the floor. "The Ruby Sage did not bless me with incredible feats of strength. Lionel, you seem well-suited to lead the task. I'll let you lead."
The Maiden prepares to stomp the ground, and a burst of raw energy surges through her boot as it slams into the ground.
Mythic Surge: 1d6 ⇒ 5
Strength Check (Aid): 1d20 + 2 + 5 ⇒ (7) + 2 + 5 = 14
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
Fort Save: 1d20 + 8 ⇒ (10) + 8 = 18
"Those eyes...Poor creature. Never able to look upon another creature without inflicting pain. How will it ever know love? Companionship? I will put you out of your misery."
She shifts close enough to get into Point Blank Range and fires an arrow at the beast.
Longbow, PBS: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Damage: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
The Maiden isn't sure what it is, but she's sure she can kick it.
Flurry 1: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Flurry 1: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Surprise Strike Flurry: 1d20 + 4 + 3 ⇒ (15) + 4 + 3 = 22
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Target is flat footed against this attack
She then takes a step back.
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
The Maiden moves in a winding motion, swaying from side-to-side. She fires one arrow at the skeleton with the Yellow gloves.
Longbow+1, Point Blank Shot: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Damage: 1d8 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
"Always the gentleman, Numair. Let us move on." The Maiden readies her bow.
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
The Maiden's hair waves around her, pulled by an artificial force. "Yes, I should thank him."
"Thank you Numair. I'm feeling a lot more comfortable now." The Maiden lets her intuition and the Ruby sage guide her.
Survival: 1d20 + 3 ⇒ (20) + 3 = 23
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
"I do still have those horses, but I do understand your concern."
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
The Maiden smiles. "Oh, they are definitely playing rogue. They just tried to sell out their handlers. I wonder if this Diamond Sage knows who he or she is dealing with..."
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
Disguise: 1d20 + 1 ⇒ (16) + 1 = 17
Charis feels a bit more comfortable around her team. She opts for a glorious red face mask, although her snake tattoos seem to glow faintly.
"This belt," she notes "Has the mark of a cat on it. The salesman said it would make me agile and help with my hand-eye coordination. She had better not be lying..."
"Eveline. The hair color looks good on you. Usually I don't go for a color change; the roots are too difficult. Besides I wouldn't want to hurt my hair..." Some threads sweep by her face. "Yes, yes, I know."
Knowledge(Local): 1d20 + 3 ⇒ (20) + 3 = 23
"Nefti hasn't been seen in 3 days, and Kafar visited an apothecary. They were complaining about their Aspis Consortium handlers. I wonder if they went rogue."
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
Human Female Monk 3 / Fighter 1 | Arrows: 24, 10 silver 20 cold iron | 30 shuriken | Stunning Fist 2/3 | HP 40/45 | AC 18 (T 17 FF 14) | CMD 18 | Saves 8/7/7 | Init 8 | Perception 9 | Mythic Points 2/9 |
Alright, I made a Mythic Alias for this character. She did not level up, but her Initiative is now +8 and a Perception of 9.
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