Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |
Im not sure why you wouldn't be able to see it. I've tried clicking the link on a few different devices now and it works fine without requiring any credentials. What kind of message are you getting when you click the link?
Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |
Xanthar Hammerhand wrote:
6 miles/hex officially. I had misremembered and counted them as five when I cited Freegate as ~70 miles from Bard's Gate in my post above. I double checked since then, and they are 6 mile hexes, which is nice because it's more easily divisible into pathfinder movement rates.
Edit: Of course DM Scythemaster is the final word on this, he may envision the distances differently for his version of the campaign setting.
Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |
"It appears Derindin is some 40 miles. A days ride for a swift, unburdened horse, riding hard... but we have a pack mule and a small pony counted among us. Even if we waited for the morning to depart, we would not reach Derindin in a day without putting considerable strain on our mounts. Unlike the road west to Reme, I see no mention of waystations for travellers on the Eastern Road. However, there is an abandoned abbey indicated on the map, less then thirty miles along the road. We could reach it in less then ten hours, if no other attractive campsite location has presented itself by then. What do you all say?" DM Scythemaster, the goings on at the Temple of Thyr took place in the morning, correct? I'm assuming it is some time before noon now?
Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |
Ok now we're talking. The Great Eastern Road connects with the Coast Road at the City of Freegate, about 70 miles east of here. Halfway along the road is Derindin. There appears to be a shortcut to the Coast Road winding south east from Derindin, labeled "Trader's Cheat Way." My travels have taken me west of Bard's Gate, as far as Reme, but never toward's the Coast. What do you all know of Derindin and this "cheat way"? Knowledge Local (untrained): 1d20 + 4 ⇒ (11) + 4 = 15
Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |
That pack looks like quite a burden for an old man, but should fit nicely in the saddle bags of the horse you have promised me. The shared items... rope and grappling hook, matches and kindling, torches, potions, and spirits... would be a good fit for a pack mule. I request that one be counted among our mounts.
Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |
Yeah there was a forgotten realms supplement on deity's and faiths that helped me come to terms with monks. When they are an organic part of the setting through being connected to the faiths, their presence isn't so jarring.
Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |
Knowledge Local: 1d20 + 4 ⇒ (12) + 4 = 16 Mythander is trying to remember the name of Orlinde Calaelen. Especially whether his court had an arcanist of any renown who might have left behind interesting magical texts or items.
Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |
Grimmy wrote: Of course religious artifacts are not the only relics said to be lost in the Dungeon of Graves. I presume we have every claim to any riches we recover which are not linked to the church? dammit! I did it again! Sorry guys. Keep posting with wrong alias.
Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |
Mythander filters out the dull commotion of the tent city as the aroma of Watenga's spicy roast chicken wafts over him. He sips the immigrant's signature brown ale with distaste and waits for the line of customers to dissipate so he can procure what he really came for - the intoxicating blue lotus blossom. His associates in the Cult of Set must think him a fool for running this errand. It is no secret that the priest of Mocavello is peddling more than roast chicken and brown ale. If pressed by agents of the goodly faiths of Thyr and Muir investigating recent cult related crimes, Watenga is likely to cooperate in identifying some of his best customers. Let them come, Mythander thinks to himself as he waits. My research and evidence will show them that another cult is responsible. The enemy of my enemy is my friend, and I will need friends if I am to embark on an expedition to the dungeon of graves.
Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |
Logan1138 wrote:
I'm a little worried about provisions myself, looks like I won't be mooching off the party ;D At least Kendel has a bedroll, I don't know where I'm going to sleep in the wild. I may have to get a packmule and a tent. Anyone have survival ranks for hunting? Targ8practice has not created a profile. |