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50 posts. Alias of Grimmy.


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Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

Oh ok I can live with that


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

Guys does anyone have any other contact email for scythe aster? I have an idea but I have to make sure it doesn't step on his toes.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

And they would have got away with it if it wasn't for those meddling kids...


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

Mythander never gives up, dwarf!


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

Did we lose our DM :(


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

"How often do you see a roadside inn with such high walls? I wonder how dangerous this road really is. "


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

I don't think it's unjustifiable meta-gaming. Any commoner in this world knows that Rappan Athuk is where the greatest hero's the world has known go to die.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

We would never get to Rappan Athuk alive, but if we did, yeah we would die in the first room.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

"Let's make our arrangements for the night and see what is known about those ruins on yonder peak..."

The wizard intones, morbid curiosity evident in his voice.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

"It seems there will be no need to investigate the abandoned abbey then. A shame, I was curious what secrets it might hold. Very well then. To the Broken Tankard!"


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

ok cool


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

Im not sure why you wouldn't be able to see it. I've tried clicking the link on a few different devices now and it works fine without requiring any credentials. What kind of message are you getting when you click the link?


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

Weird. You want me to upload it somewhere else or email it to you?


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |
Grimmy wrote:
hand drawn overland map

Try this Barrius.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

I can't see the one in the campaign tab either, is that the one you can't see?


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

"Very well. I hope we are going in the right direction!"


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

Where on the map is Castle Calaelen?


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |
Xanthar Hammerhand wrote:


Do each of the hexes equal 5 miles on this map?

6 miles/hex officially. I had misremembered and counted them as five when I cited Freegate as ~70 miles from Bard's Gate in my post above. I double checked since then, and they are 6 mile hexes, which is nice because it's more easily divisible into pathfinder movement rates.

Edit: Of course DM Scythemaster is the final word on this, he may envision the distances differently for his version of the campaign setting.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

"It appears Derindin is some 40 miles. A days ride for a swift, unburdened horse, riding hard... but we have a pack mule and a small pony counted among us. Even if we waited for the morning to depart, we would not reach Derindin in a day without putting considerable strain on our mounts.

Unlike the road west to Reme, I see no mention of waystations for travellers on the Eastern Road. However, there is an abandoned abbey indicated on the map, less then thirty miles along the road. We could reach it in less then ten hours, if no other attractive campsite location has presented itself by then.

What do you all say?"

DM Scythemaster, the goings on at the Temple of Thyr took place in the morning, correct? I'm assuming it is some time before noon now?


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

Ok now we're talking.

The Great Eastern Road connects with the Coast Road at the City of Freegate, about 70 miles east of here. Halfway along the road is Derindin. There appears to be a shortcut to the Coast Road winding south east from Derindin, labeled "Trader's Cheat Way." My travels have taken me west of Bard's Gate, as far as Reme, but never toward's the Coast. What do you all know of Derindin and this "cheat way"?

Knowledge Local (untrained): 1d20 + 4 ⇒ (11) + 4 = 15


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

Did he give us a map?


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

When can we get started?


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

I made myself a bunch of scrolls.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

It also would seem prudent to have some divine scrolls scribed while we are in the company of high ranking officials of the goodly faiths. We have two priestly sorts who can make good use of them.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

I'll keep my pack on my horse. I suggested a pack mule to the priest for the group gear, unless Sinnoth wants to just carry it.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

That pack looks like quite a burden for an old man, but should fit nicely in the saddle bags of the horse you have promised me.

The shared items... rope and grappling hook, matches and kindling, torches, potions, and spirits... would be a good fit for a pack mule. I request that one be counted among our mounts.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

I didn't take offense I'm glad to find other grumpy Grognards that want to play pathfinder. I've been wondering if there were any out there.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

Yeah there was a forgotten realms supplement on deity's and faiths that helped me come to terms with monks. When they are an organic part of the setting through being connected to the faiths, their presence isn't so jarring.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

Come now Jorrin. Surely you aren't afraid of brigands and things that go bump in the night?

Mythander finally piles food on his plate, signaling his acceptance of the quest.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

Knowledge Local: 1d20 + 4 ⇒ (12) + 4 = 16

Mythander is trying to remember the name of Orlinde Calaelen. Especially whether his court had an arcanist of any renown who might have left behind interesting magical texts or items.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |
Grimmy wrote:
Of course religious artifacts are not the only relics said to be lost in the Dungeon of Graves. I presume we have every claim to any riches we recover which are not linked to the church?

dammit! I did it again! Sorry guys. Keep posting with wrong alias.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

Mythander is my name. There is little to tell. I live my life in books.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |
Logan1138 wrote:


Other side note: Does anyone else constantly read"Mythandyr" as "Mithrandir" aka Gandalf?

Yes, it's a bit distracting!


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

"Much better now. My thanks."

Mythander eats a single grape.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

Once alone Mythander hastily casts detect magic. Upon returning he concentrates on the food and drink he has been offered.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

Bluff: 1d20 - 1 ⇒ (9) - 1 = 8

DM:
Mythander is not really feeling ill.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |
Grimmy wrote:
"I'm afraid I feel a bit ill. Please direct me to the washroom?"

Ugh. Posted with wrong alias again. I have to stop doing that.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

ok. OOC, I know Color Spray, Mage Armor, Magic Missile, Grease, Sleep, Summon Monster.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

"Where would you have us go, Priest?"


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

As he follows the acolyte into the temple offices, Mythander catches himself fiddling with the ring he wears, engraved with the symbol of Set.

Tsar, hmm? I wonder why I was chosen?


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

Mythander filters out the dull commotion of the tent city as the aroma of Watenga's spicy roast chicken wafts over him. He sips the immigrant's signature brown ale with distaste and waits for the line of customers to dissipate so he can procure what he really came for - the intoxicating blue lotus blossom.

His associates in the Cult of Set must think him a fool for running this errand.

It is no secret that the priest of Mocavello is peddling more than roast chicken and brown ale. If pressed by agents of the goodly faiths of Thyr and Muir investigating recent cult related crimes, Watenga is likely to cooperate in identifying some of his best customers.

Let them come, Mythander thinks to himself as he waits.

My research and evidence will show them that another cult is responsible. The enemy of my enemy is my friend, and I will need friends if I am to embark on an expedition to the dungeon of graves.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

Present and accounted for.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |
Logan1138 wrote:
Kendel Nelaeryn wrote:
I am ready.

Like Barius, you do not include much in the way of non-combat equipment: no food, wineskin, backpack, torches, etc.

I'm a little worried about provisions myself, looks like I won't be mooching off the party ;D

At least Kendel has a bedroll, I don't know where I'm going to sleep in the wild. I may have to get a packmule and a tent.

Anyone have survival ranks for hunting?


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

Can I scribe myself a couple of scrolls in Bard's Gate if I have leftover money?


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

Yes we have a thief!


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

I may want a mount too.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

I think I have seen developer comments recommending multiple clerics for rappan athuk (of course who knows if we will get that far.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

Ready!


Ok Mythander is fixed to 15 pt buy he will be a plain wizard.


Reporting for duty.

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