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Thanks for the all the replies. You've given me a LOT to think about. Having a skill monkey rogue/magus with crazy and consistent high damage is really pressing all the right buttons. Are there any spells in particular I should prioritize at various levels (this is going to be an 11-20 campaign).


Dragonchess Player wrote:

Instead of dual class fighter and laughing shadow magus, you might want to consider dual class rogue and laughing shadow magus.

The increase in arcade cascade damage when attacking off-guard opponents synergizes nicely with the rogue's sneak attack. Rogue also has abilities to make it easier to impose off-guard on opponents, along with Distracting Spellstrike, Dimensional Disappearance, etc. from the magus side.

The ruffian racket may give a better choice of weapons to apply sneak attack to (such as katana [one-handed]).

That is some genuinely scary nova damage when it hits


Deriven Firelion wrote:
MunchkinMagus wrote:
I tried to talk him out of it, but he is insisting... I suspect he will change his mind or just buff foes to ludicrous proportions after our first fight :)
Enjoy the chance to break the system a bit. Build to crush.

That's why I'm looking for advice. I know ideally I'd build strength, drop the familiar and use heavy armor, but I think even without that I can do work as long as I find ways to increase hit and AC. Also, I am woefully unfamiliar with spells, so don't know which ones to aim for.


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I tried to talk him out of it, but he is insisting... I suspect he will change his mind or just buff foes to ludicrous proportions after our first fight :)


So I will have 3 focus points by the time I hit level 9, so that won't be an issue. I have not looked into any ancestry options to regain a focus point. Which would you recommend? Also, I'm definitely not sure about my skill feats yet.

The character is going to be human/aiuvaran. I'm also looking at ways to self buff my hit chance. Currently, I have fighter proficiency, item proficiency, and have hopeful and fearsome runes on my weapon. The link to my current build is below. It's a work in progress, especially after level 11.

Investigator was one of the things I was seriously considering, because devise a stratagem is so good.

https://pathbuilder2e.com/launch.html?build=794370


Hey, I am going to be starting a new campaign soon with a group of friends (we have played multiple campaigns together at this point). Our GM has decided he wants to shake things up by letting us dual class this campaign (where previously we didn't even use FA rules) because he wants us to be overpowered in the anime style of Ruby Phoenix (and also because I suspect he will be overtuning fights and doesn't want to feel bad about it). We will be starting at level 11.

I had already intended to make a dex based laughing shadow magus with wizard archetype that takes multitalented at level 9 for psychic dedication based on a character concept I came up with a while ago (wizard for extra spell slots and more familiar talents - i intend to have a familiar that has the independent, partner in crime, speech and lore abilities to aid in deceptive spellstrike and do recall knowledge checks on turns where he won't need to aid me). With the addition of dual classing, fighter seemed the obvious choice to add the proficiency bonus and extra hp, since magus economy is super tight. I intend to use mage armor scrolls to stay armor less for the laughing shadow bonus on arcane cascade (I know this is suboptimal, but I like the concept of running around at high speeds). My question is, what else can I do to REALLY make this character more OP? I understand it's a team game and we will definitely be doing a session zero, but i want to know if anyone has any suggestions on how to make this build stronger individually (assuming the character is a bit of a selfish ass).